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[WIP] Trailblazer Prime

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MacBernick:
Hi guys !

I'm trying to remake on the Prime an old 8 bits game called Trailblazer.

D-Pad for controls (left, right, accelerate, slow down),
[Enter] to jump,
[Esc] to quit.



Blue Circle : reverse Right/Left control.
Yellow Arrow : accelerate.
Green arrow : slow down.
White ...thing : free jump.
Green and brown plain tiles cancel reversed controls.

When falling into a hole, you get stopped for 2 sec then restart.

/!\ IMPORTANT /!\
For some (unknown) reasons, the jump routine game is broken on Virtual Calc. Please play on the real hardware.
Because of a stupid bug, be sure to be in degree mode before playing. Will be fixed ASAP.

UPDATE :

v0.0.7 is out.

changelog :

 Game Menu
 Track selection
 Track editor (no loading)
 Lot of minor adjustments
 More bugs !


Spoiler For Spoiler: v0.0.6 is out.

changelog :

 Better textures,
 New attempt at embossing tiles, still need more work,
 Welcome screen,
 Starting lights,
 Finish line,
 You can only jump 5 times per run.

v0.0.5 is out.

changelog :

 Better graphics (run at about 25 FPS).
 Jump is back (broken on simulator).
 All types of tiles work now (including holes).
 Some kind of dashboard placeholder displaying current speed for now.
 New test track. Goodbye Hello World, hello Goodbye World !
 Falling animation is sometimes weird and need some more work.


v0.0.4 is out.

changelog :

 Far distance fade out nicely with background.
 Angle mode is now set to degrees at start and back to whatever it was when exiting.
 New PNG texture set
 One big textures for the whole track.
 Some tiles are functionals.


v0.0.2 is out.

changelog :
Decreased graphic quality to boost framerate (thanks to DJ Omnimaga).
Added a ball and some controls. Left and Right on D-Pad to move the ball, Up and Down to accelerate / slow down.
Added a framerate counter, disable it by setting showFPS (the very first EXPORTed variable in source code) to 0.
Cleaned up the code a bit to remove useless things, and added some comments.
The W now looks more like a W ^^
I still forgot to set those #*$! angles to degrees, please be sure to be in degree mode and not radians !

The ball sprite is just an ugly placeholder for now, I will do something better hopefully some day.

check the attached file.

JWinslow23:
Feel free, not fell.

And it looks good!

MacBernick:

--- Quote from: JWinslow23 on December 12, 2013, 03:40:15 pm ---Feel free, not fell.

And it looks good!

--- End quote ---

Thank you. I typed this a little fast and my english is not so good ^^

DJ Omnimaga:
This looks very good and I'm glad to see more HP Prime development here now, especially games and such programs. I might give this a try on my calc later. Hopefully if it isn't fast enough there are ways to make it run faster. :)

MacBernick:
Thank you. Well I'm doing the rest of the game for now, hoping that some optimization ideas will come to my mind (or from this forum ^^).
If not, I guess I will have to forget about raycasting and textures, and try some projection with FILLPOLY. It will raise other problems but well.. I'll find out !

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