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Sokoban gam

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ArielP:
Hello!

This is my first post in omnimaga.

I'm still learning a little bit about the commands and possibilities of this excellent machine.

I started working on developing a version of the game Sokoban. Using tiles of 16x16 bits and I'm using the touch screen to control the movements of "pusher".


I made one (the first one!) video of the game:

[ Invalid YouTube link ]
The "Beta 1" version only has 10 levels, and keeps track of the number of moves made and the amount of pushes made.

They are the first ten levels of the DOS version about 30 years. ... They are difficult to solve, but not impossible :crazy:. Enjoy!  ;D



The pusher moves touching the edges of the screen. I did not use keys courses to preserve the "health" of the keyboard.

Soon more levels.  ;D

PS: Remember.....is a "Beta", there are features that have not yet been implemented. DOWNLOAD THE GAME

DJ Omnimaga:
Heya and glad to see you around here :D. I just saw this on the MoHPC forum and was impressed by the graphics. It's nice to see more HP Prime games using the ICON/DIMGROB features to their full potential. :)

ArielP:
Hello!
He had visited many times this forum, but as my native language is Spanish, usually only limited me to read the post of its users.

I can read the English language pretty well, but writing takes me a little. I hope you can understand me;)

I am a beginner. Buy HP Prime makes it about a month, so surely my contributions will be quite poor (at least for a few months).

I live in Argentina, I'm 45, and I like electronics, programming (in general) and mathematics. Surely I will see around here often.

Greetings!

DJ Omnimaga:
Aaah ok I see. From what I could see on MoHPC and here so far, though, your English seems pretty understandable in general (more than certain Americans who speak English as native language :P). Since many users here are French, German, Polish and Dutch, they usually don't mind grammar errors from those users. :)

And yeah I started HP PPL programming in March on the HP 39gII, but that calculator was so buggy that I had to reflash it every hour or so. When the HP Prime emulator came out, I started experimenting with what I knew and when Critor ran some of my programs, I was amazed. Even without DIMGROB and BLIT, I still got a Tunnel to run at 60 images per seconds (now 90 FPS after optimizing), then I found the image commands. I just need more time and motivation to finish some of my project ideas.

Anyway, for the game, I just played it and it was quite fun. I managed to finish the first level at least. I wonder if you could add small translucent arrows on each side with the FILLPOLY command so that we know where to place our fingers on the screen to move around? Because I sometimes found myself trying to move, to no avail, due to touching the screen at the wrong location.

ArielP:
Yes!

I have some ideas:
1) Translucent arrows over the secreen ( ;) )
2) "Escape" for abandon the game
3) Animated character for the "pusher"
4) Four levels: Beginner, Basic, Hard, Very Hard
5) Splash screen at begining
6) Help on game

.....buy i need time for need time for all that ;)

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