QuoteBegin-Super Speler+4 Nov, 2006, 15:58-->QUOTE (Super Speler @ 4 Nov, 2006, 15:58) |
necro then it would suck really... you want to win as early as possible, when I played if you hadn't done anything by turn three or four you'd already lost. |
apperently you don't play for disprution or life gain...and if you make fake cards they ought be realistic and further within the color pie.
I have rarely played a game shorter than 7 turns except against gamble decks like tutor/control/phage or 200+card insta win or burn/rush decks. About half of my decks are definately slow but controlling and a chunk are lethal ping/combo decks. Could you tell me which cards and what color because your claim baffles me (unless it was a pure good deck vs. bad type of deal).
c1
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ec1Necro BBBRRWW Legendary Creature-Zomby Cleric Mage(rare)
Flying Necro can not be forced to block any creature by any spell or ability. XXX: Return target black card from to the bottom of your deck.
Still I want the program which was used to ake these :)
I personally think I have way too many ideas for making magic decks, until now I have 10 different ones ._. They kinda always end up with at least a pinch of R/U XD Ph34r the power of uhm... Niv-Mizzet! Tinker! Time Stretch! Uyo! Fireball! Counterspell! Inferno! Braid of fire! Confiscate! Disintegrate! Willbender! Illuminate! etc. ^^
QUOTE | The Spellshaper 3RRU Legendary Creature - Spellshaper Lord
The Spellshaper cannot be countered by spells or ablilities Protection from Red When The Spellshaper leaves play, draw three cards. other Spellshapers get +1/+1 and have "1, sacrifice this creature: Draw a card." 1U, discard a card: Return The Spellshaper to its owner's hand. 2R, tap The Spellshaper: The Spellshaper deals 3 damage to target creature or player or 5 damage to target creature with flying. 5RR, tap The Spellshaper, sacrifice a spellshaper: The Spellshaper deals 6 damage to each creature and each player.
Lend me your soul. It shall make for a fine inferno.
3/5
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More cards ideas of my liking... c1-->CODE | ec1Necro's Vessel (0) artifact creature (uncommon)
Fear, Phasing. Kicker BB: if you pay the kicker cost, Necro's Vessel looses phasing. Necro's Vessel is black.
QUOTE | Spellgear 3 Artifact - equipment
equip 2 Spellgear may only equip a spellshaper. Whenever an activated ability of equipped creature causes you to discard a card, you may pay U. If you do, draw a card. Discard a card: Untap equipped creature. Sacrifice Spellgear: Search your library for a spellshaper, reveal it, and put it into your hand. Shuffle your library.
"It's an equivalent trade: your sanity for my knoweledge." - The Spellshaper |
QuoteBegin -->QUOTE | Spell Trap 4RRUU Enchantment
Imprint (When this comes into play, you may remove a red or blue instant or sorcery card in your hand from the game. If you do, it becomes imprinted on this card.) 3R: Spell Trap becomes a X/3 creature with trample until end of turn, where X is the imprinted card's converted mana cost. 3U: Spell Trap becomes a 3/X creature with flying until end of turn, where X is the imprinted cards converted mana cost. Sacrifice Spell Trap: Until end of turn, you may play the imprinted card as though it were in your hand without paying it's mana cost. If it has X in its mana cost, X is 0.
"We've run out of men? Get me your scrolls." - Spellshaper prodigy |
c1-->CODE | ec1Hall of 13 Thrones Legendary Artifact Land As an additional cost to play Hall of 13 Thrones, pay 13.
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