Author Topic: Hi from FinaleTI  (Read 9345 times)

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Offline FinaleTI

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Hi from FinaleTI
« on: June 03, 2010, 06:49:57 pm »
Hey everyone!

Some of you might know me from UTI, but in case you don't, here goes.
I'm a fair basic programmer and I'm working on Pokemon TI (a 4-level greyscale clone of Pokemon Red and Blue using Celtic III). Progress is pretty slow right now though.

I've also been playing with Axe Parser and plan on entering the contest as well. I can't say much about my project yet though.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #1 on: June 03, 2010, 06:59:35 pm »
Hi and welcome here!

I saw your project on UTI altough I only saw one screenshot someone posted elsewhere (imageshack I think), since UTI won't let me view attachments and I cannot login x.x, it seemed nice. I hope it eventually progresses more.

Glad you are entering the competition. Note that the rules changed a bit, though. Now you are allowed to announce your contest entry progress (and screenshots) to public, just as long as you do not post any download copy and that you do not enter an Axe project you were already working on before the contest was announced (altough code can be used) :)

Offline FinaleTI

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Re: Hi from FinaleTI
« Reply #2 on: June 03, 2010, 07:01:37 pm »
Yeah, I saw that. I been looking at the forums for the past couple of days, especially the Axe Parser sub-forum.

I just can't say much until I finalize a bit more info.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #3 on: June 03, 2010, 07:07:38 pm »
yeah true. Altough over here we are generally more open towards any kind of projects, I still recommend programmers to wait until they have enough stuff done before announcing a project. Else in the past people gave false hopes to other people by being ambitious and then giving up and today, people tend to not take projects that are into very early stages as seriously :( (I remember when Axe itself was still in version 0.0.1, I admit when Quigibo told me about it on chat, I was rather skeptical, so I recommended him to not start too large and wait a lil bit before announcing anything. Finally it slowly grew and now Axe sub-forum is almost 10% of the whole Omnimaga post count :P)

Offline calcdude84se

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Re: Hi from FinaleTI
« Reply #4 on: June 03, 2010, 09:17:35 pm »
Hello, nice to see you here. One more UTI person joins omnimaga.
DJ: yeah, Axe really took off. I guess we'd finally reached the limits of BASIC (though I think that happened quite a while ago, anyway). Nice to see a successful project.
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I'll put it online when it does something.

Offline cooliojazz

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Re: Hi from FinaleTI
« Reply #5 on: June 03, 2010, 10:21:25 pm »
Since your name is FinaleTI, are you ever going to make Finale for the TI? *Hides* But welcome and have fun here!  :D
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Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #6 on: June 03, 2010, 10:30:35 pm »
Hello, nice to see you here. One more UTI person joins omnimaga.
DJ: yeah, Axe really took off. I guess we'd finally reached the limits of BASIC (though I think that happened quite a while ago, anyway).
I wouldn't say so, with the cool projects that are coming along (especially the dual-layer ASCII stuff), and if we include ASM libs, there are still things to be achieved, like a full 4 level grayscale RPG with xLIB or even a RPG maker :P (both would be possible, they would just take a lot of work)

However Axe is what many BASIC programmers have been dreaming off: a language using BASIC tokens and similar syntax, but compiled and running at ASM speed (or close) and programmable on-calc. This is why it took off this much.

Activity-wise, I think the Nspire cracking combined with having the gbc emulator sub-forum here had a huge impact too, though. All the Nspire-related news on the site seems to have boosted our Nspire keywords Google rankings

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Re: Hi from FinaleTI
« Reply #7 on: June 03, 2010, 10:46:47 pm »
Hello, and welcome! It's nice to see that you made your way over here! I'm also glad that we have yet another participant in the Axe contest. Good luck! Can't wait to see what you come up with! =)

Offline meishe91

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Re: Hi from FinaleTI
« Reply #8 on: June 04, 2010, 12:26:01 am »
Welcome here and I'm appalled that no one has given you peanuts yet :P

I saw your project a while ago and thought it looked really nice. I hope work continues :)

Since your name is FinaleTI, are you ever going to make Finale for the TI? *Hides* But welcome and have fun here!  :D

That would be so hard to do O.O Yet so epic if accomplished :P

Hello, nice to see you here. One more UTI person joins omnimaga.
DJ: yeah, Axe really took off. I guess we'd finally reached the limits of BASIC (though I think that happened quite a while ago, anyway).
I wouldn't say so, with the cool projects that are coming along (especially the dual-layer ASCII stuff), and if we include ASM libs, there are still things to be achieved, like a full 4 level grayscale RPG with xLIB or even a RPG maker :P (both would be possible, they would just take a lot of work)

However Axe is what many BASIC programmers have been dreaming off: a language using BASIC tokens and similar syntax, but compiled and running at ASM speed (or close) and programmable on-calc. This is why it took off this much.

Activity-wise, I think the Nspire cracking combined with having the gbc emulator sub-forum here had a huge impact too, though. All the Nspire-related news on the site seems to have boosted our Nspire keywords Google rankings

Aren't the Reuben Quests already 4-level grayscale RPGs?
Spoiler For Spoiler:



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Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #9 on: June 04, 2010, 12:34:10 am »
They're 3 level grayscale, using an outdated method.

Offline meishe91

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Re: Hi from FinaleTI
« Reply #10 on: June 04, 2010, 12:59:46 am »
Oh, I thought they were four ??? Oh well, they are still awesome :)
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Offline DJ Omnimaga

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Re: Hi from FinaleTI
« Reply #11 on: June 04, 2010, 01:33:00 am »
Lol thanks :D

Offline Galandros

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Re: Hi from FinaleTI
« Reply #12 on: June 04, 2010, 09:23:18 am »
Welcome.

Have fun with Axe Parser and I hope you bring an interesting entry to the contest.
Hobbing in calculator projects.

Offline FinaleTI

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Re: Hi from FinaleTI
« Reply #13 on: June 04, 2010, 09:47:26 am »
Thanks everyone!

Hopefully I'll have some screenies or mock-ups soon so I can reveal my project.


Edit:
Also, how does one increase their post count on these forums?
I've posted on several topics, but the only thing that increased my post count was the creation of this topic.
« Last Edit: June 04, 2010, 12:04:00 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline calcdude84se

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Re: Hi from FinaleTI
« Reply #14 on: June 04, 2010, 01:16:56 pm »
Yeah, I noticed that too... better wait for DJ...
I mean, posts to randomness don't count, but you've posted multiple times to this topic, which isn't there... hm...
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.