Omnimaga

General Discussion => Introduce Yourself! => Topic started by: Jonius7 on September 03, 2010, 02:50:45 am

Title: Hi Omnimaga! jhgenius01
Post by: Jonius7 on September 03, 2010, 02:50:45 am
Hi, i am honored for you joining my website at jhgenius01.webs.com, and the number of your posts on omnimaga is phenominal!!! over 13000!!! anyway about me...

I first arrived on the calculator scene in 2008 when i received my cousin's CASIO CFX-9850GB+. I soon wanted some games but there was no link cable. In the end i found many games on UCF and CasioKingdom and managed to type them in (opened the .cat file in word and then printed it out for me to type) I even typed out the whole Star Wars game (at least 18000 bytes) by Sean Tan but i changed it to save memory! I also took a basic game, Indy2000 and changed into a cool featured pack game with highscores and stuff. Anyway, this year my new school required a TI-nspire and so i moved into the TI-nspire programming scene. I soon realised that the programming capability of the nspire was much lacking than the 9850, I couldn't make games such as pacman. Oh well, I finally made a game on 15 August 2010, Jason's TI-nspire's Hold 'em available for download on ticalc.org. Upcoming games include Battle of 16s and Cosmic Legions, both strategy games.
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 03, 2010, 04:22:43 am
Hi and welcome to the forums :)

Nice to see someone with not just TI expertise around here. We haven't got Casio coders in years o.o. I personally got Casios but I didn't program on the much :(. Also I saw your game on ticalc.org, it seemed quite nice. Unfortunately I am not into Poker so I will probably not play but some people might like it. I am curious about the two strategy games. Will you announce them when you have updates and screenshots? Some people might be interested, even if the Nspire basic programming capabilities are kinda limited.

As for my post count, well, it's nothing if I include the one from the old Omnimaga databases as well as the Randomness/spam sections. Without randomness, I would probably have close to 25000 now if I included the old board count and with those sections included, I would probably have around 28000 :P

Anyway I hope you enjoy your stay :)
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: meishe91 on September 03, 2010, 05:43:56 am
Welcome here and I hope you enjoy your stay here at Omnimaga. Someone should have some peanuts for you soon :) (How about some normal ones for a change? :P)
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: Jonius7 on September 04, 2010, 02:17:05 am
still i looked at the second highest amount and it was around 2200! And yeah, you must be so dedicated to your site, so that's why there's 13000+!
hopefully i will, battle of 16s is turning out to be an ambitious game. in fact i might need some help for creating a better battle system so i should try and post screenshots asap!
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: bwang on September 04, 2010, 02:19:14 am
Welcome welcome!
The Nspire is also programmable in C, if you want to try to make a graphical game.
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: MRide on September 04, 2010, 02:28:54 pm
Why has he not gotten his peanuts yet?  Well, here you go, take your pick. ;D

(http://omnimaga.org/images/peanut-bag-game.gif)   (http://omnimaga.org/images/peanut-bag-rickroll.gif)

Sorry, I was unable to order any normal ones.  They were out of stock.
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 04, 2010, 07:31:58 pm
still i looked at the second highest amount and it was around 2200! And yeah, you must be so dedicated to your site, so that's why there's 13000+!
hopefully i will, battle of 16s is turning out to be an ambitious game. in fact i might need some help for creating a better battle system so i should try and post screenshots asap!
Yeah I tend to post a lot XD. Before Omni had a forum on Invisionfree, I posted like 2000 times on MaxCoderz forums in 4 or 5 months. That was back when I also posted on several sites at once, too. My post count is nothing compared to KermMartian's on Cemetech, though :P (he got close to 32000 :P)
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: meishe91 on September 04, 2010, 07:33:37 pm
Why has he not gotten his peanuts yet?  Well, here you go, take your pick. ;D

(http://omnimaga.org/images/peanut-bag-game.gif)   (http://omnimaga.org/images/peanut-bag-rickroll.gif)

Sorry, I was unable to order any normal ones.  They were out of stock.

How are the normal ones out of stock if those are the limited edition ones? >.> :P
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 04, 2010, 07:34:16 pm
Counterfeit limited production ones?? :O
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: meishe91 on September 04, 2010, 07:38:47 pm
It would appear so...its a sad, sad day when we start counterfeiting peanuts. I mean counterfeiting money isn't even that bad :P
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: MRide on September 04, 2010, 08:52:23 pm
Why has he not gotten his peanuts yet?  Well, here you go, take your pick. ;D

(http://omnimaga.org/images/peanut-bag-game.gif)   (http://omnimaga.org/images/peanut-bag-rickroll.gif)

Sorry, I was unable to order any normal ones.  They were out of stock.

How are the normal ones out of stock if those are the limited edition ones? >.> :P
I don't know.  I called You Lost The Game, Inc. and they only had the limited edition ones, probably due to their popularity. :P
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: jnesselr on September 06, 2010, 03:02:45 pm
It's because we have a contract with them. It's the same company that licenses the rickastley special, and paints the lobsters blue and pink.  They're really cheep too. I would suggest to stop using the limeted edition, though, as they are starting to become >9000 in number.

Well, anyway, welcome.
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: willrandship on September 06, 2010, 06:26:55 pm
you forgot to hyperlink the rickroll peanutes :(

welcome!!!

BTW, to program the nspire in C you have to use ndless, just fyi.
Title: Re: Hi DJ Omnimaga! jhgenius01
Post by: Jonius7 on September 06, 2010, 06:54:52 pm
whoah ill try it now, i didn't see the post. yesterday i made a great discovery and i should begin to make graphical games or add them to current games soon!!!
yes i know you can program in C, using ndless, but
1. i don't know how to program in C
2. i tried ndless but of course there's the os1.1 bug.

3. battery drainage is high, when I switched to ndless/os1.1 it was 75%, about a week later when I switched back it was 25%

the peanuts don't do anything! am i meant to click on them?
Title: Re: Hi Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 06, 2010, 07:09:18 pm
Nice, what is your discovery? Is it a TI-BASIC trick allowing you to make graphical games?

As for the peanuts they are not meant to be hyperlinked. Someone started that a few months ago :P
Title: Re: Hi Omnimaga! jhgenius01
Post by: yunhua98 on September 06, 2010, 07:16:52 pm
/me claims full reponsibility  :P
btw, I'm also curious to see this discovery.  :)
Title: Re: Hi Omnimaga! jhgenius01
Post by: Jonius7 on September 06, 2010, 07:18:11 pm
ok! so basicall they're a greeting!

well, it's not that big a discovery i analysed games that were already graphical such as hearts, and solitaire by elliot way. apparently i was mystified for months. in the end i found that they were scatter graphs but the type had been changed to a normal function graph so the equation for the scatter graphs was hidden. they hide it well. anyway to make the nice graphics they had to put in 100s of points, and put them in together to form shapes, by creating lists that were effectively the coordinates for each point. therefore they can be changed.!!!

also i found out how to display variables in a graph from programs. this will be extremely useful as i have implemented this into mypoker game with real time stats on player chips. also i have thought of another way to progress my poker game into the graphing window instead of the calc window. i can store a string in a variable and display it on the graph and change it when i want to. this will be great for a tutorial on poker!
Title: Re: Hi Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 06, 2010, 07:21:21 pm
Wow that reminds me stat plots on the 82/83/84. I assume you can have grayscale too? Good luck working with such graphics, though. I wonder if they are easy to implement.

Can't wait to see updates!
Title: Re: Hi Omnimaga! jhgenius01
Post by: Jonius7 on September 06, 2010, 07:23:22 pm
it would actually take a while, considering the inefficient way that BASIC for nspire is written. for greyscale, i don't think so. because you can choose from 1 of 9 plot styles, one is thin (just a single pixel) others are squares, circles, crosses etc and they're all the same colour. disappointing

oh something else, when i saw a monopoly game for the nspire i tried it. it was a fake version of monopoly. i planned to make a real 40 space monopoly board and this was in greyscale with different colours for each property group so making shapes of different colours is possible. however i didn't know how to plot at that time so i stopped. however for plots, only 9 designs. limited but still it will look good. so now i discovered this discovery i can continue making monopoly!
Title: Re: Hi Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 07, 2010, 03:40:48 am
Ouch that kinda sucks x.x

Screw you Texas Instruments x.x

I wonder if a game like Illusiat TI-81 remake is even possible on the TI-Nspire OS 2.0 and 2.1 ;D
Title: Re: Hi Omnimaga! jhgenius01
Post by: Jonius7 on September 09, 2010, 03:20:40 am
what would be even more extreme would be to put 1000s of symbol textboxes to create the desired effect!!?????! anyway i don't know what illusiat looks like so i don't know

on another note, how do you get respect. apparently it looks extremely hard to get....
Title: Re: Hi Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 09, 2010, 04:04:48 am
Illusiat is pretty old-skool by TI-83+ BASIC standards. The first few games are different but the 7 last ones set the standards for the series.

Illusiat 13 looks a bit like that


THis video is old, though. The game changed a bit afterward, although it was never fully completed. Last version dates back in January 2010. Illusiat 12 came out in December 2002. Those games are almost pure BASIC. The only ASM used in Illusiat 7, 9 and 13 is to archive/unarchive programs (which is impossible in TI-BASIC) or copying them into RAM temporary.

Illusiat 1 for the TI-81 is just a remake of the original 2001 version. It was just made to show what the TI-81 can do in BASIC :P. It was featured on ticalc.org http://www.ticalc.org/archives/news/articles/14/146/146343.html

As for forum respect, it changes when one of your post gets rated up or down. It's a bit like the original Youtube comment rating system, except all comment ratings are added together. Major project updates tends to get most of the respect, generally. Spammish posts posted outside Randomness and Intro and trolling generally gets negative votes. People need to click the (http://www.omnimaga.org/Themes/default/images/gpbp_arrow_down.gif) or (http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif) icon at the top-right of posts.
Title: Re: Hi Omnimaga! jhgenius01
Post by: Jonius7 on September 09, 2010, 06:04:26 am
yeah, i remember this somewhere on the downloads section. a whole series i saw 1-4 5-13 or something.
Title: Re: Hi Omnimaga! jhgenius01
Post by: DJ Omnimaga on September 09, 2010, 05:05:27 pm
Yeah that's one large serie of RPGs. It's my first, too. The original game came out in September 2001, followed by the 2nd, 3rd and 4th every month. Afterward I worked on a 5th called Illusiat 2002: La QuĂȘte Ultime, but I lost the entire 79 KB game in a archive corruption+mem clear (I had no means to backup at the time, due to lack of a computer and link cable). The serie was resumed in June 2002 to end in December 2002, but then in 2009 I decided to do a 13th game.

Illusiat 1 through 4 were all lost in the Illusiat 2002 mem clear. The 3 first games were recreated from scratch as they were, because they were quite simple graphically, but the 4th one was irrecoverable, which is why it is missing from the downloads section. An ASCII remake (that looks like Illusiat 12 and the Reign of Legends 2), bundled with similar remakes of Illusiat 1 through 3, were released in late 2003, though, but those were never translated to English.
Title: Re: Hi Omnimaga! jhgenius01
Post by: Jonius7 on March 13, 2012, 10:24:12 pm
Necccccropost.

I cannot believe that this topic still exists. I sounded so noobish back then. Things have changed a lot and I intend HonestDownloads: http://www.jhgenius01.webs.com to become an archive as I move to a new site.
TI-nspire Basic Projects stalled, but hopefully now revived in Lua.
So hmm...
Title: Re: Hi Omnimaga! jhgenius01
Post by: parserp on March 13, 2012, 10:25:08 pm
<.<
Title: Re: Hi Omnimaga! jhgenius01
Post by: Juju on March 13, 2012, 10:26:13 pm
Holy necropost batman.
Title: Re: Hi Omnimaga! jhgenius01
Post by: parserp on March 13, 2012, 10:26:57 pm
Holy necropost batman.
Not as bad as some from around 2005 x.x
Title: Re: Hi Omnimaga! jhgenius01
Post by: Jonius7 on March 13, 2012, 10:27:32 pm
Holy necropost batman.
Not again! Pop up everywhere lol.