Author Topic: introducing ME  (Read 7034 times)

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Offline freezway

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introducing ME
« on: July 30, 2010, 01:26:50 am »
Im freezway, I program with axe now, much better than tiBasic. Its a pleasure to be here. I run 64 bit lucid lynx (ubuntu linux) but managed to install arch once AND get X and DE running. I also follow the ENIGMA/LGM (#enigma-dev on freenode, enigma-dev.org) which is like axe, but for game maker (yoyogames.com)

Props ot DeepThough for bringing me here.

Offline Deep Toaster

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Re: introducing ME
« Reply #1 on: July 30, 2010, 01:30:16 am »
Welcome, freezway, and here are the peanuts I promised you (you'll see):

Enjoy!


Rickroll peanuts:
Whoops, must have run out...

The Game peanuts (supposed to be limited edition, but I smuggled a bag (and lost the game in the process)):
« Last Edit: August 01, 2010, 04:49:51 am by Deep Thought »




Offline DJ Omnimaga

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Re: introducing ME
« Reply #2 on: July 30, 2010, 02:32:54 am »
Heya nice to see you here. Sadly I don't use Game Maker, though. Maybe I should give it a try again one day. Last time my attempt was failed but I did not use it for very long. I am more comfortable with stuff like TI-BASIC and Axe, though.

I hope you enjoy your stay :)
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Offline freezway

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Re: introducing ME
« Reply #3 on: July 30, 2010, 12:47:55 pm »
@DT, I lost the game

@DJ, thats odd, i am more comfortable with GM and compy languages than with tibasic or axe. No way to clear the ram.

Offline DJ Omnimaga

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Re: introducing ME
« Reply #4 on: July 30, 2010, 02:25:21 pm »
I don't think that's odd, it depends of people opinion. I would have to agree about the RAM Clear part (although in BASIC it's harder to cause a RAM clear unless you use ASM libs). It might be due to being used to TI-BASIC for so long though (I've been doing calc programming for 9 years, the first 4 being non-stop and the 5 others being on and off). I didn't like computer language much, personally, same for calc assembly. If I ever went back to PC game creation, it would have to be something like GM or RPG Maker (preferably 2003 or VX). I think it depends of people. There are a bunch of people over here who are more comfortable with z80 assembly.

Anyway I hope you enjoy calc stuff regardless. Also make sure to check the forum rules :P
« Last Edit: July 30, 2010, 02:54:27 pm by DJ Omnimaga »
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Offline freezway

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Re: introducing ME
« Reply #5 on: July 30, 2010, 02:57:18 pm »
already done

Offline calcdude84se

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Re: introducing ME
« Reply #6 on: August 03, 2010, 01:43:06 pm »
Welcome. I see you have already been given your peanuts :P
Enjoy your stay!
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Offline Raylin

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Re: introducing ME
« Reply #7 on: August 03, 2010, 01:48:18 pm »
Oh. You used Axe.

Are you a master of TI-BASIC?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline yunhua98

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Re: introducing ME
« Reply #8 on: August 03, 2010, 01:51:43 pm »
Well, here are your interactive rickroll peanuts, click to eat!

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
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Offline ztrumpet

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Re: introducing ME
« Reply #9 on: August 03, 2010, 02:17:52 pm »
Welcome here! ;D

yunhua, that's the *best* post I've read all day! O0
« Last Edit: August 03, 2010, 02:18:34 pm by ztrumpet »

Offline yunhua98

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Re: introducing ME
« Reply #10 on: August 03, 2010, 02:50:57 pm »
thanks, lol.
And yeah, welcome here.  :P

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Hot_Dog

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Re: introducing ME
« Reply #11 on: August 03, 2010, 03:44:22 pm »
Welcome, freezway! 
* HotDog gives Freezway a Hot Dog with all the fixin's

Offline yunhua98

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Re: introducing ME
« Reply #12 on: August 03, 2010, 03:57:44 pm »
Sorry, I couldn't resist, so click!



* yunhua98 runs
« Last Edit: August 03, 2010, 03:58:07 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline ztrumpet

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Re: introducing ME
« Reply #13 on: August 03, 2010, 04:10:10 pm »
Nah, not as good...

This is better!
Spoiler For Spoiler:

Offline MRide

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Re: introducing ME
« Reply #14 on: August 03, 2010, 04:22:14 pm »
Wow.  8)

how about this? You lost the game.