Author Topic: Introduction!  (Read 3555 times)

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Offline Waave

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Introduction!
« on: May 05, 2011, 09:11:33 pm »
Hello!

My name is Waave.  I really enjoy programming on my calculator, but I'm somewhat new.  I own a TI-84+ and did BASIC for awhile, but then realized that it is the slowest language I have ever written in.  I found Axe Parser on this website and have made a first attempt (I consider it my first ever 'completed' game).  I was about to post it to get some feedback, but then realized that I need 40 forum posts to upload files...

So I thought this would be a good place to start.

I'm really interested in learning more about programming in general, especially the more complex (?) stuff.  I tried to learn ASM but... the guide I was reading didn't seem relevant.  Although I do want to eventually learn it so I can make fast programs. 

Maybe while I'm on my way to 40 I'll try to learn some more Axe  :w00t:

Offline Yeong

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Re: Introduction!
« Reply #1 on: May 05, 2011, 09:11:54 pm »
Welcome!
Your peanut is arriving soon..
There's a lot of ppl who's eager to help you with your coding journey, so ask them around!
« Last Edit: May 05, 2011, 09:12:56 pm by yeongJIN_COOL »
Sig wipe!

Offline turiqwalrus

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Re: Introduction!
« Reply #2 on: May 05, 2011, 09:30:47 pm »
here's the peanuts ;D
!peanuts
also feel free to eat the 'peanuts' in my signature :P
welcome to Omnimaga!
If you need an ASM tutorial, I recommend Hot_Dog's ASM tutorial. To start with ASM, this is probably the best one out there ;)
« Last Edit: May 05, 2011, 09:32:44 pm by turiqwalrus »

Offline Michael_Lee

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Re: Introduction!
« Reply #3 on: May 05, 2011, 09:35:04 pm »
Hi, Waave!
Welcome to Omnimaga!

So, what was the game you made about?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline ralphdspam

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Re: Introduction!
« Reply #4 on: May 05, 2011, 09:35:43 pm »
* ralphdspam waves to Waave
Good luck with the BASIC and Axe coding.  :)

Have some peanuts:
ld a, 0
ld a, a

Offline Waave

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Re: Introduction!
« Reply #5 on: May 05, 2011, 09:37:05 pm »
Yey for peanuts!

The game I made is just a Mastermind port... I realized how not-fun it is once I finished it :p

Offline Freyaday

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Re: Introduction!
« Reply #6 on: May 06, 2011, 12:58:01 am »
Here, have some good peanuts from the catboy-loli-ballerino Serial Time Killer himself!
In other news, Frey continues kicking unprecedented levels of ass.
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Offline z80man

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Re: Introduction!
« Reply #7 on: May 06, 2011, 03:10:27 am »
Welcome aboard. The 40 post limit is for adding files to our download section, you can still make a topic and add an attachment, but there might still be a post limit there too, but its something really small. Otherwise great to have you here and I second turiqwalrus on checking out HotDog's asm tutorial.

List of stuff I need to do before September:
1. Finish the Emulator of the Casio Prizm (in active development)
2. Finish the the SH3 asm IDE/assembler/linker program (in active development)
3. Create a partial Java virtual machine  for the Prizm (not started)
4. Create Axe for the Prizm with an Axe legacy mode (in planning phase)
5. Develop a large set of C and asm libraries for the Prizm (some progress)
6. Create an emulator of the 83+ for the Prizm (not started)
7. Create a well polished game that showcases the ability of the Casio Prizm (not started)

Offline Stefan Bauwens

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Re: Introduction!
« Reply #8 on: May 06, 2011, 04:43:14 am »
Hello, welcome aboard.
Hope you become a great axe-programmer! :)


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Offline DJ Omnimaga

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Re: Introduction!
« Reply #9 on: May 08, 2011, 09:39:16 pm »
Welcome on the forums, Waave,.

Offline Compynerd255

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Re: Introduction!
« Reply #10 on: June 01, 2011, 03:45:00 pm »
Welcome aboard. The 40 post limit is for adding files to our download section, you can still make a topic and add an attachment, but there might still be a post limit there too, but its something really small. Otherwise great to have you here and I second turiqwalrus on checking out HotDog's asm tutorial.
You only need 5 posts (outside of Randomness and Introduce Yourself).

Welcome, Waave! I got my start on here the same way you did - making this game.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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