Author Topic: Feature Requests  (Read 27492 times)

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Offline DJ Omnimaga

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Re: Feature Requests
« Reply #30 on: July 29, 2010, 04:22:19 am »
I'm glad this is still alive :)

Just try to not lose time on the contest entry, though, since the deadline is approaching fast. I'll probably send a reminder soon, via e-mail, as well as posting a news about it, because people tend to forget eventually, especially if somebody always browse the site from the New Posts or Board Index pages and miss the huge Axe Parser Contest logo.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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SirCmpwn

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Re: Feature Requests
« Reply #31 on: July 31, 2010, 11:49:01 am »
Of course.  The contest entry is going strong and looking great.
Also, me and Eeems have been working on the kernel quite a bit, and Eeems got a sound driver working.

Offline DJ Omnimaga

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Re: Feature Requests
« Reply #32 on: August 01, 2010, 12:47:28 pm »
Yeah I saw on IRC he was working on KnightOS-related stuff. Nice
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline DJ Omnimaga

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Re: Feature Requests
« Reply #33 on: August 01, 2010, 12:59:05 pm »
Not really a feature request, more of a posting request: You should maybe bump your other non-progress topic when you post updates because from experience, when someone posts project updates in a read-only thread like you currently do, they tend to not bother going in another thread to reply if the author did not post in it as well, especially if it's gonna be a double-post.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Builderboy

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Re: Feature Requests
« Reply #34 on: August 01, 2010, 05:18:54 pm »
Is there going to be a command console?

SirCmpwn

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Re: Feature Requests
« Reply #35 on: August 01, 2010, 08:25:58 pm »
Yes, there will be a Terminal with linux-style commands.

Offline DJ Omnimaga

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Re: Feature Requests
« Reply #36 on: August 04, 2010, 08:55:31 pm »
Sounds cool. It should make it more versatile for calc users. Some people prefer command consoles while others prefer GUIs.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Eeems

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Re: Feature Requests
« Reply #37 on: August 05, 2010, 12:50:07 am »
'tis true, personally I like having access to both :P
I'm actually working on a version of said console, which is just in the beginnings right now and I have no idea if it will make it to the final version, here is a screenshot of it in the works :)
/e

Offline TIfanx1999

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Re: Feature Requests
« Reply #38 on: August 05, 2010, 08:40:14 am »
Hmm... I am somewhat familiar with a DOS command line interface, but I haven't used linux before. Are they similar at all?
*edit: spelling*
« Last Edit: August 05, 2010, 08:41:03 am by Art_of_camelot »

Offline Deep Toaster

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Re: Feature Requests
« Reply #39 on: August 05, 2010, 09:22:05 am »
Hmm... I am somewhat familiar with a DOS command line interface, but I haven't used linux before. Are they similar at all?
*edit: spelling*

Kinda. They have basically the same system of commands and options (except that options are generally marked with a forward slash / in DOS, while UNIX/Linus uses a dash). Some commands are different, though (for example, dir is ls in Linux-style terminals).

That console looks awesome (hope it works out!). I like how all the characters are the same small size. Is that the font used by KnightOS?

If it is, feature request: optional large text. Some games might not work with smaller text.

And another feature request: a startup hook like OFFSCRPT would be useful. Oh, and batch files for the console, if it really get going :D




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Re: Feature Requests
« Reply #40 on: August 05, 2010, 09:29:35 am »
Kinda. They have basically the same system of commands and options (except that options are generally marked with a forward slash / in DOS, while UNIX/Linus uses a dash). Some commands are different, though (for example, dir is ls in Linux-style terminals).
You can technically use whatever style options you like in either ;) also, dir works fine in Linux.

That console looks awesome (hope it works out!). I like how all the characters are the same small size. Is that the font used by KnightOS?
It is the very same font.

If it is, feature request: optional large text. Some games might not work with smaller text.

And another feature request: a startup hook like OFFSCRPT would be useful. Oh, and batch files for the console, if it really get going :D

Font and batch files, planned.  Startup programs, also planned, but in a similar way to a computer, not via hooks.

Offline nemo

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Re: Feature Requests
« Reply #41 on: August 06, 2010, 04:31:33 pm »
desktop backgrounds?


Offline Eeems

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Re: Feature Requests
« Reply #42 on: August 06, 2010, 04:34:27 pm »
Well that all depends on how the GUI fleshes out to be, and I'm sure that I will allow them in my branch because I'm basing my interface off of DCS.
/e

Offline nemo

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Re: Feature Requests
« Reply #43 on: August 06, 2010, 04:46:48 pm »
wait, so i knew both you (Eems) and Sir were working on KnightOS, but when you say "my branch" does that mean there will be two different copies of KOS or that GUI is the part of the OS that you're working on?


Offline Eeems

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Re: Feature Requests
« Reply #44 on: August 06, 2010, 04:48:50 pm »
branches, we will both have the same Kernel, but I will be developing a different front end, so it's like Linux, same Kernel different GUI's and way of doing things, although there should be a lot of cross compatibility as long as we both keep the same standards.
/e