Author Topic: KnightOS  (Read 131479 times)

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SirCmpwn

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Re: KnightOS
« Reply #15 on: June 16, 2010, 12:55:27 pm »
Lol, I wouldn't bloat it like that!
It's just hold down R while it boots up for a textroll or something.  I forget the exact key combo.

Offline DJ Omnimaga

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Re: KnightOS
« Reply #16 on: June 16, 2010, 12:58:17 pm »
Now I need to find the copy of KnightOs I had to test out... hopefully I have it nearby

EDIT: FOund! But it's not ON+R :( (that's the ROM dump)
« Last Edit: June 16, 2010, 12:59:24 pm by DJ Omnimaga »

SirCmpwn

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Re: KnightOS
« Reply #17 on: June 16, 2010, 01:00:40 pm »
I didn't think the ROM dump you had included the textroll O_o
« Last Edit: June 16, 2010, 01:01:04 pm by SirCmpwn »

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Re: KnightOS
« Reply #18 on: June 16, 2010, 01:01:57 pm »
Oh ok, then I guess I'll have to wait until you post another version somewhere D:

Offline calcdude84se

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Re: KnightOS
« Reply #19 on: June 16, 2010, 01:03:19 pm »
Hurray! Easter eggs! :P
Never gonna give you up,
Never gonna let you down,
...
Anyway, maybe you could make it that it textrolls you unless you hold R when pressing ON :P
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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Spoiler For "PartesOS links":
I'll put it online when it does something.

SirCmpwn

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Re: KnightOS
« Reply #20 on: June 16, 2010, 01:11:04 pm »
*sigh*
I'm actually getting to the point where another download doesn't make sense, and it will appear to go backwards in progress in terms of visible things, but far forward in actuality.  It's kind of hard to describe.

Offline calcdude84se

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Re: KnightOS
« Reply #21 on: June 16, 2010, 01:12:36 pm »
Yeah, until the API is complete and documented, I agree it's not useful to release a copy.
I think this is sort of what you mean...
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Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

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Re: KnightOS
« Reply #22 on: June 16, 2010, 01:15:16 pm »
*sigh*
I'm actually getting to the point where another download doesn't make sense, and it will appear to go backwards in progress in terms of visible things, but far forward in actuality.  It's kind of hard to describe.
I was not really telling you you should release another version, I just mentionned I would check for the Easter Egg on the next version available for download, regardless of when it's out.

Plus it might be good to actually implement some more stuff before doing so to impress people more, especially on less open-minded calculator forums (in terms of project showcases)

SirCmpwn

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Re: KnightOS
« Reply #23 on: June 16, 2010, 01:17:31 pm »
Well, if you want a copy of the rickroll version, you can have it if you *really* want to be rickrolled ;)

Offline DJ Omnimaga

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Re: KnightOS
« Reply #24 on: June 16, 2010, 01:20:25 pm »
Ah ok ^^

*cough*e-mail*cough*
« Last Edit: June 16, 2010, 01:20:44 pm by DJ Omnimaga »

SirCmpwn

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Re: KnightOS
« Reply #25 on: June 16, 2010, 01:22:16 pm »
*cough*don't have it at work*cough*

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Re: KnightOS
« Reply #26 on: June 16, 2010, 01:25:59 pm »
Ok then :P

Anyway, once it's finished, I really hope somebody writes an editor to write Axe programs and compile them on calc. This language is revolutionary in terms of high level programming for calcs. As for TI-BASIC, well, someone would have to write a parser I guess and port xLIB/Celtic III, and that could be a lot of work due to how many BASIC functions there are compared to Axe x.x

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Re: KnightOS
« Reply #27 on: June 16, 2010, 01:29:53 pm »
The main problem is that either quigibo or another interested person would have to port it, since the KnightKernel (and any shell for it) almost certainly does not have the same API as the TI-OS. The other option is if Sir wants to make a compat layer (not fun...)
btw, did I mention that your naming methods remind of batman? (knightos, the knightkernel, the knight file system...) :P
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Spoiler For "PartesOS links":
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SirCmpwn

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Re: KnightOS
« Reply #28 on: June 16, 2010, 01:30:39 pm »
Yeah, but take a look at the campaign paragraph of the PDF above ;)

Offline DJ Omnimaga

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Re: KnightOS
« Reply #29 on: June 16, 2010, 01:31:57 pm »
The major issue I thought about was the lack of Bcalls from the TI-OS. The porter would need to write them or use some from the new OS, and Quigibo would need to port it, if he doesn't release Axe Parser v1.0 source.

And what would be a Compat layer? I think I saw this mentioned somewhere but I forgot x.x