Author Topic: KnightOS/Rogue Console - Eeems  (Read 15682 times)

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Offline DJ Omnimaga

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Re: KnightOS/Rogue Console - Eeems
« Reply #30 on: October 28, 2010, 07:18:39 am »
What does event-driven means? I checked Wikipedia for it, but I still couldn't understand. What would be an example of event-drivenness for a calculator OS that the TI-OS doesn't do?
« Last Edit: October 28, 2010, 07:19:53 am by DJ Omnimaga »

Offline mapar007

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Re: KnightOS/Rogue Console - Eeems
« Reply #31 on: October 28, 2010, 07:39:45 am »
IIRC it's basically allowing programs to be 'notified' of certain events (e.g. file access or link port stuff). I don't know for sure.

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Re: KnightOS/Rogue Console - Eeems
« Reply #32 on: October 28, 2010, 08:11:51 am »
The GUI will probably be event driven, but I'm not sure about other things.
Event driven means that certain things will happen to trigger 3rd party code to run, if I'm correctly interpreting LordConuptier.
« Last Edit: October 28, 2010, 08:12:41 am by SirCmpwn »

Offline DJ Omnimaga

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Re: KnightOS/Rogue Console - Eeems
« Reply #33 on: October 28, 2010, 09:42:55 am »
Ah so I guess it will be like cron jobs?

Offline LordConiupiter

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Re: KnightOS/Rogue Console - Eeems
« Reply #34 on: October 28, 2010, 01:39:57 pm »
well, no, not exactly. It's just like Windows. when you click on a Textbox, what you type will appear in that textbox, and when you click somewhere else, that will be activated. It means code is run based on what the user does. In TiOS, when you have to type a name for something, you can just only type a name in the selected input, and you can't select another input. When you want to cancel, you can press clear, but that will bring you back into the main loop of TiOS'es code.

In short:
Event-driven: code is linked to actions of the user.
non-event-driven: code is just build up in simple loops and lusses.

conclusion: Event-driven is much more flexible!
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SirCmpwn

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Re: KnightOS/Rogue Console - Eeems
« Reply #35 on: October 28, 2010, 04:38:56 pm »
Yes, it will be event driven, in that case, at least with GUI.

Offline DJ Omnimaga

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Re: KnightOS/Rogue Console - Eeems
« Reply #36 on: October 28, 2010, 08:26:20 pm »
Ah ok I see. That seems better then :D

Offline Deep Toaster

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Re: KnightOS/Rogue Console - Eeems
« Reply #37 on: October 29, 2010, 10:30:31 am »
That sounds great! So does that mean we can switch between parts of the OS without canceling each one?




Offline Eeems

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Re: KnightOS/Rogue Console - Eeems
« Reply #38 on: October 29, 2010, 10:57:05 am »
Pretty much :)
/e

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Re: KnightOS/Rogue Console - Eeems
« Reply #39 on: October 29, 2010, 04:38:52 pm »
It's already multithreaded - you can run 20 programs at the same time.

Offline Eeems

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Re: KnightOS/Rogue Console - Eeems
« Reply #40 on: October 29, 2010, 04:57:30 pm »
Ah so you put a cap on the amount you can run :)
/e

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Re: KnightOS/Rogue Console - Eeems
« Reply #41 on: October 29, 2010, 06:03:32 pm »
Yeah, there's only so much room in the thread table.

Offline Eeems

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Re: KnightOS/Rogue Console - Eeems
« Reply #42 on: October 29, 2010, 06:07:22 pm »
Ah ok I thought so :)
well it's a good idea anyways :)
/e

Offline willrandship

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Re: KnightOS/Rogue Console - Eeems
« Reply #43 on: November 07, 2010, 08:55:29 pm »
Will one program running by itself be faster than 20, or do you just have free threads left idle?

Offline DJ Omnimaga

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Re: KnightOS/Rogue Console - Eeems
« Reply #44 on: November 07, 2010, 10:26:20 pm »
I think it will run faster, but I'm not sure. If I remember, programs that are in the background won't take as much processing power as the main one. Or only some stuff will be ran. SirCmpwn would need to confirm this, but you might be able to find some info in the other threads in the meantime.