Author Topic: [Nspire] Pokémon Fuchsia -- An experiment  (Read 12809 times)

0 Members and 1 Guest are viewing this topic.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #15 on: May 31, 2011, 05:38:52 pm »
It's Fuchsia because I didn't even know what kind of color fuchsia was, and also because it's such a manly color. (I don't even know how you pronounce "fuchsia")
It's pronounced similar to "few-shaw," but without the 'w' in shaw.  The color fuchsia is a purple color, similar to these: (Note how many people accidentally misspell fuchsia.)
Spoiler For Spoiler:

This project looks really nice!  Great job. :D

Offline hoffa

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 322
  • Rating: +131/-13
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #16 on: June 01, 2011, 11:26:38 am »
Okay now Ash looks like he's actually moving, rather than just magically teleporting from one square to the other. Yeah, basic animation is working now (after hours I finally understood how invalidate() worked, forgot to check the wiki). Also I added some more sprites and cleaned up and structured the code better. There's not much to try, but at least you can move Ash around and enjoy the wonderful scenery: http://webgel.net/bf/fuschia_test.tns (best tried on the actual calculator though, it's too fast on the computer) Edit: it is still quite slow (but playable) at the moment, but there are still things I need to optimize, it'll be done later.
I'll now work on some basic interaction with objects and other stuff.


It's Fuchsia because I didn't even know what kind of color fuchsia was, and also because it's such a manly color. (I don't even know how you pronounce "fuchsia")
It's pronounced similar to "few-shaw," but without the 'w' in shaw.  The color fuchsia is a purple color, similar to these: (Note how many people accidentally misspell fuchsia.)
Spoiler For Spoiler:
Thank you good sir. o/
« Last Edit: January 29, 2013, 11:01:34 am by hoffa »

Offline Anima

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 133
  • Rating: +4/-0
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #17 on: June 01, 2011, 03:10:41 pm »
Looks very nice. Why I haven't got a Nspire? o/


Sorry for my bad English. I'm German.

Offline hoffa

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 322
  • Rating: +131/-13
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #18 on: June 01, 2011, 03:14:48 pm »
Ash can now somewhat interact with objects. A sign in this case.


Looks very nice. Why I haven't got a Nspire? o/
Because you aren't in a school that forces you to buy one. ;_;
« Last Edit: January 29, 2013, 11:01:50 am by hoffa »

Offline ruler501

  • Meep
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2475
  • Rating: +66/-9
  • Crazy Programmer
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #19 on: June 01, 2011, 08:42:04 pm »
Looks very nice. Why I haven't got a Nspire? o/
You like non locked up platforms
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #20 on: June 02, 2011, 12:15:48 pm »
Are you planning to eventually release the source code? It would be nice for people who wants a tilemapper :D
Sure! This is what I have at the moment: http://pastebin.com/phnSAjKH (there's not much to see at the moment, I'll post the code again once I have cleaned it up and have some more interesting things. Edit: also there are things I still need to optimize, for example now it will redraw all the objects on the screen at every call at on.paint(), etc.)

Edit: new cleaned up and more consistent code: http://pastebin.com/0HPsh4vy
Yay, samples. I can get started on my laggy TF2 platformer or whatever I'm doing! That's some clean code.

Offline hoffa

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 322
  • Rating: +131/-13
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #21 on: June 06, 2011, 05:41:24 pm »
I'm working on two projects at the moment and won't have the time to concentrate on this one specifically at the moment. The code started getting slightly messy and so I decided to write a library for tile-based games (with animation, events, interrupts (or interactions, whatever they're called) and other things practical in a game), and that's what I'm doing at the moment. I'm also writing a copter-like game. I got exams coming up also, can't ignore that, so don't except anything just yet.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #22 on: June 07, 2011, 04:18:50 am »
Ah ok, sorry to hear. I hope you can work on both again soon  :)

A tilemapper will definitively be a good idea, since people often get stuck on that part, along with collision detection.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #23 on: June 07, 2011, 06:46:38 am »
Your project seems to have a problem: the map seems not to be scrolling.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Ashbad

  • Guest
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #24 on: June 07, 2011, 09:11:26 am »
Your project seems to have a problem: the map seems not to be scrolling.

I've heard that it won't work that great with scrolling -- the rendering speeds just aren't fast enough.

Offline hoffa

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 322
  • Rating: +131/-13
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #25 on: June 07, 2011, 09:32:54 am »
Your project seems to have a problem: the map seems not to be scrolling.
Yeah as Ashbad said, the way Lua has been implemented on the calculator doesn't really allow smooth scrolling, as it would require to redraw the whole screen at every single step (and it's not even that fast without scrolling either). I might try doing something less smooth later (maybe Zelda-like on the NES, or just something that requires less redrawing) and see how it runs, but for now no scrolling (i.e. in the library I'm writing, not working on Pokemon at all right now).

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #26 on: June 07, 2011, 12:50:27 pm »
Well, I'm ok with it, and I think everybody is. In my opinion, a good game is better than a stick-to-original game. But you won't be able to make exactly the same maps as in the original game (but I think that it is not important, and that this is not your goal or you would have called it Pokemon Yellow II).
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: [Nspire] Pokémon Fuchsia -- An experiment
« Reply #27 on: June 09, 2011, 11:53:47 pm »
A tilemapper will definitively be a good idea, since people often get stuck on that part, along with collision detection.
No glances at me? Wow.