Author Topic: An equivalent to "wait()"?  (Read 2687 times)

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Offline BrownyTCat

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An equivalent to "wait()"?
« on: June 25, 2011, 09:31:51 pm »
I've tried "timer", but all it does is screw up my redrawing. The wiki's explanation is pretty vague if it makes any sense.

Offline fb39ca4

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Re: An equivalent to "wait()"?
« Reply #1 on: June 25, 2011, 11:26:04 pm »
You could use a for loop that increments >9000! times, but does nothing inside. I have no idea how long 9001 will actually take, you will have to experiment with different values.
I think timer is for measuring the amount of time, you could also set the timer to 0 and use a while loop that only exits after a certain time passes on the timer, though you will only get .01 second precision with this.

Offline Munchor

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Re: An equivalent to "wait()"?
« Reply #2 on: June 26, 2011, 06:34:39 am »
I highly recommend you to check the Lua Routines topic, there may be something useful there ;)

Ashbad

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Re: An equivalent to "wait()"?
« Reply #3 on: June 26, 2011, 09:11:28 am »
If you want, you can show me how your code looks right now and I can show you how to have that setupNoBreakPause routine would work.