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Chipmunk Physics

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Nick:
So, I looked into the documentation, and could not find any sign of liquidsimulation. Is this present in the physics lib or not?
It's sad to see that noone has made a game with it yet, someone should try this out :)

Levak:

--- Quote from: Nick on January 07, 2013, 06:21:53 am ---So, I looked into the documentation, and could not find any sign of liquidsimulation. Is this present in the physics lib or not?
It's sad to see that noone has made a game with it yet, someone should try this out :)

--- End quote ---
It is so laggy that you could not make any complex nor simple game with it.
Adriweb, Jim and me tried the basic samples of Chipmunk demo. None of them can run smoothly on the handheld. It seems TI Enginners are only taking care of the PC version witch is a shame.
Sad to say but better recode it your own physic engine...

Nick:
hmm, thanks for that fast reply :)

well, that's sad indeed.. Isn't there any speed improvement with the non-physics Lua on the handheld? (I haven't upgraded, and I won't)
That might be an idea, I guess a Lua physics engine would run smoother then, but that's a massive amount of work, especially the colission detection, how do you even do that with polygons?

Augs:
Sounds interesting, any one have a video?

ElementCoder:
@Nick My eat nethams game seems to run somewhat faster on 3.2 than it did on 3.1. The lobsters definitely fall smoother when setting it to the 100% spawn rate. It's not much of an improvement, but to me it seems to be something like 5-10%. It also could be I'm just imagining it, sadly I do not own 2 CXes so I can't test :p

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