Author Topic: Те́трис, anyone?  (Read 3724 times)

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Offline devpolytechnic

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Те́трис, anyone?
« on: September 25, 2011, 08:50:49 am »
No matter how many tutorials I scroll through online, I can't seem to find any that show how to program something like Tetris. How do you program the pieces and all; how do you program so that the pieces' "skin" is not just blocks of color; how do you make it so that when the pieces line up, you get points?
 ???

Considering the fact that Lua has only been in the TI-Nspire CX/CX CAS OS for several months, I don't expect for there to be many tutorials online. Maybe somebody could create one ;D

If there are any tutorials on this that I haven't found, please tell me!

Thanks in advance.
i like programming :)
#include <iostream>
int main()
{
cout << "Hello, World!" << endl;
}

public class HelloWorld{
 public static void main(String[] args){
  System.out.println("Hello, World!");
 }
}

Define helloworld()=
Prgm
Disp "Hello, World!"
EndPrgm

function on.paint(gc)
 gc:drawString("Hello, World!",125,100)
end

Offline Adriweb

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Re: Те́трис, anyone?
« Reply #1 on: September 25, 2011, 12:32:41 pm »
Among other examples, you can find a Lua tetris here (at the bottom) :

http://www.compasstech.com.au/TNS_Authoring/Scripting/

For tutorials, go to : http://www.inspired-lua.org
« Last Edit: September 25, 2011, 12:32:52 pm by adriweb »
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Offline ExtendeD

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Re: Те́трис, anyone?
« Reply #2 on: September 25, 2011, 04:22:07 pm »
devpolytechnic: you need to find a data structure (array, objects, table, ...) to represent a piece, and the whole screen. Combines this with an algorithm than scans those structures to check for collisions and lines.
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