Omnimaga > Maximum Security

Maximum Security: DT's (formerly) unnamed puzzle platformer

<< < (24/25) > >>

Deep Toaster:
Fresh version with a bunch of bugfixes!

I actually had to tweak some stuff in the core engine to fix some minor issues with collision detection. Debugging comment-less two-year-old Axe code is a lot of fun :P

The level editor is now basically complete, as it allows you to move levels around in the level pack.

Also started making the actual levels. The first (animated) screenshot isn't so much a level as a demonstration of the physics engine, just for the pretty effects :D The last two are actual levels.

You can download these levels along with the program here: http://www.omnimaga.org/maximum-security/demos-and-bug-reports-21366/msg391694/#msg391694

Matrefeytontias:
Woah nice :D I'll sure be playing it when I'll have space on my calc for it. That is, after the clean-up of my calc I keep telling myself I must do since some years. <_<

Princetonlion.tibd:
I just cleared my memory so I think I'm going to try it.

Sorunome:
Screenshots looking awesome :D

Deep Toaster:
Thanks!

I'm debating whether I should create that graphical level select menu—it would definitely be pretty but it'd add a good extra kilobyte to the program I think. By that point, and with the extra bulk of a bunch of default levels, I probably might as well compile an app.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version