Omnimaga

Calculator Community => Discontinued => Major Community Projects => Metroid: Chozo Mission => Topic started by: Ti-DkS on January 28, 2011, 03:28:07 pm

Title: M.C.M Screenshots
Post by: Ti-DkS on January 28, 2011, 03:28:07 pm
In this topic you can find Metroid Chozo Mission Screenshots ;D

Main Menu :
(http://viathibgames.free.fr/Title.gif)

Samus' first appearance in my code :
(http://viathibgames.free.fr/SamusIntro.gif)

Screenshots of the first version :
(http://viathibgames.free.fr/metrogif02.gif)
(http://viathibgames.free.fr/metrogif05.gif)

Screenshots of the second version :
(http://viathibgames.free.fr/Metrogif_dec.gif)

Latest screenshot :
(http://viathibgames.free.fr/metrogif15.gif)
Title: Re: M.C.M Screenshots
Post by: Happybobjr on January 28, 2011, 04:29:34 pm
sweet.  I was wondering what M.C.M. was.
Title: Re: M.C.M Screenshots
Post by: leafy on January 28, 2011, 04:32:14 pm
This looks bloody amazing. Great work.
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on January 29, 2011, 04:28:39 am
Thanks :) I'm doing the better I can for this game ;D
Title: Re: M.C.M Screenshots
Post by: kalan_vod on January 29, 2011, 12:27:32 pm
If only Joe and Cyan could see this..I am happy you are working on this, it tends to draw a lot of attention :D
Title: Re: M.C.M Screenshots
Post by: Ashbad on January 29, 2011, 12:30:48 pm
wait, is this all 4 level gray now?  I thought I saw 4 shades in samus' ball ;)
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on January 29, 2011, 01:31:47 pm
You're true ... only for Samus' ball ;D Only moving objects are 4 level grayscale, map is monochrome :P But I saw games where the tilemapper is 4-lvl gs. Maybe for the next version ?
Ps: I sent to you MCM source. Can you see what you could do for ennemies plz ? :D

@kalan_vod : Thanks ;)
Title: Re: M.C.M Screenshots
Post by: Builderboy on January 29, 2011, 02:48:32 pm
I have to say, this looks amazing!  The graphics are quite astounding :D
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on January 30, 2011, 04:08:12 am
If only Joe and Cyan could see this..I am happy you are working on this, it tends to draw a lot of attention :D
Yeah they would probably be shocked and feel a bit bad that they didn't finish theirs. I wish the MaxCoderz Metroid got finished. I made a TI-BASIC+xLIB one but it's slow. People enjoy it but it's not Metroid as much.

Good luck on the game Ti-DkS
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on February 02, 2011, 03:04:50 pm
Thanks DJ ! I played a while ago to your Metroid and it wasn't so bad after all :) That is a great game !! And it's only Ti-Basic+Xlib so it's more impressive :D
Title: Re: M.C.M Screenshots
Post by: Ranman on February 02, 2011, 03:09:25 pm
Lookin' mighty nice if I say so myself! :)

Keep up the great work!
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on February 03, 2011, 12:41:57 am
Thanks DJ ! I played a while ago to your Metroid and it wasn't so bad after all :) That is a great game !! And it's only Ti-Basic+Xlib so it's more impressive :D
Thanks I'M glad you liked it. Did you get far, by the way? THere were some hidden stuff all accross the large map.
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on February 03, 2011, 04:27:57 am
Not so far unfortunatly... I had'nt had so much time at this moment so I tested it and I hav'nt finished it, because it was pretty big and I was forced rapidly to delete it to leave space for my other programs :-\... But it's a great game and it is it what decided me to make a Metroid, seeing it was possible on TI doing that :) and make it an app to leave space !
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on February 04, 2011, 12:55:43 am
Ah cool to hear it gave you motivation to make a Metroid :D. I wish Axe existed when I was still active programming, it would have made my game much smaller and faster. :D
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on February 11, 2011, 10:19:00 am
Latest screenshot  ;D :
(http://viathibgames.free.fr/metrogif15.gif)
Title: Re: M.C.M Screenshots
Post by: Munchor on February 13, 2011, 10:20:36 am
(http://viathibgames.free.fr/metrogif15.gif)

I showed it to a friend who is into computers and technology and a bit to calculators, and he said it is amazing! It really is!
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on February 13, 2011, 10:55:07 am
Thanks ;)

Progress : just finished adding missiles
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on February 13, 2011, 03:30:51 pm
It would be a good idea to use img.removedfromgame.com instead of a French server to upload the screenshots because most people here are from North America and a 1.2 megabytes screenshots takes quite a while to download at 10-30 KB per second so far from Europe.

Looks nice, though.
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on February 13, 2011, 04:56:11 pm
'kay :) I'll see that for the next screeshots ! Maybe I'll attach them...
Title: Re: M.C.M Screenshots
Post by: mushmoom on February 12, 2012, 02:06:07 pm
This looks epic.
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on February 12, 2012, 02:48:44 pm
Yeah I agree. It doesn't seem to be developed anymore, though :(
Title: Re: M.C.M Screenshots
Post by: Ti-DkS on March 04, 2012, 06:10:15 pm
First, I apologize sincerly about the lack of progress on the project. But when I started it nearly a year ago, I think, I'd much more free time to spend on the project, but now this free time is very very narrow mainly because of school work (unfortunatly, but that's the french system... work, work and work ^^). And there is another point : I was recently gifted a Ti-nSpire CX CAS so it mainly  replaced my Ti-84+ in many tasks (and alsi for gaming), and that's why I've even less time to code MCM.
Because of many OS instabilities on the 84+ due to my ASM/Axe experiment (I was very good at... crashing it ^^ at the beginning) some of my save packages where corrupted so I can't provide the very latest sources I made but I can provide to anyone who want to lead the project to the end the sources of the program !
What it remains to do :
- hatches opening/closing animation and collision depending on their status (opened/closed)
- samus running and walking animation
- finish the menu,
- map handler that use appVars to store the map and map editor to make it. some parts like bosses need to be hardcoded though
- ennemy moves IA depending on their types (flying, creeping, stuck around the walls)
- item list (weapons and missiles refills needs to be placed on map and some containers still havn't been coded yet),
- maybe some animations for some key events (boss awakening for instance)
that's it !

If no one can take the project, i'll continue to work (but very rarely) during the time school work and personnal stuff would leave to me, and maybe I will be able to find enough time to finish it, who knows ^^ Else I'll release the sources !

So, if someone likes metroid, and wants to work for this one, that's the moment !
Title: Re: M.C.M Screenshots
Post by: Keoni29 on October 28, 2012, 08:29:15 am
I could do some simple animations if you want me to.
Title: Re: M.C.M Screenshots
Post by: TheCoder1998 on October 17, 2013, 02:00:12 pm
wow that looks awesome i love metroid
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on October 17, 2013, 02:17:51 pm
Sadly I think this is pretty much dead, since the author didn't show up in a long while. D: It would be nice if some of the graphics could be reused by someone else, though, and a new Metroid made.
Title: Re: M.C.M Screenshots
Post by: TheCoder1998 on October 17, 2013, 02:19:44 pm
oh... but if he shared the source code someone could have finished it right?

sad that all good things die so quickly  :(

edit: btw didn't you make the BASIC metroid games? they're awesome!
Title: Re: M.C.M Screenshots
Post by: DJ Omnimaga on October 17, 2013, 02:47:24 pm
Not necessarily, because a Metroid game takes a large amount of work to create. It would require someone who likes Metroid and has the dedication and time to work on such large project.

Also thanks, but yeah my hybrid BASIC Metroid games were kinda simple in terms of gameplay compared to this game. There was no proper physics (you jumped square by square), barely any AI, you couldn't place bombs (they exploded instantly) and you couldn't shoot up/down. By adding those features the games would have ran about three times slower.