Author Topic: Metroid Chozo Mission  (Read 92188 times)

0 Members and 1 Guest are viewing this topic.

ASHBAD_ALVIN

  • Guest
Re: Metroid Chozo Mission
« Reply #75 on: November 19, 2010, 01:23:30 pm »
I can do enemies pretty well, need help TiDKs?  I'd be glad to!

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Metroid Chozo Mission
« Reply #76 on: November 19, 2010, 02:08:43 pm »
Woah, that looks really nice.

I advise that you fix the gravity soon though; you're gonna have to recode all the collision detection though :(

Offline Ti-DkS

  • Project Author
  • LV4 Regular (Next: 200)
  • ****
  • Posts: 143
  • Rating: +21/-1
  • In retro, we trust !
    • View Profile
Re: Metroid Chozo Mission
« Reply #77 on: November 19, 2010, 02:52:48 pm »
Also, your userbar says you're 40% done already?  wow you work fast...  almost as fast as lolzer123. :)
Yeah but it's because I'm a true fan of Metroid and I've no real difficulties at the moment ;)

@squidgetx : don't worry about that !! I've coded a collision issue auto fixing system which recalculate your position when you are under the floor :) So gravity will not so hard to code when I will doing that ;D

@ASHBAD_ALVIN : Can you post me an ennemies moving test when you will have the time ? Based on tilereading to find the next position ? Because I working on one but I've some (big) bugs :) So yeah I need help ;D
« Last Edit: November 19, 2010, 02:53:40 pm by Ti-DkS »

Offline Kanak (RH)

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 10
  • Rating: +0/-0
    • View Profile
Re: Metroid Chozo Mission
« Reply #78 on: November 19, 2010, 03:00:04 pm »
Hurry up guy, it's awesome ! :D

Finish that game, <I don't like my physic teacher ;(

Offline Ti-DkS

  • Project Author
  • LV4 Regular (Next: 200)
  • ****
  • Posts: 143
  • Rating: +21/-1
  • In retro, we trust !
    • View Profile
Re: Metroid Chozo Mission
« Reply #79 on: November 19, 2010, 03:07:47 pm »
I do as fast as I can ;D (I've never hard coded platformers before, because GM has built-in gravity and  jumping functions so I discover at the same time)

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Metroid Chozo Mission
« Reply #80 on: November 19, 2010, 06:01:25 pm »
@squidgetx : don't worry about that !! I've coded a collision issue auto fixing system which recalculate your position when you are under the floor :) So gravity will not so hard to code when I will doing that ;D

Wow, nice! I guess that method is fairly exclusive to this type of game though. Will the levels have only one 'floor' (not multiple heights)?

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Metroid Chozo Mission
« Reply #81 on: November 19, 2010, 06:40:43 pm »
Awesome TI-DKS!!! One suggestion I have would be to have the morph ball so it has some lines going through it that looks kinda like they rotate. Otherwise, that's really impressive! :)

Offline Ti-DkS

  • Project Author
  • LV4 Regular (Next: 200)
  • ****
  • Posts: 143
  • Rating: +21/-1
  • In retro, we trust !
    • View Profile
Re: Metroid Chozo Mission
« Reply #82 on: November 20, 2010, 01:26:58 am »
@squidgetx : The floor has multiple levels ! it was more difficult to code but it works ;)
@DJ : it is a good idea ! I will do that when I will code sprites' animation ;D
« Last Edit: November 20, 2010, 10:55:46 am by Ti-DkS »

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: Metroid Chozo Mission
« Reply #83 on: November 20, 2010, 02:13:15 pm »


I can't sleep bebacuse of this! Damn, it is your fault!

lool, just kidding, but the more I see this GIF; the better I think the game is :)

ASHBAD_ALVIN

  • Guest
Re: Metroid Chozo Mission
« Reply #84 on: November 20, 2010, 02:41:25 pm »
@ASHBAD_ALVIN : Can you post me an ennemies moving test when you will have the time ? Based on tilereading to find the next position ? Because I working on one but I've some (big) bugs :) So yeah I need help ;D

can you email me some code?  [email protected]

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Metroid Chozo Mission
« Reply #85 on: November 20, 2010, 03:45:31 pm »
@ASHBAD_ALVIN : Can you post me an ennemies moving test when you will have the time ? Based on tilereading to find the next position ? Because I working on one but I've some (big) bugs :) So yeah I need help ;D

can you email me some code?  [email protected]

you may want to change that to a s h b a d . a l v i n @ g m a i l . c o m so spambots can't read it.


ASHBAD_ALVIN

  • Guest
Re: Metroid Chozo Mission
« Reply #86 on: November 20, 2010, 03:54:07 pm »
how about [email protected] then you can just guess

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Metroid Chozo Mission
« Reply #87 on: November 20, 2010, 03:56:28 pm »
how about [email protected] then you can just guess

i'm sorry i don't understand...


ASHBAD_ALVIN

  • Guest
Re: Metroid Chozo Mission
« Reply #88 on: November 20, 2010, 03:57:31 pm »
nvrmnd really lame joke I guess I'm just out of it today with jokes :P

Offline Ti-DkS

  • Project Author
  • LV4 Regular (Next: 200)
  • ****
  • Posts: 143
  • Rating: +21/-1
  • In retro, we trust !
    • View Profile
Re: Metroid Chozo Mission
« Reply #89 on: November 20, 2010, 04:35:06 pm »
I will maybe posing as a maniac but I enjoyed creating this game myself from start to end (mainly because it would be the first one I'd finish), and I think it is important for me to make it by my own ;D (if you want I can send you a "blank" tilemapper which is same as mine with nothing else than moving and drawing and you see what you can do :), because my code, like all others coming from me, is totally unreadable and I've some difficulties to understand me sometimes  ::) so it's why I'm rewriting all I've done proper before continuing to code ). However can you give me some explanations on how you manage to do ennemies ? I thougth about using a "dynamic list" like with bullets using one of the saferams, do you thing I'm right ? Nevertheless I needed another explanation on 2bytes pointers; I'm using {}r command but it seems to not working... Any ideas ?  :D

PS; you can do [email protected] or [email protected] ;D



I can't sleep bebacuse of this! Damn, it is your fault!

lool, just kidding, but the more I see this GIF; the better I think the game is :)

I can't sleep because of this game too :), but I think it is for another reason, right ? ;D
« Last Edit: November 20, 2010, 04:39:14 pm by Ti-DkS »