Author Topic: Metroid Chozo Mission  (Read 92157 times)

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Offline Munchor

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Re: Metroid Chozo Mission
« Reply #195 on: December 10, 2010, 10:11:32 am »
[offtopic]
Well, I see Ti-DKS that you almost exclusively post in your topic, I think you could check the rest of the website too, very interesting.

I mean, if you have time, if you don't it's OK, but really find some time :D
[/offtopic]


Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #196 on: December 10, 2010, 12:40:50 pm »
You don't looked as well :) I sometimes post in others topics but I havn't too much time :(

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #197 on: December 10, 2010, 12:48:47 pm »
You don't looked as well :) I sometimes post in others topics but I havn't too much time :(

I know you do, but rarely. yes, I deduced you didn't have much time 'cos you're a nice person :)

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #198 on: December 10, 2010, 04:41:56 pm »
Thanks ! I think you too ;D

MCM : finished coding a map creator/compiler !

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #199 on: December 10, 2010, 04:44:23 pm »
Thanks ! I think you too ;D

MCM : finished coding a map creator/compiler !

That'll make it much faster. Screenshots someday?

Offline Builderboy

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Re: Metroid Chozo Mission
« Reply #200 on: December 10, 2010, 04:50:32 pm »
Screenshots someday?

Im sure he will make us screenshots when he has the time, I for one would prefer progress to screenshots every day of the week ^^

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #201 on: December 11, 2010, 02:38:48 am »
Nice to see more updates! :D

Hopefully the map editor will speed up your development considerably. :)

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #202 on: December 11, 2010, 06:21:47 am »
Yes it will !! It's why I coded it (like my own sprite-to-hew prog. ;D )
I made a 40x20 tiles room (16x16 px by tile) to fix bugs remaining and I'm now working on it !

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #203 on: December 11, 2010, 01:37:47 pm »
Wow that's a big room! How large is it in memory? Do you have a lot of free RAM left while running the game?

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #204 on: December 11, 2010, 04:41:07 pm »
It takes 800 bytes (uncompressed) and I will probably code a compression algorithm later (maybe rle...). In my game, room size is unlimited and don't make the game slower if they are big anyways :) Because of it is an app I don't think it takes so many RAM. My engine currently weights 8000bytes and my rooms (4) weights around 1000bytes...  :D But it remains loads of work on the engine :( : there are many physics bugs I'm trying to fix !

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #205 on: December 12, 2010, 03:34:52 am »
Ah, doesn't seem too large, then. You're putting map data into appvars, right? Also sorry to hear about the bugs. You might want to ask Builderboy or check his physics tutorial if you need some additional help on those, as he is pretty good at them and might be able to help a lot, if you cannot solve the issues. Physics can be a pain, sometimes. X.x

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #206 on: December 12, 2010, 06:11:08 am »
Yeah I know for physics ;) and at the moment my map is compiled with the engine but I will put them in an appvar when the engine will work !
And yes I know about Builder's physics knowledge but I will try to fix that by myself before disturbing him if it doesn't work :)

Edit : A little screenshot because I know it is better than lines and lines of text :) It's the today's screenshot so don't worry about all strange things you could see (I've removed left/right collision because caused many bugs and I'm trying to fix it with other little things ;D). Because I had'nt had much time, it's a map with an only room but room transition works perfectly and items too ! I will post a screenie of that later ;)
« Last Edit: December 14, 2010, 12:12:05 pm by Ti-DkS »

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #207 on: December 14, 2010, 01:42:03 pm »
This looks great. I hope you can manage to fix the collision detection issues soon.

On a side note when it has been a long while you can actually bump the topic (or delete previous post then repost it with edit), especially when there are screenshots and updates involved.

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #208 on: January 18, 2011, 03:50:52 pm »
Hey any progress on this? I hope you did not quit calc stuff or something :(

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #209 on: January 19, 2011, 11:00:27 am »
I had a dream about this game! I dreamt about this game and then though ("Woah, there haven't been updates in a while"). It's real, it happened!

Then, I decided to post here and ask what DJ asked, but I was ninja'd it seems.