Author Topic: Metroid Chozo Mission  (Read 92107 times)

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Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #210 on: January 19, 2011, 11:58:36 am »
Don't worry !! I'm still here ;-) I will resume the development of my Metroid I stopped during christmas hollydays because I thought about resuming it after back to school but there was loads of work since. I think I will find the time now ;D I apologize but during hollydays I found the time to fix some bugs and I lost my progress : I have now the previous version (these I shown to you last, so it isn't a big problem).

You could have seen I connected to omnimaga before and I have a question : Is a mode 7 engine source code released yet ? Because I looked on the web and on omnimaga and I found F-zero's one, what is very impressive, but without the source...
« Last Edit: January 19, 2011, 12:01:19 pm by Ti-DkS »

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #211 on: January 19, 2011, 12:30:41 pm »
Don't worry !! I'm still here ;-) I will resume the development of my Metroid I stopped during christmas hollydays because I thought about resuming it after back to school but there was loads of work since. I think I will find the time now ;D I apologize but during hollydays I found the time to fix some bugs and I lost my progress : I have now the previous version (these I shown to you last, so it isn't a big problem).

You could have seen I connected to omnimaga before and I have a question : Is a mode 7 engine source code released yet ? Because I looked on the web and on omnimaga and I found F-zero's one, what is very impressive, but without the source...

Lol, nice image!

I have no idea about Mode 7.

It's nice to see you're here ;D

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #212 on: January 20, 2011, 07:47:11 pm »
I see, glad you're back now :D

Sorry to hear about the data loss, though. I'm glad you had a backup, though. Good luck! As for Mode 7 you would have to ask Calc84maniac or Quigibo.

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #213 on: January 21, 2011, 07:55:29 pm »
I see, glad you're back now :D

Sorry to hear about the data loss, though. I'm glad you had a backup, though. Good luck! As for Mode 7 you would have to ask Calc84maniac or Quigibo.

I never even heard about Mode 7 before this post :(

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #214 on: January 23, 2011, 08:10:59 am »
Okay... Then I'm looking for people interested in working on the Metroid Chozo Mission project ;D. I wanted to find :
- a good physics programmer to fix the remaining bugs,
- a programmer to help me finish the engine (mainly ennemies movement),
- a graphic designer to help me finish samus' sprites and some others,
because I have not the time I had had before to code :-\ and I wanted to achieve it for those who wanted to play it :D

It remains to do :
- maps,
- ennemies movings,
- some animations,
- some sprites,
- the menu,
- some bugs to fix !

Is anybody interested ?

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #215 on: January 23, 2011, 12:50:58 pm »
BuilderBoy is a damn physics expert, but not sure if he can, I'm not him XD

I can't help you with any of those, I'm afraid.

Offline Builderboy

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Re: Metroid Chozo Mission
« Reply #216 on: January 23, 2011, 01:39:56 pm »
damn physics expert

D: I hope you meant damn [positive adjetive] physics expert? :P

I can definitely help out with the physics :)

Offline shmibs

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Re: Metroid Chozo Mission
« Reply #217 on: January 23, 2011, 01:55:53 pm »
i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed XD).

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #218 on: January 23, 2011, 02:18:04 pm »
I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished.

Offline Munchor

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Re: Metroid Chozo Mission
« Reply #219 on: January 23, 2011, 02:54:28 pm »
damn physics expert

D: I hope you meant damn [positive adjetive] physics expert? :P

I can definitely help out with the physics :)

Of course, super positive in fact :D

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Re: Metroid Chozo Mission
« Reply #220 on: January 23, 2011, 02:58:30 pm »
I'm sure I could get dynamically moving enemies working pretty fast and efficiently

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #221 on: January 23, 2011, 04:06:01 pm »
I hope it doesn't mean you are no longer working on it. Are you still planning to contribute a bit? I hope other people can help, though, so it gets finished.

Don't worry I will help but with the time it remains to me with my school work and my other projects I think if people bring directly their own knowldege it can be finished faster :D

Quote from: Builderboy
I can definitely help out with the physics :)

Every people I asked about physics said you are the best I can find and I'm glad to see you can help me :D

Quote from: Ashbad
I'm sure I could get dynamically moving enemies working pretty fast and efficiently

I remember you already spoken about your ennemies movings skills ;D Thank you for helping me :)

Quote from: shmibs
i would definitely be willing to look through your source and see if i can find any bugs/optimisations. beyond that, however, i may not be much help, as i am not particularly consistent in my resolve to work(which you may have noticed XD).

Okay I will send you the source too :) and I will PM to all of you soon a link to download the source, I think it will be better to post it when the game will be finished, right ?
« Last Edit: January 23, 2011, 04:10:56 pm by Ti-DkS »

Offline Builderboy

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Re: Metroid Chozo Mission
« Reply #222 on: January 23, 2011, 06:13:52 pm »
Every people I asked about physics said you are the best I can find and I'm glad to see you can help me :D

Awww I feel all warm and fuzzy :]

Offline DJ Omnimaga

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Re: Metroid Chozo Mission
« Reply #223 on: January 24, 2011, 01:12:54 am »
Lol when I worked on Supersonic Ball the first person I went to to get help directly on physics was Builderboy I think. :P

Offline Ti-DkS

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Re: Metroid Chozo Mission
« Reply #224 on: January 25, 2011, 02:23:27 pm »
:) And thanks for moving me in this section :D I've no longer reasons to avoid hardworking on it now :)

EDIT : splitted my program into many sub programs each doing an unique thing to make me coding easier (and it does !!)

Another edit : 100th post :D
« Last Edit: January 26, 2011, 02:27:26 pm by Ti-DkS »