Author Topic: nDoom - BETA!  (Read 64211 times)

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Offline DJ Omnimaga

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Re: nDoom - BETA!
« Reply #15 on: February 21, 2011, 04:00:01 am »
Ok I tried the other WAD file you told me to try and it didn't crash as early. I still got a game freeze in level 2 a minute after getting a shotgun there, but game lasted much longer before crashing.
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Offline pspkicks316

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Re: nDoom - BETA!
« Reply #16 on: February 22, 2011, 07:03:09 am »
I'm on 2.1.0.631 and when I copy the .tns files over and run them, it says it's not supported. What am I doing wrong here? I'm new to this stuff, but that's how I've always copied over .tns programs.

Offline Lionel Debroux

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Re: nDoom - BETA!
« Reply #17 on: February 22, 2011, 08:13:11 am »
You need to compile Ndless 2.0-pre yourself from SVN, as described in some other topics, and install it onto your calculator :)
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Re: nDoom - BETA!
« Reply #18 on: February 22, 2011, 08:23:06 am »
I have a feeling that this page is experiencing slashdot effect or whatever it's called, because it took me 3 minutes to load instead of the usual 3 seconds x.x  (ahem, yes that concerns about you mr. ~150 guests looking right now :))

anyways, wow, this is really looking like the real doom!  I congratulate you for this huge accomplishment! :D

since I do not have an Nspire, I can only take people's word for it that it's awesome, besides the screenies.  I wonder if one day you'll make a color version for the Nspire CX :)  (or the ubercalc if it ever gets fame)

Offline Xeda112358

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Re: nDoom - BETA!
« Reply #19 on: February 22, 2011, 08:49:50 am »
I think any calculator that has a color doom at this level will gain fame :D
And I, too, do not have an Nspire, so I cannot test this out !_!
*snivel*
You... you guys have fun!
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Offline mrmprog

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Re: nDoom - BETA!
« Reply #20 on: February 22, 2011, 11:09:07 am »
That's just... WOW
Those 3d graphics are crazy! Keep up the good work :thumbsup:

Offline pspkicks316

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Re: nDoom - BETA!
« Reply #21 on: February 22, 2011, 02:31:18 pm »
You need to compile Ndless 2.0-pre yourself from SVN, as described in some other topics, and install it onto your calculator :)
Ah, alright. I'll eventually get around to it.

Offline DJ Omnimaga

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Re: nDoom - BETA!
« Reply #22 on: February 22, 2011, 02:36:42 pm »
it took me 3 minutes to load instead of the usual 3 seconds x.x
O.O

On what kind of connection are you? O.O Because since we moved to Aspiration Hosting, almost every page, even the stats pages, loads in fewer than 2 seconds. I noticed the site was a bit slower in the past 5 days, but not to the point of taking 3 minutes to load. I think the slowest I saw was 21 seconds and that was once between about 100 other times where it took 1-2 seconds. O.O

On top of that the Slashdot effect isn't even that big, because the news seems to have been posted at night, wasn't primarily related to nDoom and most people probably went directly to the Youtube video. In October 2010 our Casio Prizm news was slashdotted and we had like 1800 guests online at one point. Site had a few errors but pages loaded relatively fast when they worked, even though we were on a less powerful server :P

Also welcome on the forums pspkicks316
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline merauder75

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Re: nDoom - BETA!
« Reply #23 on: February 22, 2011, 02:42:37 pm »
Arrgh, i cant compile ndless 2.0 :(, stupid makefile nonsence
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Offline some1specia1

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Re: nDoom - BETA!
« Reply #24 on: February 25, 2011, 01:11:11 pm »
I agree but there is a copy of ndless 2 already compiled if you look for it.

Offline DJ Omnimaga

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Re: nDoom - BETA!
« Reply #25 on: February 25, 2011, 03:23:22 pm »
Hi merauder75 and some1special1, earlier ExtendeD actually released a compiled beta of Ndless 2.0 that should solve your issues. Look in the Ndless sub-forum.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline merauder75

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Re: nDoom - BETA!
« Reply #26 on: February 25, 2011, 05:38:05 pm »
Hey, I read something about a fix in the C programming thread for nDoom, where is the fixed file?
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Offline DJ Omnimaga

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Re: nDoom - BETA!
« Reply #27 on: February 25, 2011, 09:12:21 pm »
Good question, I wonder if he'll post it soon. Maybe he's waiting to fix a few more bugs, though.

Btw how do you use custom WADs?
« Last Edit: February 25, 2011, 09:13:45 pm by DJ_O »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Mrakoplaz

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Re: nDoom - BETA!
« Reply #28 on: February 26, 2011, 07:41:42 am »
Huh? If you're talking about the "calculator doesn't return from sleep mode" bug, that's already been fixed! It certainly isn't killing my calculator... merauder75, what OS and Ndless version are you running?
I see two possibilities:
  • Virtual memory is mapped differently, either on CAS/nonCAS, or on the black/blue Nspires
  • The new Ndless beta changed something

DJ_O, custom wad support is temporarily broken, sorry. Not because of technical reasons (the code is all there, just commented), but mostly because I can't figure out how to make the user choose which wad to run. Should I just make it scan the directory and run all WADs found?

Offline Lionel Debroux

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Re: nDoom - BETA!
« Reply #29 on: February 26, 2011, 07:48:50 am »
Some file-choosing code can be found in e.g. mviewer :)
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