Author Topic: nDoom - BETA!  (Read 98400 times)

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momrocker

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Re: nDoom - BETA!
« Reply #45 on: March 03, 2011, 12:18:42 am »
However if OS 3.0 is like 90 MB large, then that's another story...

I lol'd.

Someone should put nDoom here --> http://doom.wikia.com/wiki/Source_port. Should spread the userbase a bit.

Offline DJ Omnimaga

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Re: nDoom - BETA!
« Reply #46 on: March 03, 2011, 12:59:24 am »
In which page should it go? I guess it might actually attract some users, since in the gaming community there are people who like to play calc games at school.

On a side note this made the headlines on certain French sites now:

http://www.journaldugeek.com/2011/03/02/doom-sur-une-calculatrice/
http://www.pcinpact.com/actu/news/62223-doom-texas-instrument-nspire-portage.htm

Offline ExtendeD

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Re: nDoom - BETA!
« Reply #47 on: March 03, 2011, 04:25:29 am »
The OS is actually compressed and uncompressed at boot time, that's why it's long to start up. So yes it may take a while with big files, but this would need to be tested with WAD files.
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Re: nDoom - BETA!
« Reply #48 on: March 03, 2011, 04:29:04 am »
And the OS keeps increasing in size version after version. I can't imagine how long OS 6.0 will take to load, if they even reach that...

SirCmpwn

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Re: nDoom - BETA!
« Reply #49 on: March 03, 2011, 12:39:14 pm »
I tried this out, finally.
Enter should not be used to quit, it sometimes ends up just starting the program right back up again x.x

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Re: nDoom - BETA!
« Reply #50 on: March 03, 2011, 12:57:11 pm »
Ndless's wait_no_key_pressed() may be used just before exiting the program to prevent this.
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Offline Goplat

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Re: nDoom - BETA!
« Reply #51 on: March 03, 2011, 02:31:40 pm »
That would be cool. Those files won't take too long to decompress I hope, right? That said if Ndless 3.0 CX is ever possible, then it wouldn't be an issue anymore since the new calcs got 100 MB of Flash. However if OS 3.0 is like 90 MB large, then that's another story...

Actually, 100 MB is probably the space that's still free with the OS installed.

There's no such thing as a 100 MB flash chip - they come in sizes that are powers of 2, so TI is probably using a 128 MB chip. Let's compare how space might be used up on the normal TI-Nspire vs. the TI-Nspire CX, assuming an OS the size of 2.1.0.631. It comes out pretty close to 100 MB free on the CX:
TI-NspireTI-Nspire CX
Flash chip size32 MB128 MB
Subtract space reserved for BOOT2 and DIAGS (2 MB)30 MB126 MB
Subtract filesystem overhead (about 7.3%)27.8 MB116.8 MB
Subtract OS files (15.1 MB)12.7 MB101.7 MB
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Offline coolrudski

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Re: nDoom - BETA!
« Reply #52 on: March 03, 2011, 07:56:19 pm »
i got an error message W_initfiles: not found. couldnt allocate lumpcache. what does that mean and did i forget to download something?

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Re: nDoom - BETA!
« Reply #53 on: March 03, 2011, 08:03:46 pm »
nvm

momrocker

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Re: nDoom - BETA!
« Reply #54 on: March 03, 2011, 08:49:49 pm »
In which page should it go? I guess it might actually attract some users, since in the gaming community there are people who like to play calc games at school.

It could be inserted in the Other and Esoteric section of the source port list, and once it comes out of beta a full article could be written if someone felt like spending the time for it...
« Last Edit: March 03, 2011, 09:01:17 pm by momrocker »

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Re: nDoom - BETA!
« Reply #55 on: March 04, 2011, 02:06:59 am »
That would be cool. Those files won't take too long to decompress I hope, right? That said if Ndless 3.0 CX is ever possible, then it wouldn't be an issue anymore since the new calcs got 100 MB of Flash. However if OS 3.0 is like 90 MB large, then that's another story...

Actually, 100 MB is probably the space that's still free with the OS installed.

There's no such thing as a 100 MB flash chip - they come in sizes that are powers of 2, so TI is probably using a 128 MB chip. Let's compare how space might be used up on the normal TI-Nspire vs. the TI-Nspire CX, assuming an OS the size of 2.1.0.631. It comes out pretty close to 100 MB free on the CX:
TI-NspireTI-Nspire CX
Flash chip size32 MB128 MB
Subtract space reserved for BOOT2 and DIAGS (2 MB)30 MB126 MB
Subtract filesystem overhead (about 7.3%)27.8 MB116.8 MB
Subtract OS files (15.1 MB)12.7 MB101.7 MB
Oh right, true, unless they did like with the TI-84+ Hardware revision H or higher (I think they used a chip combo).
In which page should it go? I guess it might actually attract some users, since in the gaming community there are people who like to play calc games at school.

It could be inserted in the Other and Esoteric section of the source port list, and once it comes out of beta a full article could be written if someone felt like spending the time for it...
Ok thanks for the info. I guess it would be cool indeed.

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Re: nDoom - BETA!
« Reply #56 on: March 04, 2011, 03:47:24 pm »
With the support for PK3 files, I'd trade time for free space...

Offline Munchor

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Re: nDoom - BETA!
« Reply #57 on: March 04, 2011, 04:27:10 pm »
I finally have some time to test it and review it, so I decided to write a proper review on what I thought of the game, what should be improved:

Awesome.

momrocker

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Re: nDoom - BETA!
« Reply #58 on: March 06, 2011, 02:40:16 am »
I feel like with nDoom, the different releases for it are all over the place, with a recompiled version in the bug report thread, the beta in this thread, and the alphas in the original.

Would it be possible to create a dedicated release thread like the one for the Axe Parser so that the Average Joe would be able to just pop into one thread to see if nDoom has updated or not?

note: I would insert a hyperlink to the thread but I have no idea how to. ;D


EDIT: Found out how! Thanks guys.
« Last Edit: March 07, 2011, 01:15:12 am by momrocker »

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Re: nDoom - BETA!
« Reply #59 on: March 06, 2011, 10:22:23 am »
note: I would insert a hyperlink to the thread but I have no idea how to. ;D

It's [url=http://goo.gl/QMET]Click here![/url] :)