Author Topic: nDoom - BETA!  (Read 70474 times)

0 Members and 2 Guests are viewing this topic.

Offline ruler501

  • Meep
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2475
  • Rating: +66/-9
  • Crazy Programmer
    • View Profile
Re: nDoom - BETA!
« Reply #60 on: March 06, 2011, 11:11:48 am »
Yes I exited while the video was being buffered

EDIT: Yes 400 posts
« Last Edit: March 06, 2011, 02:03:01 pm by ruler501 »
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

momrocker

  • Guest
Re: nDoom - BETA!
« Reply #61 on: March 06, 2011, 12:22:26 pm »
note: I would insert a hyperlink to the thread but I have no idea how to. ;D

It's [url=http://goo.gl/QMET]Click here![/url] :)

Thanks :D

Offline Maizesmagikarp

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 13
  • Rating: +1/-0
  • Master of the Lickitungs
    • View Profile
    • Lickitung's World
Re: nDoom - BETA!
« Reply #62 on: March 07, 2011, 07:13:40 pm »
I modified the Clickpad controls to these:
Code: [Select]
D-PAD: Move/Strafe
D-Pad+Tab: Move/Turn
Menu: Open map
Home: Toggle D-PAD turn/strafe
Esc: Shoot
On: Quit

:D No idea how to modify this, but I personally think these are better Clickpad controls...

Also, perhaps a dynamic contrast?
It could get the average pixel shade then auto-adjust the contrast accordingly (or maybe map a button to it)?
Changing the contrast all the time tends to kill me :)
« Last Edit: March 09, 2011, 09:10:19 am by Maizesmagikarp »
Omnomnom!
Author of Encyclopedia Ingenus Lingus: http://lickitung.ath.cx/Encyclopedia_Final.pdf
Administrator of all Lickitung's World entities

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #63 on: March 09, 2011, 01:34:13 pm »
Dynamic contrast might be a cool idea, although I am not sure if the Touchpad level is the same as the clickpad. The contrast levels being different from the 83+ to the 83+SE and from the 83+SE to the 84+ posed some problems for certain games that were dependent on contrast.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Ashbad

  • Guest
Re: nDoom - BETA!
« Reply #64 on: March 09, 2011, 01:36:59 pm »
yes, that is very true -- for the first released cutscene for Rule and Conquer, it depended on certain contrast settings that made it look really light on an 83+/SE and really dark on NSpire.

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #65 on: March 09, 2011, 01:40:18 pm »
One thing that could work is allowing the user to still change the contrast between a certain range of values and still do contrast changes accross the game, but calibrating it might be an hassle if one calc model happens to have sparse contrast levels. An example is how on the TI-83+ regular edition all contrast levels below 6 are a blank screen then from 8-2 to 9-1 it pretty much instantly fades to black. On the 83+SE the changes are slightly more even.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #66 on: March 09, 2011, 11:51:01 pm »
Congrats Mraklopaz on managing to get featured on ticalc before the game even gets uploaded there. O.O
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline melee2kil

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 8
  • Rating: +0/-0
    • View Profile
Re: nDoom - BETA!
« Reply #67 on: March 10, 2011, 03:52:05 am »
How do you download it?

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #68 on: March 10, 2011, 03:54:48 am »
It's attached to the first post of this topic on page 1.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

momrocker

  • Guest
Re: nDoom - BETA!
« Reply #69 on: March 11, 2011, 11:26:15 pm »
Any more planned beta releases in the near future Mrakoplaz?

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #70 on: March 11, 2011, 11:58:44 pm »
Unfortunately it's probably gonna take  awhile before he answers, since he's away for a while with no internet access. D: I hope he won't give up on this, though. This is just so awesome.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

momrocker

  • Guest
Re: nDoom - BETA!
« Reply #71 on: March 12, 2011, 03:09:20 pm »
Oh, I didnt even know. >__<

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #72 on: March 13, 2011, 04:18:21 am »
No problem. The post is probably somewhere in one of the topics or the news section, but there are quite a lot of posts, so...
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify

Offline Mrakoplaz

  • LV3 Member (Next: 100)
  • ***
  • Posts: 46
  • Rating: +130/-2
  • Prussian Minister of War
    • View Profile
Re: nDoom - BETA!
« Reply #73 on: March 14, 2011, 01:04:41 pm »
I know my pace of development is glacial, but I definitely am not giving up on the project - at least not before custom WADs are supported, the strange crashing bugs fixed, and Clickpad controls improved. Maybe with the exception of the strange random crashes, all those should be fairly easy to implement... I'll just need to find the time, since I've got ridiculous amounts of work, and non-calculator activities take up time as well (heresy, I know ^_^).

I'll look into the pk7 (7zip) compression. Not promising anything, but I do agree that the current files are ridiculously large, and certainly will try to implement it.

Suggestions for the improved Clickpad controls; Right now, I'm just kind of quickly passing by and letting everyone know I'm still here, but once I get the time I'll definitely go through them in detail and decide.

By the way, does anyone know how gbc4nspire accesses the ON key? That would be extremely useful to know.
« Last Edit: March 14, 2011, 01:04:56 pm by Mrakoplaz »

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55863
  • Rating: +3151/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Re: nDoom - BETA!
« Reply #74 on: March 14, 2011, 03:14:08 pm »
No problem, I'm glad you are back online. I hope you don't have to give up due to increasing business IRL, it would suck if you no longer had anymore free time. :(
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



Official Website |T-Shirt store | Reverbnation | Facebook | Youtube | Twitter | Spotify