Author Topic: Zilak 2, MLC and Zelda updated  (Read 701 times)

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Offline DJ Omnimaga

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Zilak 2, MLC and Zelda updated
« on: April 02, 2005, 09:00:01 am »
Anthony Loven have posted a new screenshot of Zilak 2 engine:
user posted image
The game now feature a fully animated title screen, working collision detection, a main menu and more! Check for updates as well as an alpha demo in the http://65.254.50.194/~earthfor/dysfunction/forum/index.php?showtopic=101&view=findpost&p=4162!

Talking about MLC, Donald Straney has updated MLC 86 to version 2.6, which fixes some bugs like alerady compressed program compression and increase the program size from 9.1 KB to 9.6 KB. He also plan to increase this limit to 10 KB if possible. You can download it in the TI programming tools sections of the archives and look on the forums for more info.

Spencer have posted a video of his current Zelda project (no sorry, this is not The Minish Cap :)smile.gif ) at MaxCoderz forums, which shows the newest game features. For those who cannot open .avi files here is a (slower) screenshot in GIF format:
user posted image
Check the http://joepnet.com/hosted/maxcoderz/phpBB2/viewtopic.php?t=125&postdays=0&postorder=asc&start=135for more info!
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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