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Omnimaga => News => Topic started by: DJ Omnimaga on September 16, 2010, 05:36:20 am

Title: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 05:36:20 am
CONTEST DEADLINE REACHED!
(http://www.omnimaga.org/images/omni2010contestlogo.gif)

Now that Axe Parser programming contest deadline was reached over 4 hours ago, we have scanned all entries to make sure they meet the criterias and after lots of work, they are finally available to public!

There are 13 entries in total. After a slow contest start due to several authors being hindered by data loss, the first entry to have been submitted to the contest was Deep Thought's, on September 10th. Two more entries arrived on the 14th and the rest arrived yesterday, 8 of which arrived within the last 5 hours before the deadline. Here are the entries and authors, below:

-Parsec (_player1537) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3308)
-Simul (Deep Thought) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3309)
-Blur (FinaleTI) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3310)
-Mansion Impossible (guy602665) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3311)
-Splut (Ikkerens) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3321)
-Heroes Of Might And Magic (LordConiupiter) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3313)
-Axe Minesweeper (Michael Lee) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3314)
-THEaxeGAMEpack (shmibs) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3315)
-Advance Wars TI (SirCmpwn) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3316)
-Wacky Fun Random Numbar Generator v1.00000069 (Snake_X) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3317)
-Space Dash (squidgetx) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3318)
-Axe Platformer Demo (tloz128) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3319)
-Jump! (ztrumpet) (http://www.omnimaga.org/index.php?action=dlattach;topic=4479.0;attach=3320)


The contest judges are me, Builderboy and Quigibo. While we judge the many entries we received, we are running a community survey so that all forum members can vote on their favorite contest entry.

If you are viewing this article from the front page, please click here to access the poll! (http://ourl.ca/7076) (You must be a registered member to vote.)

When the poll and judging ends, we will add the results together and determine who wins and announce the final results. The first place winner will win $100 in online gift cards, the second place winner will win $50 in online gift cards and the third place winner $25. The surprise prizes we talked about in the original contest announcment (http://ourl.ca/5976) are an higher amount of money on gift cards value and a 3rd place gift card prize. (Without the surprise, it was going to be $75 for first place and $30 for second.)

Good luck to everyone!
Title: Re: Axe Contest poll and judging starts
Post by: qazz42 on September 16, 2010, 06:54:28 am
aww, craps I meant to click on advanced wars ti, but I accedentially selected WFRNG
Title: Re: Axe Contest poll and judging starts
Post by: souvik1997 on September 16, 2010, 07:00:41 am
good luck to everyone who entered! My vote is a secret.....
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 07:25:43 am
aww, craps I meant to click on advanced wars ti, but I accedentially selected WFRNG
You can remove the vote :/
Anyway, Dj, my game isn't open source.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 08:31:37 am
Ikkerens, fixed.
Thanks for the support, qazz42, and you can always change your vote!  Just click "Remove Vote" and you can vote again.
Title: Re: Axe Contest poll and judging starts
Post by: shmibs on September 16, 2010, 09:02:43 am
now ikkerens' link isnt working up in the pole, btw

sending them all to calc now. i shall vote on my return from school today
Title: Re: Axe Contest poll and judging starts
Post by: mapar007 on September 16, 2010, 09:14:42 am
I'll vote in the weekend. Judging by the titles, the software looks promising.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 09:21:58 am
aww, craps I meant to click on advanced wars ti, but I accedentially selected WFRNG
You can remove the vote :/
Anyway, Dj, my game isn't open source.
you can change your poll vote if you desire. I cannot change it myself as this would reset the entire poll. As for your entry thanks for informing me. Unfortunately I could not find anything stating in your e-mails/readmes that the entry is supposed to be closed-source and included the source. Fixed now. I also fixed the poll link.

For anyone else who did not want their source included, please PM me on the forums so I can remove it. Only one person has let me know via their submission. As a result, source for the other entries was made public by default.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 10:21:33 am
Yeah, that was my fault.
I once told so on the topic forum, but forgot to note it in my  email.
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 16, 2010, 11:08:04 am
Crapcrapcrapcrap!
I didn't upload the right version of my game!
You got the buggy one! :(
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 01:22:52 pm
Anyway,
Neither I nor Quigibo can assure stability of Splut.
I know there are some errors in my game, but those will be fixed upon the actual release.
*Using Splut is at your own risk*

Just sayin' :P
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 16, 2010, 01:44:23 pm
ok... seriously... i can't wait to try them right now!!!

as for minesweeper...
yeah... :/
it seems to crash instantly as soon as you run it :(

i was especially looking forward to this too :/
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on September 16, 2010, 02:42:18 pm
Did you compile it into an App or a program?  It needs to be compiled into an App because of its size, I got it working fine for me! :D
Title: Re: Axe Contest poll and judging starts
Post by: Quigibo on September 16, 2010, 02:45:32 pm
Be aware that many of the games that are source-code-only have very specific compile instructions.  Sometimes they must be compiled as an app, or to a specific shell and sometimes there are multiple files that need to be compiled.  Make sure to read the instructions that the author provides.  If there are no instructions... the author should probably mention them now so as to not confuse anyone.

The minesweeper game works fine for me, make sure you're compiling it as an app.
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 16, 2010, 02:53:06 pm
oh... i see...
kk trying that now
yeap!
it works nicely now...

though he is right about the buggyness lol
Title: Re: Axe Contest poll and judging starts
Post by: thepenguin77 on September 16, 2010, 03:44:21 pm
I'm just starting on testing, but for the pole, I had a cool idea, but I don't know how possible it is.

I think you could probably get better results for second and third if there was an option to vote for second and third. Like for instance: voting for first gives 3 points, second gives 2, and third gives 1. If this requires too much work then it's not necessary, but if it can be done, I think it would make the second and third choices more to what people actually believe.


Let's say for instance we have programs 1, 2, and 3. Most of the people love program 1, and see program 2 as better than 3. But there are also a few people who like program 3 the most.

So the voting: 1: 20, 2: 0, 3: 4. Although most of the people like 2 more than 3, 3 beat it. Adding a second and third choice would fix this problem.
Title: Re: Axe Contest poll and judging starts
Post by: Happybobjr on September 16, 2010, 04:05:48 pm
In no way have I finished demoing but,

These are just my observations, and are in no way men to offend anyone

1.  Minesweeper- fun, but there are many problems and bugs.
     a.  Some times When you get a flood. It will detonate, w/o ending "the game".
     b.  when you unflag something, the number of flags does not go back down.
     c.  Occasionally you will press on a spot, where a mine is, and it won't make you lose.
     d.  if you have a map larger than screen (where it scrolls)  it will, for a split second, show a flag where a bomb would be.

2.  Splurt- Very interesting game, that can play for quite a while in math class.
     a.  Fails to exit properly (as noted in read me)
     b.  Very little documentation on game.
     c.  Levels 10-14 seem to be completely blank (this might be for a reason?)
     d.  No Tetris style, Optional speed increase on drops.
     e.  Occasionally two blocks will appear, and one will be stuck on the top of the screen.

3.  Simul- Interesting game.  The game closely resembles Wario Ware with the random rules and lvl's.
     a. Easy to be frustrated on.
     b. Easy to get caught playing in math if you scream in frustration.

4.  Wacky fun number generator- ...
     a.  Personally, I dislike it die to the fact that after guessing the 2nd number, It clears my RAM.

Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 04:23:15 pm
2.  Splurt- Very interesting game, that can play for quite a while in math class.
     a.  Fails to exit properly (as noted in read me)
     b.  Very little documentation on game.
     c.  Levels 10-14 seem to be completely blank (this might be for a reason?)
     d.  No Tetris style, Optional speed increase on drops.
     e.  Occasionally two blocks will appear, and one will be stuck on the top of the screen.
Thanks for your feedback, I will explain some of the issues here. (It's Splut btw)
A. I am currently working on solving this, I think it has to do with the usage of the statVars area im using.
B. There was simply no time for a documentation ( mainly because I started very late on developing this game. However, it is on my todo list.
C. The first version that I sent to the contest didn't have this issue, but somehow my entry got corrupted, so I sent in my dev version. This version still has some empty spots that will be filled on the actual release.
D. It did come to my mind to implement this, but I was unsure wether to do it or not. I might do it because I've had several requests already.
E. Known bug, didn't manage to find a solution yet. Again noted for the release.

I hope this explains all the issues, should you have any other questions or bugs to report, feel free to mail me.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 04:25:22 pm
as for Splut, he sent the developer version because the other one gave me the garbled text glitch upon compiling. The developer version has empty levels. I did not have the duplicate block issue, though.

@Thepenguin77 sadly this is impossible :(. Sorry

As for Simul it reminds me Multitask. I think someone else was supposed to submit a clone of Multitask, but I didn't hear from it again afterward.

I have really quickly tried the entries so I did not get much time to try them yet. Hopefully I should have more free time eventually.
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on September 16, 2010, 04:36:45 pm
I encountered the multi block glitch unfortunately :(
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 04:38:55 pm
Ok, I found out it has something to do with the block's x coordinate not updating properly, think I know how to fix it (I hope :P)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 04:55:22 pm
Btw that's a pretty epic game you have there Ikkerens. I was confused at what to do at first due to lack of instructions but then I saw and got hooked at the game. Different block falling speed would be absolutely epic!
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 04:58:26 pm
Did you check the settings menu? There are some difficulty options there.
And ofc, turning off grayscale also speeds up the game, but I tried balancing that out.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 05:02:07 pm
How do you access the settings menu? I don't recall seeing any x.x
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 16, 2010, 05:03:27 pm
The main menu, where you choose a level, one of the strings says: "MODE for settings"
So you gotta press mode
Then there's a difficulty option that goes 1-3, where 3 is the fastest (might build in a insane mode after)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 05:06:42 pm
Ah ok, I must not have paid much attention the 2nd time I tried your game (the first time was with the garbled text). Thanks!
Title: Re: Axe Contest poll and judging starts
Post by: _player1537 on September 16, 2010, 05:42:13 pm
Amazing games guys!  Suddenly, I don't feel like I'll win :P  The game where you have all these random levels you have to do, and it eventually gets to 4 games at once.  Brilliant.  Sadly though, for a good portion of the other games, they simply crashed for me :(  I'll try them again later.

Good luck to the rest of the contest participants!
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 16, 2010, 05:55:06 pm
wow epic raging

the only reason i waited until yesterday to submit was to fix this really annoying bug that was almost impossible to consciously reproduce. in the end i couldn't figure out how to fix it, and ofc an hour ago i finally realized what was wrong.

for those of you who may have encountered it in space dash, it's the one where sometimes you will randomly just die after starting the round. to get around it you have to basically spam 2nd restarting, double jumping, and dying repeatedly until it goes away (takes about 3-5) restarts

the reason it does this is because of some inappropriately managed SMC (so don't even try compiling this to an app)

and yeah ikkerens, i think it's awesome (except for the bugginess). like dj, at first i was like what...i dun get it....but then I realized what you had to do and spent 20 minutes on the first four levels instead of my spanish hw lol

Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 05:56:37 pm
Wow, 5 votes!  Thanks for the support guys!
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 06:06:11 pm
Space Dash was actually pretty epic it seems, too. I got the bug you mentionned but I generally just exited then restarted. I loved the parralax scrolling :)

I'Ll have to retry all entries thoroughly to judge
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 16, 2010, 06:15:03 pm
wow, thanks dj

yeah, exiting and restarting will also fix it (I think)

another thing I regret is that my documentation was a little sparse, but idk if i'm allowed to post any more info up...? well anyway i think it's intuitive enough for people to understand how to play
Title: Re: Axe Contest poll and judging starts
Post by: tloz128 on September 16, 2010, 06:17:30 pm
wait, SirCmpwn, where can you view the amount of votes each entry has received?
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 16, 2010, 06:17:49 pm
wait, SirCmpwn, where can you view the amount of votes each entry has received?
You must vote first. :)
Title: Re: Axe Contest poll and judging starts
Post by: tloz128 on September 16, 2010, 06:19:13 pm
wait, SirCmpwn, where can you view the amount of votes each entry has received?
You must vote first. :)
I already did... but all that happened was the game I voted for was bolded.
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 16, 2010, 06:20:35 pm
^me too. might be a staff thing...unless someone wants to confirm otherwise?
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 16, 2010, 06:24:31 pm
Ah, then it must be a staff thing.  I guess it's because you can change your votes. :)  (Vote, see stats, unvote, revote).
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 06:24:56 pm
Oh... x.x I didn't realize it wasn't public when I was posting my vote counts.  It will only show them after it expires, and I can see them early, being staff.
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 16, 2010, 06:29:52 pm
ah, shouldn't be too much of a problem.

yay 100 posts!
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 06:30:21 pm
42 respect!  NOBODY CHANGE IT
Title: Re: Axe Contest poll and judging starts
Post by: tloz128 on September 16, 2010, 06:32:04 pm
watch out for the evil clutches of reverse psychology... (http://omnimaga.org/Smileys/classic/evil.gif)
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 06:33:34 pm
I'm not kidding.  I may ban the first person to change my respect.
j/k :P
But it's still cool.
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 16, 2010, 06:34:46 pm
go for 666 respect instead...then aim for 1337
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 06:35:27 pm
Lol I saw that earlier and I laughed.

Also yeah the poll results are invisible until the poll expires. Poll will last 3 weeks to leave enough time for judges and if it ends the week before, I won't even be online probably anyway.

Another thing: If a tie occurs at the end and two tied entries also got the exact same judging score, a tie-breaker poll will be posted afterward. I don't think that will happen, though.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 06:35:51 pm
Geez, 1337?  That's not going to happen, DJ has the most respect at 300ish.  Unless everyone voted up every single post of mine for months and months, it would never, ever happen :P
Title: Re: Axe Contest poll and judging starts
Post by: tloz128 on September 16, 2010, 06:37:41 pm
well, as of now DJ needs one more post to get 14,000, so why not post here DJ?
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 16, 2010, 06:37:49 pm
yeah...i was joking lol :P
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 06:46:30 pm
I second the motion to have DJ vote :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 06:55:47 pm
Geez, 1337?  That's not going to happen, DJ has the most respect at 300ish.  Unless everyone voted up every single post of mine for months and months, it would never, ever happen :P
I would have much more if bungie didn't join :P

As for voting I was unsure yet. I might vote despite judging if I notice Wacky Fun Random Numbar Generator gets too many votes :P (the original WFRNG won a POTM award on ticalc.org because everyone voted for it in July 2000. It was later edited out due to complaints x.x)
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 06:58:18 pm
It currently has 0 votes :P
Title: Re: Axe Contest poll and judging starts
Post by: calcdude84se on September 16, 2010, 07:01:04 pm
That's partially because it doesn't work completely :P
I wish all the contestants good luck! I'll probably be voting this weekend.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on September 16, 2010, 07:03:31 pm
It currently has 0 votes :P

Perhaps keep the votes secret until voting is over?

There should be a reason why the votes are invisible to normal members, and besides I believe DJ can see the votes already.

Sorry if I sound rude.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 07:04:03 pm
Sure.  My mistake.

Also, it seems that everyone's sig is making me lose the game these days.
Title: Re: Axe Contest poll and judging starts
Post by: Raylin on September 16, 2010, 07:04:14 pm
All staff can see the results.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 07:18:06 pm
It currently has 0 votes :P

Perhaps keep the votes secret until voting is over?

There should be a reason why the votes are invisible to normal members, and besides I believe DJ can see the votes already.

Sorry if I sound rude.
THey are secret, except for some reasons, staff can view results fine. I guess it may be a good idea to not reveal them, though, since they are hidden from regular members until the end of the contest (kinda like Ticalc.org POTY awards)
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 16, 2010, 07:35:15 pm
1.  Minesweeper- fun, but there are many problems and bugs.
     a.  Some times When you get a flood. It will detonate, w/o ending "the game".
     b.  when you unflag something, the number of flags does not go back down.
     c.  Occasionally you will press on a spot, where a mine is, and it won't make you lose.
     d.  if you have a map larger than screen (where it scrolls)  it will, for a split second, show a flag where a bomb would be.

Thanks for your feedback: try the attachment below (if it's allowed).
I accidentally forgot to submit the right version for the contest, so you got the buggy one :(

Personally, I'm mystified by bug D - I've never experienced that bug, ever.  In every version I've made.
Bugs B and C should be nonexistent in the real version.
Not sure what you mean by A, especially the word 'detonate'.

Can't wait to try these!
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 16, 2010, 07:50:15 pm
3.  Simul- Interesting game.  The game closely resembles Wario Ware with the random rules and lvl's.
     a. Easy to be frustrated on.
     b. Easy to get caught playing in math if you scream in frustration.

Thanks, happybobjr!

I tried out some of the other entries, and they look really nice! I won't vote, unfortunately, because Wabbit's tied up and I lost my link cable :(

And by the way, is there a judging like last year, or is it all based on the votes?

Also, hiding the results for now is probably a good idea. Makes it less likely that someone'd just vote for the most popular entry just to get a vote in.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 08:05:18 pm
Yes there's a judging as well. And yeah your last statement is another reason why i made the entry votes private
Title: Re: Axe Contest poll and judging starts
Post by: tloz128 on September 16, 2010, 08:14:39 pm
^^but if someone is just voting for the popular one, what if they could only see the votes after they submit theirs so they wouldn't know which is getting the most votes?

*EDIT*
I should probably add in that I don't really mind if I can't see the number of votes. I was just curious.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 16, 2010, 08:19:29 pm
Well the thing is that they can change their vote afterward (to alllow ppl who accidentally voted for the wrong entry to fix their vote)

Also I am glad at the voting participation so far, compared to last year contest. Last year contest, the Pure BASIC category got 8 votes in one week and the hybrid BASIC one (xLIB, Celtic, etc) got 6. Now for the Axe contest poll there are 21 votes in 15 hours, even thought there are 13 entries instead of two per survey
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 16, 2010, 08:26:38 pm
Haven't demoed much yet...
I'm waiting until I get a MSD8X adapter in the mail. The calc memory's too full :(
Great programs though.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 16, 2010, 09:05:42 pm
Hmm, I should talk to KermM about that adapter I won in the cemetech contest...
What will people buy if they win?  I know I'll buy a calculator :)
Title: Re: Axe Contest poll and judging starts
Post by: tloz128 on September 16, 2010, 09:18:37 pm
If I get first, I'll probably buy a used Nspire (there's one for $70 on Amazon ;D).
Title: Re: Axe Contest poll and judging starts
Post by: willrandship on September 16, 2010, 09:42:17 pm
Wow, that's a cheap nspire!

I think I'd probably just save it for a while, or buy this http://www.amazon.com/Worlds-Largest-Giant-Gummy-Cherry/dp/B00315HJ8C/ref=sr_1_2?ie=UTF8&s=grocery&qid=1284687685&sr=1-2 (http://www.amazon.com/Worlds-Largest-Giant-Gummy-Cherry/dp/B00315HJ8C/ref=sr_1_2?ie=UTF8&s=grocery&qid=1284687685&sr=1-2)

I'm currently in process uploading. And I got the fixed minesweeper btw
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on September 16, 2010, 10:06:37 pm
Whens the voting deadline?
Title: Re: Axe Contest poll and judging starts
Post by: calcdude84se on September 16, 2010, 10:25:54 pm
Quote
Mon 11 Oct, 10, 09:22:53
This is in Eastern Time.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on September 16, 2010, 10:34:03 pm
Ok so a long wait is in order. So during this time i'm going to focus on pulling my grades back up, last week was spent working on my entry and unfortunately had several important things due. You guys may not see me around for a while but you can be sure i'm coming back in time to see the results.
Title: Re: Axe Contest poll and judging starts
Post by: patriotsfan on September 16, 2010, 10:48:38 pm
Hmmm, interesting. I'll try all of them and vote if I have any free time during the weekends. :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 01:10:15 am
Hmm, I should talk to KermM about that adapter I won in the cemetech contest...
What will people buy if they win?  I know I'll buy a calculator :)
It depends which legit online store still offers gift cards in the winner's country when he wins, though. I am not sure which online store that sells calcs, for example, is available in the Netherlands. I will also not accept random not-very-known stores, in case a scam occurs.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 17, 2010, 01:15:56 am
All staff can see the results.

Ok, now I'm curious, can any1 tell me wether my vote score is good or bad?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 01:21:22 am
I think it is too early to talk much about results, because the poll hasn't been running for one day yet. I would prefer to wait until the end of the poll, like everyone does with ticalc.org.
Title: Re: Axe Contest poll and judging starts
Post by: Runer112 on September 17, 2010, 03:14:24 am
I'm having problems with Ikkerens' entry... Nothing happens when I try to run it.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 03:20:17 am
Strange, you compiled using 0.4.4 and included all files, right? Which OS version?
Title: Re: Axe Contest poll and judging starts
Post by: Runer112 on September 17, 2010, 03:39:17 am
I didn't compile anything, the zip file contains only readme.txt and Splut.8xk. I did manage to get it working though. It was failing like that on a TI-83 Plus, but works on a TI-84 Plus Silver Edition. Is this game somehow incompatible with non-84's or non-SE's?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 03:54:19 am
Oh wait I forgot he asked me to remove the source (he forgot to tell me initially). I guess maybe he made his game 84+-only or Quigibo broke APP compatibility with the 83+.

Also welcome back btw :)
Title: Re: Axe Contest poll and judging starts
Post by: nitacku on September 17, 2010, 04:25:02 am
Some good entries here!
Ok, here's my breakdown on each of the entries.
(btw, please don't take offense to anything I say. I'm not criticizing.)

Parsec: Good concept, although currently there isn't much of a challenge. I'd like to see more variety in the AI/ships/weapons.

Simul: A new take on the classics! Adding multiple instances kept the game interesting. Level 2 was as far as I could get x.x

Blur: Classic tunnel game on caffeine. I understand the inspiration for the name.

Mansion Impossible: I have to be honest here. I couldn't figure out how to play this one.

Splut: Other than avoiding the falling blocks, I couldn't figure out the objective. The flag is probably the goal, but without being able to move the blocks, I'm stumped.

Mines4: Classic minesweeper clone. The undo feature is convenient. Allowing the player to hit a mine on the first selection should be changed.

AxePak: 3D pong is definitely my favorite game in the AxePak. I suggest allowing the user to retry by pressing 2nd/Enter instead of only Y/N.

HoMM: The graphics are very nice looking. I'm getting RAM clears when I battle, so I'm not sure on the gameplay.

Advance Wars: There is definitely high potential here. I look forward to seeing this game completed!

WFRNG: Dude, it's so amazing! :P What can I say but one word? Epic. This random numbers generator takes random numbers to a whole new level.

Space Dash: Very nice game here. Simple yet entertaining. I think a bit more variety would make this game even better. The custom font looks amazing btw.

Exec: I like what's here so far. I suggest making the jump height a function of the keypress duration. Also, maybe decrease the momentum slightly.

Jump: Very clean and simple. Similar concept to Space Dash. Also entertaining. I suggest making multiple tiers (high/low) to add some variety.


Overall, a very close competition.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 04:33:02 am
Did you try Heroes of Might & Magic as well?

EDIT: Nvm, you edited your post
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 17, 2010, 05:04:02 am
I'm having problems with Ikkerens' entry... Nothing happens when I try to run it.

Splut quits when your calculator doesn't support 15Mhz mode, this basically the excludes the TI83

Quote
Splut: Other than avoiding the falling blocks, I couldn't figure out the objective. The flag is probably the goal, but without being able to move the blocks, I'm stumped.

The blocks will always fall above your smiley, and you can climb 1 block higher. For ex. level 1: You need to build a stairs to get to the flag, since you need to climb over the floating block.
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 17, 2010, 07:09:54 am
variety wise, there are 20 different sets of 5 tile obstacles. Around 1337 points, the height of each 5 block set has the potential to change. Around 2100, the graphics change,your ship begins to move at full speed, at 3000 all the obstaclesets are unlocked, and around 4200 the gfx change again. If you ever get to 6666, (which I haven't so far lol) the grayscale turns off and it goes even faster.
Title: Re: Axe Contest poll and judging starts
Post by: LordConiupiter on September 17, 2010, 10:26:16 am
HoMM: The graphics are very nice looking. I'm getting RAM clears when I battle, so I'm not sure on the gameplay.

ouch! that's not what I meant it to do :P
coul you give me a little more info in a PM (for keeping this topic clean), please?
Title: Re: Axe Contest poll and judging starts
Post by: kindermoumoute on September 17, 2010, 02:42:31 pm
I can't try heroes of might and magic, because of memory (i like Heroes 2 and 3 on PC) :/ but i found jump by ztrumpet, i like this game ;)
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 17, 2010, 03:03:28 pm
i'm having some issues with jump; it looks like the square landed, but then it just falls through the line and I die....
Title: Re: Axe Contest poll and judging starts
Post by: LordConiupiter on September 17, 2010, 03:09:51 pm
I can't try heroes of might and magic, because of memory (i like Heroes 2 and 3 on PC) :/ but i found jump by ztrumpet, i like this game ;)
well, can't you send the apps o your calc? just Setup and HoMM? it would be a real pitty when you couldn't use my game. it's not completely HoMM 3 of course, but it resembles to it. when I showed the game for the first time to my classmate, he said: 'hey, that looks like HoMM3! do you know that game?' lol

i'm having some issues with jump; it looks like the square landed, but then it just falls through the line and I die....
me too. it seems to me that you can better jump as late as possible, and land further on the block, and not just on the border.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 17, 2010, 03:33:36 pm
These issues aren't really "issues", just you're not jumping onto the block.  You must have the bottom of your square on top of the top of the bars.  It's coded this way because if you land in the middle of the bar you stay "in" the bar, so it looks really odd. :)
I'll be providing an updated version that makes pausing easier in about 5 minutes. :)

Thanks for the compliments. :)
Title: Re: Axe Contest poll and judging starts
Post by: Ranman on September 17, 2010, 04:37:39 pm
T'would be nice if this judging topic would contain screenshots of each entry.

Good luck to all participants!
Title: Re: Axe Contest poll and judging starts
Post by: FinaleTI on September 17, 2010, 04:42:30 pm
Here's a screenie of Blur.
I should really make a topic for it, since I intend to improve it in the future.

Btw, my best score for lobster mode is about 1264. Anyone beat that yet?

Edit: Lol, I just noticed I have 404 posts!
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 04:54:41 pm
T'would be nice if this judging topic would contain screenshots of each entry.

Good luck to all participants!
Yeah I've thought about that but got worried people would not even bother trying them and simply vote based on what they see in the screenshot, not to mention I did not have time to make screenshots. I ended up staying awake until like 5 AM I think to post that poll x.x
Title: Re: Axe Contest poll and judging starts
Post by: Ranman on September 17, 2010, 04:56:28 pm
Good point DJ.

Your work is very much appreciated.  :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 05:17:02 pm
Thanks ^^
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on September 17, 2010, 06:40:56 pm
Yeah i agree, people would probably just vote on eye candy instead of actual playability and bugs and everything else
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 17, 2010, 07:11:10 pm
Mines4: Classic minesweeper clone. The undo feature is convenient. Allowing the player to hit a mine on the first selection should be changed.

Thanks for the feedback!  I'll definitely try adding an implementing your suggestion.

~~~~~~~~

My general impressions of the games so far:

Parsec:
It gets a bit boring after awhile, but has lots potential and possible areas for expansion.

Simul:
Difficult to play on Wabbitemu, so I'm going to wait until I can try it on the real calc.
I like the contrast adjust, and it seems like the kind of game I could easily get hooked on.

Blur:
Very twitchy.  Lobster mode?  This must be a meme I don't understand.

Mansion Impossible:
Erm... pressing the buttons don't seem to do anything, and some of the text seems to be broken.

Splut:
I'm pretty sure I should be able to beat this, if I were smart enough...
It gave me an ERROR: LINK when I tried to quit.  Is this expected?

Heros of Might and Magic:
I'm pretty sure that I missed following an instruction somewhere, but it seems pretty interesting.  I'm not sure how the battle system works, though.

THEaxeGAEpack:
Falldown was hard, but I liked the 3d pong.  Didn't seem too buggy to me, but I wasn't very good at it, anyways (I kept dying, my own fault).

Advanced Wars TI:
Not sure if I really understand how to fire a gun, but it was pretty fun.  The arrow keys feel a little laggy, though.  Do I have to alternate between 2nd and enter?  Couldn't I just use one?

Wacky Fun Random Numbar Generator:
...
?

Space Dash:
I liked the graphics!  The gameplay gets a little bland after awhile, though.

Axe Platformer:
It took me a while to get the hang of jumping well, but it was fun.  For whatever reason, the gameplay felt almost slippery, like the character was about to slide at any moment...

Jump!:
Didn't I see this in a video somewhere? 
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 17, 2010, 07:21:56 pm
Difficult to play on Wabbitemu, so I'm going to wait until I can try it on the real calc.

Yeah ... I'm never gonna try making a screenshot. Ever.

Good point DJ.

Your work is very much appreciated.  :)

Agreed :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 07:30:27 pm
The Netham45 is a lobster thing is a meme that has been running on Omnimaga for over one year. It started with a simple poll :P

http://ourl.ca/3153

I think the lobster mode is in reference to this game: http://www.ticalc.org/archives/files/fileinfo/428/42877.html

WFRNG is another meme, but a ticalc.org one started in 2000. For once there's a meme that is older than rickroll :P

I hope all those games get finished in the near future! Some have big potential to get featured on ticalc.org

As for Jump it is an updated version of a similar game Ztrumpet made with Axe 0.0.5 or something half a year ago.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on September 17, 2010, 08:33:04 pm
I made Mansion Impossible on an 83+ Os 1.19 and usually i compiled no-stub those who have problems try compiling on a different calc or compile no-stub
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 17, 2010, 09:37:07 pm
Jump!:
Didn't I see this in a video somewhere? 

Here: http://ourl.ca/4161/77054
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 09:43:25 pm
The only thing I dislike about jump (and all your Axe game that supports scores) is that when you die, you have to press a certain key to go to the score screen. Sometimes it looks like the calc froze when it isn't the case. I think it would be better if when you died you instantly went to the score screen.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 17, 2010, 09:45:14 pm
That's an okay idea.  I think I'll change that on Jump!.  Sounds good, and it's even a little easier to code. :)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 17, 2010, 09:49:56 pm
The only thing I dislike about jump (and all your Axe game that supports scores) is that when you die, you have to press a certain key to go to the score screen. Sometimes it looks like the calc froze when it isn't the case. I think it would be better if when you died you instantly went to the score screen.

And even on the score screen, I've seen some games require a key to exit back to the title screen that had never been used in the game. It took a while for me to figure out that it wasn't a bug x.x
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 10:02:29 pm
What is the worst is when a game requires you to press a totally different key that is never used anywhere else in the game and key detection is slow. Usually you end up removing a battery x.x
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 17, 2010, 11:45:51 pm
What is the worst is when a game requires you to press a totally different key that is never used anywhere else in the game and key detection is slow. Usually you end up removing a battery x.x

Or any case where a program looks like it's freezing.

And back on topic, when does the voting end? A week?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 11:49:25 pm
3 weeks
Title: Re: Axe Contest poll and judging starts
Post by: willrandship on September 17, 2010, 11:50:38 pm
Ok, I think I officially hate WFRNG now. It crashed my calc 3 times in the same spot., right after I enter the first number. It would just shut down, every single time! I turn it on, 50% chance it crashes, 50% chance it shuts off :(

Edit: And its worse since I have an nspire. I had to transfer all 13 entries 3 times!
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 17, 2010, 11:51:24 pm
X.x

Oh well it is almost as great as the original ;D
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 12:18:16 am
Some have big potential to get featured on ticalc.org
Potential?
With a port of WFRNG?
"Axe Parser has shown its "can-do" attitude and can now be counted as an equal in the TI calculator family"
I could almost imagine that red border already...
Title: Re: Axe Contest poll and judging starts
Post by: shmibs on September 18, 2010, 12:22:56 am
i dont remember who said it, but using 2nd to retry instead of Y in my thingamabob is a very good idea
now on to reviews:

-Parsec
amazine title screen :P
it's nice to see a shooter that doesnt require button mashing. like someone or other said, with the addition of a few features this could be very fun. nice work!
-Simul
i really liked this, dthought!
sure, it is very similar to that multigame thing that was posted a while back, but very well implemented and addicting. the switch between gray background and clean upon switching games was very innovative and helpful to the gamer. one thing: the paddle in pong stops one pixel away from the left side of the screen and one pixel past the right side.
-Blur
i was really looking forward to a nostalgia demo...
however, the graphics were brilliant! multi-ships and extreme testing of reflexes make this a nice little time waster,
-Mansion Impossible
like some others, i wasn't able to figure this one out (short of the object being buying and selling stuff), and unfortunately i didnt have the readme at school. i'll have to check it out again later.
-Splut
BRILLIANT!
the concept is totally original and totally awesome. i wasnt able to get past level one, though :P is there a jump key or something? what am i missing...
-Heroes Of Might And Magic
this is the only one i wasnt able to test out, as i am hard-pressed for space on my calc and couldnt get it to work on the emu. i have fond memories of HoMaM, though, and will test it soon(changing my vote, if need be)
-Axe Minesweeper
nice, nice
additional features makes this a superior minesweeper to the others out there, as i've stated before(i think). im not much of a minesweeper guy, though. great work!
-Advance Wars TI
Sir, this shall be epic! i couldnt bring myself to vote for it now because of its current state of completion, but all the same i am filled with anticipation!
-Wacky Fun Random Numbar Generator v1.00000069
it asplodes
-Space Dash
this is my favourite(so far)
the graphics are superb(only odd part is the fact that the background stars disappear when the user's ship passes them by and the gray text not erasing when switching to game play[clearing the screen for that split second would look better, i think]). the gameplay is also superb(a simple concept with variety in obstacles[not to mention the shooting option] to keep it interesting. the difficulty curb is also very well implemented[it starts off slow enough for a beginner to adapt to the situation, but increases in difficulty enough to keep it interesting after that])
and im glad to see you're fixing that instant-asplosion bug
-Axe Platformer Demo
this looks ever so promising, tloz!
the controls do feel a bit sluggish(but then again, you do have all those sprites for running =D), and i think a new scrolling method would probably be in order if you plan to add in enemies. i love the door effect!
-Jump!
it's a jumping game...(of course im one to talk about originality, seeing as my entire entry is made off ripoffs XD). the jumping animation was super cool. nicely done for so little time

oh, and dj: couldnt you just set up a second pole for 2nd place choice? it may be a little to late to do for this contest, but i think that would be a good idea for future events
Title: Re: Axe Contest poll and judging starts
Post by: willrandship on September 18, 2010, 12:31:30 am
IMO, minesweeper was great, except for being a little laggy with key detection. Other than that, I loved it. I'm a big fan on minesweep clones.
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 18, 2010, 01:02:17 am
i have currently voted for the minesweeper clone!
i am a HUGE fan of minesweeper and simply loved it...
i was a bit unhappy about the buggyness at first... but after he said that he uploaded the wrong one, i tried the fixed version and it was nearly flawless...

there has never been a version of minesweeper as good as this before... they are all either really simple or some what incomplete and missing something... but this is almost PERFECT!

all its missing now are warp around (which is coming XD) and a nice highscore list :)
preferably 3 spaces for each difficulty :P

PLEASE!!!  LOL
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 01:09:17 am
Well for the contest, the 2nd entry to get the highest score will win 2nd prize and the 3rd one will win the 3rd prize. Idk if we need a 2nd poll unless there's a tie.
Some have big potential to get featured on ticalc.org
Potential?
With a port of WFRNG?
"Axe Parser has shown its "can-do" attitude and can now be counted as an equal in the TI calculator family"
I could almost imagine that red border already...

I didn't necessarly mean WFRNG, I meant certain of the entries. I think of Splut, for example. Also I doN't think ticalc.org posts multiple fake news at once.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 01:32:05 am
One would hope they wouldn't do more than one fake news at a short interval.
I see what you mean, though.

red font is clarification
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 01:38:57 am
One would hope they wouldn't.
What do you mean?

EDIT: I see post edit now.

Yeah right now they seem to get less news and so many fake news would look like they have nothing to announce anymore x.x

I thought about posting a fake news lately but remembered I already posted the 42 ways to lose project data sarcastic news thing and refrained from posting another fake news in under a month.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 02:16:07 am
Hmm... on a dull day I might look through the news archive.  Ticalc.org had some pretty amusing ones.
That's actually how I first heard of Axe Parser, when it was featured in June.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 02:19:25 am
Yeah. I think the best fake news are around 1999-2000 and 2003-2007, though. The book of TI, the Voyage 400, the 62 ways to get your reviews accepted at ticalc.org, etc. I also remember the old WFRNG news.

Omni had some fake news but they were not as fun as some old Ticalc ones. The best Omni one is probably Zelda The Minish Cap for the 83+SE because of the context in which it was posted.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 02:21:18 am
Have you seen the first survey in Ticalc?  About the number of calcs you have?
That looks like fun.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 02:23:48 am
Oh wow I remember checking one a few hours ago. There was one hell of a comment string somewhere. Even on my 1920x1080 resolution I had a scrollbar...

I also remember when n00bs/trolls invaded ticalc in 2002 due to lack of moderators and every new had 300 comments. When a news editor was hired, it dropped to like 30-80 XD
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 02:30:40 am
well I've only had my calc for about a year, and less time than I've had my calc than that programming, but I could imagine that happening.

Wow, just about this entire page has been off topic.
Randomness board/area/thread/thing, perhaps?
wow, I'm looking at the top and suddenly there's like five people here now.

again, red font is clarification.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 02:37:27 am
well I've only had my calc for about a year, and less than that programming, but I could imagine that happening.
what do you mean again? x.x

And yeah we better get back on topic lol.

My portion of judging will not happen until Monday. I'll finish the rest the weekend after, most likely.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 18, 2010, 02:39:45 am
-Splut
BRILLIANT!
the concept is totally original and totally awesome. i wasnt able to get past level one, though :P is there a jump key or something? what am i missing...

You can use the left & right key to climb 1 block higher.
But just 1, if you're up against a 2 block "tower", you gotta place a block in front of it to climb it. For level 1, you you could build a staircase. But I'd discourage that, since lv1 has a faster way of solving, which is also a  mandatory skill for later levels. I'l upload a gif later, but its basically building a tower with width 2. (Blocks placement: LRLRLR and so on, always climbing on the side where a block isn't falling.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 02:40:26 am
Part of the reason I was going through my archive was to try to make room for some of the entries.
I guess Wabbitemu will have to do for now.
I'll try to do the game-by-game analysis.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 02:55:33 am
-Splut
BRILLIANT!
the concept is totally original and totally awesome. i wasnt able to get past level one, though :P is there a jump key or something? what am i missing...

You can use the left & right key to climb 1 block higher.
But just 1, if you're up against a 2 block "tower", you gotta place a block in front of it to climb it. For level 1, you you could build a staircase. But I'd discourage that, since lv1 has a faster way of solving, which is also a  mandatory skill for later levels. I'l upload a gif later, but its basically building a tower with width 2. (Blocks placement: LRLRLR and so on, always climbing on the side where a block isn't falling.
I would like a visual expanation of that x.x (screenshot) cuz I don't get what you mean :(

The only way I could think about was a stair because of the block at the top
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 03:52:51 am
Just cleaned out the archive.  I'll test what I can, then get beck after the weekend.

oops, double-posted

Anybody else having trougle sending Advance to their calculator?
Tilp 1.13: "Handheld returned uncaught error."
And it won't let me send the pic so I can't compile it on-calc either.
Title: Re: Axe Contest poll and judging starts
Post by: meishe91 on September 18, 2010, 04:13:31 am
I didn't have any trouble, then again I use TI-Connect.

Side-Note:
Just a reminder about rule #3, try to use the "Modify" button unless you meet one of the exceptions.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 04:20:11 am
I have long given up on TI-connect.
9 times out of 10 it doesn't work for me.
Then it doesn't work at all.

Whatever. I'll give it a shot.
Title: Re: Axe Contest poll and judging starts
Post by: meishe91 on September 18, 2010, 04:29:32 am
Well I'm not saying TI-Connect is the answer. I'm just saying that's what I used and didn't have issues, at least the first time I did it. Someone who used TILP would probably be able to help you better.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 05:01:13 am
I just tried TI-connect and the thing is so infernally convinced that it's not connected.  When it installed less than 30 seconds earlier.
I even selected the model and cable and everything.
I'm like, "What part of TI-84 Plus and Direct USB Link-Black don't you understand?!?!"
And it's like:   Error: Cannot find device.  Make sure the thing is connected and ON and then click refresh.

Circa 15 refreshes later, it was uninstalled.
No, TI-Connect is not the answer.
Title: Re: Axe Contest poll and judging starts
Post by: meishe91 on September 18, 2010, 05:06:17 am
Just curious but how many different USB ports do you have on your computer? That sometimes happens to me if I plug the cable into a USB port that it doesn't like for what ever reason, so maybe switching the cable around might help that. Just a suggestion. Sorry it's giving you trouble though.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 05:23:21 am
Two of them. Tried both.
Is there a way to sign them?  Maybe that would work.
I've tried both wabbitsign and rabbitsign, but with no results.
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 18, 2010, 10:23:56 am
Quick question: can I post my game on ticalc, or should I wait until the contest is over?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 12:26:03 pm
Yes you can. The rule was that you cannot until the announced deadline, but the deadline has been reached so now you are free to post it anywhere (even in Omni download section when it is finished. Sorry for the delays on that, I just had too much on my plate lately. I did not even play Starcraft in days x.x)
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 18, 2010, 01:19:32 pm
Ah, finally time to write up my own reviews. I'm going to keep it short-er and try not to repeat anything anyone else has said, so that's why I might not mention every game

Simul: I like the concept, though I have to admit it got a little bland, even on ninja mode. Not sure why, maybe just because calcs have seen these classics so many times. also there was a noticeable speed drop on advance to multiple games (not sure if this was intentional or not).

Blur: well implemented tunnel game. I liked the option to have different ships.

HoMM: a pain to get oncalc and to get working, but amazing graphics; an almost fullfledged rpg demo. Battle system is a little slow and confusing, and the lack of content makes it get old after the first couple of plays, but massive potential here once the game is finished.

Axe Minesweeper: best minseweeper clone I've ever seen.

Axe Pak: Probably Swap! is my favorite out of the four. It adds a small but difficult dimension to the game. Starcatch was really hard (and really fast lol)

Advance Wars: Being a diehard advwars fan, i can see the potential in this. have to say though that I'm just a little disappointed. it seems very incomplete, but I look forward to when it's finished.

AxePlatformer Demo: awesome physics and spriting. Demo provides only a small amount of entertainment, however. Looking forward to its completion.

Space Dash; well it's mine, so I'm not going to say anything about it ;) I'm planning to release a bug free version sometime in the next week.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 18, 2010, 01:41:05 pm
Ok, here's the solution of level 1 and an visual explanation of what I meant.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 01:50:46 pm
Oh right that trick. I did that once. It is much more efficient indeed. Thanks though :)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 18, 2010, 01:55:19 pm
-Simul
i really liked this, dthought!
sure, it is very similar to that multigame thing that was posted a while back, but very well implemented and addicting. the switch between gray background and clean upon switching games was very innovative and helpful to the gamer. one thing: the paddle in pong stops one pixel away from the left side of the screen and one pixel past the right side.

Thanks! And just wondering: What multigame thing? About the Pong paddle, it moves two every keypress, and the different screen sizes sometimes cause problems. I made a way to fix it, but it added something like a hundred more bytes :P

Simul: I like the concept, though I have to admit it got a little bland, even on ninja mode. Not sure why, maybe just because calcs have seen these classics so many times. also there was a noticeable speed drop on advance to multiple games (not sure if this was intentional or not).

About the speed drop, that's totally intentional, because chances are no one's gonna beat 2 games at once with the fastest speed on their first try. If you'd beaten a few more games in Level 2, you would have noticed the "speed up" screen, which gradually makes the multiple-game levels faster and faster.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 02:05:00 pm
About Simul the games may be generic everyday games on ticalc.org but what is amazing is how you have to play multiple ones at once. It is what makes your game great. Plus it's a clone of a Flash classic called Multitask
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 18, 2010, 02:09:59 pm
Heh, ironically, I just played Multitask for the first time a few days ago. Haaard...

I actually got the idea from that dual Tunnel game someone made a few weeks ago. Then I remembered a neat little game I played online called Grid 16, and that's where it came together.

And now for my opinions on other people's projects (don't have time to try all of them right now, I'll finish the list later):

Axe Minesweeper: Great Minesweeper clone, and love the graphics (especially the use of grayscale). Wrapping would make it absolutely EPIC.

Splut: Really fun puzzle game, but I couldn't get it the first time I played. A short on-calc description of the controls would be nice.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 02:14:28 pm
I remember years ago I made a multiplayer tunnel for the 83+ that was played on one calc. Unfortunately it did not work too well, though, because getkey only detected one keypress at once.
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on September 18, 2010, 02:18:23 pm
Oh, ok, I see. I also see I sounded a little harsh in my initial post. I guess Simul just doesn't really vibe with me :P
Title: Re: Axe Contest poll and judging starts
Post by: shmibs on September 18, 2010, 03:23:30 pm
Heh, ironically, I just played Multitask for the first time a few days ago. Haaard...

I actually got the idea from that dual Tunnel game someone made a few weeks ago. Then I remembered a neat little game I played online called Grid 16, and that's where it came together.
well that's cool then. plus 50 originality points!

at Ikkerens: wow, i feel stupid now. the controls and all that were easy enough to figure out; i just didnt think to climb over that floating block is all :P
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 06:25:19 pm
Are there any special instructions for sending Advance to the calculator?  No matter what I try, it doesn't work.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 18, 2010, 06:28:13 pm
Hmmm, that's odd.  I would try sending the source code and compiling it on-calc if you have issues.  You should try the version that I attached in the official topic (http://ourl.ca/6172/118148 (http://ourl.ca/6172/118148)).  The one I submitted for the contest is unsigned, which means you have to sign it first to send it.  The link before has a signed version.
Enjoy Advance Wars TI!
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 08:44:33 pm
I tried sending the source, but the pic wouldn't send.
I could try the link... Have to install tilp.

EDIT
same error.  
Tilp 1.13:
Msg: failed to open the USB device.
Cause: Check that the USB cable is plugged in and that the calculator is turned ON! Also, check libusb and usbfs for valid permissions.
System: (1660976624) The handle is invalid.

then...

Msg: hand-held returned an error (not caught).
Cause: hand-held returned an uncaught error. Please report log.

then it asks what action to take.

on the calc, it says recieving, then validating, then the screen goes blank.
I guess it doesn't get through the validation process.
Title: Re: Axe Contest poll and judging starts
Post by: willrandship on September 18, 2010, 08:50:49 pm
Just send the source, not the pic. Make sure you have any pic1, and it will compile. That's what I did

Compile as an app!

BTW, the Pic is just the credits
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 09:06:08 pm
What's annoying is that it sends to an emulator just fine.  It's just the actual calc that has a problem.

What's the syntax to sign it with rabbitsign?  Something detailed (letter-by-letter) would be helpful.
Maybe ZoneAlarm is messing it up, testing everything that's downloaded.

Hopefully the 'final version' in december won't have this problem.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 18, 2010, 09:22:53 pm
Hmm, let me check the rabbitsign arguments...
rabbitsign -g -k 010A.key -r -o AdvanceWars.8xk Advance.8xk
That should work, assuming you have 010A.key in the same directory.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 09:25:23 pm
I downloaded the kes from BrandonW's page, wish me luck.
*keys

"warning: re-signing discards 206 bytes"
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 18, 2010, 09:29:31 pm
Warning should be fine, meethinks.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 09:31:58 pm
Nope. I tried sending 'AdvanceWars.8xk' to calc and it gave the same error.  Maybe if I uninstalled Calcutil/Omnimalc...

Didn't work.  Now windows says it failed to recognize USB device.  I click the little x and the bubble pops right up again.
Emulator----fine.  Real calc----not fine.  Who knows?

Now, every time I open up an app is says Defragmenting...
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on September 18, 2010, 09:36:12 pm
It sounds like a problem with your computer or your calculator to me :(
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 09:39:00 pm
I'll try it at the library on Monday, when the weekend's over.
I'm wondering if this would work with MSD8x.  How many app pages is it?
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 18, 2010, 09:42:43 pm
There's one App page in any App Axe compiles, so 1. :)
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 18, 2010, 09:46:47 pm
So it might work... I'll try msd8x to send the app to calc.
When the adapter finally arrives.

Whatever. I sent the source, saved something in Pic1, and compiled.  It works now.
It just shows TIOS axes and a parrelelogram when it exits now.
But the meat of the program works.

Come Monday, I'll probably vote.
Then I could start TWHG game!
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 18, 2010, 11:59:53 pm
I remember you had problems when sending stuff to the PC. Programs wouldn't send to the emulator or something due to corruption. Could that be your parental filter conflicting with stuff?
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 19, 2010, 03:19:58 pm
If I remember correctly, that's because I sent then to PC with the program archived, and wabbitemu wouldn't accept it.  "link timed out."  This is sending PC→calc, not PC→wabbitemu.
BTW advance sent to wabbitemu just fine.

As for the filter, it shouldn't be a problem.  Splut (which is an app) sent to the calc fine, no problems with that.
@ikkerens what did you do to get the Splut signed?

Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 19, 2010, 11:09:32 pm
He most likely used the Rabbitsing utility that comes with Axe Parser 0.4.4 or Wabbisign/Wappsign. I did not know Axe included Rabbitsign until yesterday :P
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 20, 2010, 01:51:51 am
He most likely used the Rabbitsing utility that comes with Axe Parser 0.4.4 or Wabbisign/Wappsign. I did not know Axe included Rabbitsign until yesterday :P

Jup, I used wabbitsign.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 20, 2010, 06:35:06 pm
Odd.  I wonder why it's not sending, then.
Not much of a problem anymore, I just compiled it oncalc.
Just checked walmart.com--and the MSD8X adapter finally arrived.  I might be able to test all of the entries/vote by the end of the week.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 20, 2010, 07:55:03 pm
Cool, I hope you enjoy most of them :)
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 22, 2010, 03:02:26 pm
Do we really have to wait until October 11th to find out who won?
How many people have voted so far?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 22, 2010, 03:06:38 pm
Yeah I prefer to wait until judging ends. As for people, about 35 voted so far but now school tests seems to enter into effect because there are some people who visit less often.

Anyway, http://tinyurl.com/yfkhzkl
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 22, 2010, 03:11:03 pm
Ooh - that's a cool website.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 22, 2010, 03:12:20 pm
Yeah I like it, although I do not recommend using it on newbies since everyone gotta start somewhere :P
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 22, 2010, 03:15:05 pm
Yeah I prefer to wait until judging ends. As for people, about 35 voted so far but now school tests seems to enter into effect because there are some people who visit less often.

Anyway, http://tinyurl.com/yfkhzkl

*Ikkerens jumps in excitement and can't wait for the result*

Anyway, the closing bug is partially finished on the dev version. But it's still acting annoying, and I have no clue at all about what might be causing this.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 22, 2010, 03:17:03 pm
Sorry to hear. :( Do you think you could post some source code (not all of it of course since you don't want it open-source) of where it migth be happening? You could maybe send the entire source to Quigibo so he can look at it.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 22, 2010, 03:21:47 pm
Yeah, I was thinking of that, but he seems like a very busy person to me ;)
Il try to solve it myself first, Quigibo is like my last rescue :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 22, 2010, 03:30:14 pm
Ok it's up to you ^^

After all he got many requests for Axe in the past so that's a lot of work for him x.x
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 23, 2010, 07:42:11 pm
Ooh - that's a cool website.

Especially here: http://webcache.googleusercontent.com/search?btnG=1&pws=0&q=cache:lmgtfy.com (http://webcache.googleusercontent.com/search?btnG=1&pws=0&q=cache:lmgtfy.com) >:D

Anyway,

*Ikkerens jumps in excitement and can't wait for the result*

Me neither! But wouldn't this affect the host moving, though? Activity might be kinda high right after the contest ends.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 23, 2010, 08:01:23 pm
host moving is certain to not happen while the contest ends.
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 23, 2010, 08:33:31 pm
Ooh - that's a cool website.

Especially here: http://webcache.googleusercontent.com/search?btnG=1&pws=0&q=cache:lmgtfy.com (http://webcache.googleusercontent.com/search?btnG=1&pws=0&q=cache:lmgtfy.com) >:D

Nice!  That's diabolically recursive!

Also, how will the judging work?  Is it based more on the open poll, or more on the closed judging?
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 23, 2010, 08:37:55 pm
I think it's 50-50, if it's like last year.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 23, 2010, 08:45:20 pm
closed judging. I can even tell you how scoring is done:

Originality - 20% (If the author received too much help on his entry or if it was a team project. Also includes if the game is just a generic game you find on ticalc.org everywhere, with no innovation.)
Gameplay/Controls - 20% (includes speed. Is it too slow, too fast?)
Graphics - 20% (the bar is not too high there, but I'll look if they make the game hard to play and if they're too poor)
Entertainment factor - 20%
Useability - 20% (if game bug/errors hinders gameplay/usage, if the game is a major PITA to start, if it's easy to get used to it, if it crashes every second or so.)

As for how much judging will count for, it will depend of the final amount of votes on any entry that is not WFRNG. :P (if 36 people vote for WFRNG in the 37 votes we get, the poll will probably lose all its weight :P)
Title: Re: Axe Contest poll and judging starts
Post by: calc84maniac on September 23, 2010, 09:25:43 pm
Hmm, let me check the rabbitsign arguments...
rabbitsign -g -k 010A.key -r -o AdvanceWars.8xk Advance.8xk
That should work, assuming you have 010A.key in the same directory.
Shouldn't you be using the 0104 key?
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 24, 2010, 01:13:22 pm
waahh.... 168 comments lol...

this should be getting some nice results...
p.s. 169 now XD
Title: Re: Axe Contest poll and judging starts
Post by: kindermoumoute on September 24, 2010, 01:36:11 pm
Who can send me a a TI 84+ rom? i can't try HoMM because of size :/

EDIT : sry I don't know ;)
Title: Re: Axe Contest poll and judging starts
Post by: jacques on September 24, 2010, 01:48:57 pm
Who can send me a a TI 84+ rom? i can't try HoMM because of size :/

I'm afraid it's not very legal to ask this here...
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 24, 2010, 02:37:09 pm
Who can send me a a TI 84+ rom? i can't try HoMM because of size :/

I'm afraid it's not very legal to ask this here...
yeah... thats why all the emulators dont come with roms...
Title: Re: Axe Contest poll and judging starts
Post by: kindermoumoute on September 24, 2010, 02:40:06 pm
Ok, good to know :p
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 05:04:24 pm
waahh.... 168 comments lol...

this should be getting some nice results...
p.s. 169 now XD
Yeah that got quite a lot more attention than last year contest, although last year the contest starting announcement had 202 comments, since ticalc.org stopped posting news articles after featuring our contest for about 3 months (our news remained on the front page for that long) and it was the first contest we had. The largest news article is the one about TI-Nspire OS 2.1, though, and by far.
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 24, 2010, 05:08:36 pm
waahh.... 168 comments lol...

this should be getting some nice results...
p.s. 169 now XD
Yeah that got quite a lot more attention than last year contest, although last year the contest starting announcement had 202 comments, since ticalc.org stopped posting news articles after featuring our contest for about 3 months (our news remained on the front page for that long) and it was the first contest we had. The largest news article is the one about TI-Nspire OS 2.1, though, and by far.
i see....
good thing ticalc.org is back and alive now... :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 05:12:12 pm
Yeah true, although it seems people prefer communities and facebooks to sites with no forums nowadays, because even when ticalc posts a lot of interesting news, those news get few replies anymore. It seems people mostly go there to download stuff nowadays. Heck, check Omnimaga news section then go on Cemetech front page. Compare them with ticalc.org news list. On Cemetech almost every single news get 40+ comments and on Omni, while a lot won't go above 20 comments, there are some that goes in the 40-50s. That said, it did not help that Contra 83, Robot Wars and some newer stuff took so long to get featured, though. For years, people felt ticalc.org was biased against the z80 series, especially BASIC. I was happy to see that the two current file archivers are more open than the previous staff in terms of features. Back then, there were rumors that Michael Vincent did not feature xLIB because it was competing with his Omnicalc app.
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 24, 2010, 05:53:07 pm
Yeah true, although it seems people prefer communities and facebooks to sites with no forums nowadays, because even when ticalc posts a lot of interesting news, those news get few replies anymore. It seems people mostly go there to download stuff nowadays. Heck, check Omnimaga news section then go on Cemetech front page. Compare them with ticalc.org news list. On Cemetech almost every single news get 40+ comments and on Omni, while a lot won't go above 20 comments, there are some that goes in the 40-50s. That said, it did not help that Contra 83, Robot Wars and some newer stuff took so long to get featured, though. For years, people felt ticalc.org was biased against the z80 series, especially BASIC. I was happy to see that the two current file archivers are more open than the previous staff in terms of features. Back then, there were rumors that Michael Vincent did not feature xLIB because it was competing with his Omnicalc app.
wow... i see...
it used to be pretty bad then...
cause when i started using TIcalc.org i already thought it was like the official news and download central of the TI calculator world... and never really heard of any competition between xlib and omnicalc lol

very nice to know part of the history... thanks for sharing :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 06:03:55 pm
Well in 2008 the community went through some bad shit. A lot of people turned against Omni because of our anti-trolling policies and because a lot of good people left around 2007, a lot of the people that remained around were people who did not care much about the communtiy and troublemakers. This lead to Omnimaga demise and then there was an increased amount of people losing interest for calc stuff since it seemed like it no longer mattered how much work you devoted on games/softwares for the community. All that mattered was if you advocated trolling behavior then you were considered as cool. In addition to that, Cemetech was still recovering from the Jatol incident so besides UTI, there wasn't much activity elsewhere. 2008 was the year there was no z80 POTY, btw.
Title: Re: Axe Contest poll and judging starts
Post by: whitevalkery on September 24, 2010, 06:14:33 pm
wow... thats kinda sad... :/
hopefully what we have now will stay as it is... and change only for the better...
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 06:19:15 pm
Yeah I am happy that certain of the people that focused too much on the troublemaking decided to move on from that stuff and focus again on the most important part: calcs, and I am happy that newer users in general focuses on constructive stuff as well. Hopefully next year there are even more releases. I am curious if most contest entries will get finished, because there are quite a bit of stuff in there that could deserve a feature if finished, IMHO. Those programs would attract more people in the community.
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 24, 2010, 08:04:36 pm
Well in 2008 the community went through some bad shit. A lot of people turned against Omni because of our anti-trolling policies and because a lot of good people left around 2007, a lot of the people that remained around were people who did not care much about the communtiy and troublemakers. This lead to Omnimaga demise and then there was an increased amount of people losing interest for calc stuff since it seemed like it no longer mattered how much work you devoted on games/softwares for the community. All that mattered was if you advocated trolling behavior then you were considered as cool. In addition to that, Cemetech was still recovering from the Jatol incident so besides UTI, there wasn't much activity elsewhere. 2008 was the year there was no z80 POTY, btw.

Quick question: what was the Jatol incident?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 08:10:13 pm
http://slashdot.org/articles/07/09/11/0038207.shtml
http://cemetech.net/forum/viewtopic.php?t=2784
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on September 24, 2010, 08:13:14 pm
...
o.O
How horrible.
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on September 24, 2010, 08:14:08 pm
Good thing most of the 'new people' that are still in high school are less inclined to be of that spammer/troller/etc type.  Of the people that I know that have a ti calc, it's only the kinder and (for lack of a better word) wiser bunch who knew about any of the calc websites.  They'd be too busy with their phone or something.  And anyway, most of the people who go to ticalc.org and/or other calc-related websites (such as this one, cemetech, etc.) probably go just to download games.  They probably don't know a thing about how the files are made, or the people who made them.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 08:28:23 pm
...
o.O
How horrible.
Indeed. This is why I have an hard time trusting other web hosting providers nowadays and why I initially thought about moving to Surpasshosting. 1and1 and Surpasshosting were around for years and I doubt they'll vanish anytime soon. When/if I move to that hostfolks thing, I'll backup more frequently I think, in case, plus I'm keeping my 1and1 account so it can still be useful in case of emergency. Another thing that I saw happening with some hosts is data loss. They would have a server crash or poor manipulation and would lose all your stuff. In 1and1 case, I only suffered data loss once due to 1and1 fault: only around 2 days of posts on TIMGUL in October 2008.

Good thing most of the 'new people' that are still in high school are less inclined to be of that spammer/troller/etc type.  Of the people that I know that have a ti calc, it's only the kinder and (for lack of a better word) wiser bunch who knew about any of the calc websites.  They'd be too busy with their phone or something.  And anyway, most of the people who go to ticalc.org and/or other calc-related websites (such as this one, cemetech, etc.) probably go just to download games.  They probably don't know a thing about how the files are made, or the people who made them.
Well to be honest this doesn't matter. I know trolls that were 13, 18, 25 and even 30 years old. Some people are just rude by nature and don't want to change, and some people just love to cause trouble or to discourage programmers. Fortunately they are not as frequent nowadays. On ticalc.org, back then there were like 200 comments on news articles and only 170 were not spam.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 24, 2010, 09:24:16 pm
It's great that the community's so active.
As an update, there have been 40 people vote in the poll. :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 24, 2010, 10:34:32 pm
Yeah. I was happy when things started to pick up last Winter. 2 years ago many would have thought that the days where many new great games would come out in one year were over and when Omni restarted, we thought activity would remain between 400-1000 posts in a month forever.

Also nice to see there are still some votes. Hopefully I should be able to start judging tomorrow. I will probably post my personal comments on the games and if an improvement I wish that happened did not happen since the deadline, I'll suggest it.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 25, 2010, 10:23:38 pm
...
o.O
How horrible.

Wow, that absolutely sucks... Is that why some Cemetech topics are all jumbled up now?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 25, 2010, 10:39:05 pm
No, that was caused by a server hacking back in early 2005. Back then they used Designerz-Core. Kerm managed to backup from a corrupted database but all posts are messed up.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 26, 2010, 06:35:08 am
Ok so I have begun judging contest entries! I will probably wait until posting the scores, though, because I do not want to influence other judges or people votes, but I will most likely give criticism and comments on each entries in the next few posts.

This is how score is broken up:
Originality - 20/20 (If the author received too much help on his entry or if it was a team project. Also includes if the game is just a generic game you find on ticalc.org everywhere, with no innovation.)
Gameplay/Controls - 20/20 (includes speed)
Graphics - 20/20
Entertainment factor - 20/20
Useability - 20/20 (if game bug/errors hinders gameplay/usage, if the game is a major PITA to start, if it's easy to get used to it, if it crashes every second or so)

I have judged 5 entries so far and I enjoyed all of them. of course there will be criticism of every single entry since I have to judge them and give scores in many areas, but there are quite a bunch that will remain on my calc (or I will download updates) when I am completly done with judging. So far here is what I have below. I hidden it with a spoiler for people who want to wait at the end of the contest to see. Click it to reveal what I have so far:

Spoiler For Spoiler:
Minesweeper, by Michael Lee
Originality - A minesweeper clone, but with many features not present in most ticalc.org clones at once
Gameplay/Controls - Fast, except scrolling and menu selection is a bit hard due to the way key delay is handled. Nice controls and easy to use game.
Graphics - Beautiful 3 level grayscale graphics. The grayscale vanishes completly during scrolling, though, and in this contest-submitted version, there are some display glitches. Menus are well layed-out.
Entertainment factor - Great replay value and should entertain any puzzle/minesweeper fan.
Useability - If there are bugs, they did not seem to hinder gameplay except once, where I had all flags but game would not end. I did not get constant crashes. It would be nice if cancelling in the option menu did not exit the entire game, though, but instead, returned to the main menu.

Splut, by Ikkerens
Originality - This would have gotten a very huge 20/20 because the game by itself is very original and I never saw anything like that for the calculator before, but since it is a team project (the levels were done by someone else), there is a penalty of 5 points on originality.
Gameplay/Controls - Key detection is way too fast, making it nearly impossible to choose stuff in the menus and inside the game, it makes it extremly hard to control your character. The control choice is fine, though.
Graphics - Awesome, perfect graphics in-game and nice menu layout. This gets a perfect score.
Entertainment factor - If this wasn't for the key detection being too sensitive, making the player give up faster, this would get max score. The difficulty for levels besides that is very good and there are levels that are easy enough for beginners and hard enough for experts, with multiple difficulty settings.
Useability - Took a while to get used to and I had some crashes on exiting in the contest-submitted version, from time to time. Besides that and the key detection issues, the game should be easy to use.

Jump, by Ztrumpet
Originality - An interesting platformer concept. Simple but pretty efficient.
Gameplay/Controls - Not too bad, except that there seems to be collision detection issues when falling on the edge of the next platform (you fall through the floor). Also, having to press 2nd to see the score and being forced to input a name is pretty annoying when you want to replay immediately afterward. At first, when I died, I thought my calc froze. Other than that, controls are pretty good and simple.
Graphics - Simple but nice at the same time. Smooth framerate and nice block jumping animation
Entertainment factor - Extremly addicting. It would be even more if going through the score/game over screens was not this long.
Useability - It only loses one point due to the score/game over screen issue and the collision detection problem, but it is not enough to hinder gameplay that much.

Blur, by FinaleTI

Originality - Tunnel game clone, although there's an easter egg and unlike most other tunnel games, this one scrolls left instead of up/down.
Gameplay/Controls - Not too bad, although a bit hard and if you trigger the easter egg, it is barely even playable.
Graphics - Kinda simple, although they do the job well.
Entertainment factor - Some easier difficulty modes and/or increasing difficulty, starting from something a bit easier (larger road) would be nice. Kinda entertaining/addicting for a while, though.
useability - No bugs and errors. It may just need some difficulty adjusting.

Wacky fun Random Numbar Generator, by Snake X v1.0000069
Originality - Number guessing game.
Gameplay/Controls - Quite slow-paced but controls are OK otherwise.
Graphics - None
Entertainment factor - It can be addicting for a while, especially for people who expect to see Nick Disabato password for real, but it gets boring after a while since it's just a guessing game.
Useability - If someone ports WFRNG to another calc or language, it would at least be nice if it did not have bugs... WAIT! Bugs in a GUESSING GAME?? Ok. Well it's still a classic I guess :-P. The Game.

More will come soon!
Title: Re: Axe Contest poll and judging starts
Post by: Happybobjr on September 26, 2010, 12:12:27 pm
wacky number gen crashes my calc after 2nd guess every time (ram clear after a freeze)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 26, 2010, 12:57:02 pm
Quickly tried the WFRNG, and to continue my critiquing:

WFRNG in Axe: Originality score is definitely over 9000, but I have to admit, with the bugs, I'm a bit disappointed in this port of such a legendary program.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 26, 2010, 01:21:04 pm
Yeah personally I laughed to see a bug in a guessing game, but it was ported in a few hours without knowing how to use Input yet, so I guess it is ok. But yeah, while it is the game of all game, I had to be serious when judging :P

I thought about posting an alternate joke review of WFRNG but I feared it would be too NSFW for this board :P
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on September 26, 2010, 01:36:17 pm
Im going to keep all of my judging a secret too, but rest assured its all coming along nicely and i am greatly enjoying these games ^^
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 26, 2010, 02:58:10 pm
It's up to you really. Personally I decided to make the criticism on each points public (in spoilers) but the scoring/vote remains private for now. It might make it easier to judge IMHO for now.

And nice to hear it's coming along nicely Builderboy. I personally also enjoyed the games I played so far. Even if some had some issues (due to still being developed when they were submitted) I still found them great.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 27, 2010, 04:54:24 am
Yeah, I was thinking of that, but he seems like a very busy person to me ;)
Il try to solve it myself first, Quigibo is like my last rescue :P
Btw any luck on this so far? /me wants Splut to be finished ^^

EDIT: ALLRIGHT! I finally finished my portion of judging. Took a total of 8-9 hours I swear, including testing each entries. Maybe more, even.

Below in the spoiler you can find all my reviews for the games I did not judge yet, without the scores again. Lots of great entries people submitted and I am happy to have seen so many people participating. I personally enjoyed pretty much everything I played. Below there are criticism/suggestions of the games that were not reviewed yet by me. I am seriously hoping to see lot of those games getting finished. Note that if a game has a less positive review or if the review mentions some major flaws, it doesn't necessarly mean I disliked the game. In most cases, games had 4 good scores and only one bad score. I may cite LordConiupiter's RPG, as example: a game that has huge potential with amazing graphics and nice idea, but the errors hindered the gameplay a lot. In SirCmpwn's case, imho, it was the controls. Besides that I enjoyed what I saw in those games and the rest. I was forced to find every possible flaws in each entry so they won't all get 100% score, after all, lol. :P A lot of that stuff have potential for ticalc feature and if finished, they'll have a big chance I think. As you could see, one of the entry was featured on ticalc.org already.

Spoiler For Spoiler:
Simul, by Deep Thought
Originality -At first it may just look like swapping between generic calc games clones, but then it gets interesting: You need to play multiple of them at once, like the flash game called Multitask.
Gameplay/Controls - It can be a bit hard to use two directional pads at once and the difficulty starting on level 2 is very high (I never went further). Otherwise they are pretty simple to use and gameplay is fine
Graphics - Kinda simple and the grayscale is pretty random, although they do the job well.
Entertainment factor - Pretty addicting game. You will want to get further and further and will be curious what comes after level 2 and so on.
useability - It is fine aside from the fact one of the game took me a while to figure out (the one with an horizontal or vertical line) and the difficulty settings being reset everytime you die or restart the game was a bit annoying when playing in fast mode. Also it takes a while getting used to multiple controls.

Mansion Impossible, by guy602665
Originality - A very original game for calculators.
Gameplay/Controls - Kinda ok, but key detection appears to be a bit slow
Graphics - Could be a bit better, for in overall, they are well layed out.
Entertainment factor - It is fun for a while, especially if you like reflexion/financial games, but after beating it, the replay value gets lower and lower very quickly. Some difficulty levels might be cool, even thought the original Flash game did not have any.
useability - It can take a while to get used to it, especially if you do not read the readme. Also the text in the game has troubles displaying correctly, but it is not enough to hinder gameplay, to my surprise. I would like to see this finished eventually and maybe with better graphics, closer to the original layout.

Parsec, by _player1537
Originality - A simple shoot-em-up concept, but still kinda original nonetheless
Gameplay/Controls - Pretty good, except that the difficulty is a bit too easy.
Graphics - Pretty simple but looks good and has an old-skool feel. Bullets should probably be a bit larger so they're easier to see.
Entertainment factor - Due to the lack of difficulty increase as game progresses and the easy difficulty to begin with, it gets repetitive after a while, so you may eventually kill yourself in the game and stop playing. Future versions really need difficulty increase, like more ships and bullets appearing at a faster and faster rate.
useability - You might get annoyed at the overheating at first but then you get used to it. There's a bug causing your ship to crash if you move it near the score when your score is 10 pts or higher. Also bullets are hard to see. Besides that, the game is pretty straightforward and has no other bug.

Heroes of Might & Magic, by LordConiupiter
Originality - Amazing RPG idea with a style not explored so far on calc.
Gameplay/Controls - In general it is easy to control, except that it would be nice to be able to cancel on menus and if battle movement was faster-paced.
Graphics - Awesome, although battles could use more details. Display glitches occured in battles as well.
Entertainment factor - Due to the useability issues (see below), this kills the game entertainment value in its current state. I simply stopped playing after 10 minutes of trying to beat a monster, missing every single hit. The reason why the score will not be extremly low either is because it supports external levels, although the map editor is not provided, due to not being eligible for the contest (the editor is not written in Axe language).
Useability - This is the major problem of the game. Attacks against enemies would miss 99% of the time so winning battles was pretty much impossible. A lot of bugs also occured, causing data to frequently get corrupted and other issues in general made the game nearly impossible to use for a decent period of time. Once the problems and useability issues are solved, this could become a major title for TI calculators.

Axe Platformer, by tloz128
Originality - A platformer with scrolling in both directions and complex physics. It is an idea that has not been explored a lot for calculators.
Gameplay/Controls - Although a bit hard to control at times (the character is kinda slippy, making it easy to fall in the pit), the controls are nice and the physic is simply amazing, despite a minor issue when changing direction.
Graphics - Very nice sprites and tiles for monochrome graphics
Entertainment factor - Unfortunately, the game did not get close to be finished or in beta status when the contest ended, thus, there are no enemies/challenges and only one room to explore, where you can try to jump around and avoid falling into the pit. Due to coding issues that occured near the contest end (bugs), there is nothing else to do in this contest-submitted version, which is why it only gets this score. I hope this project gets completed eventually because it has a lot of potential for a ticalc.org hit..
Useability - Easy to get used to and no real bug hinders the gameplay. Maybe have the character so when you change direction, it slows gown, then gradually starts moving to the opposite direction, instead of instantly changing direction.

Advance Wars TI, by SirCmpwn
Originality - A clone of a classic GBA turn-based strategy game.
Gameplay/Controls - Slow key detection at times, especially when selecting units/buildings on the map and it would be better if controls did not kept alternating between 2nd and ENTER. Also it is a bit annoying to scroll around the map because the cursor won't scroll the map when moving it outside the screen. You have to use the numpad instead.
Graphics - Very nice for monochrome graphics
Entertainment factor - Due to the nature of strategy games, this game can have a high replay value, like board games. It would be even better with fog of war, though, and maybe an AI mode. Fixing a few game issues would make this game a masterpiece when it gets finished.
Useability - Can take a while to get used to and it is impossible to have units remain at their current position if you want them to attack. You have to move them one spot.

Space Dash, by squidgetx
Originality - Nice idea of space shooter, where instead of a flying ship, the ship moves on the floor and you have to jump on platforms
Gameplay/Controls - Great controls, although jumping can be a bit akward and makes the game very hard at times.
Graphics - Excellent grayscale graphics with parralax scrolling and nicely made sprites.
Entertainment factor - Very addicting and entertaining.
Useability - A small bug can make gameplay easier or cause you to not be able to start playing (I'm glad it was fixed in the ticalc.org release), but other than that, the game is perfect.

THEaxeGAMEpack, by shmibs (note, due to contest theme, the total score of this entry will be the average of all 4 games)
1-StarCatch
Originality - Simple but interesting game concept
Gameplay/Controls - Not bad but very hard. Also continuing when you die is kinda akward as you need to press Y or N letters instead of being able to select Yes or No in a menu or 2nd/ENTER for yes and CLEAR/DEL/MODE for no.
Graphics - Simple, but do the job very well
Entertainment factor - Very addicting, although it can get a bit frustrating after a while so you may want to stop playing for some periods of time.
Useability - Easy to use, although it would be nice if the character started further from the projectile so you won't die instantly if you jump at the start. Also it took me a bit to figure out how to continue on the game over screen, as it is not common to use Y/N keys to confirm/cancel.
2-M.O.D
Originality - A tunnel clone, but the way the difficulty increase (a lines background creating a lightspeed effect that goes lighter and lighter as game progresses) is original.
Gameplay/Controls - Quite good, although a bit slow-paced in normal mode and a bit too fast in turbo mode.
Graphics - Very great for a racing tunnel and amazing special effects
Entertainment factor - Addicting and entertaining, although the slowly increasingly difficulty might bore certain people after a bit. Might be good to make the difficulty increase faster.
Useability - Same except for the projectile. In this game case, moving out of the screen at the beginning is possible. Might want to fix that.
3-Swap!
Originality - A fall down clone, but the blocked paths + swapping floors together adds a twist to the game.
Gameplay/Controls - Nicely chosen controls, although very hard
Graphics - Does the job well
Entertainment factor - Addicting and entertaining, although it might get a bit confusing at times for some people and it is very hard. Good entertainment value in overall.
Useability - Took a bit long to get used to and same control issues. other than that, great.
4-PingPangPong
Originality - 3D pong and unlike many pong clones, the AI can actually lose.
Gameplay/Controls - Nice controls, although unless you pay attention to the gauge to the right of the screen, it is hard to know when the ball has reached you.
Graphics - Simple graphics, but the ball 3D effect looks great.
Entertainment factor - Entertaining, although I would say the other games got a better replay value in general.
Useability - easy to use, but same control issues and it is hard to figure out when the ball is reaching you without looking at the gauge and looking at both the game area and the gauge at once makes it a bit hard to concentrate.
(average of all 4 games, due to contest rules being based on single game entries)
I am going to bed, now. Sorry I did not feel like formatting my reviews with bold text and everything :P. Tomorrow, if I get some free time, there are many of those entries that are returning on my calc immediately so I can play them again ;D
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 27, 2010, 11:42:13 am
Btw any luck on this so far? /me wants Splut to be finished ^^

Nope. Still having the closing issue (although its a bit better now, just a bit tho).
I still have 1 more level to implement.

Mainly I am waiting for extra app pages for data storage.
You'd be suprised if you saw the 18-22 A4's full of storyline/documentation/level design.
But can't implement all that without extra pages.

Speaking of which, any news on that being implemented soon, or is that idea not possible?

EDIT: I found it! The ramclear/strange things when closing is caused by the difficulty part. (I tested it by putting it inside a If 1=2 block)
Now to find out WHAT exactly is wrong with it ;)
EDIT 2: Fixed, no more closing errors ;)
Now to actually finish the game and find the double block error. (And some other ones you guys haven't figured out yet)
EDIT 3: Rewrote the block spawning code. Double block (and the other ones) have been fixed as far as I can test.
Should any1 encounter more bugs, please tell me ;)
EDIT 4: Allright, recieved some bugs from classmates, those are fixed now too (level 15 being uncompletable, my mistake, clouds taking away freeram from the level itself :P)
Now to import 2 more levels and then... HALLELUJA :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 27, 2010, 02:51:44 pm
Sadly this will not happen in a long while (december at the very best), if at all. I don't think it's a good idea for people to rely on extra APP pages to finish their project, else many projects may die due to extended wait. Instead it might be best that you rely on APPVARS to store your data if 16 KB is not enough. Also a lot of people probably want this released soon anyway (like me ;D)

Good luck with the bugs!
Title: Re: Axe Contest poll and judging starts
Post by: FinaleTI on September 27, 2010, 02:57:12 pm
I can't wait for a bug fixed Splut either.

If it wasn't for the exit bug, I would put this on my calc right now.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 27, 2010, 03:08:41 pm
My guess about the bug is that some important stuff in memory is overwritten so it might be a good idea to check where you store your data and the like so it isn't stored out of range. (eg: {L1+3837}
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 27, 2010, 04:56:51 pm
As I said in my edits, I found a bug, which I never thought of.
It is, when setting a value in the freeram, and you don't close it, it may cause unstability.
For ex.
Unstable:
Code: [Select]
25->{97+L2}->{98+L2

Stable:
Code: [Select]
25->{97+L2}->{98+L2}

As soon as I fixed that, it worked.
Dj, am i allowed to upload a fixed version here?
Or just redirect ppl to ticalc?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 27, 2010, 05:33:39 pm
Oh right, I see now. Glad it's fixed :)

For now you can upload here and eventually in the Omni download section that is still under development, but you can also upload on ticalc.org as well. Just make sure to include instructions on how to play.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 27, 2010, 05:38:43 pm
I can't wait for a bug fixed Splut either.

If it wasn't for the exit bug, I would put this on my calc right now.
Same here.

EDIT: I found it! The ramclear/strange things when closing is caused by the difficulty part. (I tested it by putting it inside a If 1=2 block)
Now to find out WHAT exactly is wrong with it ;)
EDIT 2: Fixed, no more closing errors ;)
Awesome!  I can't wait for a version that I trust on my calc. :)
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 28, 2010, 10:31:27 am
Well, for those interested.
I have just submitted Splut to ticalc.org and do not know when it shows up.
So I am also uploading it here.
This version has been tested quite well by 10 people that are addicted and have not encountered any ramclears/other errors so far.

The documentation is included, have fun ;)
@DJ, you were saying something about a key detection issue.
Could you please specify what exactly is wrong with it? (And in what phase, menu, game itself etc etc)

Edit: Another animated screenshot, this time using game gray :)
Title: Re: Axe Contest poll and judging starts
Post by: Raylin on September 28, 2010, 11:43:48 am
Very nice, Ikkerens. I liked Splut a lot!
Was this an original idea?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 28, 2010, 11:45:33 am
Awesome! Ticalc generally takes between 12 and 72 hours to approve the files actually so it should show up soon. As for key detection issue, I mean it detects keypresses way too fast. If I want to choose level 2, for example, and level 1 is currently selected, if I press the right arrow for about 0.25 seconds, the selection will already have reached level 10. I have to press the keys so quickly to select stuff or move around that I have no time to react. In-game, you move so incredibly fast that sometimes you want to move one step and end up accidentally moving 2 or 3 steps further. Other than that, game seemed pretty fine and I enjoyed it a lot :).
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 28, 2010, 11:47:45 am
The original idea was just blocks, but levels couldn't be made complicated enough.
So it was Jeroen's idea to implement portals, even scripted portals.
And thus, Splut was born.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 28, 2010, 11:48:23 am
By the way, the Omni download section is now up. You are free to upload your game through Downloads > User-Contributed TI Calculator Games & Development Tools > TI-83 Plus, 84 Plus & Silver Edition > 83+/84+ Games (Puzzle/Reflex). Just make sure to check the rules there :)
Title: Re: Axe Contest poll and judging starts
Post by: Raylin on September 28, 2010, 11:48:37 am
Wait, whut?
There are portals in there?! o.o
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 28, 2010, 11:49:45 am
Oh, so just increase the timers a bit.
That'll be fixed on the next release then.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 28, 2010, 11:52:28 am
Yeah there are portals but not the same kinds as in Builderboy's game. They are static. You go through the weird magical things and teleports to another location. I think sometimes blocks appears when touching certain flags as well.
Title: Re: Axe Contest poll and judging starts
Post by: Raylin on September 28, 2010, 12:00:19 pm
Ah. I see. Still a very fun game. :)
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 28, 2010, 12:02:46 pm
The most is explained in the readme now.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 28, 2010, 07:56:47 pm
I made it through the first two levels and I love this new, stable version.  This goes on my calc asap. ;D

I recommend using loops like this:
If getKey(15)
While getKey(15)
End
<Stuff Here>
End
This will keep looping while Clear is held down, so, for instance I don't hold it down too long and completely exit the game. :)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 28, 2010, 08:12:20 pm
Yep, While loops like that are really useful in Axe...
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 28, 2010, 11:31:58 pm
Nice trick, I always thought you had to use Getkey(0) or something.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 29, 2010, 12:35:57 am
I was trying to use that but failed horribly.
I will try to fix Axe's awesome speed in the next version ;)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 01:06:08 am
Good luck! :)
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 29, 2010, 09:37:43 am
Lol @ someone's ability to solve splut.
Quote
Merely commenting on the entertainment side of the game. I found the concept of the game to be fairly entertaining, reminds me of all those times I Googled "bored games" to take my mind off work. However after 20 seconds I soon realized it was impossible for me to complete the current level due to the impossibility of moving to the flag from any position. The path was split by an overhang at the top of the screen, where blocks could not drop down for me to travel across. In which case your logic of generating a solvable map fails.

And he's saying I!!!! fail :P
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on September 29, 2010, 11:25:02 am
Hahahaha i think he fails instead ;D
Title: Re: Axe Contest poll and judging starts
Post by: Raylin on September 29, 2010, 11:48:07 am
Indeed. :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 12:35:15 pm
Lol @ someone's ability to solve splut.
Quote
Merely commenting on the entertainment side of the game. I found the concept of the game to be fairly entertaining, reminds me of all those times I Googled "bored games" to take my mind off work. However after 20 seconds I soon realized it was impossible for me to complete the current level due to the impossibility of moving to the flag from any position. The path was split by an overhang at the top of the screen, where blocks could not drop down for me to travel across. In which case your logic of generating a solvable map fails.

And he's saying I!!!! fail :P
Wow, fail indeed. Of course some levels are hard to solve but I found some to be rather easy once you find the solution. Also, where was that comment from?

Also you really oughta replace that screenshot on ticalc with your new one, because the grayscale on the ticalc.org file info page doesn't even look close to be as good as on the real calc. Maybe upload your recent "game gray" Wabbitemu screenshot?
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 29, 2010, 01:12:45 pm
I made that screenshot after submitting it to ticalc.
So, at the time I included the old one.

Btw, that guy was talking about level 1.
I once made a java version too (of Splut) and placed it on the sun java forums, I quoted it from there.
http://forums.sun.com/thread.jspa?threadID=5436432&messageID=10975100#10975100
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 01:21:51 pm
Oh I see, that sucks about the comment really x.x

I need to try that version of Splut too, I am curious how it is :)

You could post a topic about it in the Non-calc development sub-forum? :)

EDIT: Aw the link to the Java game is down. Do you think you could put it back up or upload it? :(
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 29, 2010, 01:46:53 pm
Its still on the server, I just deleted the subdomain.
Game: http://www.walotech.com/splut/
Source: http://www.walotech.com/splut/main.java
Solution: http://www.walotech.com/splut/waytosolve.PNG

And, don't watch the graphics. I googled those.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 02:01:16 pm
Oh nice. Maybe in the future you could make another Java clone of Splut with calc-like graphics but with colors, kinda in the style of the PC version of Block Dude I saw on Youtube :D
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 29, 2010, 02:11:41 pm
Well, that brings me to my question noted on the sun forums:
How do I store levels externally. (pref JSON)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 02:20:37 pm
Oh ok. Did you got any luck so far? Maybe you might want to post a separate topic there for your question, or ask here on Omni (although I am not sure if much people program in pure Java. Builderboy used Greenfoot, but I don't know if he he knows pure-Java)
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on September 29, 2010, 04:31:36 pm
lol @ inability to solve puzzles.  It's on my calc and I really like it!  Nice job! ;D
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 11:04:47 pm
Yeah personally if the game has instructions, eventually you can quickly figure out how to beat the first puzzle. I think the person did not try hard enough.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on September 29, 2010, 11:28:51 pm
Wow, nice comp game! When'd you make that?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 29, 2010, 11:33:54 pm
I think he made it in early 2010, according to the java forum post. It was right before he joins the community here
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on September 30, 2010, 11:07:03 am
Its basically an extration of the original xlib Splut game.
Tried to make a computer version with even more features.
But, I failed quite hard. (As you could notice)

I'm not really a graphic guy, hardcore programmer here ;)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on September 30, 2010, 05:09:40 pm
Ah ok :D

I liked the java one, too, actually, except I wish you managed to add more levels. On calc it just looks as cool IMHO, though.

How is it progressing, btw?
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 01, 2010, 12:11:39 am
The calc one?
Just uploaded a new version
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 01, 2010, 12:12:39 am
The Java game is actually pretty fun (like for passing time). It was an original game, right?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 01, 2010, 12:13:56 am
Yeah I saw it in the downloads section, I added it ^^

And no the java one was not the original. The original was written in xLIB, although it was never posted anywhere.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 01, 2010, 03:58:06 pm
10 days until Judgement Day.
Dang, I lost
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 01, 2010, 05:33:57 pm
Yeah I reminded Builderboy and Quigibo last Monday. Hopefully they should be finished soon.
Title: Re: Axe Contest poll and judging starts
Post by: Runer112 on October 01, 2010, 07:52:28 pm
Just wondering, does anybody know any of the people who run ticalc.org? Because it seems like they're being a bit impartial lol
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 01, 2010, 08:08:09 pm
What do you mean by impartial? Do you mean they only featured one of the entry? If it's the case I think it is due to Space Dash being the only finished entry and due to them capping news at every 3 days, Splut will take a long while to get featured if it has to.

Btw the ones in charge of news editing are Duncan/Chronomex, Nikky/Allynfolksjr and TravisE/tev
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 01, 2010, 08:10:25 pm
doesn't impartial mean nonjudgemental?

Quote from: wikipedia
Impartiality is a principle of justice holding that decisions should be based on objective criteria, rather than on the basis of bias, prejudice, ...
Title: Re: Axe Contest poll and judging starts
Post by: FinaleTI on October 01, 2010, 08:12:27 pm
I should really finish Blur...
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 01, 2010, 08:12:40 pm
Ah, right. I am not too familiar with that word. Normally they try to be neutral, unless they write a joke in their news (like the PS3 comment in the PS3Groove thing), but they used to have a reputation of favoring 68K calculators over Z80 ones and a bias against pure-BASIC games
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 01, 2010, 08:14:42 pm
Just wondering, does anybody know any of the people who run ticalc.org? Because it seems like they're being a bit impartial lol

What do you mean?
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 01, 2010, 08:15:39 pm
Yeah, Runer's post doesn't seem to make too much sense....maybe he meant 'partial'
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 01, 2010, 08:18:32 pm
I'm not too sure. Maybe he got the impression they were biased or something. I know some staff used to be, back then. Apparently Michael_V was upset that xLIB competed with Omnicalc and it influenced his decision to not feature it, but I'm not sure if this is true. It was a long while ago.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 01, 2010, 08:27:08 pm
Hmm, or maybe not many people have even submitted their entries yet.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 01, 2010, 08:48:54 pm
Hmm, or maybe not many people have even submitted their entries yet.

I know i haven't, mine needs a LOT of work before i feel that it's worthy to put on ticalc as an actual game.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 01, 2010, 08:51:57 pm
Gonna do it right now...
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 01, 2010, 09:50:20 pm
Ah, right. I am not too familiar with that word. Normally they try to be neutral, unless they write a joke in their news (like the PS3 comment in the PS3Groove thing), but they used to have a reputation of favoring 68K calculators over Z80 ones and a bias against pure-BASIC games
Let's see how they treat Exodus when it's finished... ^-^
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 01, 2010, 10:09:47 pm
Yeah we'll see. However, since they doN't test all games right away it migth be good to email them, else it will most likely get missed
Title: Re: Axe Contest poll and judging starts
Post by: Runer112 on October 02, 2010, 06:03:17 am
Whoops lol, I knew impartial wasn't the right word, but I knew you guys would get the idea :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 02, 2010, 09:58:25 am
Ah ok ^^

Hopefully some of the programs migth get featured.

On a side note, I wonder if Lord will finish HoMM because if the bugs were fixed and battles had some more graphics, that would really rule
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 03, 2010, 07:45:35 pm
Voting closes in just over a week, so make sure you get your vote in. :)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 03, 2010, 07:51:03 pm
Just a question: Why are entrants able to vote this year?
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 03, 2010, 07:52:17 pm
I believe they are able to vote every year; it's hard to dis-allow access to entrants in the way SMF does polls. :)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 03, 2010, 07:52:58 pm
I believe they are able to vote every year; it's hard to dis-allow access to entrants in the way SMF does polls. :)

Hm? I couldn't vote last year, for some reason...
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 02:01:32 am
I am sure they could vote last year, kinda like ticalc.org POTY.

Last year, you probably couldn't vote because polls required 1 post to vote and you didn't post until one year later. Now they require 20
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 02:50:06 pm
Double post: Congrats to Ikkerens for his ticalc feature :D
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 04, 2010, 03:01:12 pm
Better not post a picture of my face once I saw that I was  being mentioned on the front page of ticalc.
Title: Re: Axe Contest poll and judging starts
Post by: FinaleTI on October 04, 2010, 03:04:33 pm
Congratulations! Splut is one of my favorite TI puzzle games.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 03:48:30 pm
Better not post a picture of my face once I saw that I was  being mentioned on the front page of ticalc.
Lol I remember we had a topic with pics of ourselves somewhere, but we moved it to randomness in case. Also some people woN't be posting any pic because of parents
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 04, 2010, 03:50:19 pm
Mine don't even know anything about my online career.
They just think im a boring student making his math homework.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 03:54:34 pm
Lol kinda like Builderboy I think. Some people have parents that would take their calc away forever if they ever learned that they code games for it x.x
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 04, 2010, 03:55:39 pm
Quote from: Travis
as well as a readme capable of exploding your calculator if you fail to read it.

Yikes! Better read it then ;D

Congrats on the feature.

EDIT: Yeah, unfortunately my parents are against games that "waste" my time in any way. So unfortunately, they think I actually use my calc for math.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 04, 2010, 10:06:57 pm
Congrats Ikkerens! By the way when I went just now, Space Dash got a feature too so congrats to squidgetx as well!!
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 04, 2010, 10:48:22 pm
Hmm, lots of Axe contest programs are being featured...
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 04, 2010, 10:48:52 pm
Hmm, lots of Axe contest programs are being featured...
It's because they're all well written and fun! ;D
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on October 04, 2010, 10:49:12 pm
Thats just because Axe pwns like that :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 10:55:00 pm
The thing that helps a lot is that with ASM and Axe speed, it is much easier to make feature-worthy games if you know the languages. In BASIC, you can, too, but the slow speed limits the type of games you can create and it can be harder to have awesome eye candy while keeping a decent speed. Because of this, fewer BASIC programs get featured.

Not only there's the fast speed thing, but Axe is so much easier to learn than assembly and only a bit harder than TI-BASIC that now 3x more calculator programmers can create games that runs at ASM-like speed. Not only that, but with Axe, there are things that are almost a joke to achieve, like grayscale, which only involves separating your sprite in two and adding a lil "r" at the end of DispGraph. Also unlike ASM, using text is kinda easier.

In addition to that, it's possible to use BASIC+Axe+XCOPY if you want to circumvent the 8/16 KB code limit.
In other words, it is much easier than it used to be to make such calculator games, now, and it's only the beginning, considering most Axe programmers are still new.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 04, 2010, 11:08:52 pm
I can't wait until results come out. After playing all the other entries i realize, not only was i completely over my head, I didn't plan enough.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 11:45:39 pm
I still liked your entry though. From what I could notice, a lot of people were busy and started near the end of the contest, or were hit by RAM clears at last minute. Result: A lot of entries are unfinished games.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 04, 2010, 11:47:51 pm
Yeah, that nearly happened to me several times (which would have been a problem considering I had no way to back anything up except in groups at that time :P). It's especially unfortunate Sir lost his AWTI earlier. It would have been pretty epic by now...
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 04, 2010, 11:52:54 pm
Yeah. I think he messed around with CalcSys to try to recover some lost stuff, but it corrupted all his data and he had to do a full mem reset.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 05, 2010, 12:31:59 am
Yeah, Calcsys can be pretty dangerous. It's amazing, though. When I finally used Calcsys to hack stuff on my calc, I finally realized how simple the calculator really is. In other words, the magic is gone...
Title: Re: Axe Contest poll and judging starts
Post by: mapar007 on October 05, 2010, 11:13:53 am
I still liked your entry though. From what I could notice, a lot of people were busy and started near the end of the contest, or were hit by RAM clears at last minute. Result: A lot of entries are unfinished games.

It seems that the same rules as plain ASM apply here: ONLY TEST ON EMULATORS!

Sorry, but I just had to say that :)

(maybe quigibo could release a PC Axe compiler? Then you wouldn't have to transfer your program every time you want to test something.)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 05, 2010, 02:14:22 pm
No, a lot of people find it more convenient to test on calc. A lot of peiople prefer on-calc programming too. Also for a PC compiler to be as efficient as on-calc, it would need to be able to interact with WabbitEmu so when  clicking compile, it instantly runs the program for you in WabbitEmu, like with TIGCC and TiEmu for 68K calculators. For on-calc programming, the trick is to create backups on the computer or in archive every 30 minutes or so. Sadly, few people take this habit and they end up losing everything because they did not backup in 2 weeks.
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 05, 2010, 03:38:20 pm
I exclusively code on-calc :P I can't stare at text on a screen for long amounts of time (looking at games is ok though ;))
Axe is....amazing...although I suspect it's name is the reason Omnimaga is blocked at school because the site fits into URL category "weapons' :P
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 05, 2010, 03:39:29 pm
I exclusively code on-calc :P I can't stare at text on a screen for long amounts of time (looking at games is ok though ;))
Axe is....amazing...although I suspect it's name is the reason Omnimaga is blocked at school because the site fits into URL category "weapons' :P

>.>
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 05, 2010, 03:40:55 pm
Lol x.x

I am pretty sure it's due to games. Since Omni has always been game-oriented, it often ended up being the first calc site to be blocked at schools.

Yay for 2000-2003, where schools were lax on filters and blocked nothing
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 05, 2010, 06:36:19 pm
I exclusively code on-calc :P I can't stare at text on a screen for long amounts of time (looking at games is ok though ;))

Yeah, me too. I love Axe for that reason :)

Axe is....amazing...although I suspect it's name is the reason Omnimaga is blocked at school because the site fits into URL category "weapons' :P

O.o Wow. That is some fail :D

It's under "Games" at our school, even though ticalc.org isn't blocked.
Title: Re: Axe Contest poll and judging starts
Post by: yunhua98 on October 05, 2010, 06:38:11 pm
my school has tifreakware blocked but not facebook  :P
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 05, 2010, 06:41:05 pm
my school has tifreakware blocked but not facebook  :P

That is even weirder... And apparently a whole category of sites are blocked at my school under the category "Education" x.x
Title: Re: Axe Contest poll and judging starts
Post by: shmibs on October 05, 2010, 07:57:13 pm
/\nice

ours has no problems with that for the simple reason that we have no computer labs or anything similar. however, there is wireless for the teachers, and everyone knows the key.
EDIT: i hate it when i reference to a previous post and then i end up being the first post on a new page...
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 05, 2010, 08:05:49 pm
/\nice

ours has no problems with that for the simple reason that we have no computer labs or anything similar. however, there is wireless for the teachers, and everyone knows the key.
EDIT: i hate it when i reference to a previous post and then i end up being the first post on a new page...

Really? Here each teacher has a different account. Someone found a teacher's account, but she won't tell anyone :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 06, 2010, 12:16:44 am
I exclusively code on-calc :P I can't stare at text on a screen for long amounts of time (looking at games is ok though ;))

Yeah, me too. I love Axe for that reason :)

Axe is....amazing...although I suspect it's name is the reason Omnimaga is blocked at school because the site fits into URL category "weapons' :P

O.o Wow. That is some fail :D

It's under "Games" at our school, even though ticalc.org isn't blocked.
It migth filter based on META tags in the HTML code.

Oh well, less chances to lose the game at school ;D
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on October 06, 2010, 02:05:57 am
Many many sites are blocked at school, but they can all be bypassed by changing the http in the url into https XD
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 06, 2010, 02:18:10 am
Lol, they failed epically at filtering them. It reminds me how for me they blocked .zip files but not exe files x.x

Btw Builderboy how's judging coming?
/me is asking again since judging is supposed to end on October 11th
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on October 06, 2010, 02:34:12 am
Going great :D Dont worry i will definetaly be finished before 11th ^^ and you shall have them :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 06, 2010, 02:38:02 am
Ah cool to hear :D
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 06, 2010, 11:59:22 am
5 days left ... can't wait!
Title: Re: Axe Contest poll and judging starts
Post by: LordConiupiter on October 06, 2010, 12:25:00 pm
me neither :P
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 06, 2010, 05:34:48 pm
Same here.  It'll be cool to see how everyone ranked! ;D
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 06, 2010, 05:56:46 pm
That is even weirder... And apparently a whole category of sites are blocked at my school under the category "Education" x.x

SAME

and yeah...5 days......x.x
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 06, 2010, 09:31:14 pm
Ok i downloaded my entry and i see the text problem, which is werid because it worked just fine for me before uploading. But the problem seems to be the lowercase letters, and i don't know why.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 07, 2010, 12:06:52 am
It might be due to them being 2 byte tokens. Maybe they do not convert fine sometimes?
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 07, 2010, 12:17:57 am
Maybe it got compiled in a different version of Axe?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 07, 2010, 02:39:23 am
Not sure. In the compile instructions he stated the version he used and I used the one he stated.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 07, 2010, 03:51:43 am
4 more days, I can not wait! >.>
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 07, 2010, 07:02:16 pm
[idea]500 Internal Service Errors when the results are announced[/idea]
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 07, 2010, 07:29:17 pm
That would suck if lots of errors occured the day the results are announced x.x
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 07, 2010, 07:48:41 pm
that has a slightly higher chance of happening than a normal day due to the fact that everyone will be accessing omnimaga to see the results x.x
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 07, 2010, 07:49:20 pm
Yeah, true. Or you could purposefully piss everyone off by doing the host change just as the results are announced. Just an idea ;)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 07, 2010, 08:11:16 pm
Lol no way Deep Thought. Squidgetx yeah x.x, although we kinda did fine, surprisingly when the results got announced.
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 08, 2010, 03:25:37 pm
Lol no way Deep Thought. Squidgetx yeah x.x, although we kinda did fine, surprisingly when the results got announced.

This is for previous contests right? or are the results out already and I just haven't found them?
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 08, 2010, 03:31:27 pm
Lol no way Deep Thought. Squidgetx yeah x.x, although we kinda did fine, surprisingly when the results got announced.

This is for previous contests right? or are the results out already and I just haven't found them?

i think he means for previous contests...or he means for when the entries got released. the deadline is set at the 11th, so I don't think they're out yet.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 08, 2010, 09:09:49 pm
I meant for the current contest. When I announced the deadline end and posted all entries, we had like 475 posts in one day that day, but we did not get much server errors due to high traffic.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 08, 2010, 09:17:32 pm
Oh, yeah, just remembered my question: Which host are we moving to again?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 08, 2010, 10:09:09 pm
It depends. Right now I am getting suggested a lot to choose a high-quality shared hosting because I'll get much better performance/specs than a cheap VPS, but I'll be looking carefully to make sure the site would be all compatible with such host. I also need to make sure the host has been around for a while so I won't end up getting screwed by the owner.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 09, 2010, 01:36:34 am
I am currently compiling all judging results I got from the other judges and myself. However, Builderboy forgot to judge one entry so I'm gonna have to wait for a bit before making the total.

Only a few days left to vote btw!
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on October 09, 2010, 04:40:14 am
I didn't forget :P I just messed up and didn't send one entry in the PM :P all fixed now ^^
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 09, 2010, 04:40:58 am
Ok I got your PM, ty ^^

This means judging shall be complete now. Now the poll...
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on October 09, 2010, 10:47:25 am
Just a few more days left!
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 09, 2010, 11:07:49 am
Just a few more days left!

O_O....................2 days....
/me explodes
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on October 09, 2010, 04:57:07 pm
The suspense......
Can't...wait...much...longer...
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 09, 2010, 06:52:00 pm
Relax, still over 9000 minutes left.

EDIT: Wait, not even that...
Title: Re: Axe Contest poll and judging starts
Post by: patriotsfan on October 09, 2010, 07:01:54 pm
To be exact, it's 2300 minutes at the moment. :P
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 09, 2010, 07:02:33 pm
D'AAH!

Anyone willing to count down in minutes? ;)
Title: Re: Axe Contest poll and judging starts
Post by: Darl181 on October 09, 2010, 07:06:40 pm
How many seconds? :P
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 10, 2010, 10:07:52 am
/me eats Omnimaga and explodes
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on October 10, 2010, 10:20:48 am
/me desperately starts trying to program a time machine onto his calculator
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 10, 2010, 10:26:17 am
/me desperately starts trying to program a time machine onto his calculator

Well, traveling backwards has already been proven possible so forwards shouldn't be a problem :D
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 10, 2010, 10:28:35 am
lolwut?
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 10, 2010, 10:28:59 am
What he said.
Title: Re: Axe Contest poll and judging starts
Post by: Michael_Lee on October 10, 2010, 10:32:00 am
/me desperately starts trying to program a time machine onto his calculator

Well, traveling backwards has already been proven possible so forwards shouldn't be a problem :D

Wait, wait - isn't it the other way around?  Traveling forward is easy (you just move at a very fast speed), but isn't going backwards tricky?

(Also if the 'lolwut' was about the time machine, it's for warping forward to the results more quickly?  Because I'm impatient?)
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 10, 2010, 10:34:50 am
Nah. We're talking about TI here, so of course we can't apply logic to our problems...
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 10, 2010, 10:48:29 am
~51100 seconds

edit: somehow i missed this, but ikkerens pointed it out to me: 200th post! :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 10, 2010, 01:56:19 pm
Time travelling can be bad if you screw up (or if someone else does). If someone goes back in time and changes the course of history, it can have extremly bad long term effects, such as WFRNG winning the contest by hundreds of votes.
/me loves Back to the Future, btw
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 10, 2010, 02:05:37 pm
We're only going to check who wins, not modify the results :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 10, 2010, 02:56:03 pm
Lol, but I mean, 1000 years ago, a little change in history could change everything drastically years later (like New York not existing) . :P
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 10, 2010, 02:58:56 pm
Nah. We're talking about TI here, so of course we can't apply logic to our problems...

Lol, TI definitely traveled back in time somewhere between the TI-84 Plus Silver Edition and the TI-Nspire :P
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 10, 2010, 03:04:09 pm
Nah. We're talking about TI here, so of course we can't apply logic to our problems...

Lol, TI definitely traveled back in time somewhere between the TI-84 Plus Silver Edition and the TI-Nspire :P
Good thing they didn't travel forward to find out about Ndless and block it in the very first Nspire OS...
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 10, 2010, 03:06:11 pm
Naw, don't worry, TI lost the ability to travel forward in technology since the cancellation of the SE line in Europe.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 10, 2010, 04:09:04 pm
Naw, don't worry, TI lost the ability to travel forward in technology since the cancellation of the SE line in Europe.
They took my SE!
They took your SE!
They took our SE's! (south park ftw)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 10, 2010, 05:00:00 pm
*GASP*
Less than 8 hours left...

EDIT: Holy crap, perfect timing! That's 7 hours left, folks!
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 10, 2010, 05:01:07 pm
*GASP*
Less than 8 hours left...
wow you timed that perfectly....17:00:00...nice
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 10, 2010, 05:02:45 pm
Really?

O.O WHOA\
THAT IS EPIC O0

I didn't even plan that!

Well, I guess that's 7 hours left ;D
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 10, 2010, 05:04:08 pm
lol yeah it's 7 hours not 8..still pretty epic though

(quick edit your post! ;D)

edit: wow you edit-ninja'd me
Title: Re: Axe Contest poll and judging starts
Post by: yunhua98 on October 10, 2010, 05:04:44 pm
nice.  :P  it'd be pretty cool if the results were posted at exactly 00:00:00.  ;)
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 10, 2010, 06:26:40 pm
nice.  :P  it'd be pretty cool if the results were posted at exactly 00:00:00.  ;)

Yes it would...

DJ? Got your atomic clock nearby? ;D
Title: Re: Axe Contest poll and judging starts
Post by: Happybobjr on October 10, 2010, 06:34:39 pm
just voted... i wish we could vote for 2 dif ones...
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 10, 2010, 08:15:32 pm
Can't wait for results. How much does poll weigh?
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 10, 2010, 09:04:04 pm
I think it's 50-50.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 12:56:50 am
09:22:53 AM is when the poll (automatically closes). I am loaded tomorrow morning, though, so it is sure the results won't be posted til evening or tuesday.

Also it will most likely be 60 judges - 40 poll, depending of how high the lowest votes and highest ones for entries are. If the range is too high, I need to set the judges-ratio lower, else the poll influence on the final results will be so high that the judging process will have been useless.

So far it really looks like it's gonna be 50-50, though.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 11, 2010, 06:59:41 am
I can't wait! ;D
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 08:41:59 am
Anyone who is online, please text me with the results as I will be at school :)
Spoiler For Spoiler:
1-719-238-8 7 0 1
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 11, 2010, 08:49:18 am
Anyone who is online, please text me with the results as I will be at school :)
Spoiler For Spoiler:
1-719-238-8 7 0 1
That's a US number, right? I don't know how to properly call/text to a US number from another country D:
Title: Re: Axe Contest poll and judging starts
Post by: ASHBAD_ALVIN on October 11, 2010, 08:53:15 am
It looks like one except for the 1 at the beginning.  Unless that's due to some werid network you have.

A US number is usually: 123-456-7890

inthat format, but not nessicarily those numbers ;)
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 11, 2010, 08:54:42 am
wait what


I don't understand at all D:
Title: Re: Axe Contest poll and judging starts
Post by: ASHBAD_ALVIN on October 11, 2010, 08:56:38 am
you see, he has a '1-' before it, which just about no US numbers have (except for the occaisonal 1-800 number, for toll free stuff on infomercials)

So I really have no idea if he's american or not :P  other than the 1 it's the normal US phone# format
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 11, 2010, 08:59:07 am
Oh, okay. I think I understand now.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 09:04:00 am
Note that poll ending at 9:22 AM != instant announcement about who won in news section, though. I'm a real person, not a robot x.x. At 9:22 AM I'll only be home for about 20 minutes before I have to go until afternoon then I don't know how loaded I'll be. Technically I was not even supposed to work yesterday but they decided I'll work 3 sundays in a row.

Also if you want an idea of what this 9:22 AM time may be, currently it is 9 AM over here. Forum is in eastern time.

@JosJuice doesn't numbers in Europe looks like 06-74-42-78-62-20-39-19-49-45-04-71-23-71-37-86-96-09-56-36-64-37-19-18-72-88-46-77-64-65-75-73-96-24-13-89-08-65-83-26-45-99-58-13-39-04-78-02-75-90-09? It wouldn't even fit on some phones over here. X.x

Sir is american, btw. Cellphone numbers are weird sometimes, though. Where I live a regular phone number with Bell Canada starts with 418-833, 418-835, 418-837 (old) or 418-838, but the cable phone company gives numbers like 418-300, 418-301, etc, and I saw cellphone numbers starting with 418-972 or something. Of course it's followed by 4 other numbers and where I live we used to not have to add the 418 at the beginning.
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 11, 2010, 09:11:19 am
@JosJuice doesn't numbers in Europe looks like 06-74-42-78-62-20-39-19-49-45-04-71-23-71-37-86-96-09-56-36-64-37-19-18-72-88-46-77-64-65-75-73-96-24-13-89-08-65-83-26-45-99-58-13-39-04-78-02-75-90-09? It wouldn't even fit on some phones over here. X.x
Here in Sweden, they're in a format of 0123-456 789 or 012-345 678 (the first number is always 0 and you only need to use the last six if calling from the same "kommun" (idk what that's called in English). The last six numbers are only five in some rare cases, and all cellphone numbers have 0 and 7 as the first two numbers. To call a Swedish number from another country, the 0 must be removed and replaced with +46, which is the land code of Sweden (although I'm not sure if the + is actually required). I don't really know how it works in the rest of Europe but the numbers aren't over 9000 numbers long :P
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 09:13:26 am
Ah ok. I wonder if it's even possible to call someone oversea from an american phone lol. I bet if it is, it would be expensive, though, especially if you got a company with high long distance fees. X.x
Title: Re: Axe Contest poll and judging starts
Post by: JosJuice on October 11, 2010, 09:18:22 am
Yeah, it is rather expensive...
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 11, 2010, 11:11:39 am
Oh man >.<
I hate that bug I had in the beginning.
Well, gz Sircmpwn on your voting-win.

Now its up to Dj to decide who has won based on the judges' results.
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on October 11, 2010, 11:20:26 am
in the USA dialing a 1 means that you are dialing an *out of area* code instead of a normal code.  Like my phone is XXX-XXXX but if you wanted to text me from new york, my area code is 408, so you would dial 1-408-XXX-XXXX

Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 11, 2010, 11:22:28 am
Anyway, I just tried to text Sircmpwn, but I dunno if it has ever arrived.
Would love to know if it did.

Edit: Sir just responded it me, so It worked out well ;)
Title: Re: Axe Contest poll and judging starts
Post by: shmibs on October 11, 2010, 02:03:29 pm
0_o somebody actually voted for me!

im a bit surprised at the outcome of this pole; we should definitely have a second place one for the next contest as someone or other suggested as that would reflect people's feelings more closely.

oh, and congrats to sir!
Title: Re: Axe Contest poll and judging starts
Post by: Builderboy on October 11, 2010, 02:15:38 pm
Note that the results are not out yet, and the contents of the pole might not be the final standing.  We shall see soon enough :)
Title: Re: Axe Contest poll and judging starts
Post by: FinaleTI on October 11, 2010, 02:49:57 pm
Can't wait for the final results.  ;D Good luck to everyone!
Even if I lose (which wouldn't surprise me too much) I can at least be proud of the fact that my last minute entry was completely bug-free. :)
Title: Re: Axe Contest poll and judging starts
Post by: squidgetx on October 11, 2010, 03:30:57 pm
Wow, I'm actually pretty surprised at these numbers...not what I expected at all lol
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 11, 2010, 03:59:54 pm
Wow only entry with no votes  :(

Oh well i should have spent longer on it anyway.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 04:01:26 pm
Well, to be honest, while some entries are shorter or simpler, I think that you all did a great job considering they were done in a very limited amount of time, sometimes a few hours before the deadline. A few other people sadly lost progress in RAM clears. I think everyone did a good job.
Title: Re: Axe Contest poll and judging starts
Post by: Ikkerens on October 11, 2010, 04:01:49 pm
Somehow I feel sorry for you.
Well, maybe the judges liked your  entry more ;)
Title: Re: Axe Contest poll and judging starts
Post by: Snake X on October 11, 2010, 04:02:18 pm
yeah.. I got mine done in a few hours before the deadline
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 04:07:44 pm
I actually liked it a lot. I don't remember what score I put, tho. I'll check again when I prepare to announce the real results on the front page. :P

Some entries got high scores in everything but very low in another part. Example:

-Lord's HoMM game got excellent score in graphics and originality, but useability took a huge drop because of the many errors and corruption bugs.
-Ikkerens' entry had a small penalty on originality because it was a team project (the maps were done by somebody else)
-Tloz128 had nice score everywhere but enjoyment value, because it was just a map engine demo but looked awesome.
-Wacky fun random numbar generator had -5 in everything, but since the contest uses 1 byte signed integers, its score looped back to 1004/100. J/k
Title: Re: Axe Contest poll and judging starts
Post by: Snake X on October 11, 2010, 04:11:53 pm
lol.. it really did score -5 in everything? XD
well.. it was worth a try :P

edit: ah, I see now. Well, can't wait til teh real results! :)
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 04:16:58 pm
I was kidding :P
Title: Re: Axe Contest poll and judging starts
Post by: Snake X on October 11, 2010, 04:37:52 pm
haha ik :P
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 04:47:50 pm
1 is the country code, it means that I'm in America.  It's just a more complete number, you can call that from anywhere and get me on the line :)
Title: Re: Axe Contest poll and judging starts
Post by: guy6020665 on October 11, 2010, 04:51:30 pm
What? How was that related?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 04:52:07 pm
He was replying to a post on another page but forgot to quote it.
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 04:55:19 pm
It's hard to inter-page quote :P
How are the results coming along, DJ?/me is waiting in excitement
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 04:59:33 pm
Oh I simply go to the page, quote, write something, copy to clipboard, go to another page, quote again, then paste. It takes a while during slow loading times, tho.

Results will most likely be published sometimes tonight.
Title: Re: Axe Contest poll and judging starts
Post by: Deep Toaster on October 11, 2010, 05:19:20 pm
/me loses the game can't wait...

All the judges at the same time, or just you?
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 05:21:19 pm
all at the same time. Probably merged too, since I do not know yet if judges will publish their individual scores.
Title: Re: Axe Contest poll and judging starts
Post by: ztrumpet on October 11, 2010, 09:11:16 pm
I can't wait for the results! ;D
Title: Re: Axe Contest poll and judging starts
Post by: yunhua98 on October 11, 2010, 10:37:52 pm
I've been checking every chance I had today.  :P
I was actually late to 3 of my classes for checking Omni inbetween.  ;D
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 11:01:50 pm
Results... must have results...
I'll check again in an hour but I can't get on past 10pm MST.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 11:10:51 pm
The amount of refreshes every second by all of you must be why we got server errors earlier :P
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 11:13:54 pm
If the results are posted past 10:00 PM Mountain Standard Time (more than 45 minutes from now), I would appreciate it if someone would text me the results.  Here's my number again:
Spoiler For Spoiler:
1-719-238-8 7 0 1
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 11:14:53 pm
Are you gonna be with no comp access for several days or something? O.O
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 11:15:46 pm
No, but I can't get on past 10 and I'm be itching with excitement :P
Plus I'll only have about 15 minutes to get online tomorrow, because band regionals are tomorrow and I will only have time in the morning.
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 11, 2010, 11:16:38 pm
Oh ok D:

I'm afraid you might have to wait a bit then or something, as writing that news post will take a friggin long while. x.x
Title: Re: Axe Contest poll and judging starts
Post by: SirCmpwn on October 11, 2010, 11:18:02 pm
Bah.
♫I wanna know!  Can you show me?  I wanna know about the results on Omni!♫
Title: Re: Axe Contest poll and judging starts
Post by: DJ Omnimaga on October 12, 2010, 04:36:30 pm
Contest results are in!

http://ourl.ca/7402