Author Topic: Axe Contest poll and judging starts  (Read 65948 times)

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Offline DJ Omnimaga

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Axe Contest poll and judging starts
« on: September 16, 2010, 05:36:20 am »
CONTEST DEADLINE REACHED!

Now that Axe Parser programming contest deadline was reached over 4 hours ago, we have scanned all entries to make sure they meet the criterias and after lots of work, they are finally available to public!

There are 13 entries in total. After a slow contest start due to several authors being hindered by data loss, the first entry to have been submitted to the contest was Deep Thought's, on September 10th. Two more entries arrived on the 14th and the rest arrived yesterday, 8 of which arrived within the last 5 hours before the deadline. Here are the entries and authors, below:

-Parsec (_player1537)
-Simul (Deep Thought)
-Blur (FinaleTI)
-Mansion Impossible (guy602665)
-Splut (Ikkerens)
-Heroes Of Might And Magic (LordConiupiter)
-Axe Minesweeper (Michael Lee)
-THEaxeGAMEpack (shmibs)
-Advance Wars TI (SirCmpwn)
-Wacky Fun Random Numbar Generator v1.00000069 (Snake_X)
-Space Dash (squidgetx)
-Axe Platformer Demo (tloz128)
-Jump! (ztrumpet)


The contest judges are me, Builderboy and Quigibo. While we judge the many entries we received, we are running a community survey so that all forum members can vote on their favorite contest entry.

If you are viewing this article from the front page, please click here to access the poll! (You must be a registered member to vote.)

When the poll and judging ends, we will add the results together and determine who wins and announce the final results. The first place winner will win $100 in online gift cards, the second place winner will win $50 in online gift cards and the third place winner $25. The surprise prizes we talked about in the original contest announcment are an higher amount of money on gift cards value and a 3rd place gift card prize. (Without the surprise, it was going to be $75 for first place and $30 for second.)

Good luck to everyone!
« Last Edit: September 16, 2010, 08:31:00 am by SirCmpwn »
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Offline qazz42

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Re: Axe Contest poll and judging starts
« Reply #1 on: September 16, 2010, 06:54:28 am »
aww, craps I meant to click on advanced wars ti, but I accedentially selected WFRNG

souvik1997

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Re: Axe Contest poll and judging starts
« Reply #2 on: September 16, 2010, 07:00:41 am »
good luck to everyone who entered! My vote is a secret.....

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #3 on: September 16, 2010, 07:25:43 am »
aww, craps I meant to click on advanced wars ti, but I accedentially selected WFRNG
You can remove the vote :/
Anyway, Dj, my game isn't open source.
« Last Edit: September 16, 2010, 07:28:55 am by Ikkerens »

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SirCmpwn

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Re: Axe Contest poll and judging starts
« Reply #4 on: September 16, 2010, 08:31:37 am »
Ikkerens, fixed.
Thanks for the support, qazz42, and you can always change your vote!  Just click "Remove Vote" and you can vote again.

Offline shmibs

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Re: Axe Contest poll and judging starts
« Reply #5 on: September 16, 2010, 09:02:43 am »
now ikkerens' link isnt working up in the pole, btw

sending them all to calc now. i shall vote on my return from school today

Offline mapar007

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Re: Axe Contest poll and judging starts
« Reply #6 on: September 16, 2010, 09:14:42 am »
I'll vote in the weekend. Judging by the titles, the software looks promising.

Offline DJ Omnimaga

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Re: Axe Contest poll and judging starts
« Reply #7 on: September 16, 2010, 09:21:58 am »
aww, craps I meant to click on advanced wars ti, but I accedentially selected WFRNG
You can remove the vote :/
Anyway, Dj, my game isn't open source.
you can change your poll vote if you desire. I cannot change it myself as this would reset the entire poll. As for your entry thanks for informing me. Unfortunately I could not find anything stating in your e-mails/readmes that the entry is supposed to be closed-source and included the source. Fixed now. I also fixed the poll link.

For anyone else who did not want their source included, please PM me on the forums so I can remove it. Only one person has let me know via their submission. As a result, source for the other entries was made public by default.
« Last Edit: September 16, 2010, 09:47:45 am by DJ Omnimaga »
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Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #8 on: September 16, 2010, 10:21:33 am »
Yeah, that was my fault.
I once told so on the topic forum, but forgot to note it in my  email.

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Offline Michael_Lee

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Re: Axe Contest poll and judging starts
« Reply #9 on: September 16, 2010, 11:08:04 am »
Crapcrapcrapcrap!
I didn't upload the right version of my game!
You got the buggy one! :(
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Ikkerens

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Re: Axe Contest poll and judging starts
« Reply #10 on: September 16, 2010, 01:22:52 pm »
Anyway,
Neither I nor Quigibo can assure stability of Splut.
I know there are some errors in my game, but those will be fixed upon the actual release.
*Using Splut is at your own risk*

Just sayin' :P

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Offline whitevalkery

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Re: Axe Contest poll and judging starts
« Reply #11 on: September 16, 2010, 01:44:23 pm »
ok... seriously... i can't wait to try them right now!!!

as for minesweeper...
yeah... :/
it seems to crash instantly as soon as you run it :(

i was especially looking forward to this too :/
« Last Edit: September 16, 2010, 02:29:45 pm by whitevalkery »



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Offline Builderboy

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Re: Axe Contest poll and judging starts
« Reply #12 on: September 16, 2010, 02:42:18 pm »
Did you compile it into an App or a program?  It needs to be compiled into an App because of its size, I got it working fine for me! :D

Offline Quigibo

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Re: Axe Contest poll and judging starts
« Reply #13 on: September 16, 2010, 02:45:32 pm »
Be aware that many of the games that are source-code-only have very specific compile instructions.  Sometimes they must be compiled as an app, or to a specific shell and sometimes there are multiple files that need to be compiled.  Make sure to read the instructions that the author provides.  If there are no instructions... the author should probably mention them now so as to not confuse anyone.

The minesweeper game works fine for me, make sure you're compiling it as an app.
« Last Edit: September 16, 2010, 02:45:52 pm by Quigibo »
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Offline whitevalkery

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Re: Axe Contest poll and judging starts
« Reply #14 on: September 16, 2010, 02:53:06 pm »
oh... i see...
kk trying that now
yeap!
it works nicely now...

though he is right about the buggyness lol
« Last Edit: September 16, 2010, 03:24:13 pm by whitevalkery »



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