Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on February 06, 2011, 05:15:00 am

Title: Axe Parser's 1st anniversary
Post by: DJ Omnimaga on February 06, 2011, 05:15:00 am
This might not seem like it, but 5 days ago, the new TI-83+/84+ programming language Axe and the Axe Parser application already turned 1 year old! On February 1st 2010, Quigibo announced his new language project on Omnimaga forums, posting version 0.0.1 alpha (http://www.omnimaga.org/index.php?action=dlattach;topic=1453.0;attach=606) to show what he had done so far. Over 12K Axe-related posts later, dozens and dozens of notable games (http://ourl.ca/8149) were created with it already!

Initially, people were not 100% confident about the future of this project, because in the past decade, alternatives to TI-BASIC, hybrid TI-BASIC and Z80 assembly were attempted, but most were canceled due to the author's ambitions being higher than their skills and others had low success for some reasons in particular. This changed as soon as Quigibo added sprite support to the language, which could already allow games to be created. By then, entire calculator games could be created. In its first month after being announced, the Axe Parser project had over 700 posts in its sub-forum and about 30% of the entire forum activity that month. Afterward it started gaining more and more popularity, as dozens of arcade games were being made to showcase Axe's language capabilities and several people started learning the language. Although Ndless and TI-Nspire development were the main cause of our major activity increase in March, Axe played a huge role in it.

Eventually, I made a tribute video showcasing what the language could do. For those who are nostalgic and want to see what you could do with Axe Parser by May 2010, you can watch the video on Youtube (http://www.youtube.com/watch?v=OA-Z1DcjBSg) or download it here (requires a forum account) (http://www.omnimaga.org/index.php?action=downloads;sa=view;down=576). Afterward, an Axe-exclusive programming competition (http://ourl.ca/5976) was started on Omnimaga and when it finished, 13 game entries (http://www.omnimaga.org/index.php?action=articles;sa=view;article=21) were competing against each others. In addition to that, several ticalc.org 2010 features (http://www.ticalc.org/archives/files/featured.html) were Axe games and today, several games using this revolutionary language comes out.

For those who didn't follow Axe development and don't want to read through both main progress threads, which are over 1700 posts each, a list of all Axe Parser versions from 0.0.2 to the latest (available for download) can be found here (http://ourl.ca/4060) and the sub-forum here (http://www.omnimaga.org/index.php?board=71.0).

For answering many BASIC programmers' wishes with a programming language similar in use to TI-BASIC but almost as fast as ASM, we would like to thank you 12926 times, Quigibo, for your hard work and dedication to this project!
Title: Re: Axe Parser's 1st anniversary
Post by: kindermoumoute on February 06, 2011, 05:59:24 am
Happy birthday axe parser !
Title: Re: Axe Parser's 1st anniversary
Post by: Silver Shadow on February 06, 2011, 08:59:46 am
Congratz to Quigibo! Long live Axe Parser! :)
Title: Re: Axe Parser's 1st anniversary
Post by: Binder News on February 06, 2011, 09:50:17 am
Long live the King! Uh, I mean Axe!!!! :)
Title: Re: Axe Parser's 1st anniversary
Post by: FinaleTI on February 06, 2011, 09:53:41 am
Huzzah for Axe!
Title: Re: Axe Parser's 1st anniversary
Post by: yunhua98 on February 06, 2011, 10:36:39 am
Yay for Axe!
Title: Re: Axe Parser's 1st anniversary
Post by: ztrumpet on February 06, 2011, 11:26:30 am
Congrats Axe!  Thanks Quigibo! ;D
Title: Re: Axe Parser's 1st anniversary
Post by: squidgetx on February 06, 2011, 01:00:30 pm
Hooray! Happy birthday to the app that got me back into calcs ;D and mad props to Quigibo!
Title: Re: Axe Parser's 1st anniversary
Post by: Builderboy on February 06, 2011, 01:17:40 pm
Happy Birthday Axe! Yayyyyyyyy can't believe it's already been a year ^^ I remember when Axe first came out, I think we were all a little skeptical, but now, Axe is the most powerful non-asm language for the calc! 
Title: Re: Axe Parser's 1st anniversary
Post by: Ashbad on February 06, 2011, 01:33:54 pm
yay
Title: Re: Axe Parser's 1st anniversary
Post by: Hot_Dog on February 06, 2011, 01:36:10 pm
And I thank you over 9000 times, Quigibo!  Axe Parser is perhaps the best thing that has happened to the Ti-83+/Ti-84+ series
Title: Re: Axe Parser's 1st anniversary
Post by: Munchor on February 06, 2011, 01:56:38 pm
Wasn't 1.0.0 to be released today? Or at least a new version?


HAPPY BIRTHDAY AXE!!!
Title: Re: Axe Parser's 1st anniversary
Post by: ztrumpet on February 06, 2011, 04:19:31 pm
Quoted from page 3 of the Axe Parser thread:
Quote
Also, if you haven't done this already, I'd like to suggest that you auto-generate multiplication algorithms when multiplying by constants.
I probably will for powers of 2, but I don't think there will really need to be such high speed math operations, I mean, I don't think anyone will be making a first person shooter or anything.  But I guess if a few microseconds are important enough to account for the program size increase, you can always add some Hex code to do the faster multiplication.
Now I don't know about you, but I think first person shooters have been proven possible in Axe. :D
Title: Re: Axe Parser's 1st anniversary
Post by: jnesselr on February 06, 2011, 04:32:13 pm
Long live the King! Uh, I mean Axe!!!! :)
And you don't want me to live long?

Good job Axe!
Title: Re: Axe Parser's 1st anniversary
Post by: Eeems on February 07, 2011, 12:52:09 am
/me Sniffles
They grow up so fast
Title: Re: Axe Parser's 1st anniversary
Post by: Munchor on February 07, 2011, 07:29:02 am
/me Sniffles
They grow up so fast

But we always love them...
Title: Re: Axe Parser's 1st anniversary
Post by: aeTIos on February 07, 2011, 08:31:36 am
Happy birthday to Axe and let long live Axe and ....blah blah .....Axe .....blah.... Axe ....and Axe is this..... and this.... Axe .....
Summarized: Axe!
Nice job Quigibo!
Title: Re: Axe Parser's 1st anniversary
Post by: kalan_vod on February 08, 2011, 12:55:55 am
Happy Axe Day!
Title: Re: Axe Parser's 1st anniversary
Post by: DJ Omnimaga on February 08, 2011, 02:11:36 am
Quoted from page 3 of the Axe Parser thread:
Quote
Also, if you haven't done this already, I'd like to suggest that you auto-generate multiplication algorithms when multiplying by constants.
I probably will for powers of 2, but I don't think there will really need to be such high speed math operations, I mean, I don't think anyone will be making a first person shooter or anything.  But I guess if a few microseconds are important enough to account for the program size increase, you can always add some Hex code to do the faster multiplication.
Now I don't know about you, but I think first person shooters have been proven possible in Axe. :D
Oh wow, then Runer112 makes an Axe raycaster... O.O (now it's in pure-ASM, though. Not sure if it used ASM code before)

I also remember when Axe got announced this incarnation of Omnimaga only had about 25000 posts. O.O
Title: Re: Axe Parser's 1st anniversary
Post by: Galandros on February 08, 2011, 12:29:23 pm
Happy Birthday Axe Day! It was an outstanding first year for a calculator programming language. It will live for many more prosperous years.
It deserves a 1.0.0 version soon, don't you agree?
Title: Re: Axe Parser's 1st anniversary
Post by: Quigibo on February 08, 2011, 12:58:56 pm
Thanks everyone!  I have the next update ready, I just need to do more testing with the new axiom (called "MemKit") and then update all the documentation stuff.  I have been trying to get it out, Its just that I've been literally non-stop busy with school.  I think I'll have a break Thursday though, so I'll have a chance to release it then.
Title: Re: Axe Parser's 1st anniversary
Post by: Ikkerens on February 08, 2011, 01:01:14 pm
Thanks everyone!  I have the next update ready, I just need to do more testing with the new axiom (called "MemKit") and then update all the documentation stuff.  I have been trying to get it out, Its just that I've been literally non-stop busy with school.  I think I'll have a break Thursday though, so I'll have a chance to release it then.

O.o
Can't wait
Good luck with school, we all know that's priority :)
Title: Re: Axe Parser's 1st anniversary
Post by: DJ Omnimaga on February 17, 2011, 11:41:47 pm
I'M glad to see a new version out. Good luck with school though!