Omnimaga

Omnimaga => News => Topic started by: squidgetx on May 21, 2011, 03:21:26 pm

Title: AxeSynth
Post by: squidgetx on May 21, 2011, 03:21:26 pm
So I've finally gotten around to uploading AxeSynth, a music-synthesizer written in Axe. The key mappings are like a guitar's; MATH is E2, x-1 is F2, etc. The base-note is displayed above the key column on the screen. You have access to 8.125 octaves, from the note C0 through C8

(http://img.removedfromgame.com/imgs/0-axesynth.gif)

Features/Controls:
2nd: Activate Continuous note mode; hold down keys to play a note for as long as the key is held down
MODE: Fixed length mode
DEL: Major chord mode (root, major third, fifth, octave)
ALPHA: Power chord mode (root, fifth, octave)
XT0N: Minor chord mode (root, minor third, fifth, octave)
STAT: Custom chord mode; press ZOOM/F3 to set the chord structure
Up: shift all notes down 1 half step; equivalent of moving a capo down the fingerboard
Down: shift all notes up a half step; equivalent of moving a capo up the fingerboard
Left: set the five columns of keys to E/A/D/G/B (can be shifted up-down with Up/Down keys though)
Right: Set the five columns of keys to A/D/G/B/E
Y=: Decrease the note length. The different note lengths available are 1024, 2048, 4096, 8192, 16384, 21576, 32768, 49152, and 65535
WINDOW: Increase the note length. Note that you can change the note length in continuous mode to achieve varying levels of sound quality.
On+CLEAR: quit

Since this is a sound program, I've also put together a little video to show the full effect:



Download Link: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=671
Title: Re: AxeSynth
Post by: aeTIos on May 21, 2011, 03:25:08 pm
Cooool! FInally a sound synthesizer!
Title: Re: AxeSynth
Post by: Munchor on May 21, 2011, 03:29:23 pm
Squigetx, phenomenal! I think the video needs some more dancing :P (j/k)

Very good job!
Title: Re: AxeSynth
Post by: aeTIos on May 21, 2011, 03:34:39 pm
Heh, I had not seen the vid. It is indeed phenomenal.
Title: Re: AxeSynth
Post by: ralphdspam on May 21, 2011, 04:27:35 pm
Awesome music video.  ^^
Title: Re: AxeSynth
Post by: ztrumpet on May 21, 2011, 04:44:29 pm
That looks wonderful!  I was thinking of making something like this, but yours is better than what I would've came up with.  Nice job! ;D
Title: Re: AxeSynth
Post by: Deep Toaster on May 21, 2011, 05:02:31 pm
Calculator music awesome >>>>

Awesome music video.  ^^

^
Title: Re: AxeSynth
Post by: Anima on May 21, 2011, 05:20:24 pm
Awesome. :D
Title: Re: AxeSynth
Post by: qazz42 on May 21, 2011, 08:31:07 pm
nice! any chance of a tetris demo? that would be really cool :D (or perhaps castlevania? >:D)
Title: Re: AxeSynth
Post by: Deep Toaster on May 21, 2011, 08:37:21 pm
Or this (http://goo.gl/QMET). I think it would sound awesome on-calc ;D
Title: Re: AxeSynth
Post by: ztrumpet on May 21, 2011, 08:48:14 pm
Or this (http://goo.gl/QMET). I think it would sound awesome on-calc ;D
^^ This.
Title: Re: AxeSynth
Post by: ikemike on May 21, 2011, 08:52:50 pm
Completely amazing! I have many passions, two of which are calculators and music. I can't wait to see my friends facepalm when they see this. xD

Is there any way to get rid of the discord when you press keys? The sound is perfectly good once you let go of the key, but it sounds a little off while you press the key. Is it a limitation of the language?
Title: Re: AxeSynth
Post by: squidgetx on May 21, 2011, 08:59:25 pm
Hahaha, thanks everyone :)
Is there any way to get rid of the discord when you press keys? The sound is perfectly good once you let go of the key, but it sounds a little off while you press the key. Is it a limitation of the language?
I'm assuming you're talking about continuous mode here. I've tried a lot of different things but I can't seem to fix this issue unfortunately...
Title: Re: AxeSynth
Post by: ikemike on May 21, 2011, 09:03:12 pm
Hahaha, thanks everyone :)
Is there any way to get rid of the discord when you press keys? The sound is perfectly good once you let go of the key, but it sounds a little off while you press the key. Is it a limitation of the language?
I'm assuming you're talking about continuous mode here. I've tried a lot of different things but I can't seem to fix this issue unfortunately...


Aww... Oh well, it's still awesome. xD

Could you possibly get rid of it in fixed mode? And maybe have an option to map the top keys to note length? That way you could use a combination of the F keys and the note buttons to play something without the distortion, and only use continuous mode to test out stuff. As it is, it's pretty hard to use the Y= and Window keys to consistently get certain note lengths... Actually, if you fix these two issues, I could play some pretty awesome GB tunes and post them here! I've already got Goldenrod City and Ieven Polkka's notes down. xD

Of course, I don't know how Axe sound works, so this may just all be BS... D=
Title: Re: AxeSynth
Post by: Juju on May 21, 2011, 09:12:52 pm
Well that's awesome :D I can finally play my calc as an instrument. Should try some sound FX with my guitar amplifier or Rackarrack.
Title: Re: AxeSynth
Post by: Deep Toaster on May 21, 2011, 10:31:01 pm
The sound quality's actually really synth-like :o Again, nice job on this!
Title: Re: AxeSynth
Post by: Juju on May 21, 2011, 10:34:38 pm
After having tried it (and having hold my calc like a guitar), I'm amazed at the sound quality and the nice features there is in AxeSynth. I might even use it to make some chiptunes :P

Title: Re: AxeSynth
Post by: DJ Omnimaga on May 21, 2011, 11:12:59 pm
Lol nice squidgetx :D
Title: Re: AxeSynth
Post by: JosJuice on May 22, 2011, 02:26:20 am
This looks nice. I had a different Axe sound program on my calc a while ago, but the key mapping was pretty different from this one.

Also, I can't find the download link. D:
Title: Re: AxeSynth
Post by: Freyaday on May 22, 2011, 02:28:03 am
Sweet: Chords!
Title: Re: AxeSynth
Post by: Munchor on May 22, 2011, 06:05:56 am
Happybojr had already made this by the way, a music maker in Axe, but it's still great :D
Title: Re: AxeSynth
Post by: Stefan Bauwens on May 22, 2011, 07:48:15 am
Looks nice! I also love the video. :)
Title: Re: AxeSynth
Post by: TIfanx1999 on May 22, 2011, 08:21:47 am
Haha, this is pretty sweet! :D Nice video too! ^^
Title: Re: AxeSynth
Post by: Snake X on May 22, 2011, 09:19:11 am
hmm do I forsee an 8-bit style of rickrolling?  >:D
Title: Re: AxeSynth
Post by: ztrumpet on May 22, 2011, 09:50:30 am
Also, I can't find the download link. D:
It's available in the Download section here (http://www.omnimaga.org/index.php?action=downloads;sa=view;down=671), but I added a link to the first post as well.
Title: Re: AxeSynth
Post by: DJ Omnimaga on May 23, 2011, 04:54:55 pm
ON an unrelated note I realized I think we got about 4-5 staff who are from China/Korea or had parents that were born there (and it would be 5-6 if jsj795 was still in the team). /me wonders if this means losing the game more and more in Chinese
Title: Re: AxeSynth
Post by: Munchor on May 26, 2011, 11:44:21 am
ON an unrelated note I realized I think we got about 4-5 staff who are from China/Korea or had parents that were born there (and it would be 5-6 if jsj795 was still in the team). /me wonders if this means losing the game more and more in Chinese

Genolo also lives in the USA :P