Omnimaga

Omnimaga => News => Topic started by: ztrumpet on November 21, 2011, 09:22:58 pm

Title: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: ztrumpet on November 21, 2011, 09:22:58 pm
Cemetech is sponsoring the next contest in the calc community!
"The theme for this contest is Arcade Games. Any game that can be classified under this genre is acceptable; if you have doubts on a particular concept, feel free to post on Cemetech and ask. Entries will be judged in three categories, as listed below. We are aware that it takes widely-varying effort to implement a given game in each possible language, and will be judging within the categories accordingly.

:: TI Programs - BASIC, Hybrid/Extended BASIC (Celtic III, xLIB, BatLib, Axe), and ASM games for the TI-83+ through TI-84+SE graphing calculators. It is likely that TI-Nspire programs will not be accepted, as the judges do not have Nspires. Special accommodations may be made if pre-arranged.

:: Casio Prizm Programs - BASIC and C games for the Casio Prizm color graphing calculator.

:: Computer Programs - Games written for Linux or Windows using languages such as Python, C#, C/C++, and Java. Other languages may be considered if cleared with the judges."

Basically any Arcade games are accepted for the Computer, TI-83/84+(SE) line, or the Casio Prizm.  Prizes have not been announced yet, but are being considered.  For more information and the official rules, check out the respective topic on Cemetech. (http://www.cemetech.net/forum/viewtopic.php?t=7061) The deadline is January 22nd, 2012.



Also, zContest (http://ourl.ca/13269) is drawing to a close.  Its deadline is in just 9 days.  Good luck to all the participants, and make sure to get your entries in on time.
Official zContest Site: http://tiforge.info/zcontest3/?
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: mrmprog on November 21, 2011, 09:47:05 pm
I may enter this. I have been looking for a project, and this may be what I need. Problem is, I may not have time :P
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: KermMartian on November 21, 2011, 10:27:14 pm
Thanks, ztrumpet.  mrmprog, we scheduled it for winter break to maximize the number of community members who are able to enter, so I hope that you're among the contestants. :)
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: Stefan Bauwens on November 22, 2011, 09:07:16 am
I really hope I'll get Squareball finished on time. Also good luck to the people participating in the Cemetech Contest. :)
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: Sorunome on November 22, 2011, 11:29:49 am
I enter! :)
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: Yeong on November 22, 2011, 11:33:46 am
so do I :D
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: FinaleTI on November 22, 2011, 06:43:24 pm
I'm tempted to enter the Cemetech contest with a Pure BASIC remake of The Tower of Druaga (http://en.wikipedia.org/wiki/The_Tower_of_Druaga), but I don't know If I can make the time commitment to take on another project. If I do enter, I might be writing a modified version of my Uniqure Pure BASIC Scrolling Tilemapper (http://ourl.ca/8608) to support more than 2 different tiles. That, or I'll figure out something else. ;)
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: DJ Omnimaga on November 22, 2011, 07:44:38 pm
I was starting to wonder about the lack of a 2011 Cemetech contest x.x, I'm glad there's one at last. The categories seems nice too. Sadly, as you might expect, I don't code anymore, though, so I won't be participating :<. Also I'm in the middle of the Christmas rush at work.
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: ztrumpet on November 22, 2011, 11:10:42 pm
If I do enter, I might be writing a modified version of my Uniqure Pure BASIC Scrolling Tilemapper (http://ourl.ca/8608) to support more than 2 different tiles. That, or I'll figure out something else. ;)
Man, I love this tilemapper.  Sometime I need to either decide to do something with or just post the version of it I made, along with the accompanying version that used strings (I would have made towns with it).  It's some great, great RPG coding there, Finale.
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: DJ Omnimaga on November 22, 2011, 11:13:44 pm
Oh wow I remember doing my tilemaps in picture format and goddamn my games were small back in the days. They didn't get close to scroll, though (I can't imagine how slow my method would have been...)
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: KermMartian on November 23, 2011, 02:14:41 pm
FinaleTI, you totally should enter that! Hope you'll stop by to discuss your idea with us soon.  Thanks must also go to our dear Ryan for mentioning Cemetech Contest 8 (http://www.ticalc.org/archives/news/articles/14/147/147682.html) on ticalc.org.  DJ_O, sorry to hear it.
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: epic7 on November 23, 2011, 02:45:59 pm
I'll do this once I wrap up my zContest project and start it while making statues.

I'm going to go research some good arcade games :thumbsup:
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: FinaleTI on November 23, 2011, 03:34:19 pm
If I do enter, I might be writing a modified version of my Uniqure Pure BASIC Scrolling Tilemapper (http://ourl.ca/8608) to support more than 2 different tiles. That, or I'll figure out something else. ;)
Man, I love this tilemapper.  Sometime I need to either decide to do something with or just post the version of it I made, along with the accompanying version that used strings (I would have made towns with it).  It's some great, great RPG coding there, Finale.
Thanks. I love it too. It's my favorite BASIC program that I've written. I actually did make a version that used 16 different tiles at the expense of half the map size, with not terribly much speed loss. Unfortunately, it's much too slow for something like Druaga, with moving enemies and such.
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: Munchor on November 27, 2011, 12:27:52 pm
Ooh a Cemetech Contest. I could try writing a game for Linux :)
Title: Re: Cemetech Contest #8 Announced and zContest drawing to a close
Post by: annoyingcalc on November 27, 2011, 02:03:56 pm
I love contests! I dont usually participate because I dont always have time but I might try