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Omnimaga => News => Topic started by: DJ Omnimaga on December 31, 2012, 02:10:02 am

Title: Clonelab & Bloxorz for Casio calculators
Post by: DJ Omnimaga on December 31, 2012, 02:10:02 am
A few months ago, Ne0tux released Clonelab on Planète-Casio for one of their contests, a game that is most likely one of the most advanced FX-9860G(II?) BASIC game ever created, in terms of graphics.
(http://img.removedfromgame.com/imgs/clonelab.gif)
The game uses isometric maps that almost looks like pure ASM, except for the slower loading speed from BASIC, but even then, considering the graphics quality, it still loads at acceptable speeds for TI/Casio BASIC standards. In addition to that, this puzzle game, where you must make your way to the end of each level while avoiding obstacles, looks very interesting and challenging to play. A better quality video of this screenshot is available in this video (http://www.youtube.com/watch?v=pnJeudJkm-U).

Check it out now (http://www.planet-casio.com/Fr/programmes/voir_un_programme_casio.php?showid=1984&page=3)!


Besides that, around the same time last Fall, the first full LuaZM game ever was released on Cemetech, by Spenceboy98 and KermMartian. It is a port of Bloxorz based on the TI-Nspire version of the game by Nick. In this game as well you have to make your way to the end of each level, this time by rotating your block to move around. It is compatible with the Casio PRIZM calculator series (fx-CG10 and fx-CG20)

(http://www.cemetech.net/img/news/blox3.jpg)

It can be downloaded here (http://www.cemetech.net/programs/index.php?mode=file&id=784)! (Requires LuaZM (http://www.cemetech.net/programs/index.php?mode=file&id=770))
Title: Re: Re: Clonelab & Bloxorz for Casio calculators
Post by: Nick on December 31, 2012, 02:43:04 am
Yay, another clone of bloxorz :) glad they finished it. Doe anyone know when colors will be suported? In fact, what is luaZM? Is it a tool provided by someone from the community? Or is it from casio?
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: DJ Omnimaga on December 31, 2012, 03:12:11 am
It's a Cemetech tool that lets you make Lua programs for the PRIZM.
Title: Re: Re: Clonelab & Bloxorz for Casio calculators
Post by: Nick on December 31, 2012, 05:45:42 am
Cool, is it loop-based, or event based? Because normal lua is loop, but nspire is event.. And wow about that first game. I viewed the video, and it's amazing, certainly for being coded entirely in basic :o
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: DJ Omnimaga on December 31, 2012, 08:10:07 am
No clue what that stuff is. I know it's based on the computer Lua language, though.
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: Spenceboy98 on December 31, 2012, 04:31:30 pm
Yay, another clone of bloxorz :) glad they finished it. Doe anyone know when colors will be suported? In fact, what is luaZM? Is it a tool provided by someone from the community? Or is it from casio?

It is the one that I ported from your Nspire lua bloxorz. :P
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: annoyingcalc on December 31, 2012, 04:53:06 pm
Hm, Spenceboy98 what are all the games you are porting?
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: Spenceboy98 on December 31, 2012, 05:13:11 pm
Hm, Spenceboy98 what are all the games you are porting?

What language?
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: annoyingcalc on December 31, 2012, 05:20:42 pm
English
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: Spenceboy98 on December 31, 2012, 05:21:49 pm
English

lol. I meant programming languages.
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: annoyingcalc on December 31, 2012, 05:24:42 pm
Oh, Lua I guess
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: Spenceboy98 on December 31, 2012, 05:32:48 pm
Well, I was going to do Duck Hunt, but I couldn't find a good spritesheet(plus the masked sprite routine doesn't work right). I did port a rainbow program in lua(it's on cemetech). I haven't really been doing lua programming lately though.
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: DJ Omnimaga on December 31, 2012, 09:38:31 pm
English

lol. I meant programming languages.
I wish English was a programming language. Would be so easy (some lines of code would be ridiculously long, though).

Also if you decide to restart the Duck Hunt game, you could maybe ask in the pixel art sub-forum here if anyone would be willing to help making tiles.
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: annoyingcalc on December 31, 2012, 10:11:41 pm
hm English as a programming language

Code: [Select]
Brain_Shut_Off.engSRC

when I am in school then
start remotecomputer.eng
end

remotecomputer
..gives access remotely to your computer
Title: Re: Re: Clonelab & Bloxorz for Casio calculators
Post by: Nick on January 01, 2013, 05:27:15 am
That would be awesome, but i'm afraid that the programs might come out of it won't be something to be called 'programs', since everyone would be able to write them, and that's not something everyone can :)
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: KermMartian on January 01, 2013, 03:28:10 pm
LuaZM is a standard port of linear Lua, not event-based. You can find more information on LuaZM at http://www.cemetech.net/news.php?id=527 and http://prizm.cemetech.net/index.php?title=LuaZM_Reference .
Title: Re: Re: Clonelab & Bloxorz for Casio calculators
Post by: Nick on January 01, 2013, 05:23:48 pm
I checked the reference, and it looks like you really did some nice things there :) the only thing I found was that someone ( I guess it was spenceboy) told me no colors are supported yet? But I can see them there, don't i? Or is there something else I don't know about?

Or maybe it was filled polygons, hmm, that might be more realistic
Title: Re: Clonelab & Bloxorz for Casio calculators
Post by: Spenceboy98 on January 01, 2013, 05:37:43 pm
I checked the reference, and it looks like you really did some nice things there :) the only thing I found was that someone ( I guess it was spenceboy) told me no colors are supported yet? But I can see them there, don't i? Or is there something else I don't know about?

Or maybe it was filled polygons, hmm, that might be more realistic

Yeah. It was the filled polygons. :P