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Omnimaga => News => Topic started by: shmibs on July 08, 2012, 12:11:18 pm

Title: Contest 2012 Community Vote (z80)
Post by: shmibs on July 08, 2012, 12:11:18 pm
(http://www.omnimaga.org/index.php?action=dlattach;topic=13665.0;attach=12814;image)

The contest results are determined 60% by the chosen judges and 40% by community vote. This is the place for you to vote for your favourite of the 6 z80 category entries, which are:

choose your two favourites from the list above, and remember, the criteria emphasised in this contest are:

entries are included in the attachment below

EDIT: updated the attachment with the bug-fix version of squidget's entry as well as ztrumpet's entry, which was misplaced during submission. if you previously downloaded the entries, please use the new one instead.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Yeong on July 08, 2012, 01:58:31 pm
gl to everyone :D
Title: Re: Contest 2012 Community Vote (z80)
Post by: leafy on July 08, 2012, 03:38:58 pm
The projects this year are amazing and I can really see the dedication put into them - I fully think that these projects far outshine the ones from last year, in fact :O
/me runs
Title: Re: Contest 2012 Community Vote (z80)
Post by: Runer112 on July 08, 2012, 03:45:22 pm
I'm having issues with Stefan Bauwens' game, CYANOID, and I think I may not be alone in this. This happens on both my 83+BE and my 84+SE, both in wabbitemu and on real hardware. D:


This is what I see when I try to play it:

(http://img.removedfromgame.com/imgs/CYANOID.gif)


EDIT: And yes, it does also appear to corrupt RAM and crash on quit.
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 08, 2012, 03:46:38 pm
Oh my :O It works (relatively) fine on my 84+SE running zStart, the only bugs are the documented ones (crash on quit)
Title: Re: Contest 2012 Community Vote (z80)
Post by: Builderboy on July 08, 2012, 03:49:11 pm
Yeah I played without zStart and it did that ^ but when using zStart it worked fine.  Which is strange o.O I don't know what functionality is being provided by zStart?
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 08, 2012, 03:54:29 pm
On a side note: People who do get my game working, The DEL key will go to the next "level". If you don't wanna play trough it all, you can press it a few times to play HARD A.I.
Every time you click it it won't go a difficulty up. You have to press it 6 times to do so, since it you have to play six times with the same difficulty.
There are 10 difficulty levels.(I haven't beaten them all yet)
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 08, 2012, 04:12:58 pm
Erm, requesting a last-minute bugfix version? admins, feel free to take this attachment down if you feel that it's against the rules but I had a really stupid move-one-line-and-it's-fixed bug that prevents the current version from processing NPCs correctly...which basically cuts out about 95% of my game. I swear this bugfix literally took 3 seconds and that I haven't changed anything else.

Edit: Approved. Anyone who noticed that you can't talk to anyone in my game, this version should fix that just fine :)
Title: Re: Contest 2012 Community Vote (z80)
Post by: apcalc on July 08, 2012, 06:03:16 pm
Good luck to all!  ;)
Title: Re: Contest 2012 Community Vote (z80)
Post by: Juju on July 09, 2012, 01:12:30 am
ZTrumpet forgot his attachment, then miscomprehension ensued, so we might want to add it to the vote. His entry is attached to this message, if you don't mind. He was actually the first one to send his message.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 09, 2012, 07:38:28 am
I voted for 2 games. ;)
On a side note. Runer112, or anyone else interested cqn quicly check my code. Maybe you notice  a mistake.
http://pastebin.com/gqNebfvC
Title: Re: Contest 2012 Community Vote (z80)
Post by: thepenguin77 on July 09, 2012, 09:02:20 pm
I'm having issues with Stefan Bauwens' game, CYANOID, and I think I may not be alone in this. This happens on both my 83+BE and my 84+SE, both in wabbitemu and on real hardware. D:


This is what I see when I try to play it:

(http://img.removedfromgame.com/imgs/CYANOID.gif)


EDIT: And yes, it does also appear to corrupt RAM and crash on quit.

The game doesn't clear some key memory areas. I'm not sure which ones, but basically, to run it do this:
1. Disable all features of zStart besides running programs (including Shell in program options)
2. Clear ram
3. Immediately run Cyanoid


Also, be sure to group it because it crashes (and manages to delete itself) every time you quit or die.

Edit:
   The best way to quit is to remove a battery because it doesn't delete the game

Edit2:
   Lol, he's using the extra ram page and he doesn't know it. When zStart runs, it swaps page $82 into the $4000 bank so that any attempt to use a mirage call instantly crashes. He's using that memory ;D
Title: Re: Contest 2012 Community Vote (z80)
Post by: parserp on July 09, 2012, 09:09:26 pm
I voted for 2 games. ;)
Weird.... So did I! :P
Title: Re: Contest 2012 Community Vote (z80)
Post by: Builderboy on July 10, 2012, 02:14:21 am
Lol Vortex and E.P. have been neck and neck for a while now XD Last I saw they were both at 5!
Title: Re: Contest 2012 Community Vote (z80)
Post by: Yeong on July 10, 2012, 09:27:49 am
What's up with RPS? O.O
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 10, 2012, 10:49:55 am
RPS's AI is actually pretty good O.o either that or I'm awful at rock paper scissors -__-

Lol Vortex and E.P. have been neck and neck for a while now XD Last I saw they were both at 5!

Yup. :O
Title: Re: Contest 2012 Community Vote (z80)
Post by: leafy on July 10, 2012, 07:06:11 pm
RPS's AI is actually pretty good O.o either that or I'm awful at rock paper scissors -__-

Lol Vortex and E.P. have been neck and neck for a while now XD Last I saw they were both at 5!

Yup. :O

Well I would assume it's really easy to cheat with a RPS AI o.O
On another note, Vortex and E.P. are both amazing entries, and I can't wait to see how this competition ends :O
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 11, 2012, 05:34:36 am
So far, scrolling games seem to be the trick to winning. :P
Title: Re: Contest 2012 Community Vote (z80)
Post by: leafy on July 11, 2012, 10:16:47 am
The thing is, scrolling games give the illusion of a larger world, which really contributes to the depth of a game. That being said, not all games need scrolling to be great games.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 11, 2012, 11:21:47 am
I decided I could make a post with all the animated screenies I found of each game. I didn't find one of Rock Paper Scissors though. And since it's pretty hard for me to make screenshots I didn't do so. Ztrumpet made one below. Thanks.
Spoiler For Screenies:
Cyanoid:
(http://www.omnimaga.org/index.php?action=dlattach;topic=13855.0;attach=13191;image) (http://ourl.ca/16452/309980)
Embers:Phoenix:
(http://www.omnimaga.org/index.php?action=dlattach;topic=13672.0;attach=13111;image) (http://ourl.ca/16269/308983)
M.E.T.A.:
(http://img.removedfromgame.com/imgs/meta_screenshot.gif) (http://ourl.ca/16495/309689)
Vortex:(link) (http://ourl.ca/16526/309905)

Zampo:
(http://www.omnimaga.org/index.php?action=dlattach;topic=13880.0;attach=13147;image)(http://www.omnimaga.org/index.php?action=dlattach;topic=13880.0;attach=13146;image) (http://ourl.ca/16477/309564)
(I have 2 screenshots of Zampo, since they were together.)
Rock Paper Scissors:
(http://www.omnimaga.org/index.php?action=dlattach;topic=13949.0;attach=13209;image)
This way, it's a lot clearer Imho, because to find each topic seperate can be a bit hard.
Clicking on the screenshots will link you to the original post where I found the screenshots.

Also forgive me if the screenshots might be outdated. They were the latest ones I found.
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 11, 2012, 11:36:40 am
Yeah the E:P one is from a map that didn't even make it to the final version of the game XD I stopped making recent screenies since they would basically be spoiling the newer areas :P

Nice compilation :D
Title: Re: Contest 2012 Community Vote (z80)
Post by: ztrumpet on July 11, 2012, 02:08:05 pm
I decided I could make a post with all the animated screenies I found of each game. I didn't find one of Rock Paper Scissors though. And since it's pretty hard for me to make screenshots I didn't do so.
Here you go!
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 11, 2012, 03:39:37 pm
Thanks. :D
Updated my post. :)
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 12, 2012, 08:41:31 am
When does the voting period end?
Title: Re: Contest 2012 Community Vote (z80)
Post by: chickendude on July 12, 2012, 09:31:15 am
Those all look amazing, the RPS game also looks surprisingly fun (i like the "AI" difficulty levels :P) and has a really pretty interface.

EDIT: I really wanted to vote for the RPS game because i think it was really well done, but E:P and Vortex just blew me away. U,,nfortunately, i couldn't figure out how to get Cyanoid working either :/

E:P was just amazing, i just wanted to test them out quickly but spent a solid half hour playing it without even realizing. The only two things that bugged me a little were the lack of word-wrapping and how the player seemed to walk over the corners of some buildings, etc. To be honest, it almost felt like playing Pokémon for the first time when i was ten...

M.E.T.A. was also pretty cool, i liked the different transformations and thought that was a really interesting idea. The only things i can really say against it have to do with the transitions: it was sometimes a little disorientating jumping near the top of a screen (though that may have been part of the challenge). The other thing was that maybe there should have been some acceleration when falling from the top of a screen (instead of falling pixel by pixel). Again, it's not that big of a deal and overall i thought it was pretty fun.

Next, Vortex: while maybe it didn't seem quite as polished as E:P, i think this was the most fun game of all of them for me. It was cool being able to play against an AI and i liked building, destroying, buying/upgrading, etc. I think if this game had link play it would be right up there with Bomberman 83 for me (i dunno if anyone still plays that, but i spent countless hours battling friends in math class back in the day). The only thing is the games tended to be pretty short and there wasn't usually enough time to upgrade (and not many coin boxes showing up). I did see a little machine that looked like it was dropping off a box though, that was pretty cool :)

ZAMPO: another game that seems to have a lot of potential, it's just a little difficult to play because it's pretty slow. Though maybe like the readme says it would be better with at 15mhz. People have been talking about making an RTS for a long time, it's pretty cool to see one already pretty far along. I'm really interested to see where this will go!

RPS: Wow. I was really impressed by this game, i think it was really creative (and the achievements system was pretty cool). I really have no idea how the AI system works, though. In the end, it couldn't really stand up to Vortex as far as being entertaining to play again and again, but it IS a really original concept and i must say that i am impressed. Congrats zTrumpet, i really wanted to give you my vote (which i know doesn't mean much, sorry)!

I think everyone did a great job and all the entries were really cool. Thanks for sharing everyone :)
Title: Re: Contest 2012 Community Vote (z80)
Post by: Yeong on July 12, 2012, 10:25:59 am
I thought RPS was a joke just like last year's or so O.O
It looks cool though. :D
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 12, 2012, 02:04:47 pm
Unfortunately, i couldn't figure out how to get Cyanoid working either :/
Hmm, yeah. Sorry for that. It has some bugs. To get that version working you'll need zStart installed on your calculator, with run on home installed. Then it should be able to run with the asm command.
If you can't have zStart for some reason, you could edit my source at the very top, and replace det(54) (or Buff(54)) with L2. When you compiled this, it should be able to run even as application, or in a shell without zStart installed. (Thanks to ThePenguin77 for that fix). Although I must say, after playing a few 'Levels' the screen gets scrambled anyways, which is apparently a side affect of this fix. Also, quiting the game will freeze your calculator, forcing you to pull a battery. :/
Title: Re: Contest 2012 Community Vote (z80)
Post by: shmibs on July 12, 2012, 02:14:22 pm
/me has zStart, enabled run from home, ran with the asm command, and is still getting a garbled map. =/
edit: use shell has to be disabled as well
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 12, 2012, 02:17:21 pm
/me has zStart, enabled run from home, ran with the asm command, and is still getting a garbled map. =/
Hmm, in that case I would try option 2. Also, which calculator do you have, shmibs?

EDIT: Also, do we get to know who the judges are, or is it a surprise?
Title: Re: Contest 2012 Community Vote (z80)
Post by: shmibs on July 12, 2012, 02:31:35 pm
ask juju. he's the one who assigned the judges
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 12, 2012, 03:23:03 pm
I think there's some issue in Axe that actually caused the bugs in Cyanoid, for the judges' reference.

Also, (again) when does the voting period end?/when do we see results? :D


Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 13, 2012, 04:46:12 am
Shmibs said in the Nspire voting thread that in about 2 weeks the results normally should be known.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Juju on July 13, 2012, 11:13:57 am
Voting ends on Sunday July 22nd.
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 15, 2012, 03:01:20 pm
@Stefan for future versions would it be better to remove zStart dependencies? Because Doors CS7 is incompatible with zStart if I remember (causes problems when both are installed) and I myself use Doors CS7.

Also gonna try those entries soon, hoping I can vote in time.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 15, 2012, 03:04:17 pm
@Stefan for future versions would it be better to remove zStart dependencies? Because Doors CS7 is incompatible with zStart if I remember (causes problems when both are installed) and I myself use Doors CS7.

Also gonna try those entries soon, hoping I can vote in time.
Yeah, I will as soon as I know what the problems are exactly. I myself am not sure, and I think it's beyond my knowledge. Hopefully others, who checked/will check my source can help me. :)
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 15, 2012, 03:07:50 pm
When I make a game, I personally prefer to uninstall every app/hook I use normally except the dependencies such as xLIB. Then once finished, I make sure no variables are missing either. That way it ensures that it works on a freshly-reset calc.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Stefan Bauwens on July 15, 2012, 03:12:35 pm
When I make a game, I personally prefer to uninstall every app/hook I use normally except the dependencies such as xLIB. Then once finished, I make sure no variables are missing either. That way it ensures that it works on a freshly-reset calc.
Yes, I understand that. The thing was I only had zStart actually installed so that I could edit my archived programs, so that if my calc would crash nothing would happen. Apparently I had anyway a problem in my source, which zStart ignored or something. If you see the previous page in this thread, I wrote a post where I say how to run it without zStart(Thanks to ThePenguin77). It just has a nasty side affect though.
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 15, 2012, 03:13:15 pm
Ah ok, thanks for the info. I will probably run it from an emulator with zStart there.
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 21, 2012, 12:09:26 am
Btw when does voting end finally? Because I won't have time voting until July 22nd D: (and even then that's when I can start trying entries, meaning I most likely won't finish that day)
Title: Re: Contest 2012 Community Vote (z80)
Post by: squidgetx on July 21, 2012, 08:31:07 pm
Voting ends on Sunday July 22nd.

Better hurry DJ! :O
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 22, 2012, 02:51:07 am
That sucks. THat prbly means I'll miss voting one of the contest category D: (Nspire most likely)
Title: Re: Contest 2012 Community Vote (z80)
Post by: Nick on July 22, 2012, 05:17:22 am
noooo don't skip nspire :o

it would be sad to see the starter of omnimaga not scoring our entries :( but i understand it if it really won't be possible :)
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 22, 2012, 04:59:37 pm
Ok I finally got some free time to try the z80 entries. I commented in some threads but I'll sum things up here with 6 small reviews:


-CYANOID
Nice looking entry with smooth speed. Kinda repetitive after a while and it's hard to pass between walls.

-Embers-Phoenix
My favorite entry of all, nice graphics and gameplay. Only issues are glitched maps (at the top or bottom, there is garbage sometimes when moving too far there) and the boss hit detection. Also the sword is hard to find and get.

-M.E.T.A.
My second favorite entry, also some nice graphics and power ups. However the difficulty was a bit too easy since if you stood behind the boss to shoot at him, you didn't take any hit and the ball power up (F3) was a bit OP. :P

-Vortex    15
Interesting entry with awesome AI. However I found the difficulty a bit too hard, even in easy mode. I actually won once, but I never managed to figure out how to do things such as getting money to buy items and grab what's inside treasure chests. Shooting at the latter just destroyed them with no reward.

-ZAMPO!
Never managed to figure out how to play. Graphics looked nice, though.

-Rock Paper Scissors   
Never figured out how to play RPS. Just kidding lol. The game itself was simple but just the achievement system reminded me of a Flash game I played once and if it wasn't for getting repetitive fast, it would have made it to my top 3. Easily the most original RPS clone out there.


I think a lot of work was put in all those entries considering the very limited amount of time people had to finish them. :)
Title: Re: Contest 2012 Community Vote (z80)
Post by: Juju on July 22, 2012, 05:46:52 pm
That sucks. THat prbly means I'll miss voting one of the contest category D: (Nspire most likely)
Actually, the deadline might be extended. But not too much.

Also a reminder for judges: if you can't get a program to work, before giving 0, always ask the author and try to make it work. I know some of them doesn't work under normal circumstances.
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 22, 2012, 07:17:27 pm
Ah ok. Well I might have free time tonight for the Nspire one anyway, because all 84+ games were small so fast to install. Nspire might be an  issue if every game requires a different OS other than 3.1 and 3.2, though.
Title: Re: Contest 2012 Community Vote (z80)
Post by: Yeong on July 22, 2012, 08:15:39 pm
Ok I finally got some free time to try the z80 entries. I commented in some threads but I'll sum things up here with 6 small reviews:


-CYANOID
Nice looking entry with smooth speed. Kinda repetitive after a while and it's hard to pass between walls.

-Embers-Phoenix
My favorite entry of all, nice graphics and gameplay. Only issues are glitched maps (at the top or bottom, there is garbage sometimes when moving too far there) and the boss hit detection. Also the sword is hard to find and get.

-M.E.T.A.
My second favorite entry, also some nice graphics and power ups. However the difficulty was a bit too easy since if you stood behind the boss to shoot at him, you didn't take any hit and the ball power up (F3) was a bit OP. :P

-Vortex    15
Interesting entry with awesome AI. However I found the difficulty a bit too hard, even in easy mode. I actually won once, but I never managed to figure out how to do things such as getting money to buy items and grab what's inside treasure chests. Shooting at the latter just destroyed them with no reward.

-ZAMPO!
Never managed to figure out how to play. Graphics looked nice, though.

-Rock Paper Scissors   
Never figured out how to play RPS. Just kidding lol. The game itself was simple but just the achievement system reminded me of a Flash game I played once and if it wasn't for getting repetitive fast, it would have made it to my top 3. Easily the most original RPS clone out there.


I think a lot of work was put in all those entries considering the very limited amount of time people had to finish them. :)
For META, there was 3 patterns for boss: Ramming, shooting stuff through 8 directions, and laz0rs. Actually, there's even more OP way to kill it, and that's using MetaBox XD.
Title: Re: Contest 2012 Community Vote (z80)
Post by: DJ Omnimaga on July 24, 2012, 05:40:46 pm
Oh wow, I didn't realize that could cause damage XD. Also since I discovered we could choose 2 entry while voting, I edited my vote so it includes both Embers Phoenix and M.E.T.A. :D