(http://www.omnimaga.org/index.php?action=dlattach;topic=9495.0;attach=8615;image) (http://ourl.ca/12092)
While the TI-83+/84+ Axe Parser portion of the Omnimaga contest (http://ourl.ca/11030) is ending (the deadline is in 24 hours) and the TI-Nspire portion (http://http://ourl.ca/11579) is still going (deadline is on August 15th), I am honored to present you the 3rd part of Omnimaga contest: a Casio Prizm game, programming tool or media player. Much like Part #2 (http://http://ourl.ca/11579), all Casio Prizm programming languages are allowed and will compete together.
Like Part #1 (Axe) (http://ourl.ca/11030) and Part #2 (TI-Nspire) (http://http://ourl.ca/11579) of the contest, this one has a 2 months deadline (September 15th 2011). This means you should avoid extremly large projects such as an RPG, and make sure your project is safe from hard drive failures.
Here are the rules (LAST UPDATED: JULY 15TH):
1: If you are doing a game, it must contain some form of graphics or ASCII-art. We will not accept any menu-based game. Games must also have a certain form of interactivity (no game where all you do is keeping pressing Enter or where you are forced to manually run different programs all the time) This is to keep a certain quality control, especially for those who enters a BASIC game, to make the contest voting interesting.
2. If your program is in BASIC, you must use color commands. The Prizm has a color screen, we want you to exploit this fact :)
3: You must backup your project progress at least every 30 minutes. Telepathy will be used to detect if every contestant does so. :P
4: The game must not contain adult material or extremely offensive content (such as racial slur).
5: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images and ideas from it, though.
6: You are allowed to announce updates and screenshots of your project anywhere, but you are NOT allowed to provide any download copies of it (or the entire source code) to anyone until the end of the contest.
7: Help is allowed, as long as you respect rule #5. Also keep in mind that usage of other people's code may affect your originality score considerably.
8: You must have a forum account to participate.
9: Only one entry per person is allowed for the Casio Prizm contest. If somebody submits a game pack, his score will be the average of all games included. In other words, you better spend your time on one bigger game than many small ones.
10: Your entry must be submitted before September 16th 2011, 1:00 AM GMT-4. We will not be accepting anymore entry past this deadline.
11: You can participate in part #1 and/or #2 of the contest too, if you want, but keep in mind that this will give you much less time to finish your entries, as part #2 overlaps on part #3 (Part 2 ends in one month).
12: Omnimaga has the right to change and modify the rules at any time.
Your entry must be sent attached via e-mail at o m n i m a g a 2 0 1 1 c o n t e s t @ g m a i l . c o m (remove the spaces) and your e-mail must include the following:
1: Your game in g3a format (can be zipped) with the source code included.
2: You must state if your game is a C game, ASM game or a BASIC game, and which compiler you used. Instructions on how to use it should be included too.
3: A link to your forum account
The Prize:
The winner of this portion of the contest will receive $100 in gift card(s) for Amazon, iTunes or Newegg stores. The winner can choose another store if he wants to, as long as it's secure.
Good luck to all who enter!
For those who need the rules for Part #1 or Part #2 of the Omnimaga contest, they are still available here (http://ourl.ca/11030) and here (http://http://ourl.ca/11579).