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Omnimaga => News => Topic started by: DJ Omnimaga on April 30, 2012, 01:03:27 pm

Title: Cubefield ported to the PRIZM
Post by: DJ Omnimaga on April 30, 2012, 01:03:27 pm
After Chockosta's version on the TI-Nspire, PierrotLL has finally released Cubefield for the Casio PRIZM!

(http://www.planet-casio.com/files/program_images/1906-cubefield.png)

This is a 3D-looking game where you are a ship that moves forward and you must avoid cubes. It runs at around the exact same speed as the TI-Nspire Lua version so it should be quite fast enough. It is obviously based on the Flash game (http://www.cubefield2.com/) of the same name.

Download link (http://www.planet-casio.com/Fr/programmes/programme1906-1-cubefield--.html)
Title: Re: Cubefield ported to the PRIZM
Post by: Sorunome on April 30, 2012, 01:04:47 pm
Haha, nice one! :D
Makes me want a prizm... :D
Title: Re: Cubefield ported to the PRIZM
Post by: Chockosta on April 30, 2012, 01:46:29 pm
Wow, nice !
Title: Re: Cubefield ported to the PRIZM
Post by: DJ Omnimaga on April 30, 2012, 04:08:11 pm
I tried it for a while and it's very cool indeed. The only thing I like better about the Lua version though is that the blocks colors in your version changes after 1000 points and it goes faster and faster, while in both the PRIZM and Flash versions, the speed remains the same during the entire game.
Title: Re: Cubefield ported to the PRIZM
Post by: AzNg0d1030 on April 30, 2012, 05:50:07 pm
Hm I like the graphics on the Prizm version better XD

edit: I'm assuming that to get the CX to get the ship to be a triangle would require C right?  Also with the nifty score font :P
Title: Re: Cubefield ported to the PRIZM
Post by: Darl181 on April 30, 2012, 06:48:45 pm
Awesome.  A couple days ago I was playing cuberunner on the 84 and some people had the normal reaction ("wow those can play games?"), now to watch people's faces as this starts going XD
Is there a pause key, tho?  Also I'm kind of wishing for different difficulties, it starts out kind of slow IMO.
Title: Re: Cubefield ported to the PRIZM
Post by: cyanophycean314 on April 30, 2012, 06:54:22 pm
Pretty awesome!  :)
Title: Re: Cubefield ported to the PRIZM
Post by: DJ Omnimaga on April 30, 2012, 07:42:16 pm
Hm I like the graphics on the Prizm version better XD

edit: I'm assuming that to get the CX to get the ship to be a triangle would require C right?  Also with the nifty score font :P
Possibly, but I am not sure. And yeah I like the fonts.
Title: Re: Cubefield ported to the PRIZM
Post by: Chockosta on May 01, 2012, 04:39:53 am
Hm I like the graphics on the Prizm version better XD

edit: I'm assuming that to get the CX to get the ship to be a triangle would require C right?  Also with the nifty score font :P
No, I could have choosen a triangle...
But I prefered that double arrow, sorry if you don't :)
Title: Re: Cubefield ported to the PRIZM
Post by: AzNg0d1030 on May 01, 2012, 05:45:48 pm
Hm I like the graphics on the Prizm version better XD

edit: I'm assuming that to get the CX to get the ship to be a triangle would require C right?  Also with the nifty score font :P
No, I could have choosen a triangle...
But I prefered that double arrow, sorry if you don't :)
Naw it's fine Chockosta
Title: Re: Cubefield ported to the PRIZM
Post by: DJ Omnimaga on May 01, 2012, 09:20:32 pm
Ok I re-pllayed this for a long while and in fact the difficulty increases slightly after a while. It seemed like it doesn't, but around 3000 IIRC the color changes to black background (where the score is invisible) with transparent green border squares. Around 5000 pts it turned to monochrome. The difficulty being lower might be due to controls being more responsive in C than Lua, though.
Title: Re: Cubefield ported to the PRIZM
Post by: Darl181 on May 03, 2012, 02:24:53 am
I'm watching this:

Does it run that fast on the actual calc?  Because for me, even with overclocking, it's running at about half the speed of the youtube vid :/
Title: Re: Cubefield ported to the PRIZM
Post by: DJ Omnimaga on May 03, 2012, 02:37:24 am
It runs about 3 times slower but still fun enough (especially when everything turns monochrome and speed increases)