Omnimaga

Omnimaga => News => Topic started by: KermMartian on April 20, 2007, 06:32:00 am

Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 06:32:00 am
The culmination of over fourteen months of hard work, Doors CS 6, a new shell and GUI for TI-83+/TI-84+ graphing calculators, is now available.  Doors CS 6 brings ease-of-use, a mouse-based GUI, folders, networking, and more to your calculator. Run almost every filetype, including MirageOS, Ion, BASIC, ASM, and Doors CS programs. Extreme expandability and functionality for users and developers, plus a large and devoted support community.  Check out the full feature list:

Title: Doors CS 6.0
Post by: threefingeredguy on April 20, 2007, 06:53:00 am
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 07:17:00 am
QuoteBegin-threefingeredguy+20 Apr, 2007, 12:53-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 12:53)
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.  

 Why is it that when other people post their projects on all of the calculator forums, but when I do, you persecute me, 3fg? So 'twas you who started the digg flamewar?
Title: Doors CS 6.0
Post by: threefingeredguy on April 20, 2007, 07:23:00 am
I didn't start anything. I saw you post the link in #tcpa, followed it, read CalcUser's comment, and agreed with it. I don't have anything against the project itself, but submitting your own stuff to digg is wrong, especially when it's not even very notable.
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 07:37:00 am
QuoteBegin-threefingeredguy+20 Apr, 2007, 13:23-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 13:23)
I didn't start anything. I saw you post the link in #tcpa, followed it, read CalcUser's comment, and agreed with it. I don't have anything against the project itself, but submitting your own stuff to digg is wrong, especially when it's not even very notable.  

 Not very notable? This is my crowning achievement.  This is the project I've been building up to for my entire 7 1/2 year calculator programming career.  This is the project that's actually useful, rock-solid-stable, and has sufficient appeal to actually make its way onto thousands of calculators.  That's why I'm putting my all into getting the word out.
Title: Doors CS 6.0
Post by: threefingeredguy on April 20, 2007, 07:39:00 am
It may be a notable part of your personal history, but in it's field it isn't a notable item. All you're doing is cheapening the digg system and feeding your ego.
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 07:46:00 am
QuoteBegin-threefingeredguy+20 Apr, 2007, 13:39-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 13:39)
It may be a notable part of your personal history, but in it's field it isn't a notable item. All you're doing is cheapening the digg system and feeding your ego.  

 Mind if we drop it for now? I think the discussion we're having in #tcpa is much more relevant at this point.
Title: Doors CS 6.0
Post by: Liazon on April 20, 2007, 09:33:00 am
Congrats on the new release Kerm! I'd try it out but I can't seem to find my cable.
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 10:30:00 am
QuoteBegin-Liazon+20 Apr, 2007, 15:33-->
QUOTE (Liazon @ 20 Apr, 2007, 15:33)
Congrats on the new release Kerm! I'd try it out but I can't seem to find my cable.  

 Hehe, nice.  And thanks for the congrats. :)smile.gif
Title: Doors CS 6.0
Post by: tifreak on April 20, 2007, 10:35:00 am
Moved to the News section. :)smile.gif

And definite congrats.
Title: Doors CS 6.0
Post by: graywolf on April 20, 2007, 10:56:00 am
DoorsCS is truly awesome. Feels like a real operating system for the calculator.  :king:king2.gif
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 10:59:00 am
QuoteBegin-graywolf+20 Apr, 2007, 16:56-->
QUOTE (graywolf @ 20 Apr, 2007, 16:56)
DoorsCS is truly awesome. Feels like a real operating system for the calculator.  :king:king2.gif

 Sweet, that's what I was going for.  Very glad to hear it.
Title: Doors CS 6.0
Post by: Insanity on April 20, 2007, 11:10:00 am
This is as close to Windows for the calc is it gets. :Ptongue.gif

QuoteBegin-threefingerguy+-->
QUOTE (threefingerguy)
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.


Well, every time I have updated info about something I'm working on, I go and post it across Omnimaga, UnitedTI (or at least used to), and Cemetech, and I haven't gotten flamed about it yet...
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 11:42:00 am
QuoteBegin-Insanity+20 Apr, 2007, 17:1-->
QUOTE (Insanity @ 20 Apr, 2007, 17:10)
This is as close to Windows for the calc is it gets. :Ptongue.gif

 Thanks ... I think. :lol:bounce2.gif
Title: Doors CS 6.0
Post by: Halifax on April 20, 2007, 12:04:00 pm
QuoteBegin-threefingeredguy+20 Apr, 2007, 12:53-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 12:53)
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.  

 Congrats. I agree with _3fg though. I am not against you or the program. I think the GUI is cool and it took lots of work. But if I may state for myself the FAT engine took lots of work, but it never really cultivated the fun out of me that Zelda so greatly requested. FAT games are like wow this is cool but gameplay is blahh. But then there is something like Space Station Pheta or Pegz that rapes your soul of fun. DoorsCS just doesn't do that for me. The GUI seems to over complicate things and make things less efficient compared to MirageOS. Oh well still a great achievment. The icon is staying in my signature though.

@all of you who will bring up MOS crashing: Just don't do it. It has been said before and it has been argued before. No one has sent proof so its pretty much null and void that it crashed. MOS 1.2 never crashed on me after countless tries to do everything in my will power to get it to crash.
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 12:22:00 pm
I don't intend Doors CS to be fun. :Dbiggrin.gif It's a shell, not a game, y'know. I hope you'll be swayed by some of the cool programs that are going to be coming out soon for it.
Title: Doors CS 6.0
Post by: bfr on April 20, 2007, 12:25:00 pm
I thought DoorsCS was fun....

I understand what Halifax means though and I kind of agree.  DoorsCS is still cool, and I guess part of whether or not one likes it is just personal preference.
Title: Doors CS 6.0
Post by: Halifax on April 20, 2007, 12:30:00 pm
I never said it was intended to be fun. But its like DoorsCS is a lamborghini that is all shiny and crap but then you get in it expecting to fly and it breaks down and that sucks. MOS or Ion w/e is like that dirty car with 100,000 miles but runs great and you go riding by the guy with the lamborghini.

My point is DoorCS is full of show no backup. Its a GUI with little functionality and over complicates easy tasks.

Also I can see why _3fg thinks you are spamming the forums. You have ~100 posts half of which belong to topics started by you!
Title: Doors CS 6.0
Post by: Delnar_Ersike on April 20, 2007, 12:34:00 pm
QuoteBegin-Halifax+20 Apr, 2007, 18:04-->
QUOTE (Halifax @ 20 Apr, 2007, 18:04)
QuoteBegin-threefingeredguy+20 Apr, 2007, 12:53-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 12:53)
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.

Congrats. I agree with _3fg though. I am not against you or the program. I think the GUI is cool and it took lots of work. But if I may state for myself the FAT engine took lots of work, but it never really cultivated the fun out of me that Zelda so greatly requested. FAT games are like wow this is cool but gameplay is blahh. But then there is something like Space Station Pheta or Pegz that rapes your soul of fun. DoorsCS just doesn't do that for me. The GUI seems to over complicate things and make things less efficient compared to MirageOS. Oh well still a great achievment. The icon is staying in my signature though.

@all of you who will bring up MOS crashing: Just don't do it. It has been said before and it has been argued before. No one has sent proof so its pretty much null and void that it crashed. MOS 1.2 never crashed on me after countless tries to do everything in my will power to get it to crash.  

 If you want it to crash, try running Harvest Moon on it, as long as you don't use an 83+BE. ;)wink.gif For me, it crashed approximately every 8 seconds.

Anyway, great job kerm! Now that you've finished DCS6, can you work on gCn? *Delnar_Ersike
Title: Doors CS 6.0
Post by: Halifax on April 20, 2007, 12:37:00 pm
QuoteBegin-Delnar_Ersike+20 Apr, 2007, 18:34-->
QUOTE (Delnar_Ersike @ 20 Apr, 2007, 18:34)
QuoteBegin-Halifax+20 Apr, 2007, 18:04-->
QUOTE (Halifax @ 20 Apr, 2007, 18:04)
QuoteBegin-threefingeredguy+20 Apr, 2007, 12:53-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 12:53)
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.

Congrats. I agree with _3fg though. I am not against you or the program. I think the GUI is cool and it took lots of work. But if I may state for myself the FAT engine took lots of work, but it never really cultivated the fun out of me that Zelda so greatly requested. FAT games are like wow this is cool but gameplay is blahh. But then there is something like Space Station Pheta or Pegz that rapes your soul of fun. DoorsCS just doesn't do that for me. The GUI seems to over complicate things and make things less efficient compared to MirageOS. Oh well still a great achievment. The icon is staying in my signature though.

@all of you who will bring up MOS crashing: Just don't do it. It has been said before and it has been argued before. No one has sent proof so its pretty much null and void that it crashed. MOS 1.2 never crashed on me after countless tries to do everything in my will power to get it to crash.

If you want it to crash, try running Harvest Moon on it, as long as you don't use an 83+BE. ;)wink.gif For me, it crashed approximately every 8 seconds.

Anyway, great job kerm! Now that you've finished DCS6, can you work on gCn? *Delnar_Ersike
Title: Doors CS 6.0
Post by: KermMartian on April 20, 2007, 12:41:00 pm
Lemme drop some ASM knowledge: the worst you can get through LCD manipulation is a distorted image. :)smile.gif DCS also manipulated the LCD down to the tstate; in fact, every shell and program with a fastcopy routine does...
Title: Doors CS 6.0
Post by: trevmeister66 on April 20, 2007, 07:26:00 pm
I think this is awsome, as i have been waiting for it (AND i'm not a cemetech regular, so i'm glad he posted it here or i wouldn't know about it for a while! ;)wink.gif )
Title: Doors CS 6.0
Post by: Halifax on April 20, 2007, 07:48:00 pm
QuoteBegin-KermMartian+20 Apr, 2007, 18:41-->
QUOTE (KermMartian @ 20 Apr, 2007, 18:41)
Lemme drop some ASM knowledge: the worst you can get through LCD manipulation is a distorted image. :)smile.gif DCS also manipulated the LCD down to the tstate; in fact, every shell and program with a fastcopy routine does...

Obviously you have not read the Harvest Moon source nor talked to Spencer at all, so you don't really know what your saying. Read the source and talk to Spencer and then you will know that it can not possibly be ran on anything other than the 83+BE. That isn't any asm knowledge. Please don't talk down to someone who is already well spoken and versed on this topic.
QuoteBegin
-->
QUOTE

Spencer Putt:

Remember that this is still an early release, and is only compatible with the 83+ non-silver.
Title: Doors CS 6.0
Post by: Fallen Ghost on April 21, 2007, 01:19:00 am
QuoteBegin-threefingeredguy+20 Apr, 2007, 12:53-->
QUOTE (threefingeredguy @ 20 Apr, 2007, 12:53)
Do you have to spam every site with this? Anyone who cares about this shell is probably a Cemetech regular and will see the news when they visit your site. Since you submitted your own work to digg, I have buried it and hope that your "minions" stop burying CalcUser's statement simply because they don't want the truth to be known.

I half agree with 3fg, as I don't think it is too much spam to post it on every forum (well, look at StarCalc, I did the same), but I think there is a bit too much emphasis on how it is good. I have nothing against the program or against you, but I have something against the way you present it.

"Ultimate calculator shell" did he say at sub-title. I would rather put it to Mirage

"Tired of slowly searching through your program list? Organize your programs and files into nestable folders, then scroll quickly to the program you want." Nestable, ok, but we could do all that in Mirage.

"Forget complicated menus and obscure keyboard shortcuts; instead use an intuitive mouse cursor to move and click on onscreen items." It's almost easier to use Mirage, since the screen resolution is more made for scrolling lists.

"Doors CS 6, your way: customize everything from your mouse speed and cursor to your desktop background" Where are you most often on a calc? in the program shell, in the TI-OS or playing games?

Otherwise, good job!  :bow:worship.gif
Title: Doors CS 6.0
Post by: bfr on April 21, 2007, 05:51:00 am
I mostly agree with Fallen Ghost.  It's overall a good shell.  But some people might like the extra stuff such as the background because they've never seen anything like that before, and it's so much like an actual computer (which would apply to practically everybody at my school), while other people might think the extra stuff is just a waste of space, and it isn't necessary on a calculator (which seems to apply to some people in the TI community)..

But good work, it's overall a great shell (in my opinion, and I have a TI-84+ SE with a lot of Flash ROM, which might make me not mind as much that is takes up two app pages).  
Title: Doors CS 6.0
Post by: Insanity on April 21, 2007, 06:07:00 am
When DCS replaces CruncyOS, xLIB, Krolypto, Omnicalc, and has something that works better than getCalc() in BASIC program, it'll be worth the two pages.
Title: Doors CS 6.0
Post by: graywolf on April 21, 2007, 06:49:00 am
Well, for those people that don't want teh extra features due to space limitations, then DoorCS is not their choice. But maybe, Kerm can make DoorsCS Lite?
Title: Doors CS 6.0
Post by: Halifax on April 21, 2007, 08:57:00 am
*Halifax is with Fallen Ghost. I was searching for the words to explain it and you did it for me.
Title: Doors CS 6.0
Post by: tifreak on April 21, 2007, 09:18:00 am
QuoteBegin-Fallen Ghost+21 Apr, 2007, 12:19-->
QUOTE (Fallen Ghost @ 21 Apr, 2007, 12:19)
Oh and please, stop putting it in the news section.  

I put it in the news section, thank you very much, he had it in the calc projects section, I moved it to the news section because there has not been that much news stuff for Omnimaga lately.
Title: Doors CS 6.0
Post by: Insanity on April 21, 2007, 10:51:00 am
Pwned.
Title: Doors CS 6.0
Post by: Fallen Ghost on April 21, 2007, 11:09:00 am
When the topic started with Kerm's post, I thought it was him who inserted it here (news). Otherwise, I'm not against it since it means it is acclaimed by others. Therefore, it is not bad.
Title: Doors CS 6.0
Post by: Speler on April 21, 2007, 11:16:00 am
I don't even think he can post new topics in the news section.
Title: Doors CS 6.0
Post by: josephmarin on April 21, 2007, 03:51:00 pm
My two bits: Doors CS is groovy for those who like new and promising things. MOS is groovy for those who like functionality and ease of use. There can't really be a clear defined middle ground, so please stop getting at each others' throats over something trivial as a calc program. I've had my house been divided by stupid things, my friends divided, and  dont want to see my community divided. Get along. Kerm, good job on your completion and nifty sounding program.
Title: Doors CS 6.0
Post by: Halifax on April 21, 2007, 04:36:00 pm
Everytime I press the X button to close with this program it crashes and I can't seem to get it fixed.

c1-->
CODE
ec1
.nolist
#include "dcs6.inc"
#include "ti83plus.inc"
#define length(label1,label2) label2-label1
#define PyroEditIconDefault %10001000,%01010000,%01010000,%01010000,%01110000
stackPointer .equ saferam1;(word)
vatPointer .equ saferam1+2;(word)
saveSP .equ saferam1+4;(word)
.list
   .org progstart
   .dw ASMtoken
Init:
   xor d
   ret
   jr program_start
   .dw Description
   .db $05,$00
   .dw Icon
   .dw 0000
program_start:
   ld (saveSP),sp
   OpenGUIStack()
   ld (stackPointer),hl
   ld (vatPointer),de
   PushGUIStack(GUIRLargeWin,WinMain,length(WinMain,WinButtons))
   PushGUIStack(GUIRWinButtons,WinButtons,7)
RunLoop:
   GUIMouse($0000)
   jr RunLoop
WinMain:
   .db PyroEditIconDefault
   .db "PyroEdit III",0
WinButtons:
   .db %01100000
   .db $0000
   .dw WinMaximize
   .dw WinClose
WinCloseMessage:
   .db $07,$07
   .db PyroEditIconDefault
   .db "Are you sure?",0
CloseMessage:
   .db $09,$0F,$00
   .db "Do you want to quit?"
WinMaximize:
WinClose:
   MouseRecover()
   CloseGUIStack()
   pop hl
   ret
Description:
   .db "PyroEdit III",0
Icon:
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
   .db %11111111,%00000000
   .db %00000000,%11111111
.end
END
c2
ec2
Title: Doors CS 6.0
Post by: KermMartian on April 22, 2007, 02:46:00 am
1. Remove that pop hl in the close section
2. Change .db $0000 to .dw $0000.  voila! :)smile.gif

Edit:
In case anyone is curious why exactly I think you should use Doors CS over other shells, take a look at Document DE.  Weighing in at under 900 bytes and demonstrating the power of Doors CS, this full-featured text editor allows you to create, view, save, and open text files within an attractive and intuitive GUI interface. With Doors CS 6's associated program feature, you can open files from Doors CS without having Document DE 6 open.  Also, keep in mind this took me a mere three days, maybe five hours of work total, to create, with the libraries Doors CS 6 offers.

Download
user posted image http://www.cemetech.net/scripts/countdown.php?/83plus/asm/programs/docde6.zip&location=archive[/url

user posted imageuser posted imageuser posted imageuser posted imageuser posted image
Title: Doors CS 6.0
Post by: Halifax on April 22, 2007, 07:20:00 am
Hey thanks. But I thought the .db $0000 is the same as .dw $0000 ?? Just that .dw flips the bytes which would still equal 0000 though right? Oh well thanks again

And yes Document DE is a very good advancement. I use it for notes.
Title: Doors CS 6.0
Post by: KermMartian on April 22, 2007, 07:24:00 am
Halifax: no.  .db [anything] does a series of bytes, and .dw [anything] does a series of 2-byte words.  .db $00,$00 = .dw $0000.  Also, .db $0000,$0000 = .dw $0000.  It doesn't matter how many zeros you use.
Title: Doors CS 6.0
Post by: Halifax on April 22, 2007, 08:44:00 am
Oh ok thanks for clarifying that for me then. I never knew that.
Title: Doors CS 6.0
Post by: threefingeredguy on April 22, 2007, 11:10:00 am
I asked the same question in #tcpa when I saw the post. :)smile.gif
Title: Doors CS 6.0
Post by: DJ Omnimaga on April 25, 2007, 07:26:00 am
QuoteBegin-Halifax+20 Apr, 2007, 18:3-->
QUOTE (Halifax @ 20 Apr, 2007, 18:30)
I never said it was intended to be fun. But its like DoorsCS is a lamborghini that is all shiny and crap but then you get in it expecting to fly and it breaks down and that sucks. MOS or Ion w/e is like that dirty car with 100,000 miles but runs great and you go riding by the guy with the lamborghini.

My point is DoorCS is full of show no backup. Its a GUI with little functionality and over complicates easy tasks.

Also I can see why _3fg thinks you are spamming the forums. You have ~100 posts half of which belong to topics started by you!

2 of which got locked since they were duplicate (the ones about world trend)


When I did calc stuff I mostly used DCS to test programs though in VTI.

QuoteBegin
-->
QUOTE
My two bits: Doors CS is groovy for those who like new and promising things. MOS is groovy for those who like functionality and ease of use. There can't really be a clear defined middle ground, so please stop getting at each others' throats over something trivial as a calc program. I've had my house been divided by stupid things, my friends divided, and
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 08:52:00 am
Kevin, I think Halifax (correct me if I'm wrong here, Halifax) may have started to revise his opinion slightly after using DocDE6.
Title: Doors CS 6.0
Post by: Halifax on April 25, 2007, 09:10:00 am
Haha yeah no need for correction. I don't know what happened but yes my opinion has been revised. I overall just like the GUI better the MOS and this version actually seems stable although I have found some (soft)bugs. But yes DocDE6 is also great. This will be on my calc forever(or until NexGenGS is done :)smile.gif )
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 10:53:00 am
Sweet.  I'm hoping to make more apps that will demonstrate the power of DCS to simplify and shrink programs and programming time. :)smile.gif
Title: Doors CS 6.0
Post by: Halifax on April 25, 2007, 11:02:00 am
Same here Kerm. That is why I am porting Insanity's PyroEdit III to DCS(With him overlooking the production). It will be PE IV and will include(I am hoping) a slew of new features.
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 11:38:00 am
Cool! Will it use the Associated File system, like DocDE6?
Title: Doors CS 6.0
Post by: Jon on April 25, 2007, 12:02:00 pm
My favorite part of DCS6 is being able to edit the 8x8 sprite for the mouse.  I think that's a really cool feature.  Just one problem, where the hell is the documentation for the boasted 16k of libraries??
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 12:14:00 pm
It's all at http://dcs.cemetech.net .  Just check out the Developers' SDK section; there shouldn't be too much stuff missing at this point.
Title: Doors CS 6.0
Post by: Halifax on April 25, 2007, 12:22:00 pm
Yes it will. Only problem I have though is you really should include some runtime libraries because I hate developing for two seperate shells and making two seperate GUI types. It doubles the size of the source code and it makes it harder to maintan. All in all I like DCS but come on support for the developers should be though of by releasing the libraries so you can include them in runtime.

If you didn't want to do that because for your own reasons like not enough time or something then I could do it for you if you wanted me to.
Title: Doors CS 6.0
Post by: dinhotheone on April 25, 2007, 12:41:00 pm
QuoteBegin-Jon+25 Apr, 2007, 18:02-->
QUOTE (Jon @ 25 Apr, 2007, 18:02)
My favorite part of DCS6 is being able to edit the 8x8 sprite for the mouse.
Title: Doors CS 6.0
Post by: Insanity on April 25, 2007, 12:52:00 pm
My friends at school have lots of games on their calcs and don't like DCS very much (except for a few people) because of the amount of space it takes up.  You could fit about five games into that extra sixteeen kilobytes that DCS is using (if you're using CrunhcyOS).
Title: Doors CS 6.0
Post by: dinhotheone on April 25, 2007, 12:55:00 pm
alot of my friends have 84 SE's (me 2) so space isnt really a problem. and basically everything on thier calcs basically came from me so they usually use what i do. i dont think anyone has heard of crunchy (cept me) over here because i need to be able to lock/unlock stuff.
Title: Doors CS 6.0
Post by: Insanity on April 25, 2007, 01:06:00 pm
Well like Kerm said, DCS is "300 bytes away from three pages," and I draw the line there, so back to CruncyOS for me...
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 01:18:00 pm
QUOTE
Insanity: you definitely need to get an 84.
Title: Doors CS 6.0
Post by: Delnar_Ersike on April 25, 2007, 02:54:00 pm
Is DCS6 optimized mainly for speed or for size? I think that in this case, size is more important than speed...

Also, how come DCS6 uses two appvars and leaves one in the RAM when it exits?

*Delnar_Ersike
Title: Doors CS 6.0
Post by: Jon on April 25, 2007, 03:21:00 pm
The RAM one is modified more often than the archived one.  Its point is to put as little wear-and-tear on the flash as possible.  It only modifies the archived one when it really needs to.  (Kerm correct me if i'm wrong, cuz i'm totally just guessing)
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 03:29:00 pm
You're correct.  They're actually precisely the same; the one in ROM is a backup of the one in RAM.  It uses the AppVar quite often for settings etc, and only copies from the one in RAM to the one in ROM when you change settings.  That's how Doors CS can a) detect when your calc has crashed and b) restore preferences when it does crash.

edit:(netham45) fixed a glitch w/ smileys.
Title: Doors CS 6.0
Post by: Insanity on April 25, 2007, 03:38:00 pm
Oh crap, I hit the wrong button.  Sorry, Kerm.   :oops:embarassed.gif
( I'm mad at something else an I can't concentrate very well right now. )
Title: Doors CS 6.0
Post by: lolje on April 25, 2007, 04:10:00 pm
Well, when I had Doors CS on my Ti84+, it always crashed when I tried to start it...
But this Release looks graphicially pretty uber-owning  O_Oshocked2.gif
Good Work!
Title: Doors CS 6.0
Post by: KermMartian on April 25, 2007, 04:42:00 pm
lolje, do you mean DCS6 or one of the earlier releases?
Title: Doors CS 6.0
Post by: lolje on April 25, 2007, 04:56:00 pm
It was an earlier one - definitely <6
Title: Doors CS 6.0
Post by: KermMartian on April 26, 2007, 01:12:00 am
QuoteBegin-lolje+25 Apr, 2007, 22:56-->
QUOTE (lolje @ 25 Apr, 2007, 22:56)
It was an earlier one - definitely <6  

 Ah, that's reassuring to hear.  You should give this one a try - it's much, much more stable than earlier releases.
Title: Doors CS 6.0
Post by: Insanity on April 27, 2007, 12:36:00 am
user posted image
Title: Doors CS 6.0
Post by: KermMartian on April 27, 2007, 06:16:00 am
Here's another program I made to demonstrate the power of Doors CS 6's libraries:

The latest release of mobileTunes takes advantage of Ben Ryves' QuadPlay routines combined with the GUI power of Doors CS 6 for a superior media experience. Play up to 4-channel MOD music and audio on your calculator through the I/O port while taking advantage of Doors CS's ability to open songs in the associated player simply by clicking on the song. Four sample songs are included plus documentation on how to make your own.

In addition, I have a very beta online tool that attempts to convert MIDI files to mobileTunes 3 songs.  It's flaky at best, so be patient with it.

Download
user posted image http://www.cemetech.net/scripts/countdown.php?/83plus/asm/sound/mt3.zip&location=archive

Convert Songs
user posted image http://www.cemetech.net/projects/mtunes/converter.php

user posted imageuser posted imageuser posted imageuser posted image
Title: Doors CS 6.0
Post by: Halifax on April 27, 2007, 08:25:00 am
That's awesome now all we need is a DoorCS Spreadsheet program that exports to Microsoft Spreadsheets
Title: Doors CS 6.0
Post by: tifreak on April 27, 2007, 08:37:00 am
TI already made a spreadsheet program, and it was like 2 app pages... <.< I will have to try to find it again to be sure though...
Title: Doors CS 6.0
Post by: Halifax on April 27, 2007, 08:43:00 am
Well if it is 2 app pages then there is no need to look for it!!!

And what the h*** TI is ridicously. I have not seen one TI app that is not 2 pages. Even the simplest of things aren't even 1 page. I think they store their data on one page and all the code on another page just to be stupid. That's idiotic to have so many 2 paged apps.

Ok I researched it and yes it is called CellSheet and is 3 pages. I am going to compile a list of all their apps with their pages value and then post it later on.

Area Formulas - 1 page
Cabri? Jr. - 4 pages
Catalog Help - 2 pages
CBL? Chem/Bio Application - 2 pages
CBL? Physics App - 2 pages
CBL? System Experiment Workbook Application - 2 pages
Cellsheet - 3 pages
Chinese Help - 5 pages
Conic Graphing - 2 pages
Decimal Defender - 1 page(This should not even be an application at all)
Fundamental Topics in Science - 3 pages
Geomaster? - 4 pages
Guess My Coefficients - 1 page(This should not even be an application at all)
Inequality Graphing - 1 page(This should not even be an application at all)
LearningCheck - 2 pages
Logic Ladder - 1 page
LogIn - 1 page(This seriously should not be an application)
World Geography - 3 pages(Do we not have an application in the TI community that does this with less than 3 spaces!!!)
Title: Doors CS 6.0
Post by: threefingeredguy on April 27, 2007, 09:23:00 am
Isn't LogIn the one that prompted you for a password whenever you turned the calculator on? If so, then it kind of needed to be an app so it could set the hooks.
Title: Doors CS 6.0
Post by: KermMartian on April 27, 2007, 09:54:00 am
Even the Startup app was 2 pages.  C'mon, two pages for startup?! That's obscene.
Title: Doors CS 6.0
Post by: Halifax on April 27, 2007, 10:14:00 am
Well still though who really needs LogIn on a calculator. Its not like your hiding porn... are you _3fg?? Hahaha just kidding. But yeah why is Startup 2 pages cause if thats the case then DoosCS should be 4 pages.
Title: Doors CS 6.0
Post by: graywolf on April 27, 2007, 11:10:00 am
Does DCS support MSD8x? I think it should have an image editing program to make images or sprites with filters that allow for inversion, distortion, etc. That would be really cool.
Title: Doors CS 6.0
Post by: KermMartian on April 27, 2007, 11:52:00 am
I believe one of my members, elfprince13, is working on an image editor.
Title: Doors CS 6.0
Post by: Insanity on April 27, 2007, 12:32:00 pm
And I'm still working on mine.  But http://www.ticalc.org/archives/files/fileinfo/394/39472.html can do some if not all of what you need.
Title: Doors CS 6.0
Post by: KermMartian on May 15, 2007, 06:05:00 am
Any progress on yours, Insanity?
Title: Doors CS 6.0
Post by: Netham45 on May 21, 2007, 07:58:00 am
hmm... I don't really like it. It is slow(even with the tab plugin) it is NOT stable as a rock, and in my opinion it is way too big, and rather pointless. I see no purpose to the cursor, and the only, only semi-cool feature is the nestable folders.
Rant:
It was rather stupid and egotistical to post it on Digg.
Title: Doors CS 6.0
Post by: Halifax on May 21, 2007, 12:24:00 pm
Why do you all say that about digg because if I recall I have seen BrandonW do it. One of the most prestgious programmers in the TI community.
Title: Doors CS 6.0
Post by: Jon on May 21, 2007, 01:05:00 pm
I think people need to stop bashing shells in general.  Every shell has its upsided and downsides.  DCS6 is intended to be a heavy-duty, intuitive shell, that features everything you could want out of a 6 mhz z80.   And it excels at that.  If you just want a lightweight shell, look elsewhere, and can the bad comments.  If you want a shell that only takes 1 page, then use crunchy or mirage. And if you wanna go really lightweight, go with ion, but don't bash DCS just cuz it's not fit for YOUR needs. I personally prefer mirageos, but that doesn't mean i have any problem with DCS.  Both are great shells.
Title: Doors CS 6.0
Post by: Delnar_Ersike on May 21, 2007, 02:44:00 pm
QuoteBegin-Jon+21 May, 2007, 19:05-->
QUOTE (Jon @ 21 May, 2007, 19:05)
I think people need to stop bashing shells in general.  Every shell has its upsided and downsides.  DCS6 is intended to be a heavy-duty, intuitive shell, that features everything you could want out of a 6 mhz z80.   And it excels at that.  If you just want a lightweight shell, look elsewhere, and can the bad comments.  If you want a shell that only takes 1 page, then use crunchy or mirage. And if you wanna go really lightweight, go with ion, but don't bash DCS just cuz it's not fit for YOUR needs. I personally prefer mirageos, but that doesn't mean i have any problem with DCS.  Both are great shells.  

 Heh, let me make a correction:
If you want really lightweight, do NOT use Ion. If you have used it before, you'll know why. Sure, the program takes up only ~500 bytes, but what the readme doesn't say is that if you install it, it will reduce your RAM from 24kb to 22kb. The only way to restore the 2kb lost RAM is to RAM clear, but then you've uninstalled Ion! Bottom line: whatever you do, don't choose Ion. Even if you have a normal 83, it's easier and better if you go with an Ion-compatible shell.

As for which one of the shells (Crunchy, Mirage, or DCS) is better, all I can say is that all 3 or on my calc with all hooks enabled...along with Omnicalc and xLib! -.-blah.gif
Title: Doors CS 6.0
Post by: Netham45 on May 21, 2007, 05:15:00 pm
QuoteBegin-Delnar_Ersike+21 May, 2007, 18:44-->
QUOTE (Delnar_Ersike @ 21 May, 2007, 18:44)

As for which one of the shells (Crunchy, Mirage, or DCS) is better, all I can say is that all 3 or on my calc with all hooks enabled...along with Omnicalc and xLib! -.-blah.gif

Your Crazy.

Also, didn't Brandon put the link up to the MSD8x thing? That is a bit different than this. Anyone could of done Doors CS if they tried and put forward enough effort. But the USB stuff is, imo, rather remarkable. Also, correct me if I am wrong, Im not 100% sure, but hasn't Kerm Digged a bunch of other programs too?

Also, the main reason I don't like DCS is that it is slow. Personally, I think the libraries and such are kinda cool, but the program is just slow to use(even with TabSE or whatever it is called) on there, all of the programs on the screen clutter it. It should only display a file if it 1)has a header(ASM or BASIC) or 2) recognizes the format and can run a program to use the file.
Title: Doors CS 6.0
Post by: bfr on May 22, 2007, 10:33:00 am
Now I (seriously) know that I am not the only person with DoorsCS, MirageOS, and CrunchyOS on my calculator (TI-84+ SE, plenty of Flash ROM)!  :Ptongue.gif

Although I don't know much about Digg, its policies, and etiquette there, as long as the project is something that is reasonably important, Kerm, although it might have been better if he didn't, adding his own article to Digg doesn't seem too bad to me.  How many shells are there?  Aren't shells one of the most common programs to have on a calculator (as many games depend on them)?  How many other shells have a mouse, a GUI library, and a computer-like interface?  This seems pretty unique to me, and although all of these features may not be necessary or you may not like them, Kerm posting his own Digg article about his own shell doesn't seem to unreasonable to me, especially compared to some of the other articles I have seen before.
Title: Doors CS 6.0
Post by: Speler on May 22, 2007, 10:43:00 am
Hmm, I heard there's been alot of problems with MOS and DCS on the same calculator.
Title: Doors CS 6.0
Post by: dinhotheone on May 22, 2007, 12:19:00 pm
QuoteBegin-Netham45+21 May, 2007, 23:15-->
QUOTE (Netham45 @ 21 May, 2007, 23:15)
QuoteBegin-Delnar_Ersike+21 May, 2007, 18:44-->
QUOTE (Delnar_Ersike @ 21 May, 2007, 18:44)

As for which one of the shells (Crunchy, Mirage, or DCS) is better, all I can say is that all 3 or on my calc with all hooks enabled...along with Omnicalc and xLib! -.-blah.gif

Your Crazy.

Also, didn't Brandon put the link up to the MSD8x thing? That is a bit different than this. Anyone could of done Doors CS if they tried and put forward enough effort. But the USB stuff is, imo, rather remarkable. Also, correct me if I am wrong, Im not 100% sure, but hasn't Kerm Digged a bunch of other programs too?

Also, the main reason I don't like DCS is that it is slow. Personally, I think the libraries and such are kinda cool, but the program is just slow to use(even with TabSE or whatever it is called) on there, all of the programs on the screen clutter it. It should only display a file if it 1)has a header(ASM or BASIC) or 2) recognizes the format and can run a program to use the file.  

 cmon, not to chose sides but saying anyone could make dcs if they put in the effort is like me saying that anyone could make MSD8x if they figured out how to do it.
Title: Doors CS 6.0
Post by: Halifax on May 22, 2007, 02:17:00 pm
Let me just say this. Anyone if they have the time, dedication, resources, and research can make anything they want to. Let's say I wanted to make a driver for a LED light that uses the USB or something like that. I would take apart how I would have to do this. What bytes it needs to turn on the LEDs, how to send them, what ports to use, power supply, circuit design, data size, and everything in between, Then I would start programming. Really anyone can do that if they obtain the knowledge. The thing the seperates the great from the good is the person that does that in 3 weeks and the other person who finishes that in 3 years. I am absolutely sure that any suffcient asm programmer with knowledge of how USB works and some research would be able to make it, but the dedication of BrandonW is what makes it great. It didn't take him 20 years to finish like it probaly would for me. That's all I have to say.

DCS is most definetly not easy to make. Maybe you should take a look at the source.
Title: Doors CS 6.0
Post by: KermMartian on May 23, 2007, 09:23:00 am
Bite my >100,000 lines of code. :Dbiggrin.gif Then tell me the 2,500+ hours I've put into it over the years are easy. :)smile.gif
Title: Doors CS 6.0
Post by: Delnar_Ersike on May 23, 2007, 11:59:00 am
QuoteBegin-KermMartian+23 May, 2007, 15:23-->
QUOTE (KermMartian @ 23 May, 2007, 15:23)
Bite my >100,000 lines of code. :Dbiggrin.gif Then tell me the 2,500+ hours I've put into it over the years are easy. :)smile.gif

 Hehe, I bet if you removed all the extra eyecandies, you would have to work with ~10,000 less lines of code (if you get my hidden suggestion ;)wink.gif ). I still want an option of a list interface, since it would work much faster than the mouse interface.

Oh, and about me being crazy, I want to add something to my previous statement: They all work and have never crashed! :psycho:s168.gif Well, except for the mystical DCS6 "crash" screen, but it is a crash screen in name only, you'll see what I mean if you ever get it. ;)wink.gif
Title: Doors CS 6.0
Post by: Halifax on May 23, 2007, 12:28:00 pm
Haha that crash screen isn't in the name after "you know what I mean" it actually does crash. So it is a costly ****** *** and I didn't think it would really reset my ram.
Title: Doors CS 6.0
Post by: DJ Omnimaga on May 27, 2007, 06:56:00 am
come on guys, are you really 13+ years old? Please act like it. No need to call others crazy just for a shell or bring up an argument that was solved 6 pages ago

Besides, if somebody moved this topic in the news section, there is a reason, right? (this wasn't me btw)

EDIT: I think jon summed this up in the post at top of page

I don't want to have to lock this topic because there is interesting discussion going on in it (and updates)
Title: Doors CS 6.0
Post by: Halifax on May 27, 2007, 08:35:00 am
Just to clear this up. He wasn't calling him crazy for the shell it was just that Delnar said he has Crunchy, MOS, and DCS all running with hooks(which I thought was impossible). It wasn't because of DCS that Netham called him crazy.
Title: Doors CS 6.0
Post by: DJ Omnimaga on May 27, 2007, 09:14:00 am
I know, but i was talking about the entire topic in overall, people bringning back the digg argument which was alerady discussed in the first page of the topic and such things I don't like to happen on the forums, mostly bashing freeware stuff ppl didn't got paid for.

I mean, if kerm got paid to make DCS and is gonna sell it, then I understand he should make it much more useful than any other shells out there, but now he do this for free and spent lot of his free time into it
Title: Doors CS 6.0
Post by: dinhotheone on May 27, 2007, 03:40:00 pm
is there a way to transfer docDe files to word/notepad files? ifso could you tell me? ifnot, a great addition to docde would be way to change noteppad files to docde, thisway i could store readme's and stuff on my calc without having to survive the overly-slow process of manually typing all that in. (if there is already a way to do this, i'd love to know how)

edit: well i managed to figure out what was going on when i opened it with notepad but i couldnt manage to send and edited notepad file back to my calc, i got an err: invalid/corrupt error when using ti connect, so if anyone knows how to get around this...
Title: Doors CS 6.0
Post by: Halifax on May 27, 2007, 05:25:00 pm
Yes there is a way. I forget the link to where to do it, but you send the docDE document to your computer and then you put it into the converter and then it spits out a .txt of it.
Title: Doors CS 6.0
Post by: dinhotheone on May 28, 2007, 09:20:00 am
found it: http://www.cemetech.net/projects/docde6/
Title: Doors CS 6.0
Post by: KermMartian on June 01, 2007, 07:31:00 pm
There's a bunch of new stuff going into DCS, mostly features requested by you guys in the latest couple of weeks/months.  I plan to have a beta of Doors CS 6.1 within the next few days, depending on my schedule.
Title: Doors CS 6.0
Post by: Halifax on June 02, 2007, 11:49:00 am
So what is this what is going into to DoorCS Horizon then??

(If you didn't get that. Vista and Horizon haha I thought it was funny sorry :(sad.gif ).
Title: Doors CS 6.0
Post by: KermMartian on June 03, 2007, 04:44:00 am
Hehe, that actually is pretty clever.  Nope, no codename at the moment. ^_^ I really _should_ have one, though.

Edit: Doors CS 6.1 has been codenamed 'Montuori'.
user posted image
Title: Doors CS 6.0
Post by: Halifax on June 03, 2007, 01:59:00 pm
Very nice I like that GIMP'd/Photoshop'd logo. So does the codename mean that's what it is going to be called now?? DoorsCS Montuori? Also check your pm's I have some suggestions.
Title: Doors CS 6.0
Post by: bfr on June 03, 2007, 03:47:00 pm
Halifax:  I don't think so.  Although I'm not completely sure, I'm guessing that Montuori is just going to be what DoorsCS 6.1 is going to be refered to as.  
Title: Doors CS 6.0
Post by: KermMartian on June 03, 2007, 04:14:00 pm
Yup, like Vista was 'Longhorn'.

QUOTE
user posted image

Over the past week or so, I've been putting a ton of bugfixes and new features into Doors CS 6.0 as per all your requests.
Title: Doors CS 6.0
Post by: Halifax on June 04, 2007, 09:22:00 am
OMG! I cannot believe that. That was some crap I was going to put into NexGenGS. (Looks like Halifax is going to have to get to work a little sooner than he expected. Thank god there are only 7 days left of school.)
Title: Doors CS 6.0
Post by: graywolf on June 04, 2007, 10:46:00 am
That's a lot of stuff (and most of it is very useful).
Title: Doors CS 6.0
Post by: KermMartian on June 04, 2007, 02:49:00 pm
Hehe, thanks.  I've almost finished off the rest of the stuff and the new bugs that have been reported, so expect Montuori Beta 2 in the next few days.  Provided that that goes smoothly, I'd like Doors CS 6.1 to be out within a week or two.  
Title: Doors CS 6.0
Post by: Speler on June 04, 2007, 03:09:00 pm
And at that time I will finally switch to DCS permanently.
Title: Doors CS 6.0
Post by: KermMartian on June 04, 2007, 03:15:00 pm
Yay, glad to hear it! What was preventing you, some of the issues that I've tweaked and adjusted since 6.0? The editor? The copy/rename fixes? The InfoPop? :)smile.gif
Title: Doors CS 6.0
Post by: Speler on June 04, 2007, 03:30:00 pm
Well, really, I disliked the GUI.  The reason I'm switching though is the editor.
Title: Doors CS 6.0
Post by: KermMartian on June 04, 2007, 03:40:00 pm
Ah, cool.  Does the TabFunctions SE make the GUI any more attractive to you?
Title: Doors CS 6.0
Post by: Speler on June 04, 2007, 03:59:00 pm
Somewhat, yes.
Title: Doors CS 6.0
Post by: bfr on June 04, 2007, 04:21:00 pm
I think I'm going to make an SE that is somehow going to be better than TabFunctions.  It just seems it could be improved (I think I already told you, Kerm, about how I think TabFunctions could be improved at Cemetech).  

Montuori seems to be progressing well.  :)smile.gif

*bfr
Title: Doors CS 6.0
Post by: KermMartian on June 04, 2007, 05:39:00 pm
bfr, please do so, I'd love to see how it turns out.
Yup, Montuori is progressing very smoothly.  I wouldn't be surprised if Beta 2 was released tomorrow or Wednesday.
Title: Doors CS 6.0
Post by: Fallen Ghost on June 04, 2007, 11:23:00 pm
Kerm, you sound like a pressure-seller
Title: Doors CS 6.0
Post by: KermMartian on June 05, 2007, 03:28:00 am
QuoteBegin-Fallen Ghost+5 Jun, 2007, 5:23-->
QUOTE (Fallen Ghost @ 5 Jun, 2007, 5:23)
Kerm, you sound like a pressure-seller  

:)smile.gif I think I've heard that before, what with my trailers, posters, and press releases. 8) Works for me.

Currently the only impassable problem I'm having is with the Editor; I managed to make it crash constantly on my development copy. :Ptongue.gif Hopefully I can deal with that today.
Title: Doors CS 6.0
Post by: Jon on June 05, 2007, 01:38:00 pm
Lol, yeah that might help XDsmiley.gif
Title: Doors CS 6.0
Post by: KermMartian on June 05, 2007, 01:49:00 pm
Well, got that all fixed up! I also released the trailer on YouTube; currently I'm just adjusting the multilingual versions to fit (I had -22 bytes free in the French version :Dbiggrin.gif).

I'd estimate Montuori Beta 2 shall be out in a few hours. :)smile.gif
Title: Doors CS 6.0
Post by: calc84maniac on June 05, 2007, 02:37:00 pm
Wouldn't the Y= hotkey for the DCS6 menu get in the way of TabFunctions?
Title: Doors CS 6.0
Post by: JonimusPrime on June 05, 2007, 03:21:00 pm
But Tabfuncs is unneeded with 6.1 because of hotkey support so it doesn't matter.
Title: Doors CS 6.0
Post by: KermMartian on June 05, 2007, 03:28:00 pm
Calc84maniac: Zomg, that's so true, I didn't think of that.
Storm: Some people might still want to use it...

What do you think? Change TabFuncs, or change the F1/F2 for DCS Menu and Up Fld?
Title: Doors CS 6.0
Post by: elfprince13 on June 05, 2007, 03:44:00 pm
change tabfuncs
make it mode or something.
Title: Doors CS 6.0
Post by: KermMartian on June 05, 2007, 04:15:00 pm
Yeah, I think that's not a bad idea.  Perhaps [MODE] and [DEL]?
Title: Doors CS 6.0
Post by: Jon on June 05, 2007, 04:32:00 pm
Nah, i'd like del to be the button for deleting items. It just seems logical.  How about X,T,theta and stat?
Title: Doors CS 6.0
Post by: JonimusPrime on June 05, 2007, 04:42:00 pm
Yeah i think X,T,theta,n and stat would be goo and they're right near the right and left click(2nd,ALPHA)
Title: Doors CS 6.0
Post by: KermMartian on June 05, 2007, 05:47:00 pm
Will do.  I shall rerelease TabFunctions utilizing XTthetaN and Stats.


user posted image

Doors CS 6.1 'Montuori' Beta 2 is here, only slightly more than two days since Beta 1. I believe you will all be happy with the fixes, which increase stability substantially and should solve all issues reported thus far. The complete list of new fixes and features:

Title: Doors CS 6.0
Post by: Insanity on June 06, 2007, 07:51:00 am
I don't know what any of that user posted image means, but it all sounds good to me!
*Insanity downloads a copy.'

EDIT: Oh, crap, I forgot.  Proxy. :(sad.gif
Title: Doors CS 6.0
Post by: DJ Omnimaga on June 06, 2007, 08:50:00 am
mhmm i dunno where my post went, but nice look. I thought DCS6.x was Saturn tho?
Title: Doors CS 6.0
Post by: bfr on June 06, 2007, 09:55:00 am
Even with the edit, it still is kind of spam....  :uglyangel:s051.gif

Anyway, I like the new hot keys in DoorsCS 6.1.  The hotkeys 1-6 compined with - and + allow me to run a program one the fifth page or so within a second or two.  :)smile.gif

Title: Doors CS 6.0
Post by: Insanity on June 06, 2007, 10:31:00 am
Oops, I posted that in the wrong topic. :Ptongue.gif
Title: Doors CS 6.0
Post by: elfprince13 on June 08, 2007, 03:29:00 pm
for those of you who don't visit cemetech: http://www.cemetech.net/forum/viewtopic.php?t=2693&start=0&postdays=0&postorder=asc&highlight=
Title: Doors CS 6.0
Post by: Insanity on June 08, 2007, 03:46:00 pm
DCS Mossosuri Beta 2 kept crashing on me.
Title: Doors CS 6.0
Post by: elfprince13 on June 08, 2007, 04:00:00 pm
detailed bug reports plz.
Title: Doors CS 6.0
Post by: Insanity on June 09, 2007, 08:13:00 am
I accidentally hit "1" after I ran it and it crashed.
Every time hit "1" it crashed.

Also when I tried to turn on the GcN it crashes every time I go to the menu.

In the end, frustrated, I ended up deleting DCS again.
Title: Doors CS 6.0
Post by: elfprince13 on June 09, 2007, 11:07:00 am
hmmmm, you sure you're using Montuori beta 2?

calcnet has been working fine for ages, and 1 is the hotkey for running the program in the lower left corner
Title: Doors CS 6.0
Post by: bfr on June 09, 2007, 12:55:00 pm
Yeah.  The program in the lower left corner might be the thing that's buggy.
Title: Doors CS 6.0
Post by: Delnar_Ersike on June 09, 2007, 01:41:00 pm
...or it might be that there wasn't a program there! (aka, the hotkey tried executing the program, but there wasn't a program there, so DCS messed up)
Title: Doors CS 6.0
Post by: Insanity on June 09, 2007, 02:02:00 pm
He should add double clicking in DCS.  Single clicking is annoying because the slightest accidental hit can end up crashing your calc. :(sad.gif
Title: Doors CS 6.0
Post by: bfr on June 09, 2007, 03:26:00 pm
Delnar_Ersike:  Maybe.

Insanity:  Not a bad idea.  You aren't the only one who suggested this.
Title: Doors CS 6.0
Post by: elfprince13 on June 09, 2007, 03:52:00 pm
QuoteBegin-"KermMartian on AIM responding to posts"+-->
QUOTE ("KermMartian on AIM responding to posts")

Regarding Cn2 and the menu crashing: this is related to memory allocation for the thing that removes the whitespace when the DCS Menu is closing.
Title: Doors CS 6.0
Post by: Insanity on June 09, 2007, 03:59:00 pm
It probably was some ASM library.  I have no idea which because I reset my emu since then.
Title: Doors CS 6.0
Post by: JonimusPrime on June 20, 2007, 04:45:00 am
Doors CS 6.1 brings ease-of-use, a mouse-based GUI, folders, networking, and more to your calculator. Run almost every filetype, including MirageOS, Ion, BASIC, ASM, and Doors CS programs. Extreme expandability and functionality for users and developers, plus a large and devoted support community. Now with an editor and more for BASIC programming plus lots of tweaks and improvements. Check out the what's new in Doors CS 6.1:

Title: Doors CS 6.0
Post by: Halifax on June 20, 2007, 06:18:00 am
Oooo instantaneous gotos. I like this idea, but don't you think that is going promote goto abuse in n00b basic programmers and make the people using MOS have slow basic programmers. Unless Kerm did it in a hook then that is cool :thumb:thumb.gif
Title: Doors CS 6.0
Post by: KermMartian on June 20, 2007, 06:23:00 am
QuoteBegin-Halifax+20 Jun, 2007, 12:18-->
QUOTE (Halifax @ 20 Jun, 2007, 12:18)
Oooo instantaneous gotos. I like this idea, but don't you think that is going promote goto abuse in n00b basic programmers and make the people using MOS have slow basic programmers. Unless Kerm did it in a hook then that is cool :thumb:thumb.gif

Not goto like Goto A, Goto like ERR:BREAK: 1. Quit \ 2. Goto.

Edit: oh, I guess my account _does_ work. :Ptongue.gif
Title: Doors CS 6.0
Post by: Halifax on June 20, 2007, 02:34:00 pm
Oh ok my bad. Still cool!
Title: Doors CS 6.0
Post by: Jon on June 20, 2007, 04:48:00 pm
Heh, i'm liking that idea. :Dbiggrin.gif
Title: Doors CS 6.0
Post by: KermMartian on June 20, 2007, 07:42:00 pm
QuoteBegin-Jon+20 Jun, 2007, 22:48-->
QUOTE (Jon @ 20 Jun, 2007, 22:48)
Heh, i'm liking that idea. :Dbiggrin.gif

 Glad to hear it. :)smile.gif

So any feedback on this release yet? Adulation, criticism, flames, praise, anything? :Dbiggrin.gif
Title: Doors CS 6.0
Post by: Halifax on June 21, 2007, 05:21:00 pm
Sorry if you are implementing/someone suggested it already, but are you going to add click-scrollable scrollbars. So that like I can scroll faster through big files in DocDE?
Title: Doors CS 6.0
Post by: Jon on June 22, 2007, 12:56:00 pm
How about adding the option of not using the GUI and instead having some sort of list-based (a la ion) GUI for those of us who are old-fashioned. :Ptongue.gif

EDIT: And not as an SE, but as included code within the 32k.
Title: Doors CS 6.0
Post by: JonimusPrime on June 22, 2007, 02:34:00 pm
Well, once Kerm finishes 6.2, Noshell by BrandonW will be able to run all DCS programs from the home screen.