Omnimaga

Omnimaga => News => Topic started by: ztrumpet on November 16, 2010, 04:57:10 pm

Title: Exodus Final Release
Post by: ztrumpet on November 16, 2010, 04:57:10 pm
Exodus is finally out!

(http://img.removedfromgame.com/imgs/ExodusScreenie1.gif)

(http://img.removedfromgame.com/imgs/ExodusScreenie2.gif)

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=534

Thank you to everyone who has supported this project along the way.  I hope you enjoy this game. ;D

Title: Re: Exodus Final Release
Post by: yunhua98 on November 16, 2010, 04:59:31 pm
yay!

I can't wait to get home and download this onto my calc.  :D/me goes to rate above post up 42 times
are you going to upload it to ticalc?
Title: Re: Exodus Final Release
Post by: nemo on November 16, 2010, 04:59:36 pm
yesss!
Title: Re: Exodus Final Release
Post by: ASHBAD_ALVIN on November 16, 2010, 05:03:14 pm
I want to download this when I'm free with time, will be soo coolio!
Title: Re: Exodus Final Release
Post by: ztrumpet on November 16, 2010, 05:08:50 pm
are you going to upload it to ticalc?
Yup, it's in the queue. :)
Title: Re: Exodus Final Release
Post by: nemo on November 16, 2010, 05:17:44 pm
i hate to do this, but i found a bug :( if you press mode without having already earned a secret bonus, you get an error. also, i wish there was a save state
Title: Re: Exodus Final Release
Post by: patriotsfan on November 16, 2010, 05:23:18 pm
Very nice! I'll try it out soon. ;D
Title: Re: Exodus Final Release
Post by: nemo on November 16, 2010, 05:24:59 pm
oh, i just realized there *is* a save state. it just didn't save for me due to the Basic error.

edit: disregard my bug error for non-DCS users. if you do use DCS, i recommend disabling hooks because that seems to be the problem.
Title: Re: Exodus Final Release
Post by: yunhua98 on November 16, 2010, 05:32:43 pm
are you going to upload it to ticalc?
Yup, it's in the queue. :)
/me sees a feature...  ;)

I want to download this when I'm free with time, will be soo cooliojazz!
fixed.  ;)
Title: Re: Exodus Final Release
Post by: Ranman on November 16, 2010, 05:34:57 pm
Congrats ztrumpet! It looks amazing!
Title: Re: Exodus Final Release
Post by: ztrumpet on November 16, 2010, 06:32:42 pm
i hate to do this, but i found a bug :( if you press mode without having already earned a secret bonus, you get an error. also, i wish there was a save state
oh, i just realized there *is* a save state. it just didn't save for me due to the Basic error.

edit: disregard my bug error for non-DCS users. if you do use DCS, i recommend disabling hooks because that seems to be the problem.
Yeah, it's a Doors bug that's currently being fixed.
Title: Re: Exodus Final Release
Post by: MRide on November 16, 2010, 06:36:27 pm
This is great!  If/when I have free time, I will definitely download and play this.
Title: Re: Exodus Final Release
Post by: ztrumpet on November 16, 2010, 06:42:37 pm
By the way, I just edited the download, as I misspelled a couple of things. O.o
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on November 16, 2010, 07:57:13 pm
Awesome this is finally out! I hope it gets featured eventually. :)

I'll have to try it on my Nspire as soon as possible. It works on the MP OSes, right?
Title: Re: Exodus Final Release
Post by: Builderboy on November 16, 2010, 07:58:15 pm
* Builderboy downloads immediately and explodasms *
Title: Re: Exodus Final Release
Post by: Deep Toaster on November 16, 2010, 08:03:10 pm
Awesomeness! This'll definitely get featured!

Oh, wait, it already did :D
Title: Re: Exodus Final Release
Post by: ztrumpet on November 16, 2010, 08:05:43 pm
I'll have to try it on my Nspire as soon as possible. It works on the MP OSes, right?
It should, although I've never tried it. :)
It only uses the homescreen for Input if you press [2] on the main menu. :)
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on November 16, 2010, 08:06:15 pm
Ah ok. I'll probably disable Mathpring, in case.
Title: Re: Exodus Final Release
Post by: shmibs on November 16, 2010, 08:09:03 pm
SWEETNESS
are the misspellings in the ticalc version, then? :P
Title: Re: Exodus Final Release
Post by: ztrumpet on November 16, 2010, 08:16:12 pm
Nope, I re-uploaded it too. ^-^
Title: Re: Exodus Final Release
Post by: TIfanx1999 on November 17, 2010, 12:47:50 am
Awesome! I'll give this a try later, i'm AFC ATM. =)
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on November 17, 2010, 04:29:56 am
What does AFC means? is it the same as AFK but with calc?
Title: Re: Exodus Final Release
Post by: TIfanx1999 on November 17, 2010, 05:16:35 am
[offtopic]Posted in 1000 signs thread, but
Spoiler For Spoiler:
Away From Calculator
[/offtopic] ;D
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on November 17, 2010, 02:13:53 pm
Yeah I saw last night, nice :P
Title: Re: Exodus Final Release
Post by: Galandros on November 17, 2010, 04:17:10 pm
The final release has some cool screenies I did not see.
Ticalc definitely will feature it.
Title: Re: Exodus Final Release
Post by: Deep Toaster on November 17, 2010, 06:35:32 pm
The final release has some cool screenies I did not see.
Ticalc definitely will feature it.

Somehow I had the impression that ticalc already did... Guess not. It definitely will, in that case :D
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on November 18, 2010, 08:10:29 pm
Nah, they were a bit late on features lately so that game would most likely not be featured for 2010 POTY if it does get features. I guess maybe it will be in December or something. I think it deserves one nonetheless, though.
Title: Re: Exodus Final Release
Post by: calcdude84se on November 20, 2010, 07:24:09 pm
Just sent this to my calc and played it a bit. Awesome! :D
And yes, a feature will be well-deserved. :)
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 04, 2010, 03:39:41 am
YES! It was featured! I got worried it wouldn't, for a while, or would get retro-actively featured a year or two later. Congrats Ztrumpet!
Title: Re: Exodus Final Release
Post by: Galandros on December 04, 2010, 03:08:24 pm
I knew the feature would come. Too bad it isn't for this year POTY because passed 1st December. :'(

IT HAD to be featured anyway. <- Almost exaggerating there. *runs*
Title: Re: Exodus Final Release
Post by: Builderboy on December 04, 2010, 03:28:42 pm
Epic congrats on the feature!  I can't even remember the last time a Basic game got featured :D Excellent work and congratulations! :D
Title: Re: Exodus Final Release
Post by: Ashbad on December 04, 2010, 03:44:36 pm
It is amazing for a BASIC game, and totally pwns many asm games as well.  IT'S ACTUALLY FUN! unlike many other BASIC games.  So congratz, though I can only play on emu and I suck with emu controls...  :mad:
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 04, 2010, 03:47:21 pm
I knew the feature would come. Too bad it isn't for this year POTY because passed 1st December. :'(

IT HAD to be featured anyway. <- Almost exaggerating there. *runs*
Yeah I was surprised considering it got uploaded a while ago, I was sure they would do like they did with Doom 68K in 2007. Oh well, this year it would have an hard time competing against Doors CS7 and Axe Parser, IMHO. X.x
Title: Re: Exodus Final Release
Post by: Munchor on December 04, 2010, 03:48:21 pm
I knew the feature would come. Too bad it isn't for this year POTY because passed 1st December. :'(

IT HAD to be featured anyway. <- Almost exaggerating there. *runs*
Yeah I was surprised considering it got uploaded a while ago, I was sure they would do like they did with Doom 68K in 2007. Oh well, this year it would have an hard time competing against Doors CS7 and Axe Parser, IMHO. X.x

How many ti-83+ series programs are featured at the moment?
Title: Re: Exodus Final Release
Post by: ztrumpet on December 04, 2010, 04:23:11 pm
Thanks guys. :)

though I can only play on emu and I suck with emu controls...  :mad:
The controls, [2nd] (Shift on the left), [Alpha] (Ctr on the left), and the arrows aren't too bad imho. :)
Title: Re: Exodus Final Release
Post by: Ashbad on December 04, 2010, 04:24:19 pm
eh, I still am bad at them.  And the speed is hard to set to real calc speed.  So, I'm gonna be stuck at level 5 till I get a cable...
Title: Re: Exodus Final Release
Post by: Madskillz on December 04, 2010, 04:38:04 pm
Ztrumpet congrats on making an excellent game. For pure BASIC I don't think it can be topped. Speedwise/graphicwise it is top notch. Congrats on the feature it is well deserved.
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 04, 2010, 04:43:36 pm
I knew the feature would come. Too bad it isn't for this year POTY because passed 1st December. :'(

IT HAD to be featured anyway. <- Almost exaggerating there. *runs*
Yeah I was surprised considering it got uploaded a while ago, I was sure they would do like they did with Doom 68K in 2007. Oh well, this year it would have an hard time competing against Doors CS7 and Axe Parser, IMHO. X.x

How many ti-83+ series programs are featured at the moment?
18 if I checked correctly. The record was 20 in 2004.
Ztrumpet congrats on making an excellent game. For pure BASIC I don't think it can be topped. Speedwise/graphicwise it is top notch. Congrats on the feature it is well deserved.
Indeed. I am sure there can be some more complex BASIC games but it would be extremly hard to achieve. Just Exodus must have been pretty hard to create and it really deserves a feature for the effort.
Title: Re: Exodus Final Release
Post by: Ashbad on December 04, 2010, 04:45:18 pm
...and it really deserves a feature for the effort.

and for being a great game too :D
Title: Re: Exodus Final Release
Post by: Munchor on December 04, 2010, 04:53:49 pm
Thanks guys. :)

though I can only play on emu and I suck with emu controls...  :mad:
The controls, [2nd] (Shift on the left), [Alpha] (Ctr on the left), and the arrows aren't too bad imho. :)

What I'd love:

When you switch level it should tell you the new keys :D
Title: Re: Exodus Final Release
Post by: Deep Toaster on December 04, 2010, 11:28:00 pm
Yep, congrats on a well-deserved feature. This is the best BASIC game I've ever seen :D
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 05, 2010, 01:11:27 am
Epic congrats on the feature!  I can't even remember the last time a Basic game got featured :D Excellent work and congratulations! :D
I missed this comment but I think the last time a pure BASIC game was featured was Contra 83+, if we don't take into account it was featured 6 years late. The last time a 83+ BASIC game that uses lib got featured was your own game Shift. :P
Title: Re: Exodus Final Release
Post by: Builderboy on December 05, 2010, 03:06:55 am
Hmmm i wonder what the last time a pure basic game was featured outside of Contra (which should have been featured to begin with).  I wonder if its on the order of years :O
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 05, 2010, 03:09:24 am
Besides that and WFRNG it would be Oil Imperium for the 92, Civilization Simulator by KermMartian, both in 2004, and before that the last 68K basic game being feature is The War Zone for the 89.

There used to be a huge bias/hate against BASIC programs back in the days, which kinda changed on the z80 scene after I got some stuff featured, but it took until 2010 before another pure BASIC game gets featured again.

When Axe came out, I worried that Omnimaga would turn into a BASIC hater site with all Axe coders bashing BASIC games and programmers, but I am glad it isn't the case.
Title: Re: Exodus Final Release
Post by: Galandros on December 05, 2010, 04:32:50 am
When Axe came out, I worried that Omnimaga would turn into a BASIC hater site with all Axe coders bashing BASIC games and programmers, but I am glad it isn't the case.
It made many programmers to move to Axe because of all the advantages in Axe over TI-BASIC.
But because many were BASIC programmers, I doubt all would be against TI-BASIC, an expert TI-BASIC programmers knows that can be fun to push it to the limit.
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 05, 2010, 05:03:56 am
Oh I meant more that I was worried that former BASIC programmers who moved to Axe would start bashing people who don't learn Axe and decides to stick to BASIC and that newer programmers who went straight to Axe and barely did any BASIC would do the same as ASM coders did back in 1999-2004. This happened with 68K C, I think, but Kevin Kofler had a big influence on people back then...
Title: Re: Exodus Final Release
Post by: calcforth on December 05, 2010, 06:17:46 am
Oh I meant more that I was worried that former BASIC programmers who moved to Axe would start bashing people who don't learn Axe and decides to stick to BASIC and that newer programmers who went straight to Axe and barely did any BASIC would do the same as ASM coders did back in 1999-2004. This happened with 68K C, I think, but Kevin Kofler had a big influence on people back then...
Wow. It'll be quite suprising to see this attitude in Z80 world: all available languages are awful (just because the platform is so small and can not accommodate nice IDEs and rich libraries)... and this means the people who can do cool things with them should be truly great. It's easy to create attractive game using easy-to-use language (<a href="http://www.adobe.com/products/flex/">Flex</a>, or <a href="http://unity3d.com/">Unity</a>, for example), but people who can do something with TI-Basic, Axe or Assembler demand respect: it's kinda like "traverse from north slope". The end result is the same as even worse then when you use the car and highway, but you learn much from such experience - and can do more with "real tools" in the future too.

Actually the TI-Basic programmers are the most brave souls: because their tool is so slow and unweildy they must work a lot harder to poduce similar result... but they often win in program size since their tool is built-in and need not be installed first so it's not a total waste of talent.
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 05, 2010, 03:46:21 pm
Well said calcforth. I'm glad this attitude did not return in the community. Around 2006 there was also the anti-lib attitude: BASIC programmers who used ASM libraries to enhance their games were bashed because they were apparently cheating. To me it doesn't matter what is used to make a game, it's possible to create good games in any language, as long as the language has the fundamental commands/instructions to allow a good game (such as getkey or drawing tools, which Nspire BASIC lacks). Even with java and VB it's possible to create good games. I myself saw crappy ASM games and it's very possible to make crappy Axe ones. I even made one, although it was intended to be an inside joke.

Poor attitude like that usually causes programmers to not feel as recognized. It feels good sometimes to know at least one or two person like your game. Although it's best to program stuff we like, sometimes it can be discouraging if we get no constructive feedback. In long terms, the amount of people moving on to other interests can grow larger than the amount of people joining.

Another attitude I disliked was that when an assembly programmer tried something new and asked for help, other experienced ASM programmers took his ideas down saying it's impossible and they shouldn't bother trying. Result: Barely any new things (such as TI-Boy SE) were being made anymore. Few innovations can make people less interested in joining the community.

Now everyone tries all sort of new things, and look at how many releases there were since late 2009.
Title: Re: Exodus Final Release
Post by: Madskillz on December 05, 2010, 04:24:51 pm
From an assemblers point of view, I didn't like all the crap that was being put out there BASIC or otherwise. Of which I am guilty of doing as well. It got to a point in the community where there where so many duplicate games ASM and BASIC that the bashing, I feel was because of the mediocrity that was coming out from everyone. I'm not so sure the attitude was preventing the beginning ASM coders from creating their ideas, it's just that there was so much that we didn't know. But you're right we should never try and discourage someone even if we ourselves don't know it's possible.

I started out learning BASIC and I know I always had a deep respect for the coders like Ztrumpet and Bryan who did what they did in pure BASIC. That goes for some of those great enhanced-BASIC games as well. When the developer spends the time to make something new they're going to get respect and admiration. As developers we have to push ourselves to do new things or make old things better. Nobody wants to see another falldown game unless you do something that makes us stop and saw wow that is impressive no matter what the language. That is what our community was missing in the past and that to me is what caused all the backlash. Quality always trumps quantity.
Title: Re: Exodus Final Release
Post by: DJ Omnimaga on December 05, 2010, 09:30:50 pm
Yeah I remember back then we would see a Falldown or Snake clone coming out every few week. CalcGames even stopped allowing them in their archives at one point.

As for the "You should not try this" attitude, I think it had negative effects, because an ASM programmer who want to try something new will get told his idea is impossible for a calculator and to not bother and try something smaller. In the end, the person follows the other person advice so the new trick is not experimented with. Later, some people decided to try those tricks anyway and eventually the attitude got dropped, so other ASM programmers tried to encourage new ideas even if they may fail. IMHO, if you try something new, go ahead. It doesn't matter if it fails or not: at least you'll have tried. If you're new to ASM or BASIC, try to not start with too large projects, though, because the workload can be more discouraging than the coding difficulty.

And yeah quality > quantity. The large amount of crappy BASIC games versus the small amount of good ones is most likely why many people had a bad opinion of all BASIC games. Even today, there are people saying there are barely any good BASIC games out there. There are some, like Exodus and Contra 83, but they're rare.

I'm happy ticalc also split their game directories  by genre and type of games. Today, text-based RPGs even have their own category, inside the RPG folder, and I believe Casino games got a folder to themselves as well. Now all they need to do is add even more folders, for example for TI-83+ BASIC Shells that got the name Windows :P http://www.ticalc.org/pub/83plus/basic/programs/shells/