Author Topic: Exodus Updates  (Read 20185 times)

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Offline ztrumpet

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Exodus Updates
« on: November 09, 2010, 06:05:47 pm »
The Final Release for Exodus is scheduled for mid-next week.  I will release more details for when I will be releasing it later this week.  Here are some of the features I've been adding:

A)  Optimizations and a Steady Frame Rate

I changed many variables to the variables found in the [Vars] [2] menu for greater speed.  Also, there is a steady frame rate all the time; if there's one enemy on the screen or four, the frame rate will be constant.
I am getting 3-3.5 fps right now. ;D

B) Save The Lobsters

There are some bonus secrets located on the World Map (see next screenie).  Netham as an enemy is one of them. :P

C) World Map

This will replace the Input command for choosing levels.  It also provides a location for "Bonus Secrets", which are found with a cutsceen!  :D

I will be releasing additional screenies showcasing other features in this topic up until the release.  Don't miss Exodus when it comes out next week. ;D

Current beta: http://ourl.ca/7181
« Last Edit: November 10, 2010, 03:09:45 am by DJ Omnimaga »

Offline yunhua98

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Re: Exodus Updates
« Reply #1 on: November 09, 2010, 06:07:56 pm »
Nice!  I'm assumming those are horizontal text sprites?
also, is that my lobster sprite I see there?  :P

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Offline ztrumpet

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Re: Exodus Updates
« Reply #2 on: November 09, 2010, 06:14:46 pm »
Nice!  I'm assumming those are horizontal text sprites?
Yup. ;D

also, is that my lobster sprite I see there?  :P
Yes.  Thank you so much for it!
The other sprite credit goes to Runer, for the Treasure Chest.  Thank you, everyone who helped sprite! :)

Offline Hot_Dog

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Re: Exodus Updates
« Reply #3 on: November 09, 2010, 06:43:16 pm »
Glory, way to go ztrumpet!

Yunhua98, can I use that Lobster sprite for S.A.D.?  The one I use is too big

Offline FinaleTI

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Re: Exodus Updates
« Reply #4 on: November 09, 2010, 06:59:58 pm »
Looks awesome! I can't wait for the full version, it goes on my calc for sure. ;D


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Offline meishe91

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Re: Exodus Updates
« Reply #5 on: November 09, 2010, 07:02:47 pm »
It's look great :) Way more has been added since I last Beta Tested for you ;)

Keep up the great work :D

What kind of sprites are those on the World Map? Full size Text Sprites?
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Offline ztrumpet

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Re: Exodus Updates
« Reply #6 on: November 09, 2010, 07:05:12 pm »
Thanks for the support everyone. :)

What kind of sprites are those on the World Map? Full size Text Sprites?
Those are made with a combination of Line( Pt-On( Pxl-On( and Text(.  It's a pretty crazy system, as there's no real good way to do 9*9 sprites. ;D

Offline Builderboy

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Re: Exodus Updates
« Reply #7 on: November 09, 2010, 07:09:55 pm »
That looks awesome!  I am so excited to see this come out :D

And yeah, 9x9 sounds painful x.x I was going to suggest large text sprites, or quadruplicated* overlay (yay fun name!) but not only is that only 7x7 but it is rather memory intensive :( The way you did it is awesome :D



*Quadruplicated = Quad overlay sprites but only 2 characters, with offsets involved to make the sprite look nice.  Example Serenity map.

Offline meishe91

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Re: Exodus Updates
« Reply #8 on: November 09, 2010, 07:13:29 pm »
Ah ok, so those are 9*9, dang. That's impressive. Well looks great :)
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Offline MRide

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Re: Exodus Updates
« Reply #9 on: November 09, 2010, 07:14:29 pm »
So dual-layer graphscreen or text sprites?  Either way, looks cool!  Can't wait for the final version.

Offline Deep Toaster

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Re: Exodus Updates
« Reply #10 on: November 09, 2010, 07:35:43 pm »
Again, this is amazing. Really great job, ztrumpet!

But you're making us kill lobsters now D:

EDIT: 9x9, wow. They look great, anyway :D
« Last Edit: November 09, 2010, 07:36:58 pm by Deep Thought »




Offline Ranman

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Re: Exodus Updates
« Reply #11 on: November 09, 2010, 07:52:08 pm »
It's beautiful ztrumpet! :)
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Offline meishe91

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Re: Exodus Updates
« Reply #12 on: November 09, 2010, 09:01:05 pm »
So dual-layer graphscreen or text sprites?  Either way, looks cool!  Can't wait for the final version.

Do you mean what's used in the game? The actual game is Text Sprites and then the World Map is the combo routine he was saying is crazy.
« Last Edit: November 09, 2010, 09:01:17 pm by meishe91 »
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Offline MRide

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Re: Exodus Updates
« Reply #13 on: November 09, 2010, 09:44:09 pm »
In game.  And that's what I thought.  I wonder how hard dual-layer on the graphscreen would be, though...

Offline meishe91

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Re: Exodus Updates
« Reply #14 on: November 09, 2010, 09:46:52 pm »
In game.  And that's what I thought.  I wonder how hard dual-layer on the graphscreen would be, though...

Aren't Dual Layers only achievable on the graphscreen and isn't that what you're doing in IQ? O.o
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