Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on September 06, 2007, 02:42:00 am

Title: GBA lib and RPG Starter kit added
Post by: DJ Omnimaga on September 06, 2007, 02:42:00 am
Today we are adding 3 new programming tools to the RPG archives. First is GBA library, which was featured in a news article here last year but since the RPG archives were no longer maintained anymore until recently it wasn't added here yet. This tools help z80 assembly game developpement for TI calculators and it was used in the author recently featured ticalc.org program, Castlevania, prelude of Chaos, an action/platformer game that reminds the original NES Castlevania.

We are also adding tifreak8x RPG Starter kit for the TI-83+, a tool to help you start making Illusiat 6-12 style RPGs, released more than a year ago. So today, they are now avaliable in the Calculator RPGs TI programming tools section along with tifreak8x's new TI-86 port of his RPG Starter Kit.
Title: GBA lib and RPG Starter kit added
Post by: tifreak on September 06, 2007, 02:53:00 am
Woot! And once I get the rest of the scrolling system completed, be looking for RPGSK2 for the 83+. :Dbiggrin.gif
Title: GBA lib and RPG Starter kit added
Post by: DJ Omnimaga on September 06, 2007, 03:00:00 am
yay! any chance of a TI-89 port?
Title: GBA lib and RPG Starter kit added
Post by: tifreak on September 06, 2007, 03:08:00 am
Sadly, no. I don't know enough 89 basic to pull it off. And I have too many projects right now to pull that off. See, once I get this last map drawn, and the routines written, all I have to do is write a readme, zip it, and send it to ticalc as the next RPGSK (not replacing the old one mind you)  
Title: GBA lib and RPG Starter kit added
Post by: DJ Omnimaga on September 06, 2007, 03:13:00 am
Ok I see, I can't wait to see the new version :)smile.gif
Title: GBA lib and RPG Starter kit added
Post by: tifreak on September 06, 2007, 03:16:00 am
lol, you are seein it though. ;)wink.gif I plan on packin the maps with it, so people have something to reference. :Ptongue.gif
Title: GBA lib and RPG Starter kit added
Post by: DJ Omnimaga on September 06, 2007, 03:43:00 am
will it support battles like you planned before?
Title: GBA lib and RPG Starter kit added
Post by: tifreak on September 06, 2007, 03:59:00 am
no, no battles for this rpgsk2, sorry. :/confused.gif I want to get the maps made for pokemon all the way through, then I can work on the rest of the game. :)smile.gif
Title: GBA lib and RPG Starter kit added
Post by: DJ Omnimaga on September 06, 2007, 04:35:00 am
ok
Title: GBA lib and RPG Starter kit added
Post by: Liazon on September 06, 2007, 10:53:00 am
woot!!
Title: GBA lib and RPG Starter kit added
Post by: Halifax on September 06, 2007, 01:48:00 pm
Sweetness. That GBA library looks really sweet! I just wish I could read the Castlevania code, but I can't. :(sad.gif
Title: GBA lib and RPG Starter kit added
Post by: Speler on September 06, 2007, 02:47:00 pm
School's starting, I should have plenty of math classes to test out Castlevania :)smile.gif.
Title: GBA lib and RPG Starter kit added
Post by: Krid on September 07, 2007, 05:37:00 am
QuoteBegin-tifreak8x+6 Sep, 2007, 14:08-->
QUOTE (tifreak8x @ 6 Sep, 2007, 14:08)
Sadly, no. I don't know enough 89 basic to pull it off. And I have too many projects right now to pull that off. See, once I get this last map drawn, and the routines written, all I have to do is write a readme, zip it, and send it to ticalc as the next RPGSK (not replacing the old one mind you)  

 Sounds good. Scrolling ASCII maps could turn out pretty sexy (well, PP actually proves they do)
Title: GBA lib and RPG Starter kit added
Post by: Halifax on September 07, 2007, 03:34:00 pm
Krid: Lol, yeah ASCII maps are pretty sexy. :Ptongue.gif
Title: GBA lib and RPG Starter kit added
Post by: DJ Omnimaga on September 07, 2007, 03:54:00 pm
especially scrolling ones
Title: GBA lib and RPG Starter kit added
Post by: Speler on September 07, 2007, 03:59:00 pm
Well is should probably be the same, unless you're using a strange technique.