Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on February 09, 2012, 02:41:43 pm

Title: Gravity Duck for the PRIZM
Post by: DJ Omnimaga on February 09, 2012, 02:41:43 pm
Pierrotll has ported his recently released Casio FX-9860G game, Gravity Duck, to the PRIZM! The game is based on the original Flash version (http://www.koreus.com/jeu/gravity-duck.html).

(http://www.planet-casio.com/files/program_images/1856-gravityduck.png)

Currently it is only a demo so some animations and a menu need to be added, and the author mentions speed problems (15 FPS framerate), but it still seems very playable in its current state and the levels are quite fun. For those who haven't played this game, it is a bit like Graviter by Leafy, where you move around and to go to higher places you have to invert the gravity completely, while avoiding obstacles on your way.

You can download the current version here (http://www.planet-casio.com/Fr/programmes/programme1856-1-gravityduck--.html)!
Title: Re: Gravity Duck for the PRIZM
Post by: shmibs on February 09, 2012, 02:47:48 pm
ooh, very cool!
that link links to the screenshot, though...
EDIT: the game can be found here (http://www.planet-casio.com/Uk/programs/program1856-1-gravityduck-pierrotll-project-casio.html)
Title: Re: Gravity Duck for the PRIZM
Post by: Stefan Bauwens on February 09, 2012, 03:18:31 pm
Hmm, nice. I hope to see a video of this. :D
Title: Re: Gravity Duck for the PRIZM
Post by: flyingfisch on February 09, 2012, 03:24:16 pm
The graphics are exactly like the ones on the flash game. :D
Title: Re: Gravity Duck for the PRIZM
Post by: DJ Omnimaga on February 10, 2012, 03:16:55 am
Fixed link.
Title: Re: Gravity Duck for the PRIZM
Post by: Jim Bauwens on February 10, 2012, 03:48:18 am
Looks very nice :)
But on a side note, I wonder how he made that screenshot ^^
Title: Re: Gravity Duck for the PRIZM
Post by: DJ Omnimaga on February 10, 2012, 03:54:59 am
Probably the emulator or it's a mockup. Maybe his trial run was still valid.
Title: Re: Gravity Duck for the PRIZM
Post by: totoyo on February 10, 2012, 05:18:42 am
Pierrotll haven't Prizm, he has all programmed on emulator.
Title: Re: Gravity Duck for the PRIZM
Post by: Jim Bauwens on February 10, 2012, 05:39:56 am
Ah :)
I ruled out an emulator because of what Kerm said:
Barely related, but if there's one complaint I have with the Prizm, it's the lack of a decent emulator that makes me have to take these @#%^ manual photographs.
Title: Re: Gravity Duck for the PRIZM
Post by: PierrotLL on February 10, 2012, 07:30:18 am
Hi all, thanks for the news.
Indeed, I don't have Prizm, so I use the Casio fx-CG Manager to test my programs and to make screenshots (I use it on a virtual machin, when trial time is over, I reset the VM).
The big problem on this game is the speed, 50FPS on emulator, 15FPS on calc. I'm searching trick to improve it.
Title: Re: Gravity Duck for the PRIZM
Post by: Juju on February 10, 2012, 09:40:39 am
Hm, nice way to cheat on the trial here. Also nice game :)
Title: Re: Gravity Duck for the PRIZM
Post by: TIfanx1999 on February 10, 2012, 02:40:20 pm
Wow, this looks really nice! Good work PierrotLL! :)
Title: Re: Gravity Duck for the PRIZM
Post by: Darl181 on February 10, 2012, 03:18:46 pm
The download doesn't work for me, it's just colored text.  I'm supposing you need to be logged in?

Looking pretty good tho.
Title: Re: Gravity Duck for the PRIZM
Post by: Purobaz on February 10, 2012, 03:24:04 pm
You don't need to be logged in.
You can download the game on the french version of Planete Casio (http://www.planet-casio.com/Fr/programmes/programme1856-1-gravityduck--.html).
Or use this link (http://www.planet-casio.com/Fr/programmes/dl.php?id=1856&num=1).
Title: Re: Gravity Duck for the PRIZM
Post by: shmibs on February 10, 2012, 03:41:04 pm
the graphics are fantastic =D. like he said, it's still a bit slow, though. oh, and it doesn't work with the PRIZM's auto-resume app thing, so trying to run it won't work unless it was not the last addin run.
Title: Re: Gravity Duck for the PRIZM
Post by: totoyo on February 11, 2012, 02:53:36 am
You don't need to be logged in.
You can download the game on the french version of Planete Casio (http://www.planet-casio.com/Fr/programmes/programme1856-1-gravityduck--.html).
Or use this link (http://www.planet-casio.com/Fr/programmes/dl.php?id=1856&num=1).
Yes, use the french website. The english version of Planet-Casio is not any more updated :/
Title: Re: Gravity Duck for the PRIZM
Post by: DJ Omnimaga on February 11, 2012, 03:29:40 am
Yeah the speed issue could probably be solved by making the duck move at a higher pixel interval. 15 FPS seems pretty good for a calc game actually. (Most 83+ ASM games won't even run any faster than 15 FPS)
Title: Re: Gravity Duck for the PRIZM
Post by: PierrotLL on April 04, 2012, 06:21:53 pm
Update, Beta 2
I've added the main menu, and pause menu, and also overclock to improve speed (thanks to Ashbad).
Title: Re: Gravity Duck for the PRIZM
Post by: DJ Omnimaga on April 05, 2012, 08:47:55 am
Cool! Thanks for posting the update here too by the way. Also question, if we set a different speed outside the game then enter the game, does it change the speed automatically then revert to your original chosen speed upon exiting Gravity Duck, or is it like the CPU speed modifier on the FX-9860G?

Also don't forget to let us know about your future projects in the projects and ideas section. :)
Title: Re: Gravity Duck for the PRIZM
Post by: PierrotLL on April 05, 2012, 03:13:20 pm
The game detect the CPU speed at launching, if it's less than 94.3MHz the game set speed at 94.3MHz, and at quit it restore the speed as it was before launching. :)
Title: Re: Gravity Duck for the PRIZM
Post by: DJ Omnimaga on April 05, 2012, 06:08:15 pm
Good to hear. In my game The Reign of Legends 3, I made the mistake to not restore contrast to its original value upon exiting, same for some other things. It was kinda annoying on certain calculator models.
Title: Re: Gravity Duck for the PRIZM
Post by: shmibs on April 07, 2012, 06:17:46 pm
i tested it out, and it's pretty fantastic =)
the game gives a completely different feel when running faster.