Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on September 16, 2009, 01:35:50 am

Title: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 16, 2009, 01:35:50 am
Since I am not sure about the future of this project, I thought I should maybe at least release what I got, plus it was almost complete when it was stopped. So here is Illusiat 13: The Last Chapter, version 0.90 in the download section now:

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=455

Every 10000 years, a small planet called Illusiat, from a nearby solar system, passes through ours, very close to the Earth, always at the same distance. Very far in the future, millions of years from now, after many wars against evil, the population of both planets has decreased drastically, but 10000 years ago, the last survivors could meet again and allied together to fight using the power of both mankind knowledge and illusian magic together to create a weapon that would eventually lead to their victory. With few remaining human technology, both races were quickly cut from each others afterward.

Soon, they are going to meet once again, but this time might be the last...

##################################

Illusiat 13 is a massive RPG (Role-Playing Game) where you must explore new areas to find clues to advance in your journey. On your way you encounter monsters you must defeat. Battles are 1 vs 1. As you fight, you get stronger and earn gold dropped from enemies. Once you get strong enough your level increase and your statistics increases. With the gold, you can eventually buy items to help you in battles. You also find special items that eventually become helpful in your quest.

In this game, you control Noardy, an Illusian mage who is sent to Earth by the Illusian Command Center (the ICC) to investigate about some mysterious stuff that are occuring in the space, which happens to have affected the orbit of either Illusiat, Earth or both planets, and why the Earth Command Center (ECC) is no longer responding. You will slowly discover that the fate of both planets lies in your hands and that over 20 hours of quests and challenges are awaiting for you!

Please note that game is not finished, though. It is 90% complete. Everything works, except the final dungeon is barely done and one side quest is still missing from the game. You will also require over 130 KB of archive memory and all your RAM to play.

(http://www.omnimaga.org/images/screenshots/illu13.gif)
Title: Re: Illusiat 13 v.0.90 release
Post by: necro on September 16, 2009, 04:20:14 am
Cool, I'll check it out when I can since I finally found my calc.  :)
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 16, 2009, 02:05:15 pm
Alright! It looks really nice, especially the battle part. I like how when the battle ends, screen goes up and the experience thing adds up and stuff. Hope you finish it soon, if you find enough time...
Title: Re: Illusiat 13 v.0.90 release
Post by: agent84 on September 17, 2009, 05:54:36 pm
Excellent!
I really hope this gets finish, cuz it really deserves to be.  Don't listen to those stupid BASIC-haters.  I know how hard BASIC is, and this is truly a revolutionary game/series for any TI.  I fucking hate it when ppl say "those graphics suck" or "its so slow" because they don't know shit about programming.  Don't lose hope DJ!
Keep up the good work!
Title: Re: Illusiat 13 v.0.90 release
Post by: Eeems on September 17, 2009, 06:06:15 pm
I got annihilated in my first battle....wow I fail...
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 18, 2009, 08:34:23 pm
In the middle of sending the files to the calc... OMG I probably won't program TLM for a while due to Illusiat 13. lol
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 19, 2009, 12:03:18 am
I hope this game won't pose problems to people during installing, aside from taking a while (130 KB total spread through 24 programs from what I remember)

Just please, do not press the ON key while saving. Well, in my older games you must not do so either, but since saving was almost done in an instant, people were not tempted to give up halfway through the process. If I finish this, I will have a progress percentage being displayed through the entire loading/saving process.
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 24, 2009, 07:23:49 pm
i mostly finished the game... And I can't fight boss!!!!!!!!!!!!!!
The fourth dimension has a bug too.
anyway, since i seem to be where the game ends, i'll go back to coding TLM :)
The game, however, was incredibly fun! gave me like 30~40 hours of gameplay!
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 25, 2009, 12:20:52 am
o.o

strange, where are you right now?

I don't recall noticing bugs in the 4th dimension, what error do you get?

If you mean the thing about exiting a room and getting at a random place, though, it's not a bug, I made it this way as some sort of illusion world. Do you get an error or something, though?


Glad you liked the game, btw
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 25, 2009, 10:15:54 am
well, i go to the mine door in forest all the way to the end, and then there comes the back of the way to the illusiat (the one where there are 5 element temples and if you beat them this building comes up)... If you try to go back to the mine door, the illusiat town comes up (I think it's like Rexy town or something) and you are in the beginning of 4th dimension, and you can't move because you are in the middle of the wall (you have to quit the game and load back to the last time you saved)... I might be wrong on the places, but I know that if you are in the town and try to get back, you get this bug. (since I deleted all the progs to pick up TLM, I am telling all this from my memory)

Also, I beat 5th Deltamorphus, in the ship, and the next room didn't go anywhere...
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 25, 2009, 07:18:57 pm
mhmm strange, really strange. are you sure you installed it correctly and didnt accidentally alter save files/run a bad program? I never ran into that bug while playing. You would need to make a screenshot, as I am more visual (maybe try in a emulator)

It could be a bug that got introduced while the 4th dimension area was implemented, though. The even programs are so increibly large that some stuff that shouldnt be executed at some places might be before entering some areas.

Also there are several forests so it's hard to tell x.x
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 25, 2009, 11:24:57 pm
The forest i mean is that the one with the door that says, "This door won't fucking move!" Also, if i wanted to make a screenshot in emulator, i would have to level up all the way to at least 80 or something... Which took me like 4~5 days (Cause I erased all the files from calc, even list, to program TLM)
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 25, 2009, 11:36:45 pm
Oooh that's not a forest, that's a mine (the abandonned mine), altough it was quite hard to find a ASCII tile for walls. I did find a bug earlier there, though.Normally the guy isnt even supposed to be there early in the game yet and the door is supposed to remain locked. However, i landed in another map and got an ERR:DOMAIN error. I still don't know what you mean by the 4th dimension bug. I'm trying to do a quick run through the game right now (with hacked stats)

I will most likely need to fix some stuff I guess if I work on it again

EDIT: Attached screenshot of the abandonned mine bug to see if you got a similar one. Btw, at this point, I got out of the Dark Cavern, got saved by the mage and arrived at the Desert and did nothing else so far. I'm currently playing with LV 255, started with 999999 GP and disabled random encounters
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 26, 2009, 01:09:46 am
That's not it... I meant the mine in the 4th dimension...
I never found anyone in the real mine tho.
You can get past the door in the 4th dimension mine, and i had almost finished the game, getting the hope key and all from the goddess.
What's happening is that after you go through the 4th dimension, there are random maps, right? Okay. So you go through the fake metamorphos(?) base stairs, then other maps, until you get to the fake mine... Then, you go through the door, which leads to back fake temple in Earth, and you try to go back the way you came from (like, going back to the mine). This will lead to the fake Illusiat town, and if you go back the way you come from, there's the bug... It doesn't show any error, but that you are just stuck and can't move.

btw, i never saw anybody in the mine, although i checked few times to see if i was supposed to go there...
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 26, 2009, 01:17:12 am
ooh ok, I think I see now, I'll check further later. I might have forgotten some check or something
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 28, 2009, 03:19:05 pm
Ok bug spotted. Must me either something I forgot to code or a missing End/too many Ends
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 28, 2009, 04:20:16 pm
yep! that's the bug i was talking about... lol i was so confused in 4th dimension...
I spent like 2 hours in there... but i got to level up like crazy. haha
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 28, 2009, 05:12:18 pm
At least you can actually beat the 4th dimension, tho. (One of the houses has a door that leads to the last few rooms)

Also I just found another bug I alerady fixed once that came back x.x (char is not erased when moving during an event (see gif)

EDIT: and another: can enter sanctuary before beating the 2 mages on earth x.x
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 28, 2009, 10:58:16 pm
Oh yeah! I never did find the 2nd mage on earth... I thought it was the quest thing that you didn't finish, so i just went to the sanctuary... I didn't know that you had to go through the door. Just kept repeating the same scene over and over again in 4th dimension lol...

When you are done fixing the bug, i'll probably play again, now in full version  :D
Title: Re: Illusiat 13 v.0.90 release
Post by: cooliojazz on September 28, 2009, 11:50:39 pm
Wow, nice bug fixes. :P  So are you still sorta working on it then?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 29, 2009, 12:11:59 am
sort-of, altough  now I am more trying to find bugs, hoping there aren't too many, then I might try to fix them. As for finishing the game I would most likely need more motivation, though.

Actually Idk what happened if you did the sanctuary first, I assume maybe some weird stuff or nothing happened x.x

On earth, one mage was located in front of the cave where your ship crashed and the other in the huge desert more to the bottom left areas. Some sort of portal appeared there, which leaded to 4th dimension. The mage in the 4th dimension was friggin hard, though. Also that boss to the left in the sanctuary is optional, so you can ignore it, altough it gives a nice ring. Same goes for the boss in a temple in one of my Youtube vids
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 29, 2009, 01:57:20 pm
Yep... I never found the mage in the fourth dimension... I didn't know you had to go into the building... That's where it is, right?
I did find the mage in the cave where you start, got the 1-up ring, got the ring in the temple against the unicorn, and yeah...

I never found where the mime was, that was on the vid... lol i wanted to fight him so bad.
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 29, 2009, 02:43:01 pm
In the fake Illusiat village, you had to enter the stat upgrade shop in the right part of the village, then took the right exit, which leads right outside the fake Illusiat Command Center and Carl Village (where you started the game). Entering your house leads to the boss room. But this boss is extremly hard, he changes his elemental weaknesses every now and then like the Mage Master in Final Fantasy VI and physical attacks do nothing. I usually just bring every kind of magic and hope he won't use the same weakness through the entire fight, making me run out of that kind of magic. I also had two Regen rings when I last beaten him
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 30, 2009, 04:20:47 pm
Hmmm... See, I was too lazy to go there. I did go to the door on the left side, which led me to fake Earth town, where they only sell elemental rings & cure...
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 30, 2009, 04:49:34 pm
uhm wait what? this is not supposed to happen

I actually checked, and no door leads to the Earth town you talk about

I'll make a screenshot


EDIT: see attachment
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 30, 2009, 05:04:08 pm
That's what i was talking about... isn't the room in the earth too? the house on the bottom-left? Where it leads to the little girl or something in the garden?
Anyway, yea... it was just going back and forth, so i was like, well i think the stat raise on the right side probably is same thing... So oh well
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 30, 2009, 05:07:27 pm
Yeah, it normally leaded to the earth village with only cure, I thought you meant that fake room also did such thing, I was scared of a 5th bug lol. But yeah these rooms just keeps going back adn forth. The right room leads to the other Illusiat village as you could see at the beginning of the screenshot (your house leading to boss room)

Btw what level were you when you finished?
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 30, 2009, 05:11:27 pm
around 110? something like that. I leveled up from 90~105 there, and 105 to 110 from the sanctuary
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 30, 2009, 05:13:07 pm
Aaah ok, I guess you shouldn't have got too much problems with the boss in 4th dimension then, altough I tried at LV 255 and it still took a while once, altough I think I forgot to remove Atlas Ring so I had like 130 magic instead of 259

The first time I tried and won, I think I was around LV 90
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on September 30, 2009, 05:48:49 pm
I think the hardest fight was against unicorn... lol how much health does the unicorn have? the first time, I died because i didn't have enough psy. The second time, i filled my whole inventory with psy, equipped with 1-up ring, and finally beat unicorn... I probably used like 100 of psy. and my psy level was 8, so it wasn't a little damage too (with 300 magic power or something)
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on September 30, 2009, 06:01:08 pm
Mhmm, I don't recall that boss being that long. I had around 200 mag power and I remember I defeated the boss pretty quickly (boss has 500000 HP and I did around 20000 damage every turn). You might be confusing with another boss. I think the hardest boss was the Holy Palace one. I remember having to heal almost every turn. The fake Unicorn enemy called Uniporn is also extremly hard. It only has 9 HP but everything did like between 20 and 40 damage against him and the enemy almost killed you in one hit with AURA LV9 if you didn't have elemental protection. In other words, it was almost some sort of suddent-death battle
Title: Re: Illusiat 13 v.0.90 release
Post by: Insorak on November 23, 2009, 04:10:32 pm
I'm really confused. I never get a fake Illusiat village in the Fourth Dimension, and I've been in it forever. It cycles between two of the same zones.... oh, and sorry for necroing.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on November 23, 2009, 04:35:05 pm
I'll let DJ answer that.  He made it, so he would know. ;D
And that's a great post to necro on.  You had a question and this is the best spot for it.
Welcome to Omnimaga!

@DJ: I find myself watching the opening sequence over and over again.  It always brings a smile to my face, mostly because it looks so great.
Title: Re: Illusiat 13 v.0.90 release
Post by: Insorak on November 23, 2009, 04:36:41 pm
Oh yeah. Did I mention that Illusiat 13 is pure TI awesomeness? :D
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on November 23, 2009, 04:40:37 pm
Okay, that's bigger smile!  With comments like that, it gives me hope that DJ Omnimaga will finish it.  The end may be near. :D

Have you tried some of the previous Illusiat games? They can be found here in this directory: http://www.omnimaga.org/index.php?action=downloads;cat=29
Title: Re: Illusiat 13 v.0.90 release
Post by: Insorak on November 23, 2009, 05:24:44 pm
I have tried Illusiat 12, and (cheated a little, Zone 9 was super incredibly hard) killed Astar. That was an epic battle. Now I'm having nostalgia at all the Illusiat 12 references in 13. :P

Which version of Illusiat was on Earth? I'll have to try that one.
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on November 23, 2009, 11:02:10 pm
Hi insorak and welcome here :)

Unfortunately I haven't played Illusiat 12 in a while so I don't exactly remember what is "Zone 9" (unless you mean chapter 9?), but yeah that game was really hard. Lot of grinding to do, especially early in the game and during the last chapter (where I started the final dungeon at LV 115 and finished at LV 220).

I recall chapter 9 was super hard too, due to being hard to find your way among rocks and if I remember, there was a glitch in the upper part where if you exited somewhere it wasn't supposed to, you would end up stuck into a wall outside or vice-versa, but I might be wrong.

Illusiat 13, despite occuring a million of years after the other games, has lot of stuff from Illusiat 4 remake (included in Illusiat 2004, in French) and Illusiat 12, like a dungeon close to the 2nd village after the huge desert, which is optional. Illusiat 4 is actually the game that occurs on Earth, but I lost the original version in 2002 (along with the 3 first games, which were very easy to recreate from memory, unlike the 4th one) and the only avaliable version is the remake included in Illusiat 2004, which, as I said, is only in french right now.

Most Illusiat 13 area that were present in Illusiat 4 and 12 looks very similar, except the entire floor is usually blank, due to the new engine limitations, and some parts might look more complex in general.

As for the bosses, most were from the 12 previous games and the ones that were present in Illusiat 3 through 12 have connections with each others


Now about the Fourth dimension area: This area is some sort of illusion area or dream-ish area (altough it's not a dream). If you played Quest 64 or Final Fantasy VI you might have encountered some similar areas. Some doors will loop you back to the beginning, others will lead you to a place that makes no sense, others will lead you at a totally different type of area and there's no logical pattern to follow. In one case, you'll go through a door, and if you go back, you'll end up in a different area. It's pretty much trial and error and when you are in a Village, don't go through the door at the bottom-left area because there's a bug that'll cause you to get stuck into a wall there.
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on November 24, 2009, 09:41:30 am
Yeah read the previous posts, a dialogue between DJ and me. It will explain a lot ^^
Title: Re: Illusiat 13 v.0.90 release
Post by: Insorak on November 24, 2009, 03:57:59 pm
Ah - I got it, and now I'm inside the supposedly unfinished alien ship now. I was going in one direction for 40 or 50 rooms, and I was wondering why it was the same thing over and over again. Silly me, never tried looking backwards :P

Thanks DJ! If you decide to finish it, I (and lots of people) will be eagerly waiting behind you.

So Zebuth was actually Astar's father, lol. In Illusiat 12 there was Zebuth's grave with a note on it, and in the same place in 13 there's a staircase down into some dungeon. :P
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on November 24, 2009, 05:13:31 pm
</spoilers warning :P j/k it's fine lol>

But yeah he was. IIRC the note wrote "Astar Is Back" backwards. In 13 it's replaced with a dungeon where one of them actually hides. Enemy encounter rate is also higher in there. The upper part of the cave leads to that cliff leading to the 4 Limits Palace, which was renamed to something else.

In some ways, this game sounds a bit like Ys IV for the Turbografx 16 and to a lesser extent, the SNES version, because in Ys IV, you revisit many parts of Ys I and II again.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on November 24, 2009, 05:22:55 pm
BTW, I stopped playing the first time because I ran into the bug in the screenshot in post 12.
It's back on my calc, and I've been playing it again, though.  I want to beat the game! :)
Title: Re: Illusiat 13 v.0.90 release
Post by: Ti-newb on November 24, 2009, 11:00:50 pm
Welcome Insorak to the awsome forum =DD!!! and dang. I have no idea why, but i havnt played any of the Illusiat... Bad Ti-newb Badd.. Im gonna have to get em all right now =D (Gotta catch em all!)

EDIT: Whoa =OOO Im Playing Illusiat 11 Atm..and wow its awsome=D Nite guys, i dont think il be on tomorrow becuz of lack of sleep (Resulting from Illusiat) and HW
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on November 25, 2009, 12:06:37 am
lol ok :P
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 19, 2009, 02:57:09 am
Ok, the only bug remaining should be the 4th dimension bug where you warp inside a wall (most likely an event being off, missing or skipped)

EDIT: Fixed. Was simply a typo causing you to warp in room #37, column #6, instead of room #137 of the same column.

Illusiat 13 v.0.90b should be out soon, fixing these bugs and including a several months old minor cosmetical change for saving/loading.

EDIT: there we go: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=455

This doesn't contain any new game progress since July 7th 2009, though.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 19, 2009, 08:49:50 am
Great! Will my saved progress still work with the new version?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 19, 2009, 11:59:19 am
Yeah it will. I am not sure, but if the entire game was to be finished, it might actually work in final version, too.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 19, 2009, 12:11:10 pm
I'd love a final version!  I'm glad you're making some progress on this again, even if it's just some minor bug fixes.

Which new programs should I send to my calc so I don't have to send all of them? I'm guessing I13D, I13E0, I13E1, I13E2, and I13E3.
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 19, 2009, 12:35:16 pm
Mhmm I would suggest resending I13E1, I13E2, I13M, I13D and I139. Hopefully I did not forget any. When I sent the update to my PC I just sent everything in a tig file (then extracted the files) with TI-Connect.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 20, 2009, 10:34:52 pm
I was wondering: What did you change in I139 ?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 20, 2009, 11:38:11 pm
Fixed the abandonned mine bug. I had to change something in I13E1 too, but in I139 the NPC appeared before he was supposed to.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 21, 2009, 09:48:49 am
Ah.  I'm glad you fixed that.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 21, 2009, 04:34:48 pm
Sorry for the double post...

I think there is another glitch: When enemys use lvl9 Blitz the animation shows lvl9 blitz, followed by the lvl9 pyro animation.
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 21, 2009, 05:22:41 pm
It's not a glitch. Blitz LV9 animation is intended to be a combination of a bolt animation followed by Pyro LV9
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 21, 2009, 05:37:26 pm
Oh. I was wondering, as it seems like you would know that by now.  Cool!
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 21, 2009, 07:30:46 pm
I am still kinda amazed at how many animations I could fit in 1600 bytes, though. But yeah some actually are modified versions of others, so this is kinda why it is that small, but there are still a lot.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 21, 2009, 08:59:11 pm
And they all are amazing!  I really, really like some of them, and they all are so small.
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 21, 2009, 09:13:04 pm
thanks ^^
Title: Re: Illusiat 13 v.0.90 release
Post by: Insorak on December 22, 2009, 02:16:44 pm
I'm still trying to figure out how you did that without peeking at your code. I'm just getting random brainwaves and failing. :P
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 22, 2009, 07:09:59 pm
look at prgmI13A for the code ^^
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 22, 2009, 07:50:47 pm
Don't forget prgmI13C for the rest of the battle engine.
Of course prgmI13L is my favorite.  It has all the enemies. :P
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 23, 2009, 02:45:18 am
I13A is the battle animations actually (for magic). I would have integrated them inside prgmI13C but I couldn't figure out how to do it without either code repetition. I have an idea, though, altough this might make things slower and I need to make sure there's no variable conflict

And yeah I know I13L is everyone's favourite Illusiat program. Cheaters >.>

j/k :P
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on December 25, 2009, 07:37:51 pm
Illusiat 13 v.0.90b bug???

I found a bug in updated Illusiat... I was using the list from the previous version, but the whole program was the updated one.
After finding the bug, I double-checked the programs (sent the whole archive/ram programs again and replaced all) but still gave me this error.  ??? what might be the problem?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 26, 2009, 12:50:59 am
mhmm this is strange, I have no clue why this is happening. It's like if maps were accidentally deleted from the game, which is not the case. See, if bugs continue arising from everywhere in this game and appear everytime I fix others I'll just give up on the whole thing. It seems to be turning into another Mana Force 2, now. I don't really feel like wasting my time trying to fix something that is impossible to fix...

EDIT: It looks like the program got corrupted when transfering to the computer. I'll try sending again, if it doesn't work I am afraid my days of calc programming are done, as it would be the same unfixable TI-Connect glitch CDI/Bsparks got hit with several times back in 2005 (files corrupting always at the same spot during sending)

EDIT 2: file updated. If the error still persists then it's over.
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on December 26, 2009, 11:25:13 am
Thx I'll try it and tell you. I hope it's fixed o.O

Edit: Fixed.  ;D  Now I can continue into 4th Dimension  :o

Edit2: I reread the readme, and found the disclaimer very amusing... lol
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 26, 2009, 12:13:55 pm
Yeah, generally, all my readmes have the disclaimers about animals :P altough this one is modified as reference to the whole Netham45 thing :P
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 26, 2009, 04:31:16 pm
I'm glad you're still working on this.  It would be a shame for such a great RPG to no longer be worked on.

I have a question: How do you make the rings effect you when equipted?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 26, 2009, 05:03:32 pm
When you equip a ring, your stats are all updated based on the 4 rings you have equipped. It scans through all slots from 1 to 4 and does the changes. For some rings like 1-Up ring or Regen Ring, this is just a few if conditions in  battle
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 26, 2009, 05:33:00 pm
Ah, okay.  That is pretty simple.
:)
Title: Re: Illusiat 13 v.0.90 release
Post by: Insorak on December 26, 2009, 05:37:47 pm
But if you have a ring that halves a stat, surely you store the original somewhere in case half of it is odd and you need to round?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 26, 2009, 07:38:20 pm
yeah i always have a copy of the original stats in another variable
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 26, 2009, 07:50:30 pm
What is L3 for?  I can't figure much out about it.  Is this where those "other variables" are?

Can you tell us what each element in L3 is? ;D
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 26, 2009, 08:20:17 pm
lol L3 is the main list where char stats and if events were done or not are stored
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 26, 2009, 10:12:33 pm
Is this also where some of the ring stats are stored?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 26, 2009, 11:23:44 pm
yeah
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 28, 2009, 03:06:59 pm
I beat it!!!
I just beat the last deltamorphus coded, and am wishing for more.  Just to let you know, I am level 90.  I can't wait for you to finish it!  What side-quests are left, as I can only find two: The Unicorn and the Geisis Ruins.  Are there more?

I can't wait for more.  I'm 100% sure this is the best calc game I've ever played and I have no doubt that others will say the same.  DJ, you have made a wonderful game!

Edit: Is the Mime a side-quest?  Where is he?
Edit from much later: Never mind- I found Mimes.  For those who don't know, wander around in the room you can get to after beating the last deltamorphous.
Title: Re: Illusiat 13 v.0.90 release
Post by: Galandros on December 28, 2009, 05:13:51 pm
Congratulations.

This seems the kind of game that needs a walk through sometimes? O_o Just wondering.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 28, 2009, 06:46:02 pm
:D

I'll help write it, as soon as DJ finishes the game. :)
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 28, 2009, 10:11:40 pm
It might spoil the fun, though :P

Maybe it could be posted in that future section of the forum where there will be full of walkthroughs and glitches/secret threads for some calc games :P, which will most likely have the same requirement as the arcade to be accessed? It would sure take a long while to write that walkthrough, altough I could always hand you the plan files for Illusiat 13, even thought they might be innacurate :P
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 28, 2009, 10:21:42 pm
Wow, plan files for Illusiat 13. That's pretty neat.

As for the walkthrough, I don't think it needs a 50 post limit to acess, but mabey just a seperate topic.  Of course, this is better decided after (and if) the walkthrough is done.
I'll help write it, as I think it would be fun. :)
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 28, 2009, 10:43:23 pm
well I started doing plan files in ROL1 days, otherwise game stories were not planned that well and often either made no sense, were simple or sucked x.x

As for walkthroughs I thought about 50 posts so not too many people get their game fun ruined and to encourage new members to come :P I might have multiple sections, though: some requiring just an account, others 5 posts and others more
Title: Re: Illusiat 13 v.0.90 release
Post by: Builderboy on December 29, 2009, 01:14:13 am
A walkthrough would be nice, for all the people who can sometimes get stuck at certain parts of a game (I know i have before) and the post count might or might not be a good idea, i really can't say for sure actually :/
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on December 29, 2009, 11:20:15 am
lol i found the Illusiat 13 pretty straight forward, except may be 4th dimension :P
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 29, 2009, 01:46:08 pm
Keep in mind certain games might require more a Walkthrough than Illusiat 13, tho :P. I know for sure I got stuck often in Illusiat 12, even if I made it :P

Illusiat 11 also got a very tricky part in Chapter 2. Many people get stuck there.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 29, 2009, 01:49:59 pm
True, Illusiat 13 dosn't really need a walkthrough.  I guess I woln't make one.  :-\

I'm putting Illusiat 11 on my calc within the next hour, so I'll let you know how hard it is for me soon. :P
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 29, 2009, 02:27:57 pm
well i might still make one anyway, due to secrets, but yeah it's kinda straight forward. Plus, because of the customizable character stats, there are many ways to beat bosses easily. One person may just raise his attack, nothing else, and beat every monster in a few hits, while some people might balance everything. Some may even not upgrade anything and mass-buy magic instead
Title: Re: Illusiat 13 v.0.90 release
Post by: jsj795 on December 29, 2009, 03:03:36 pm
I tend to raise the stats in balance, so the stats are all same. Although when I think about it now, I have no idea why I would do that, since I normally never attack physically... (unless it's the magic wall or something that negates all magic attacks)
Title: Re: Illusiat 13 v.0.90 release
Post by: Galandros on December 29, 2009, 03:07:30 pm
In some games I tend to just increase one stat. A bad and good habit from MMORPG's.

It depends on the game. But there is a game in multiplayer where I had great fun in 2 players cooperative where the 2 characters only increased one stat.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 29, 2009, 07:35:48 pm
I tried to increase them all the same, although I kept the speed about 10 higher than the rest.
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 30, 2009, 12:25:43 am
In RPGs with more player characters than your party can hold, I sometimes tend to stick with the same party for the entire game unless you constantly lose characters, so 4 of my chars often end up at LV 40 or 50 while the rest is maxed out.

In FF games it's not a problem, because when you get back lost party members, their LV is increased to the same amount as your current characters average level.

In my game ROL2, which had 7 characters, they only increased slightly, though, so a few characters ended up at very low levels. It was often the case of Guil, the character who can scan enemies, because he was pretty much useless. His attack was strong but not as much as other fighters (altough he missed less often), and you alerady had enough other fighters that could do more than just scanning enemies, and you also had other characters to cast spells.

Eljin: uses curative magic, but has weak attack. Medium HP
Merix: has special ability to sacrify HP to attack all enemies at once, strong attack. High HP
Zormy: uses offensive magic, but has weak attack. Low HP
Guil: scans enemies, has medium attack power. High HP
Ji: can steal items from enemies, has high attack power. Medium HP
Manu: uses curative magic, has strong attack. Low HP
Kyra: uses both curative and offensive magic, but has low attack. Very low HP.

There is also a character with the same abilities as Merix, but you only use it during the intro. There is also a character that use an ability to revive all dead party members at max HP, but you only use it for a short while in the game. All other characters can be used until the end.

In the final dungeon, where I had to use two parties at once (split in two different areas of the tower), I usually had Merix and Manu in one party and Elgin, Zormy and Guil in the other. If I did the Ji side quest (to get him back) I put Elgin, Merix and Zormy together and Manu, Ji and Guil together. If I did the Kyra side quest that opened after finishing the Ji one, I replaced Guil with her. Final dungeon was hectic x.x
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 30, 2009, 10:46:10 am
Hmm, sounds interesting...
    *ztrumpet thinks about trying ROL2 after Illusiat 11...
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 30, 2009, 12:45:42 pm
It's mega-fucking hard, though (altough far less much than Illusiat 7)
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 30, 2009, 12:51:46 pm
Which one? ROL2?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 30, 2009, 01:57:05 pm
ROL2
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 30, 2009, 03:23:53 pm
Ah.  I'll have to try it, as it sounds fun.

Edit: What is Illusiat 11's storyline?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 30, 2009, 03:32:35 pm
Basically kids and young ppl are dissapearing mysteriously into another world (on Illusiat of course) and eventually, you are trapped too. Your goal is to save these kids by defeating the one responsible for this.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 30, 2009, 03:51:30 pm
Oh, that makes sense. :)

Edit: I don't see how Illusiat 11 is impossibly hard; I'm in Chapter 2 and all I think I need to do is grind untill I'm a higher level so I can beat theta.
Edit x2:How do you get the Legendary Armor later in the game?
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 31, 2009, 02:34:33 am
mhmm I didn't necessarly imply it was hard. It's just that in chapter 2, most people got stuck by not knowing where to go. It's because you have to go back all the way to the beggining or something at one point, to get a passport or something, then go back to the end. But most people (including myself a few times) omitted to do one of the task, so they kept going back and forth and the person that gives the pass was still missing or stuff like that
Title: Re: Illusiat 13 v.0.90 release
Post by: Galandros on December 31, 2009, 06:47:51 am
It happens sometimes you have to go back at some of the early maps in RPGs. I got lost too.

Sometimes I like to go back just to see changes on characters speeches.

I have to send this to calc if it fits. *reads readme*
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on December 31, 2009, 11:46:10 am
Illusiat 11 is small in archive (under one app in size), but it takes a lot of RAM (22000 at least).
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on December 31, 2009, 06:37:07 pm
yeah. The original version used to have the entire boss/even programs in one file, but I kept getting ERR:MEMORYs in chapter 1 when doing the river part, and I did not know the source of memory leaks back then.
Title: Re: Illusiat 13 v.0.90 release
Post by: ztrumpet on January 05, 2010, 03:33:38 pm
*Bump*
DJ, do you think you will add in the Evil Wall battle?  I think it would be a great addition to Illusiat 13.
Title: Re: Illusiat 13 v.0.90 release
Post by: TIfanx1999 on January 05, 2010, 06:56:15 pm
Ha ha, that would be cool. That would make me nostalgia a bit! Eeevil wallz r Eeevil ! >_<
Title: Re: Illusiat 13 v.0.90 release
Post by: DJ Omnimaga on January 05, 2010, 07:34:34 pm
I had thoughts about it, but I am still debatting if I continue the game, if it won't causes too much hassle with the current battle engine. It may slow it down a lot due to all the checks