I know the TI-81 has been discontinued for 11 years by now and hardly anyone used it for programming due to the lack of a link port but just for fun I wanted to try the challenge of porting one of my old game in that limited 2400 bytes RAM space and it succeeded. So tonight the game that introduced the Illusiat series is now avaliable for the first Texas Instruments graphing calculator ever released!
(http://www.omnimaga.org/images/screenshots/illusiat81title.gif)(http://www.omnimaga.org/images/screenshots/illusiat81.gif)
(http://www.omnimaga.org/images/screenshots/illusiat81battle.gif)(http://www.omnimaga.org/images/screenshots/illusiat81ramusage.gif)
Since 2001 there have been 3 versions of Illusiat released, including this one. The first one was my first released RPG ever. The second one was an enhanced remake utilizing Illusiat 12 walking, battle and menu engine as well as some ASM libraries from The Reign Of Legends 2. It came out in 2003 in a bundle called Illusiat 2004, containing remakes of the 4 first Illusiat RPGs in the series, with bigger and more complex maps, improved storyline, added level-up system for the two first games, which didn't used to have one, new magic spells and a lot of major changes.
This new version of Illusiat is based on the very first version ever but this time for the first TI graphing calculator ever released. Maps are similar to the first game and the graphics aren't as good but there have been some improvements in some areas, most being inspired from the 2003 remake included with Illusiat 2004. This is also the hardest version of all.
Because the TI-81 has no link port you must type the entire source code by hand and due to memory limitations you must type in the matrices as well. In fact, on a TI-81 matrices won't take any RAM (altough the maximum size is 6x6). The only thing that takes RAM is lists and the 37 program slots content (except their names). The source code is included in txt format with the readme.
Make sure you read the readme carefully though because despite the lack of a link port, thus, ASM support, a TI-81 can crash (http://www.omnimaga.org/otherfiles/ti81crashed.wmv) and I doubt you would want to see your RAM cleared when you're almost done typing the game in the editor. (If you cannot open WMV files, the video shows me trying to access the list editor with 6 bytes of RAM and the calc freaks out and at one point when pressing ON you are greeted with a Mem Cleared message. I don't know if this was fixed in ROM version 2.0 of the TI-81 but on my 1.1 one it sure surprised me at first.)
If you still own this archeologic piece of TI history and don't mind typing 2400 bytes of code by hand as well as two 6x6 matrices you can download the game source here (http://www.omnimaga.org/index.php?action=downloads;sa=view;id=276) and try the game out!