Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on May 15, 2011, 01:03:55 am

Title: MazezaM released
Post by: DJ Omnimaga on May 15, 2011, 01:03:55 am
Kian Vincent has released a TI-83 Plus ASM remake of the 2002 ZX Spectrum game by Malcolm Tyrrell, called MazezaM.

(http://i-lost-the-ga.me/mazezam.gif)

It is a puzzle game where you have to push blocks around to escape a serie of mazes. This version contains 25 levels, including one by the TI-83 Plus version author.

It can be downloaded in ticalc.org archives (http://www.ticalc.org/archives/files/fileinfo/437/43753.html)!
Title: Re: MazezaM released
Post by: Binder News on May 15, 2011, 01:05:08 am
Sweet! A new game. Now all I need is a 32-bit Windows computer.
Title: Re: MazezaM released
Post by: DJ Omnimaga on May 15, 2011, 01:20:02 am
Why so? ??? TI-Connect works on both 32 and 64 bit ones ???
Title: Re: MazezaM released
Post by: Binder News on May 15, 2011, 01:32:44 am
But it doesn't work consistently, and TiLP uses unsigned drivers, which 64-bit Windows will not allow. :(
Title: Re: MazezaM released
Post by: TIfanx1999 on May 15, 2011, 02:27:55 am
TI Connect works fine on my win7 64 bit machine, but it did require a patch(which is available on ti's website).
Title: Re: MazezaM released
Post by: ztrumpet on May 15, 2011, 06:10:14 am
This looks like a wonderful game.  I think it'll end up on my calc. :D

TI Connect works fine on my win7 64 bit machine, but it did require a patch(which is available on ti's website).
Actually, TI integrated the patch with it now; you can just download TI Connect and it'll work. :)
Title: Re: MazezaM released
Post by: Munchor on May 15, 2011, 06:56:47 am
This game sounds great, and it's cool to have it on-calc, I really like this kind of intriguing puzzles.
Title: Re: MazezaM released
Post by: TIfanx1999 on May 15, 2011, 07:39:01 am
@Zrtumpet: Ah, that's good to hear. TI actually did something right! O.O Ah, I really miss having a working TI-83+ family calc... Game looks cool.
Title: Re: MazezaM released
Post by: Juju on May 15, 2011, 01:33:19 pm
Nice game. I think I played the NES homebrew version. That was challenging.
Title: Re: MazezaM released
Post by: calcdude84se on May 15, 2011, 01:36:46 pm
Looks challenging and fun :) I'll have to try it at some point.
And yeah, a fresh download of TI-Connect will have no problems installing on Win7 64-bit.
Title: Re: MazezaM released
Post by: ralphdspam on May 15, 2011, 02:58:36 pm
Looks like fun! :)

TiLP uses unsigned drivers, which 64-bit Windows will not allow. :(

All you have to do is install the new 32 bit signed libusb drivers.  Works like a charm.  ;)
http://sourceforge.net/projects/libusb/files/
I also got it to work with TI-Connect, but I hear it only works when all the molecules in all the planets are aligned.
Title: Re: MazezaM released
Post by: shmibs on May 15, 2011, 03:31:31 pm
ooh, cool =D
this game comes standard with rockbox, so i've tried it before and some of the levels are rather challenging. from a quick test, it looks like it's a little slow, but otherwise gameplay isn't all that bad. however, i can't find any way to quit. pressing mode takes one to the title screen, from which point any key simply returns to gameplay. pressing 2nd+on, however, succesfully turns the calc off, causing weirdness/RAM clears upon restarting. this is on my recently aquired 84+ BE running os 2.30, so maybe it uses new bcalls that 2.30 doesn't support?

EDIT: i just tested it on my 84+SE running 2.43 with the same results =/
Title: Re: MazezaM released
Post by: ralphdspam on May 15, 2011, 04:12:14 pm
@Smibs,  I quit by pressing [mode] to get the the title screen.  From there, I pressed [2nd] [quit].  I think [2nd] [Off] does something weird to the stack.
Title: Re: MazezaM released
Post by: DJ Omnimaga on May 19, 2011, 12:53:12 pm
I wonder if it uses the extra RAM pages?
Title: Re: MazezaM released
Post by: ztrumpet on May 19, 2011, 04:04:29 pm
I doubt it.  I think it's just poorly coded, but it shows a lot of promise and is even fun in this state, if you don't mind random RAM Clears.
Title: Re: MazezaM released
Post by: Freyaday on May 20, 2011, 05:16:36 pm
Meh. Once you've started Axing, RAM clears are a way of life.
Title: Re: MazezaM released
Post by: DJ Omnimaga on May 21, 2011, 02:32:33 pm
Ah maybe. But yeah I agree with Freyaday lol, although some people still don't backup frequently despite that :P
Title: Re: MazezaM released
Post by: Freyaday on May 22, 2011, 12:32:09 am
I've since learned my lesson: Keep everything in archive, leave autobackup on, and make sure to duck.
Title: Re: MazezaM released
Post by: Deep Toaster on May 22, 2011, 12:45:06 am
Looks like a fun game! Why are all the good ASM programmers called Vincent?

Meh. Once you've started Axing, RAM clears are a way of life.

++
Title: Re: MazezaM released
Post by: ztrumpet on May 22, 2011, 10:04:36 am
Looks like a fun game! Why are all the good ASM programmers called Vincent?
lol :P
Meh. Once you've started Axing, RAM clears are a way of life.
++
^^ Yup.
Title: Re: MazezaM released
Post by: Freyaday on May 22, 2011, 04:03:36 pm
Looks like a fun game! Why are all the good ASM programmers called Vincent?

Meh. Once you've started Axing, RAM clears are a way of life.

++
No, all the good ASM programmers have names that start with B, everyone knows that!
Title: Re: MazezaM released
Post by: ztrumpet on May 22, 2011, 04:04:36 pm
Brian and Brandon and Brandon. Nice. :D
Title: Re: MazezaM released
Post by: TIfanx1999 on May 22, 2011, 04:18:57 pm
You forgot Ben & Ben! Shame on you! :P/me scolds Ztrumpet.
Title: Re: MazezaM released
Post by: ztrumpet on May 22, 2011, 04:20:36 pm
Floppus and who else?
Title: Re: MazezaM released
Post by: TIfanx1999 on May 22, 2011, 04:36:44 pm
Ben Ryves of Maxcoderz. :P
Title: Re: MazezaM released
Post by: Hayleia on June 10, 2011, 04:47:09 am
Hey, this game is quite funny: when you turn off your calc during playing, a new prog is created called "ecsasme" (in lowercases). You can't run it from the homescreen but you can archive it (RAM cleared) or run it from DoorsCS if it is unarchived (RAM cleared), or run it from DoorsCS once archived which lead your calc to a freezing state. Hopefully I try all my games on Wabbit.
Except that, this game is cool.
Title: Re: MazezaM released
Post by: JosJuice on June 10, 2011, 08:58:55 am
Hey, this game is quite funny: when you turn off your calc during playing, a new prog is created called "ecsasme" (in lowercases). You can't run it from the homescreen but you can archive it (RAM cleared) or run it from DoorsCS if it is unarchived (RAM cleared), or run it from DoorsCS once archived which lead your calc to a freezing state. Hopefully I try all my games on Wabbit.
Except that, this game is cool.
The ecsasme program is created by Doors CS, and has nothing to do with the game. If a game exits in an unexpected way, ecsasme is not properly removed by DCS.
Title: Re: MazezaM released
Post by: Hayleia on June 10, 2011, 09:02:11 am
Anyway, I got fun during an hour, doing RAM clears of all sorts !!
Well, it has a bit to do with the game: the game doesn't prevent you from turning off the calc.
Title: Re: MazezaM released
Post by: JosJuice on June 10, 2011, 09:04:33 am
Well, it has a bit to do with the game: the game doesn't prevent you from turning off the calc.
Yep, the game is partly responsible. I'm a bit curious: In what way does it let you turn off the calc? Is it when pressing 2ND+ON while inputting text?
Title: Re: MazezaM released
Post by: Hayleia on June 10, 2011, 09:09:02 am
No, you do it while playing.
Title: Re: MazezaM released
Post by: KianV on June 14, 2011, 06:05:48 am
Hi all,
I just thought that I should put my two-penny worth in as there seems to be a little confusion about exiting the game.
Whenever I see the phrase 'RAM clear' it makes me panic.(We've all been there.)
It does state in the ReadMe file that you should exit by pressing 'Mode' to return to the title screen and then '2nd'+'Quit'.
I have always stayed away from any attempt to disable 'Off', just in case.
I hope this clears up any confusion and I'm glad that people seem to enjoy the game.

Kian
Title: Re: MazezaM released
Post by: KianV on June 08, 2012, 01:30:20 am
I have finally got around to solving the issue of the 'Off' key playing havoc with the calc's memory. It is now disabled during the game. As before it should be exited by using 'Quit' from the title screen.
The latest version is available here:
http://www.ticalc.org/archives/files/fileinfo/437/43753.html
I hope this helps.
Kian