Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on January 23, 2006, 03:59:00 pm

Title: Metroid released
Post by: DJ Omnimaga on January 23, 2006, 03:59:00 pm
Fred Sparks, also known as CDI, Xero Xcape, [froody] on forums and IRC has just released the first complete Metroid game ever for the TI-83+/84+.  So far it's the first complete one in any language on any calcs, utilizing xLIB's amazing powers and the fundametals of flawless BASIC.
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It has everything you need, 3 bosses, 2 energy powerups, morph ball, varia suit, and 36 screens of awsomeness! You can download it in the newly implemented Omnimaga team programs archives.

I also did some changes on forums because with 18 projects the forum index was starting to get kinda... long %)rolleyes2.gif

Enjoy!
Title: Metroid released
Post by: dragon__lance on January 23, 2006, 04:04:00 pm
AWESOME!!! FIRST ever omnimaga game not made by kevin ;)wink.gif MUST TRY!!!! :thumb:google.gif
Title: Metroid released
Post by: kalan_vod on January 23, 2006, 04:34:00 pm
Really looks nice!
Title: Metroid released
Post by: Liazon on January 23, 2006, 04:58:00 pm
That just continually amazes me!

eyes about to explode!
Title: Metroid released
Post by: dysfunction on January 23, 2006, 05:28:00 pm
Way to go CDI! I'm sending it to my calc right now!
Title: Metroid released
Post by: necro on January 23, 2006, 05:36:00 pm
very nice...I hope to see a 1.1 with all my samus sprites in it :)smile.gif
Title: Metroid released
Post by: DJ Omnimaga on January 24, 2006, 03:24:00 am
QuoteBegin-necro+23 January 2006, 23:36-->
QUOTE (necro @ 23 January 2006, 23:36)
very nice...I hope to see a 1.1 with all my samus sprites in it :)smile.gif

 and faster speed ;)wink.gif

well on my SE it should be fine, I cant wait to kick kraid a**  :laugh:evillaugh.gif
Title: Metroid released
Post by: DJ Omnimaga on January 24, 2006, 03:55:00 am
hmm I personally think kraid is too hard... how do you get to hit it in his mouth? Because in diortem it moved in a regular sequence, but now its all random :(sad.gif

It need a save option too I think :|neutral.gif

EDIT bug found: when u quit the game when fighting kraid when u restart it it seems XXTEMP000 isnt reset, because I see the title screen and can fight kraid again from there. I guess when xLIB detect XXTEMP00 it doesnt do anything
Title: Metroid released
Post by: CDI on January 24, 2006, 10:56:00 am
err, MetEnd should run real(10,2,0 as it's first command... and you can hit Kraid ANYWHERE
Title: Metroid released
Post by: DJ Omnimaga on January 24, 2006, 01:12:00 pm
I c thanks for the tip :)smile.gif
Title: Metroid released
Post by: necro on January 24, 2006, 02:41:00 pm
also, if you need more sprites I can pump them out like crazy...
Title: Metroid released
Post by: Ranman on January 24, 2006, 02:56:00 pm
Congrats CDI on a job well done :ru13z:king2.gif
Title: Metroid released
Post by: dragon__lance on January 24, 2006, 03:01:00 pm
um, CDI, there also a prob. did u get tr1p's permission to release this? cause it uses the newest vs. of Xlib, which i dont think is relesed to public yet :(sad.gif ...

otherthan that, the game is great!! i really like the opening xlib animation :Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif
Title: Metroid released
Post by: kalan_vod on January 24, 2006, 03:26:00 pm
Yes he did, and I love the xlib thing too!
Title: Metroid released
Post by: DJ Omnimaga on January 24, 2006, 03:43:00 pm
me too, awesome, i think its even better than XXR's bouncing logo (altough not as smooth) because it reminds me some animation movies intro :Dbiggrin.gif
Title: Metroid released
Post by: lloydkirk1989 on January 24, 2006, 03:44:00 pm
That looks realy cool, especialy for basic. :)smile.gif


I need to visit Omnimaga more and check out these projects. :)smile.gif
Title: Metroid released
Post by: DJ Omnimaga on January 24, 2006, 03:52:00 pm
yeah I even had to put them in a sub forum cuz there was way too many  :crazy:fou.gif:psychedelic:happy0075.gif
Title: Metroid released
Post by: dysfunction on January 24, 2006, 04:00:00 pm
Well I've gotten to Kraid but not beat him, for future reference I would put him in a sequence like in Diortem, as the real Metroids work that way.
Title: Metroid released
Post by: necro on January 25, 2006, 02:12:00 am
Also...put some 2 wide blocks in there as you can't look a direction without moving...
Title: Metroid released
Post by: tifreak on January 25, 2006, 03:47:00 am
I have to clean out one of my calcs so I can play this...
Title: Metroid released
Post by: dysfunction on January 25, 2006, 04:13:00 am
Further advice: the map design is a little repetitive, you might want to spice them up a bit more.
Title: Metroid released
Post by: CDI on January 25, 2006, 11:35:00 am
All will be implemented for Metroid 2 (the 1 block turning isn't necessary per say, but it's in there too )

also you all (I hate to say it) need to D/L it again... Updates Updated Updates... I'll edit this with the link asap

http://calchaven.org/index.php?act=Attach&type=post&id=9459025
Title: Metroid released
Post by: kalan_vod on January 25, 2006, 12:19:00 pm
Maybe you released it a little too early and should have just betad it? And then I could've released the game I made :Pblah.gif.
Title: Metroid released
Post by: CDI on January 25, 2006, 12:20:00 pm
I betaed the crap outta it. If TI-Connect hadn't been the pos it was all would have been good
Title: Metroid released
Post by: DJ Omnimaga on January 26, 2006, 02:46:00 am
updated in archives :)smile.gif