Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on December 14, 2011, 07:47:02 pm

Title: nDoom for the CX at the horizon
Post by: DJ Omnimaga on December 14, 2011, 07:47:02 pm
It seems that despite the departure of Mraklopaz shortly after the release of nDoom, we will still finally see a TI-Nspire CX and Ndless 3.1 version of the popular first person shooter classic from 1993!



Critor is the person working on the CX/Ndless 3.1 port of the game and the video is by Adriweb. Hopefully more info is posted soon.

As you can see, it seems to work pretty well and since the CX doesn't have a blurry LCD, now it looks like you are playing on a real computer!
Title: Re: nDoom for the CX at the horizon
Post by: epic7 on December 14, 2011, 07:47:39 pm
I was waiting for you to post a new about this ^.^
Looks awesome!
Title: Re: nDoom for the CX at the horizon
Post by: ralphdspam on December 14, 2011, 08:01:06 pm
Awesome!
Title: Re: nDoom for the CX at the horizon
Post by: annoyingcalc on December 14, 2011, 08:19:06 pm
YES!
Title: Re: nDoom for the CX at the horizon
Post by: TIfanx1999 on December 14, 2011, 08:29:46 pm
Wow... I have to say, that really looks quite nice! =)
Title: Re: nDoom for the CX at the horizon
Post by: NecroBumpist on December 15, 2011, 12:42:41 am
That's freaking crazy!
I want a CX so badly now!
Title: Re: nDoom for the CX at the horizon
Post by: calc84maniac on December 15, 2011, 12:53:15 am
Good thing the program is called nDoom, otherwise this thread would be titled "Doom for the CX at the horizon" D:
Title: Re: nDoom for the CX at the horizon
Post by: Lionel Debroux on December 15, 2011, 01:24:15 am
Ha ha, calc84maniac :D

This is yet another good news, and also renewed proof that whatever some TI pundits think, making a closed, undocumented platform, results in games, but not math programs, being done when said platform is forced open. Indeed, games obviously require much less OS integration than math programs :)
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 15, 2011, 01:31:16 am
To answer DJ in the 1st post, you've got some more infos in the TI-Planet news:
http://tiplanet.org/forum/viewtopic.php?f=43&t=8557&p=118734#p118732

So yes I'm the author of this port, and Adriweb made some tests and the video with the binary file I sent him.

My work is based on the HackSpire porting to 3.1 page, although this is far from enough:
http://hackspire.unsads.com/wiki/index.php/Ndless#From_v2.0_to_v3.1


For now the game is functional and wonderfull on real hardware, but they remain some problems with:
- the B-timer not fully implemented in my code: title screen animation is too fast
- the OS crashing when exiting (B-timer and maybe screen mode not properly resetted when exiting yet)
Title: Re: nDoom for the CX at the horizon
Post by: DJ Omnimaga on December 15, 2011, 01:45:23 am
Ok thanks for the info. Does it work on Basic Clickpad too btw (unlike the original version from Mraklopaz)?
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 15, 2011, 02:01:09 am
No it's a specific CX build for now.
Title: Re: nDoom for the CX at the horizon
Post by: ExtendeD on December 15, 2011, 02:07:02 am
Make sure to support, both, at least through build switches, or the maintenance will be a pain.
Title: Re: nDoom for the CX at the horizon
Post by: Jim Bauwens on December 15, 2011, 05:01:42 am
Nice to see you got it working :)
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 15, 2011, 02:45:29 pm
Ok guys. What controls do you want for nDoom on both ClickPad and TouchPad/CX ?


Here are the original controls from Mrakoplaz - the TouchPad wasn't supported in Ndless at that time.

Action          | Touchpad | Clickpad
________________|__________|____________________________
Forward/Back    | 8/5      | Clickpad up/down
Strafe left     | 7/4      | Esc
Strafe right    | 9/6      | Home
Turn left       | ^        | Clickpad left
Turn right      | x^2      | Clickpad right
Shoot           | =/trig   | Clickpad centre
Melee           | EE/PI    | 1
Weapons 1       | A/B/C    | 2/3/4
Weapons 2       | H/I/J    | 5/6/7
Quit            | Esc/Home | Enter
Quicksave       |    Library key
Quickload       |        Flag
Use             |        Ctrl
Map             |         Tab
Contrast        |         +/-
Title: Re: nDoom for the CX at the horizon
Post by: Reo on December 15, 2011, 03:16:10 pm
Those previous Touchpad controls look so awkward. Anyway, here's how I'd love it on a CX:

Forward: 8
Back: 5
Turn left: 4
Turn right: 6
Strafe left: 7
Strafe right: 9
Shoot: multiply
Melee: divide
Use: Enter
Map: Catalog (above divide)
Weapons: A, B, C, D, E, F
If "quit" literally quits the game, then ESC, but if it pulls up the menu, then "menu".

Quickload/save and contrast I wouldn't use, so I can't say where I'd want them.
Title: Re: nDoom for the CX at the horizon
Post by: apcalc on December 15, 2011, 05:07:53 pm
This is great news!  Excellent work!
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 15, 2011, 06:38:43 pm
Did you notice that article? ;)

http://www.techpoweredmath.com/top-5-calculator-hacks-time/
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 15, 2011, 06:58:20 pm
Some more photos for your viewing pleasure:

(http://i.imgur.com/F77Gk.jpg)

(http://i43.servimg.com/u/f43/13/23/13/53/img_1411.jpg)

(http://i43.servimg.com/u/f43/13/23/13/53/img_1412.jpg)

(http://i43.servimg.com/u/f43/13/23/13/53/img_1413.jpg)

(http://i43.servimg.com/u/f43/13/23/13/53/img_1414.jpg)
Title: Re: nDoom for the CX at the horizon
Post by: annoyingcalc on December 15, 2011, 07:00:34 pm
AWESOME
Title: Re: nDoom for the CX at the horizon
Post by: ztrumpet on December 15, 2011, 07:02:07 pm
This looks great!  It looks like an excellent job by everyone involved.
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 15, 2011, 07:29:05 pm
Oh did you notice TechPowerdMath's positive article about Nspire hacking has just been updated with nDoom CX ? ;)

http://www.techpoweredmath.com/top-5-calculator-hacks-time/
Title: Re: nDoom for the CX at the horizon
Post by: annoyingcalc on December 15, 2011, 07:47:03 pm
Sweet!
Title: Re: nDoom for the CX at the horizon
Post by: AzNg0d1030 on December 15, 2011, 08:46:38 pm
Hopefully the keys aren't too difficult to get used to.
I feel like it may be pretty hard...
Someone should create a game that is sideways on the screen so we can hold the calculator sideways and use keys that are more like a controller.  This way the touchpad could be the D-pad and numbers could be letters or something.  That would be awesome.  Obviously the game screen would have to be changed, but think about how awesome that would be!
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 17, 2011, 01:29:02 pm
This evening on TCAP, Adriweb and Levak are making a live demo of the latest nDoom CX build.
TouchPad support was added at last! :)

Who's going to win?... ;)

(http://upload.tinychat.com/ss07/6b948f/d0/critor/tcap/12-17-2011.jpg)

Come and enjoy! ;)
http://fr.tinychat.com/tcap
Title: Re: nDoom for the CX at the horizon
Post by: epic7 on December 17, 2011, 01:32:26 pm
Isn't tcap in French? D:
Title: Re: nDoom for the CX at the horizon
Post by: annoyingcalc on December 17, 2011, 02:51:14 pm
wait we will be able to download it?
Title: Re: nDoom for the CX at the horizon
Post by: Nick on December 17, 2011, 02:53:18 pm
no, it's just a video, but it's already finished, unless adriweb comes back..
Title: Re: nDoom for the CX at the horizon
Post by: AzNg0d1030 on December 17, 2011, 02:53:57 pm
no, it's just a video, but it's already finished, unless adriweb comes back..

Baby come back! XD
No really.
Title: Re: nDoom for the CX at the horizon
Post by: Juju on December 17, 2011, 04:11:06 pm
Ha I missed it, I woke up too late :(
Title: Re: nDoom for the CX at the horizon
Post by: annoyingcalc on December 17, 2011, 04:13:19 pm
who won?
Title: Re: nDoom for the CX at the horizon
Post by: Adriweb on December 17, 2011, 04:20:13 pm
I went farther than Levak :D
Title: Re: nDoom for the CX at the horizon
Post by: Freyaday on December 19, 2011, 03:04:41 am
I want a CX now.
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 20, 2011, 08:11:12 am
I've completed the Doom Shareware version with nDoom on TI-Nspire CX CAS yesterday!

Check:
http://tiplanet.org/forum/viewtopic.php?p=118911#p118911
(http://i43.servimg.com/u/f43/13/23/13/53/zwatq10.jpg)

As the game was something like unplayable on TI-Nspire ClickPad/TouchPad, it might be the 1st time that the original Doom game is completed on a calculator ;)
Title: Re: nDoom for the CX at the horizon
Post by: jwalker on December 20, 2011, 09:26:59 am
well, i cant wait for ndless to be released
Title: Re: nDoom for the CX at the horizon
Post by: Stefan Bauwens on December 20, 2011, 10:10:19 am
I've completed the Doom Shareware version with nDoom on TI-Nspire CX CAS yesterday!

Check:
http://tiplanet.org/forum/viewtopic.php?p=118911#p118911
(http://i43.servimg.com/u/f43/13/23/13/53/zwatq10.jpg)

As the game was something like unplayable on TI-Nspire ClickPad/TouchPad, it might be the 1st time that the original Doom game is completed on a calculator ;)
Shareware? What do you mean? Was the original ndoom not for free? O.O
:P
Title: Re: nDoom for the CX at the horizon
Post by: aeTIos on December 20, 2011, 10:20:22 am
Woo.
Title: Re: nDoom for the CX at the horizon
Post by: annoyingcalc on December 20, 2011, 10:30:04 am
I've completed the Doom Shareware version with nDoom on TI-Nspire CX CAS yesterday!

Check:
http://tiplanet.org/forum/viewtopic.php?p=118911#p118911
(http://i43.servimg.com/u/f43/13/23/13/53/zwatq10.jpg)

As the game was something like unplayable on TI-Nspire ClickPad/TouchPad, it might be the 1st time that the original Doom game is completed on a calculator ;)
Shareware? What do you mean? Was the original ndoom not for free? O.O
:P
there original doom isnt free
Title: Re: nDoom for the CX at the horizon
Post by: cyanophycean314 on December 20, 2011, 10:33:04 am
Very nice!
Title: Re: nDoom for the CX at the horizon
Post by: critor on December 20, 2011, 11:33:05 am
In the Shareware Doom version, you've only got 1 episode (9 maps, including 1 secret map).
This is the most easily findable version.

Registered Doom version had all 3 episodes (27 maps).

Retail Ultimate Doom version had an additional 4th episode (36 maps).