QUOTE (spengo @ 12 Nov, 2007, 15:57) |
wow that looks really nice too! Metroid 2 also. All these new 83+ games coming out... maybe I will use wabbitemu on the nintendo DS to play them, hehe. |
QUOTE (TheStorm @ 12 Nov, 2007, 20:21) | ||
QuoteBegin-spengo+12 Nov, 2007, 15:57-->
Wait you have wabbitemu on your DS? |
QUOTE (Liazon @ 12 Nov, 2007, 19:12) |
airship... wow... O_O![]() |
QUOTE (DJ Omnimaga @ 12 Nov, 2007, 4:03) |
While Liazon and Halifax are currently working on Lost Legends coding, grendel is designing the future sequel of the game. Here are new screenshots:![]() http://omnimaga.org/index.php?showforum=144 to view the lastest project progress. |
QUOTE (Ranman @ 13 Nov, 2007, 20:18) |
On the 68K calcs, light gray tends to be the color that is very susceptible to flickering. It is not that noticable in small amounts, but large amounts of contiguous light gray may be hard on the eyes. Do the Z80 calcs experience the same thing? Hopefully, I won't get chastised too much for my thoughts this time. <_< ![]() |
QUOTE |
Not programmable yet I emailed them a while back and their PR person told me they were planning it, but they needed to improve the operating system first, so don't discount it yet. Hopefully they weren't lying to me or something |
QUOTE (Halifax @ 14 Nov, 2007, 15:57) |
Yeah, why has no one tried interlaced grayscale on the 68K? (I have always wondered this) Either way, good question Ranman. Yes the NSpire will be programmable, but don't think it is anything close to low-level. There will be no ASM, BASIC, C, or C++, but instead it will be programmable with Java/C# running on a VM. :( ![]() Which I have heard can be pretty slow with the Nspire. (All this information comes straight from a TI Nspire OS developer.) |
QUOTE (Halifax @ 14 Nov, 2007, 15:57) |
Yes the NSpire will be programmable, but don't think it is anything close to low-level. There will be no ASM, BASIC, C, or C++, but instead it will be programmable with Java/C# running on a VM. |
QUOTE (grendel @ 15 Nov, 2007, 21:50) |
LL3 |