Omnimaga

Omnimaga => News => Topic started by: critor on July 31, 2012, 10:58:14 am

Title: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: critor on July 31, 2012, 10:58:14 am
nDoom has been updated to version 2.2 and now fully supports the TI-Nspire CX hardware! ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)





The random bug which was randomly shifting nDoom display 16pixels to the right on the CX has been fixed! ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)

This was coming from the different ARM PrimeCell PL111 LCD controller on the CX, which only supports screen buffers at a double-word aligned address (divisible by 8 ).

Now benefit from a full 320 pixels wide display on your CX! ;D




In the last version, it was possible to directly run Doom/Doom2 game WAD files from your TI-Nspire document browser. But this required the 'ndless.cfg.tns' file, which many users forget to transfer. So, nDoom now automatically creates or patches your 'ndless.cfg.tns'! ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)

Just run nDoom one time and then you can directly run WAD files! ;D





Animations are now supported on the CX! ;D(http://www.omnimaga.org/Themes/default/images/gpbp_arrow_up.gif)
This includes:
Original code from Mrakoplatz was using the 2nd TI-Nspire timer, which is completely different on the TI-Nspire CX. So in my original port, such specific code was just ignored on the CX: screen transitions were allmost skipped, and end of episode / end of game screens were frozen.

With such animations now supported, nDoom is getting a more and more accurate port on your TI-Nspire CX! ;D






Just enjoy:








Source: (with additional technical information and 2 other exciting videos for your viewing pleasure)
http://tiplanet.org/forum/viewtopic.php?t=10179

Download:
http://tiplanet.org/forum/archives_voir.php?id=3889
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: linuxgeek96 on July 31, 2012, 11:00:22 am
cool :)
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: TheNlightenedOne on July 31, 2012, 11:16:14 am
I like it! Good job critor!
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: critor on August 01, 2012, 01:50:28 pm
All my TI-Nspire CX nDoom demos for you:

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Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: Stefan Bauwens on August 02, 2012, 04:08:29 am
Nice! Looking at the video I just realized really how fast the Nspire CX is, compared to the Prizm's Doom(although I haven't seen a video with the updated Doom for the Prizm.)
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: apcalc on August 02, 2012, 10:54:05 am
Nice!  Can't wait to try this out! :)
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: hellninjas on August 02, 2012, 10:55:22 am
(http://i0.kym-cdn.com/photos/images/original/000/199/693/disgusted-mother-of-god.png?1321272571)
It's finally happening... yay... :D
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: cztian on August 02, 2012, 11:25:55 am
How can me input cheat codes such as"iddqd"?
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: critor on August 03, 2012, 01:19:42 pm
For the moment, you can't.

But you can start the game at whichever map you want, and you can save and load your progression whenever you want :)
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: critor on August 06, 2012, 11:11:11 pm
You can now try the new nDoom 3.0 alpha 1:
http://tiplanet.org/forum/archives_voir.php?id=6631

New: 'alpha' support for Heretic WAD files and compatible.

(http://tiplanet.org/forum/gallery/image.php?mode=medium&album_id=13&image_id=1224) (http://tiplanet.org/forum/gallery/image_page.php?album_id=13&image_id=1224)


Note: the Heretic game from Raven Software has been built on a similar but heavily customized Doom engine.
Which means I have to adapt allmost everything to be able to open Heretic maps and keep Doom/Doom2 maps compatibility.
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: DJ Omnimaga on August 06, 2012, 11:32:46 pm
Wow that's amazing. :D
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: critor on August 07, 2012, 11:35:35 am
Updated to nDoom 3.0 alpha 2:
http://tiplanet.org/forum/archives_voir.php?id=6631

I improved Heretic support, and I hope I didn't break anything.
Non-Heretic games behaviour should be unchanged - feel free to test and help me. :)

You can now:
- open most levels in heretic.wad from all 6 episodes
- show the map
- pick up items (still invisble for now)
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: Augs on September 30, 2012, 05:15:56 pm
So I just found this,HOT DAMM. And I thought ncraft was top notch(get it?) nspire graphics. You are obviously a wizard if you managed to do this.
Title: Re: New nDoom 2.2 now fully supports TI-Nspire CX
Post by: critor on September 30, 2012, 05:34:27 pm
Thanks - unfortunately I'm cruelly missing time to go on working on Heretic-like maps support for now.