Omnimaga
Omnimaga => News => Topic started by: DJ Omnimaga on December 09, 2010, 05:40:44 pm
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Several years ago, Benryves from MaxCoderz started working on a 3D engine called Nostromo, but it eventually died. He has now revived it!
(http://www.omnimaga.org/images/screenshots/nostromo.gif)
The above is a screenshot of some of the recent progress, but there are more on his blog (http://www.benryves.com)! It also explains more details about the engine and older news features even more screenshots.
Could this be the future of TI-z80 assembly 3D gaming? Project discussions are available in Nostromo forum on MaxCoderz (http://www.junemann.nl/maxcoderz/viewforum.php?f=38) and in the topic on Cemetech (http://cemetech.net/forum/viewtopic.php?t=5276).
In other news, the TI-83 and 84 Plus Program of the Year (POTY) survey for 2010 is now open on ticalc.org. There are 18 entries. The poll is located on their front page in the side bar.
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wow, that engine looks epic! and I voted for Axe on the Z80 POTY. ;)
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This is exactly what I was making for Black, except infinitely more epic :w00t:
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Is it going to be released? It seems like it would be very handy to use. I wonder how hard an nspire port would be? at the same screen res (with double or triple pixels) you could probably even have wall textures!
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This is exactly what I was making for Black, except infinitely more epic :w00t:
Wait, what do you mean by much more epic? Do you mean your engine was more epic? If so, I wish you could post some screenshots :P
Regardless, are you still working on Black or is it dead?Is it going to be released? It seems like it would be very handy to use. I wonder how hard an nspire port would be? at the same screen res (with double or triple pixels) you could probably even have wall textures!
I don't know, but I think there were downloads available on the site. It will most likely just be an engine, though, not a full game.
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I think he meant vice-versa :P
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This is exactly what I was making for Black, except infinitely more epic :w00t:
Wait, what do you mean by much more epic? Do you mean your engine was more epic? If so, I wish you could post some screenshots :P
I wish the Black engine was as awesome as Ben's engine is. I'm thinking of scrapping the whole thing and waiting for his to come out :P
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Wow, Nostromo is epic! Really glad it got revived :o
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that thing puts my raycasting engine to shame XP I'm interested in where it'll go though! When you think about it, raycasters aren't even true 3D since there's only 2 planes of movement D:
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someone should make a 3D zelda game with this? :w00t:
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that thing puts my raycasting engine to shame XP I'm interested in where it'll go though! When you think about it, raycasters aren't even true 3D since there's only 2 planes of movement D:
Wow, you're right, most raycasters don't even allow you to move up. This is awesome... And it's pretty fast, too. I wonder what the first game made with Nostromo will be...
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Is it going to be released? It seems like it would be very handy to use. I wonder how hard an nspire port would be? at the same screen res (with double or triple pixels) you could probably even have wall textures!
well, it was written in z80 asm, so it'd be hard to make a true port, it would have to be a complete rewrite using the same concepts.
Finally, we can have halo for calc!
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I can't wait to see how this will be used!
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Something to note: what makes it a raycaster is that it only allows two planes of rotation. They call it raycasting by how the lines are stretched according to your current viewpoint, and only having two planes exponentially simplifies the math for that method. Raytracing, for example, is the same thing for 3d (as in all planes of rotation and movement) but is way slower than conventional 3d methods.
Something to note is that NCaster is still a raycaster, you can move up and down, but not look up and down.
Ben's Engine is not a raycaster, but note that he is taking huge pains to optimize it, and will probably never have textures on the walls, unless the 84+ gets another core unlocked :P
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This is exactly what I was making for Black, except infinitely more epic :w00t:
Wait, what do you mean by much more epic? Do you mean your engine was more epic? If so, I wish you could post some screenshots :P
I wish the Black engine was as awesome as Ben's engine is. I'm thinking of scrapping the whole thing and waiting for his to come out :P
Aww sorry to hear. It would still be nice to see what you have, though. Was yours in Axe?that thing puts my raycasting engine to shame XP I'm interested in where it'll go though! When you think about it, raycasters aren't even true 3D since there's only 2 planes of movement D:
I hope you finish the raycaster, though. Also I think Nostromo is only for use by ASM programmers, not Axe (or BASIC). It must be much harder to create maps, too. With a raycaster, you just edit a tilemap.
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Excellent work of Ben Ryves.
It would be epic, if it turned into a game. ;D
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@DJ
That can be fixed :P From what he says about nodes on his blog, it sounds like a point and connection line drawing routine (with moving platforms. *drool*) so hopefully Axe will eventually get a level editor for it, and someone could write an axiom, providing he doesn't mind of course ;)
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Ah, right, that would be cool as axioms, providing it's not too hard to use. :D
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Good god, it lives! I never thought I'd live to see this happy day :)
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It's also cool that MaxCoderz still has some projects in the works. I hope tr1p1ea returns with more progress on Desolate 8 Lv grayscale soon.
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Wow.
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It's a JCW! ;D
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Wow.
:O long time no see!
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I really like Nostromo. With the limited calc resolutions, I actually prefer the walls without textures, it leaves the screen clean and easy to discern the other important objects to interact with.
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g-g-g-godly...