Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on December 07, 2010, 11:38:43 pm

Title: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 07, 2010, 11:38:43 pm
In order to encourage the development of quadratic solvers, number guessing games, key mashers and tunnel calculator games, Omnimaga is proud to announce that a new calculator games and utility download section exclusively for those files will officially open in our archives soon, besides the already existing staff contributions section and the now defunct RPG headquarter. Currently under construction, once finished, any Omnimaga member will now be allowed to upload their work in our archives for use with the TI-83 Plus, 68K and TI-Nspire calculator series. Here are the categories and restrictions for each of them below:

-Utilities: A section exclusively reserved for quadratic solvers
-Action/Arcade: This section will be exclusively reserved for key mashing types of games, which involves pressing a certain key the highest amount of time in a certain time frame.
-Adventure/RPG: This section will be reserved for role-playing games. In order to encourage the usage of Gotos and Menus, games will not be allowed to use any While/Repeat/For instructions and will require the usage of the Menu() command at least 6 times.
-Puzzle: A section exclusively reserved for number guessing games and Windows clones.
-Racing/Simulation: A section exclusively reserved for tunnel clones.
-Strategy: This section will be exclusively reserved for Yu-Gi-Oh life point counters.

To preserve a certain quality in our archives, we will encourage users to use Axe Parser and assembly libraries or simply pictures to add graphics, animations and even grayscale to their contributions. However, we will still allow unfinished products or games that are not optimized to their full potential so other people can improve them and reupload their new version. Note that we will be extremly strict with copyrights and public licenses, especially quadratic solvers, so make sure to give the other person credits before uploading!

A readme will not be required, but you will be required to include a copy of your animated screenshots in your zip file. The max file size allowed for uploads will be 16 megabytes.

On an unrelated note, it has come to our attention that users with exactly 1337 posts on the forums cannot use OmnomIRC at all. This is purely unintentional (?) and we apologise for the inconvenience this might cause for our elite users. We are also investigating on a possible site hacking attempt via a TI-Nspire running Ndless 1.7, which caused several forum attachments to go down in the Randomness section for several hours earlier.

UPDATE: Despite this being fake news, the 1337 posts OmnomIRC glitch is actually real. It's because of a SMF easter egg causing post counts of 1337 to show up as "leet" and post counts of 100000 to show up as "geek".
Title: Re: Omnimaga helps quadratic solver development
Post by: TIfanx1999 on December 07, 2010, 11:51:15 pm
/me thinks mogsoft's secret button should be featured here somewhere. :P
Title: Re: Omnimaga helps quadratic solver development
Post by: NeoCrisis on December 08, 2010, 10:19:52 am
isn't this an april fool's joke?????!!!
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 10:24:36 am
isn't this an april fool's joke?????!!!

Looks like it is. But who knows??
Title: Re: Omnimaga helps quadratic solver development
Post by: Michael_Lee on December 08, 2010, 10:48:04 am
Hmm... I should make a quadratic solver in Axe that get more accurate when you mash the buttons while it's crunching the numbers...
I should also try incorporating a tunnel game somehow too...
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 10:49:10 am
Hmm... I should make a quadratic solver in Axe that get more accurate when you mash the buttons while it's crunching the numbers...
I should also try incorporating a tunnel game somehow too...

What about a game tunnel that's also a quadratic solver?
Title: Re: Omnimaga helps quadratic solver development
Post by: Michael_Lee on December 08, 2010, 10:58:03 am
Oh!  User input could be the tunnel game!  To set the first number (a) I would need in the first section to fly around trying to collect the exact number of coins (so if a = 5, I would need to collect exactly 5 coins). To set b, I could do triangles, and c could be squares...  And a black circle will subtract everything by negative two...
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 11:06:47 am
Oh!  User input could be the tunnel game!  To set the first number (a) I would need in the first section to fly around trying to collect the exact number of coins (so if a = 5, I would need to collect exactly 5 coins). To set b, I could do triangles, and c could be squares...  And a black circle will subtract everything by negative two...

Hum, I'd like it to be:

After each level you input one number, after the big final race you get a result. That result may be true or false, so to check if it is true or false you need to do a super hard level again.

After the super hard level it only tells you true or false, so if it is false, you need to do it all again until it is true.

It would be fun if the result was true but it always said it was false
Title: Re: Omnimaga helps quadratic solver development
Post by: Michael_Lee on December 08, 2010, 11:10:39 am
Hah, yeah.
What would also be awesome if instead of giving the result, the program sometimes rickrolls you instead.
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 11:23:20 am
Hah, yeah.
What would also be awesome if instead of giving the result, the program sometimes rickrolls you instead.

A simple random function could do that. Oh my god, let's do it.
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 01:07:35 pm
isn't this an april fool's joke?????!!!
No it's a fake news article, hence the brown text color. That said, despite being a joke article, the 1337 posts OmnomIRC glitch actually happened for real (due to 1337 changing to "leet", thanks to a SMF easter egg) and a download section is effectively officially opening soon, just not for guessing games and that stuff. :P
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 01:18:49 pm
isn't this an april fool's joke?????!!!
No it's a fake news article, hence the brown text color. That said, despite being a joke article, the 1337 posts OmnomIRC glitch actually happened for real (due to 1337 changing to "leet", thanks to a SMF easter egg) and a download section is effectively officially opening soon, just not for guessing games and that stuff. :P

That error I posted was fixed? xD
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 01:19:37 pm
Not really, but Netham45 hasn't been around often lately so I doubt it will be fixed anytime soon if it does.
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 01:20:58 pm
Not really, but Netham45 hasn't been around often lately so I doubt it will be fixed anytime soon if it does.

If anyone wants to stick with the 1337 posts number for a certain time, they give up quickly (like I did).

But it's a cool bug in the overall.

Also, what's a Easter Egg or SMF Easter Egg?
Title: Re: Omnimaga helps quadratic solver development
Post by: Ashbad on December 08, 2010, 01:25:32 pm
-Strategy: This section will be exclusively reserved for Yu-Gi-Oh life point counters.



Yay!
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 01:48:25 pm
Not really, but Netham45 hasn't been around often lately so I doubt it will be fixed anytime soon if it does.

If anyone wants to stick with the 1337 posts number for a certain time, they give up quickly (like I did).

But it's a cool bug in the overall.

Also, what's a Easter Egg or SMF Easter Egg?
An easter egg is usually an undocumented feature in a software. Generally, easter eggs are funny or added in an humoristic way.

There's also one when you reach 100000 posts, but I wonder if anyone here will reach 100000 posts? O.O
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 01:50:45 pm
Not really, but Netham45 hasn't been around often lately so I doubt it will be fixed anytime soon if it does.

If anyone wants to stick with the 1337 posts number for a certain time, they give up quickly (like I did).

But it's a cool bug in the overall.

Also, what's a Easter Egg or SMF Easter Egg?
An easter egg is usually an undocumented feature in a software. Generally, easter eggs are funny or added in an humoristic way.

There's also one when you reach 100000 posts, but I wonder if anyone here will reach 100000 posts? O.O

I'm certain you will DJ :D
Title: Re: Omnimaga helps quadratic solver development
Post by: Ikkerens on December 08, 2010, 01:54:01 pm
Menu 6 times, ah well:
Code: [Select]
0->A
Lbl ME
If A=6
Then
Goto CO
Else
A+1->A
Menu("   Ah Well :P   ","Press Enter",ME)
End
Lbl CO
"Continue
ClrHome
Disp "The Game.","You Lost"
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 01:56:16 pm
Code: [Select]
0->A
Lbl ME
If A = 6
Then
Goto CO
Else
Menu("   Ah Well :P   ","Press Enter",FI)
Lbl FI
Disp "You Lost.","Again"
Goto ME
End
Lbl CO
ClrHome
Disp "The Game.","You Lost"
"Continue
Title: Re: Omnimaga helps quadratic solver development
Post by: Ikkerens on December 08, 2010, 01:56:49 pm
Noticed I forgot to increase A, fixed on mine, yours is an endless loop xD
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 01:57:48 pm
Noticed I forgot to increase A, fixed on mine, yours is an endless loop xD

Which is the goal of it. Losing infinitely.
Title: Re: Omnimaga helps quadratic solver development
Post by: JosJuice on December 08, 2010, 02:04:46 pm
Menu 6 times, ah well:
Code: [Select]
0->A
Lbl ME
If A=6
Then
Goto CO
Else
A+1->A
Menu("   Ah Well :P   ","Press Enter",ME)
End
Lbl CO
"Continue
ClrHome
Disp "The Game.","You Lost"
Optimized (I think)
Code: [Select]
For(A,0,6
Menu("   Ah Well :P   ","Press Enter",A
Lbl A
End
ClrHome
Disp "The Game.","You Lost"
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 02:06:51 pm
Code: [Select]
For(A,0,6
Menu("   Ah Well :P   ","Press Enter",A
Lbl A
End
ClrHome
Disp "The Game.","You Lost"

A for loop would be much easier.

EDIT: Attached:

THEGAME.8xp is the optimized one
THEGAME2.8xp is the non-optimized one
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 02:26:33 pm
I just lost the game. :(

Also to reach 100000 posts it would probably take me 7 years. :P
Title: Re: Omnimaga helps quadratic solver development
Post by: AngelFish on December 08, 2010, 02:34:13 pm
You can reset the post count for a day or two  ;)
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 02:41:07 pm
Indeed, but that would be cheating. :P
Title: Re: Omnimaga helps quadratic solver development
Post by: fb39ca4 on December 08, 2010, 02:43:06 pm

UPDATE: Despite this being fake news, the 1337 posts OmnomIRC glitch is actually real. It's because of a SMF easter egg causing post counts of 1337 to show up as "leet" and post counts of 100000 to show up as "geek".
Lol I remember seeing that on calc84maniac's post count.

EDIT: ninja'd!
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 02:46:25 pm
How did you get ninja'd since the two previous posts won't talk about the glitch? O.o
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 02:48:02 pm
I just lost the game. :(

Also to reach 100000 posts it would probably take me 7 years. :P

Not sure. How old is this board? Not much and you're 20000 posts, w00t!!

You do post a lot.


UPDATE: Despite this being fake news, the 1337 posts OmnomIRC glitch is actually real. It's because of a SMF easter egg causing post counts of 1337 to show up as "leet" and post counts of 100000 to show up as "geek".
Lol I remember seeing that on calc84maniac's post count.

EDIT: ninja'd!

Too bad you don't remember mine XD
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 04:03:38 pm
I think I posted about 15000 times in 2010. I can't really average higher because I get exhausted x.x (reading all that text and stuff)
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 08, 2010, 04:49:16 pm
I think I posted about 15000 times in 2010. I can't really average higher because I get exhausted x.x (reading all that text and stuff)

You'll get 30 000 in 2011, I'm sure.
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 08, 2010, 11:56:44 pm
I wouldn't be surprised if I reached 30K this Summer. That's unless I got more busy, though. That said, if my work schedule remains like it is, despite being weird, I should still have enough free time, though. I try to diversify my activities these days, because reading forums all day long and posting while moderating can be quite hectic at one point. Sometimes I need breaks, which is why sometimes even when I'm off from work I just lurk or get offline. :P
Title: Re: Omnimaga helps quadratic solver development
Post by: Juju on December 09, 2010, 12:01:59 am
I think I posted about 15000 times in 2010. I can't really average higher because I get exhausted x.x (reading all that text and stuff)
I remember you having like only 5000 posts or so when I first joined, back in March.
Title: Re: Omnimaga helps quadratic solver development
Post by: Deep Toaster on December 09, 2010, 12:16:37 am
Ah, glad to see Omnimaga with such high standards. Keep up the quadratics, everyone, and in a few months we'll be the glory of the calculator world!
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 09, 2010, 12:38:38 am
I think I posted about 15000 times in 2010. I can't really average higher because I get exhausted x.x (reading all that text and stuff)
I remember you having like only 5000 posts or so when I first joined, back in March.
I think I had a bit more, but I'm not sure anymore. I would need to find out when I reached 6666. I think I always had about 20-25% of this board posts if we exclude Randomness, though, so by march I probably had close to 6000. (We had about 28000 posts. I remember because when I moved to a new host, I initially tested the forums using a database backup from prior the Ndless craze and in early March we had around 28000 posts)
Title: Re: Omnimaga helps quadratic solver development
Post by: Fryedsoft on December 10, 2010, 10:31:28 pm
Hmm. Lets See...

-Utilities: A section exclusively reserved for quadratic solvers
http://www.ticalc.org/archives/files/fileinfo/150/15050.html

-Action/Arcade: This section will be exclusively reserved for key mashing types of games, which involves pressing a certain key the highest amount of time in a certain time frame.
hmm. don't have one of these. probably made one at one time but never got the file...

-Adventure/RPG: This section will be reserved for role-playing games. In order to encourage the usage of Gotos and Menus, games will not be allowed to use any While/Repeat/For instructions and will require the usage of the Menu() command at least 6 times.
hmm. got a lot of these.
http://www.ticalc.org/archives/files/fileinfo/2/281.html
http://www.ticalc.org/archives/files/fileinfo/55/5580.html
http://www.ticalc.org/archives/files/fileinfo/106/10686.html <-Port of 92 version.
http://www.ticalc.org/archives/files/fileinfo/0/53.html

-Puzzle: A section exclusively reserved for number guessing games and Windows clones.
Number Guessing Games:
http://www.ticalc.org/archives/files/fileinfo/27/2714.html
http://www.ticalc.org/archives/files/fileinfo/2/277.html <-the only one with 2 player link Head2Head action!!

Windows Clones:
http://www.ticalc.org/archives/files/fileinfo/65/6524.html
http://www.ticalc.org/archives/files/fileinfo/81/8175.html


-Racing/Simulation: A section exclusively reserved for tunnel clones.
http://www.ticalc.org/archives/files/fileinfo/26/2659.html
http://www.ticalc.org/archives/files/fileinfo/2/278.html

-Strategy: This section will be exclusively reserved for Yu-Gi-Oh life point counters.

I actually made one of these from scratch for a friend of mine's 85 at his house a few years back. It used the menu system to change the numbers and everything. it was pretty slick but I never got a file of it to upload. I guess I could remake it...

And all you guys thought that "The Future of Ti-Basic, Today!" was just a slogan...  ;D
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 11, 2010, 01:15:43 am
I lol'ed at the quadratic solver mod, also two of those RPGs actually looks awesome. I wonder if I should try them on my 85 at one point. :D
Title: Re: Omnimaga helps quadratic solver development
Post by: Deep Toaster on December 11, 2010, 12:43:28 pm
Quadratic solvers aren't supposed to be awesome! D:
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 11, 2010, 12:45:45 pm
Quadratic solvers aren't supposed to be awesome! D:

They are supposed to be awesome!!! They are 1337 programs and you don't dare to underestimate them.
Title: Re: Omnimaga helps quadratic solver development
Post by: aeTIos on December 11, 2010, 12:48:06 pm
haha
my first program was a quadratic :P
nah, it was my first actual program (is a program that turns the axes on or off a program) ;D
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 11, 2010, 12:49:45 pm
haha
my first program was a quadratic :P
nah, it was my first actual program (is a program that turns the axes on or off a program) ;D

My first was a quadratic in fact :D Copied from google search, though.
Title: Re: Omnimaga helps quadratic solver development
Post by: Yeong on December 11, 2010, 12:50:34 pm
Mine was too, except for that I used user's manual for reference
Title: Re: Omnimaga helps quadratic solver development
Post by: Deep Toaster on December 11, 2010, 12:51:47 pm
I didn't make a quad solver until 3 and a half years after I started programming...
Title: Re: Omnimaga helps quadratic solver development
Post by: Munchor on December 11, 2010, 12:53:19 pm
I didn't make a quad solver until 2 and a half years after I started programming...

I'm very sorry for you.
Title: Re: Omnimaga helps quadratic solver development
Post by: Yeong on December 11, 2010, 12:53:51 pm
I made it as soon as I learned about Prompt and Disp
Title: Re: Omnimaga helps quadratic solver development
Post by: Deep Toaster on December 11, 2010, 12:55:20 pm
I didn't make a quad solver until 2 and a half years after I started programming...

I'm very sorry for you.

Actually, wait, never mind. I made it earlier this year, which make it 3 and a half years... O.o
Title: Re: Omnimaga helps quadratic solver development
Post by: aeTIos on December 11, 2010, 12:55:24 pm
i did it fully myself. all what it did was :
-b--\/``D``
-----------  ->X
     2a       
there were 3 programs: 1 for calcutating D, 1 for 1st X and 1 for 2nd X you had to rcl X and D and store the values to a, b and c
wow that program did really suck :P
Title: Re: Omnimaga helps quadratic solver development
Post by: Yeong on December 11, 2010, 01:07:05 pm
what I did first time was...
Code: [Select]
Prompt A,B,C
Disp (-b+sqrt(b^2-4AC))/(2A)
Disp (-b-sqrt(b^2-4AC))/(2A)
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 11, 2010, 11:28:20 pm
I never made a quadratic solver. O.O
Title: Re: Omnimaga helps quadratic solver development
Post by: Fryedsoft on December 12, 2010, 01:45:09 am
I lol'ed at the quadratic solver mod, also two of those RPGs actually looks awesome. I wonder if I should try them on my 85 at one point. :D

The Quadratic solver was something I did based on a suggestion in a ticalc.org discussion. It's in the readme somewhere. For those that don't have an 89 and are curious about it... Yes it is an actual solver, Yes it has storyline, and yes it has a boss battle in the form of a super powered Rhylos. The only way to get the answer is to beat him, and he isn't easy since he could theoretically hit 9999 and has a lot more HP than the FF7:CQ Rhylos. You seriously cannot play the mod unless you beat FF7 and leveled to the point that both Tifa and cloud are maxed out at 9999 health in your save file.

Punisher IV and nPo Vs Hays are pretty much the same game since they both use the PunSyst Engine.  The only difference is that nPoVHays uses some of the extended commands that the 86 had, primarily PxlText, so it wouldn't run on an 85. They're also more of a beat em up than an RPG and are really dated by today's standards. RPG wise on the 85, you're much better off with Hiryu's 85 RPG's like conquest or Circle of Light.
Title: Re: Omnimaga helps quadratic solver development
Post by: DJ Omnimaga on December 12, 2010, 05:35:49 am
Ah, I see now, thanks for the info. :)