Omnimaga

Omnimaga => News => Topic started by: DJ Omnimaga on June 01, 2010, 05:31:12 am

Title: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on June 01, 2010, 05:31:12 am
(http://www.omnimaga.org/images/omni2010contestlogo.gif)

Omnimaga will be hosting its second Summer TI-83/84 Plus programming competition. This year, there is only one category: Axe Parser. The theme of this 2010 contest is simply a game of any kind. There are no restrictions on game genre: you can program any kind of game you want, as long as it's written in pure Axe programming language.


Here are the rules (UPDATED JULY 17TH!!!):

1: Usage of Axioms or the Asm() command inside your code (or any other way to run assembly or even TI-BASIC) is strictly prohibited. Any external programs or variables must be strictly data (No assembly or BASIC programs). This is an Axe contest, after all.

2: Your game must not contain innapropriate or adult content.

3: You must use an official Axe Parser version 0.2.5 or higher.

4: You are allowed to announce updates and screenshots of your project anywhere, but you are NOT allowed to provide any dowload copies of it (or the entire source code) to anyone until the end of the contest!

5: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images and ideas from it, though.

6: Help is allowed, as long as you respect rule #4. Also keep in mind that usage of other people's code may affect your originality score considerably.

7: You must have a forum account to participate.

8: Only one entry per person is allowed.

9: Your entry must be submitted before September 16th, 12:00 AM GMT-5. We will not be accepting anymore entry past this deadline.

10: Omnimaga has the right to change and modify the rules at any time.


Your entry must be sent attached via e-mail at  2 0 1 0 a x e c o n t e s t @ g m a i l . c o m  (remove the spaces) and your e-mail must include the following:

1: Your game source code in 8xp format (can be zipped). This is to make sure no one tries to pass ASM programs as Axe executables.

2: You must state which version of Axe Parser is required to compile your source code. We must know the version you used to compile your source, after all.

3: A link to your forum account


The Prizes:

1st place: $75 in gift card(s) for Amazon, iTunes or Newegg stores*

2nd place: $30 in gift card(s) for the stores above*
*Note that we might add more stores later, if we find more that has an e-mail-based gift card service. Also you are allowed to split the amount between mutiple cards, for multiple stores (providing it stays within the store's minimum allowed)

There might be other surprise prizes as well!


Good luck to all who enter!
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Hot_Dog on June 01, 2010, 10:21:39 am
Does this means we aren't restricted in terms of a theme?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Raylin on June 01, 2010, 11:14:46 am
Yes.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: TIfanx1999 on June 01, 2010, 12:40:05 pm
WOOT! It's here!/me Explodes out of sheer excitement.
This is gonna be great, I can't wait to see what everyone comes up with! ;D ;D ;D/me attempts to bribe Iambian with some cherries. >:D
*edit* I thought of a couple questions. I assume it's one entry per person right? I was also wondering, how will you guys handle entries that are in a demo state at the deadline? Lastly, if we find a way to pack it into an app, can we?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Juju on June 01, 2010, 01:12:11 pm
Oh cool. An Axe parser contest.
/me thinks of what he can do.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Z@VY on June 01, 2010, 01:45:00 pm
It's great but why must the project be secret ?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 01:46:43 pm
Oh right forgot about the "one entry per participant" rule. Added now.

If I allowed multiple entries, then the people who submit multiple ones would reduce their chances of winning anyway, as the votes they receive would be spread between their entries.

Also yes Hot Dog, you can make whatever game you want as long as it's not a porn game :P

As for projects being secret this is to prevent people from entering projects that they've been working on for a while already. This would make it unfair for people who didn't start yet. Also it's to keep surprises for people who are curious what are each entries.

You are allowed to submit unfinished entries (such as demos) but keep in mind if it's not fully functional and we encounter bugs, that the entry will be judged according to that too.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Raylin on June 01, 2010, 01:50:57 pm
Oh, DJ.
Since you're here.
In the other topic, I asked a question about the TI-BASIC rule.
Does not using external TI-BASIC code meant that you can't have a program with just data inside to be read by Axe?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 01:56:10 pm
Axe doesn't even support that I think. It only reads from AppVars, not programs. I think I'll edit the ASM/BASIC rule to include that the Axe program must compile in one single file but that during executions, it's fine if external files are stored, as long as they're created by the game's Axe code.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Quigibo on June 01, 2010, 02:05:01 pm
Axe has supported reading programs for a long time.  Its creating programs that I haven't added yet (but will soon).

The use for this would be if you wanted to make a level editor for your game or something, you could just have the main program read another program that contains nothing but level data.  That way its easy to make your own levels because you can use the built-in TI-BASIC editor.  I think this would definitely be in the spirit of Axe.  Although I do agree, if you add a feature like this, it is much better if the program itself is stand-alone without needing "level packs".  At least include a built in demo level so that the level packs are optional and the single executable alone is still playable.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 02:10:43 pm
Oh wait it did? Wow that's new to me x.x

But I think what Railyn is asking is if he can use TI-BASIC source code, literally, in his Axe games, for map data. For example, his map data would look like this:

[[9,9,9,3,3,9,9,9][9,3,3,3,3,3,3,9][9,3,3,3,3,3,3,9][9,3,3,3,3,3,3,9][9,3,3,3,3,3,3,9][9,9,9,9,9,9,9,9]]

Which is how you store a matrix in BASIC.

I personally wouldn't see the point of doing this, though.

IMHO I still think external data should be in Axe format, meaning you can compile it using Axe Parser (or create it with an Axe program).
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Hot_Dog on June 01, 2010, 02:41:08 pm
Shoot, I was hoping to use AppVars that held a bunch of game data such as tilemaps
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 02:49:00 pm
note that I edited the first post of my news article.

Now you can use external data, but as long as either the data was created by Axe, or that it is compatible with Axe.

If Quigibo adds external BASIC vars support, I seriously advise against using those for level storage, though. In Axe, a map tile will take one byte with no compression, while in BASIC it will take 9 x.x.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Hot_Dog on June 01, 2010, 02:51:23 pm
So, say I create an AppVar on the computer that holds data--just data, not instructions--that my Axe program can read and interpret.  For instance, if I create a tilemap on the computer and store it in an appvar so that Axe can read it and display a tilemap on the screen.  Is that acceptable?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 02:58:36 pm
If the appvar is readable by an Axe program, then it is acceptable.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: jsj795 on June 01, 2010, 04:52:49 pm
oh man I gotta start learning Axe!!!
I'm so excited!
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: nemo on June 01, 2010, 04:53:43 pm
i'm going to fail badly, but i'll try  :D
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: SirCmpwn on June 01, 2010, 05:09:55 pm
Woah, sweet!  I'm working on a game that would be perfect for this, actually!

Also, if I make a level editor using Axe that saves levels as AppVars, would that be valid?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 05:23:40 pm
That would work too.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: calcdude84se on June 01, 2010, 06:12:04 pm
woot, programming contest. That took long enough. I may do something, but I doubt it.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: ztrumpet on June 01, 2010, 08:12:06 pm
Yea!  Contest time!  I can't wait to see what everyone else comes up with!  Count me in this contest! :D

Good luck all! ;D
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 01, 2010, 08:48:42 pm
I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: ztrumpet on June 01, 2010, 10:25:16 pm
I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.
I can do it. ;D
I'm glad you made this more clear.  It's a good rule to clarify. :D
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Hot_Dog on June 02, 2010, 12:28:05 am
*Hot Dog is glad the rules don't say 'Omnimaga has the right to change and modify the rules at any time WITHOUT NOTICE'
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Geekboy1011 on June 02, 2010, 12:30:49 am
yay count me in on this one cant wait to see what turns up ^_^
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: willrandship on June 02, 2010, 09:36:51 am
I just wish the REAL Nspire TI-83+ Emulator would be finished. OS 2.54 MP on my npsire crashes in the middle of ANY Asm or Flash app, including TI supported ones. I'd rather not lose my entire archive every week.

For now, I think I'll just use MSD8x for a backup. So handy!
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 02, 2010, 12:43:48 pm
Mhmm this is strange. I sometimes play ASM games on the Nspire and with some of them I don't get any crash. The thing is to make sure none of the ASM game and APP you play contains undocumented z80 instructions. Axe Parser doesn't use a single undocumented instruction, same for the programs it creates. That's unless you use a shell, though, instead of making your program run with Asm(), in which case if the shell had problems with the Nspire, you're guaranteed to get crashes.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: Galandros on June 02, 2010, 02:07:48 pm
Nice, I might have an idea for a game. Time to learn Axe Parser things.

Btw the prizes will get the attention of coders.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: ztrumpet on June 02, 2010, 05:16:37 pm
Should we compile our programs for shells, or no-stub? 
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: guy6020665 on June 02, 2010, 06:58:02 pm
YES!

A contest was the reason I signed up!!!!

just one question, when you say,

I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.

Does that mean I can't use the hex tool that axe comes with for sprites?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: ztrumpet on June 02, 2010, 07:01:38 pm
YES!

A contest was the reason I signed up!!!!

just one question, when you say,

I updated the rules, disallowing any usage of HEX ASM code in your entries, because right now there are people who are trying to cheat by circumventing the Asm() command rule by finding alternatives to run ASM code.

Does that mean I can't use the hex tool that axe comes with for sprites?

You can still use that. :)  The only thing you can't use is the Asm( command, but it is possible to go around this rule and run hex code by storing that data like it's a pic.
In other words, you can use Hex for sprites. :)
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 02, 2010, 10:56:18 pm
What it means is that you cannot use native assembly language in your code. Of course, hex sprites, tilemaps and the like are fine. Just code isn't.

Also, if your Axe program uses TI-BASIC variables (when Axe will support them, if it ever does at all), it's fine, too, as long as they're compatible. However, I advise against it because a BASIC list is 9 times larger than an axe one and we judge programs on size vs content ration (if a program is massive but barely even offers any feature, its size score will be down. If it's massive but all features are worth the size, its size score will be higher)
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: nemo on June 02, 2010, 10:58:05 pm
can you post all the criterion for judging?
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 03, 2010, 01:40:16 am
They are not official yet, but it will most likely look like this:

-Gameplay
-speed
-graphics
-Originality/creativity
-Size vs features ratio

We won't judge on size alone, because it would be unfair for people who put a lot of features or a very notable feature in their game and for RPG coders. And we won't judge on replay value, because all game genres, some of which got small replay value, are welcome.

Note that the judging portion is unnoficial. The contest should normally have a judging portion then a community voting part, like last year, but in the event where all our staff judges would withdraw from their duty when the contest ends, the entire judging part will be skipped and only a community vote will be done. The community vote counts for a much bigger percentage than the judging, anyway, since Omnimaga has a much larger memberbase than last year.
Title: Re: Omnimaga holds Axe Parser Programming Contest
Post by: DJ Omnimaga on June 03, 2010, 05:04:14 am
Sorry for double-posting (in pink color) but rule #4 update!

I notice on forums and IRC that not a lot of people seem happy about keeping their entry secret until the end of the contest and now I realise and understand that this rule, for many reason, might cause more issues/harm than benefits.

So from now on, at the condition that you do not share any download of your project anywhere including e-mail/PM to anyone and on the forums, and at the condition that your project was NOT started before June 1st, you are now allowed to reveal your contest entry to the public.

Also, the rule regarding not entering existing projects was unclear. It is gonna be added below rule 4. You are not allowed to enter an already existing project (started before the contest announcment) in the contest. Only brand new project!


The reasons why I changed this, besides the complaints/disappointments, were the following (plus more):

-People will know what each others are working on, so they may try to find something original and/or try to compete harder. This means there are fewer risks of just seeing like 4 snake clones being entered because nobody knew if anyone else were making one.
-With the contest, most other forum projects will most likely be halted and if every contest project is secret, this Summer will look like nobody is coding anything. With people now being able to announce their project in public, this means more activity, programming-wise.
-It will make it much less hectic to ask help. Imagine trying to explain a bug and people need to know what you are trying to do to help you x.x

Sadly this removes the excitment/surprise at the very end, but I think that might have been the only major benefit of keeping entries secrets.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: TIfanx1999 on June 03, 2010, 06:20:48 am
This is an interesting turn of events. I wonder if some people will still keep their projects secret? This contest is gonna be so cool! ^^
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: tr1p1ea on June 03, 2010, 07:37:11 am
Are you guys taking donations to add to the prize money? Ill gladly help out.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: DJ Omnimaga on June 03, 2010, 09:04:21 am
@AOC that will prbly make things more interesting since we might still have surprises while knowing what some other ppl are working on ^^

@tr1p1ea nah don't worry it should be fine for this contest, as I planned long in advance since this Winter in case we might do a contest.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: willrandship on June 03, 2010, 02:28:17 pm
I'm just gonna come out with it. I'd rather have someone say "I'm doing that too!" than have us both make it and theirs be infinitely superior.

I'm going to (Pretty sure, but I might change if necessary) make a platformer called Insomniac Zak. No more info for now!

I can already see people going "What?" :P
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: DJ Omnimaga on June 03, 2010, 03:56:29 pm
"What?"
Or maybe "lolwut?" ;D
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: jnesselr on June 03, 2010, 04:02:03 pm
So, what does it mean "e-mail based" for the gifts?  How exactly does the gift giving procedure work?

If I enter, I won't be telling my project idea, since I think it's an impossibility that someone would think of the same idea.  (If the program I want to do works, that is.)  Also, if it works, it will be awesome!
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: DJ Omnimaga on June 03, 2010, 04:17:03 pm
e-mail-based means electronic gift cards. Basically, it will not be a physical plastic gift card like you can buy at retail stores. It will be an e-mail sent to the person, which will most likely have a serial key/code that the person will enter on the respective online store.

The reason why I went with such prize is because several Omnimaga members are under 18 and have protective computer-illiterate parents that will freak out if their son gets something shipped from the Internet. They think every existing site (even Google) are 4chan clones. Last year, it was a major hassle to ship Builderboy's USB jumpdrive because of this. Finally, Simplethinker had to ship it to Bwang, who is a real life friend of Builderboy, Bwang unpacked it then at school he gave Builderboy the USB jumpdrive.

And I hope your idea works out!
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: jnesselr on June 03, 2010, 04:36:30 pm
Thank you, and I know what you mean.  It sounds like a good way to get around problems.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: DJ Omnimaga on June 03, 2010, 04:51:44 pm
Before the contest ends, I will also be testing some of the gift cards systems to see how they work, by sending myself gift cards (then buying stuff I want). If one system in particular is overly complicated, glitchy or scammish (example, requiring a credit card number or paypal account even if you are gonna pay your entire item with a gift card), it will be bye bye that online store from the list. (unless the winners don't mind)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: jnesselr on June 03, 2010, 06:59:26 pm
Yeah, I know on Itunes you can just click "redeem" and treat like a normal card.  It won't ask you for a credit card.  How exactly do you get the online codes?  Will you buy the card itself, and then just send us the code?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: DJ Omnimaga on June 03, 2010, 07:03:13 pm
If it lets me send the code alone and the other person don,t need a copy of the e-mail, then this is what I will do. If the user got over 4 posts, I will also send him via PM on the forums (it requires 5 posts because of the spambot protection). That should reduce risks of the e-mails being blocked by spam filters and the like. :P (altough winners will be warned to check their spam folders anyway)

Normally, though, you buy the card and I think it asks you to who you want to send it, then it sends the code to the person.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: jnesselr on June 03, 2010, 07:44:00 pm
That sounds good to me.  This will be my 4th post, now.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: Camdenmil on June 03, 2010, 10:31:18 pm
Does a game with an editor count as two programs or one? As in, would the game with the editor be counted as the one submission allowed?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 3RD)
Post by: DJ Omnimaga on June 03, 2010, 10:34:42 pm
it counts as one entry, so you should be fine. I recommend creating a few levels before submitting the entry, though, to demonstrate what kind of levels should be made (and to make it easier for judges to test entries if we got many :P).

Welcome here by the way. :)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 05, 2010, 05:15:52 pm
updated rule #3, regarding hacked versions of Axe Parser.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: calcdude84se on June 05, 2010, 08:22:05 pm
I understand the need to specify this, but do you really think people will actually try to do that stuff? Gee, the internet is a funny place... I thought we were better than that.
Have fun fixing the loopholes, DJ.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: willrandship on June 05, 2010, 08:29:05 pm
I have a question: are we allowed to use snippets of other's code, with their permission of course? For instance, let's say I copied the tilemap editor from the tutorial. Is that allowed?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 05, 2010, 08:52:51 pm
I understand the need to specify this, but do you really think people will actually try to do that stuff? Gee, the internet is a funny place... I thought we were better than that.
Have fun fixing the loopholes, DJ.
we never know x.x, there are people who are ready for everything to cheat and stuff (even if it's just for a small reward) x.x some people might also even do it for the lulz

I have a question: are we allowed to use snippets of other's code, with their permission of course? For instance, let's say I copied the tilemap editor from the tutorial. Is that allowed?
It is but remember it can affect your "originality" scoring
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: Quigibo on June 05, 2010, 09:55:40 pm
I don't think that rule is needed at all since the entries will be compiled by the judges to ensure legitimacy, the executable alone can't be acceptable as an entry anyway.

Also, as far as using other people's code, I think a good rule of thumb is this:  If you can tell that entries look too similar to existing public projects without even looking at the source it will probably affect your originality score.  But, if you use someone else's code, even if you use a lot of it, but use it in a unique and creative way, then there is no problem with that.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: jnesselr on June 06, 2010, 04:55:58 pm
I don't understand the rule about only axe from Quigibo.  What hacked version was there?  Also, is there any mac tile map editor?

EDIT:  I just thought of something.  Why not have an on-computer compiler?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 06, 2010, 05:04:11 pm
This is to discourage anyone from trying to hack Axe Parser app to add more features Axe lacks so far to make better programs than anyone else. Fortunately, doing such thing is less likely to happen, as it's very hard to do, but we never know as some people can be desesperate for money (which happened before in the TI community. I remember somebody begging for donations to get a digital camera for a month). Fortunately, when we test someone's entry, we will downloadm the Axe build from the official Quigibo downloads thread, but I was not sure if it was really clear we would only grab our downloads from there and not Axe copies that comes with the entry.

However does the new rule really bother people this much? if it bugs people so much I'll just remove it. Be warned, though, that any Axe game that will not compile upon testing will automatically be disqualified, though.

Also if every rule I add pisses off people/causes so much controversy I will just quit updating them altogether and simply leave somebody else with the task of fixing the loopholes. It is starting to sound like I am not skilled enough to start a contest. (note, this happened in another topic, too, which only some people can see)

As for the on-computer compiler, this is planned for later (most likely after the contest). He needs to get the on-calc one functional before he starts a computer parser. You can always write your prog on the computer then compile it under Wabbitemu, press F7 then extract the program from there, though.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: jnesselr on June 06, 2010, 05:13:41 pm
I have no problem with the rule, I was simply curious if anyone had tried.

What about the mac tile map editor.  That would severely help me.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 06, 2010, 05:15:39 pm
It might be a good idea to ask about this in the Axe sub-forum or the help/support section. I am unsure if there are a lot of mac users here, though, besides Deeph Thought
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: ztrumpet on June 06, 2010, 05:35:26 pm
I think this contest will bring a lot of really cool games. :)  DJ, have fun fixing the loopholes... ;D
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 07, 2010, 03:57:31 am
rules updated again, but no changes to them, just making stuff more clear (thanks Quigibo)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: yunhua98 on June 07, 2010, 03:34:23 pm
Are we allowed to post portions of our source code for help on bugs?  Cause my hit detection seemed to have stopped working.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: jnesselr on June 07, 2010, 03:37:08 pm
Well, according to rules 4 and 6:

4: You are allowed to announce updates and screenshots of your project anywhere, but you are NOT allowed to provide any dowload copies of it (or the entire source code) to anyone until the end of the contest!
6: Help is allowed, as long as you respect rule #4. Also keep in mind that usage of other people's code may affect your originality score considerably.

So, don't put your ENTIRE source code, and I think it would be fine.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: yunhua98 on June 07, 2010, 03:40:21 pm
Oh... OK, thanks.
Son now I'm going to need help on my hit detection.
*creating topic...
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: Builderboy on June 07, 2010, 03:46:44 pm
I would recommend against posting any portion of code until you get the OK from DJ, i think this was frowned upon last contest, so im not sure. 
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: yunhua98 on June 07, 2010, 04:08:17 pm
What?!  I already made a topic, how would I delete it?

EDIT: Never mind, I deleted the content and backed it up, then locked the topic.  (Temporary)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: nemo on June 07, 2010, 04:12:19 pm
you can delete a post in the upper right hand corner there's a delete button. or just edit your code out if you can't get deletion to work. there's so little code there anyway, i'm not sure how strict DJ is with this.

edit: i'm late :(
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 07, 2010, 11:35:57 pm
I would recommend against posting any portion of code until you get the OK from DJ, i think this was frowned upon last contest, so im not sure. 
It should be fine as long as he respects rule #4, as graphmastur said.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: Raylin on June 08, 2010, 02:35:42 pm
Perhaps another perk should be a feature on the ticalc.org site...?
Could someone talk to Travis?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 08, 2010, 03:01:47 pm
what do you mean by "perk"?
/me has never heard that word before, as non-english speaking person
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: SirCmpwn on June 08, 2010, 03:02:57 pm
Perk is a cool thing, a positive part of something.  For instance, a "perk" of being able to drive a car is picking up chicks ;) j/k
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 08, 2010, 03:05:34 pm
aaah ok, well then I am wondering what Raylin means even more by what he wants featured x.x

If he means the contest rules updates, I doubt it, though, because I don't think ticalc will spam their front page with contest updates every week or so. I'll just post major rule updates in the comments there, when needed
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: SirCmpwn on June 08, 2010, 03:07:32 pm
I'm not sure that Raylin is aware that there is already a short feature on the site, maybe he should check it more often XD
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: FinaleTI on June 08, 2010, 03:08:37 pm
I think he meant that perhaps the contest winner could be featured on ticalc.org.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: cooliojazz on June 08, 2010, 03:08:48 pm
No, i think what he is saying is that whoever wins should get a ticalc.org feature...

EDIT: Stupid Ninja! :P
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: SirCmpwn on June 08, 2010, 03:09:36 pm
Ah.  Maybe, that does sound like a good idea.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 5TH)
Post by: DJ Omnimaga on June 08, 2010, 03:16:37 pm
Oh... that would be a nice idea actually. I totally forgot to get the 2009 winners featured last year XD. Builderboy was featured as winner, though, in the Shift feature
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: jnesselr on June 09, 2010, 01:03:41 pm
I'd be ok with it. Would you be releasing source code with the project release that we send you, or just the asm file after validating that it is written in axe.
Also, it's really hard to type on my itouch on this site.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: DJ Omnimaga on June 09, 2010, 01:08:36 pm
It will be up to the author after the contest deadline ends. Once we released the entries for the poll, the author is free to release the source or even updates of the game. However he cannot submit those updates for his contest entry after the deadline of course.

And yeah Eeems tried to install a iTouch forum theme before, but it failed because the theme is only for SMF 2.0 and I don't know enough coding to make one for SMF 1.1 that is easy to browse under SMF.

There is also a iTouch app for SMF and other forums that I could install, but unfortunately it's not free :/.

Sadly nothing we can do since the site is meant to be browsed with a computer. It's hard to satisfy everyone who use those >9000 other devices that are not desktops or laptops to browse the site :(
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: Silver Shadow on June 09, 2010, 02:06:30 pm
Try closing OmnomIRC. You'll see the difference. ;D
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: ztrumpet on June 09, 2010, 02:17:45 pm
I think the winner and all other awesome games deserve Ticalc features, providing they are all really good games. :)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: DJ Omnimaga on June 09, 2010, 02:54:05 pm
True. At least 3 of the 8 number guessing games I received so far should be featured on ticalc front page I think. I rejected all quadratic solvers except for one, though, because they are not games.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: calcdude84se on June 09, 2010, 03:00:38 pm
DJ, you've just reminded me of your Grayscale Number Guessing Game (http://www.ticalc.org/archives/files/fileinfo/428/42896.html)
Goodness, that would be terrible if we actually received number guessing games as entries...
Also, how could you reject my quadratic solver? I spent an entire minute working on it! :P
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: yunhua98 on June 09, 2010, 03:01:04 pm
True. At least 3 of the 8 number guessing games I received so far should be featured on ticalc front page I think. I rejected all quadratic solvers except for one, though, because they are not games.

whoa, did someone really try to send number guessing games?  I know the quadratic one's fake though.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: DJ Omnimaga on June 09, 2010, 03:04:00 pm
I was kidding, don't worry :P

I hope this doesn't happen for real, though :P

And lol Calcdude84se I remember that too XD, that was in 2006 when I started getting fed up about all crappy programs released on ticalc and no good games. One month after I posted that a former Omnimaga staff released a grayscale quadratic solver on ticalc.org XD (ticalc no longer accepted them at the time, but I think they got the joke and accepted that one anyway, plus it was exactly the 100th one ever uploaded in the 83+ quadratic solvers section at the time)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: FinaleTI on June 11, 2010, 08:55:36 am
For our contest entries, would it be acceptable if we also made an intro in a separate program in Axe (that wouldn't be required by our game), to include in the zip, like in Final Fantasy 1.198, so that we could develop the stories a little more on calc.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED ON JUNE 7TH)
Post by: DJ Omnimaga on June 11, 2010, 09:33:35 am
That can be done
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JUNE 11TH)
Post by: DJ Omnimaga on June 12, 2010, 03:07:51 am
UPDATE!

No rule changes this time, but the e-mail where you submit your entries did change! As said on front page, it is now   2 0 1 0 a x e c o n t e s t @ g m a i l . c o m

This should reduce the risks of entries getting lost into the notifications and spam that the other address receives and allow more people to access the entries, should anything bad happen to me, my internet or my computers by the time the contest ends.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JUNE 11TH)
Post by: Raylin on June 16, 2010, 10:19:09 am
Are we able to have a demo of a game with a few playable levels and submit that?
i.e. An RPG with a few chapters.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JUNE 11TH)
Post by: DJ Omnimaga on June 16, 2010, 01:12:20 pm
Assuming you mean for final contest sumbission (not for public release before the contest deadline) demos are allowed as contest entries.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JUNE 11TH)
Post by: matthias1992 on July 12, 2010, 03:08:50 pm
Can I do a port as well? If so, count me in! Strictly taken it is not a exact port because of the limited capabilities of the calc. But i will use the general idea and setting....

I think I am gonna do a port of "The Misadventures of P.B. Winterbottom" which is the coolest puzzle game ever besides "Braid". If you are curious just hit YT or google
----

----
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JUNE 11TH)
Post by: DJ Omnimaga on July 12, 2010, 03:12:54 pm
ports are allowed indeed. Of course, if you make Tetris, you may lose some originality points but if you port a game that never got ported to calcs before, I doubt this will affect your originality score unless several similar games were done for calcs, before (which I doubt it's the case), so go ahead ^^
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on July 17, 2010, 10:59:50 pm
Little update on the rules on front page, to make sure it is clear that Axioms are not allowed in the contest.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Raylin on July 25, 2010, 03:08:39 pm
One thing I wanna know and I think I speak for the entire community when I say this:

Who is judging the contest entri...

WHAT THE HELL?

DJ, YOU'RE BACK! :D
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: SirCmpwn on July 25, 2010, 03:14:29 pm
DJ IS BACK! ^_^
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Builderboy on July 25, 2010, 03:19:45 pm
Currently the only judge I am aware of is myself ;D But as the time draws closer we should be creating a board of judges to judge the programs.  This will be coupled with a community Poll.

And as for Dj, unfortunately his profile has been active for a while now, although he has disabled PM's and currently lacks the motivation to keep posting here.  For now at least i think he wants to be left alone... :(
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: TC01 on July 25, 2010, 03:26:34 pm
DJ posted this on IRC on Friday, after he deleted his profile:

Quote
[11:57:01] <@OmnomIRC> <DJ Omnimaga> as final message since i still have this open, Quigibo also got access to the entries.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Quigibo on July 25, 2010, 06:03:11 pm
DJ and I both have full control over the entries and in the event that something happens, I would take over the control of the contest.  I'm probably in control right now at least temporarily, but I don't think much needs to be done until September and I have a feeling DJ will be back by then *crosses fingers*.  I know Builderboy and myself are judging and I'm pretty sure DJ will judge as well but again, I'm not sure.  There may be more judges too, but if there is any shortage of judges, we can always get some more before the deadline.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: ACagliano on July 25, 2010, 09:15:11 pm
Question.

I'm still not positive I'm entering, but...

my Star Trek game was in the works before the contest started. However, I abandoned that one, which was in TI-Basic, and started from scratch, in Axe, after the contest started. Can I use "Star Trek 2 Player" as my entry?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: jnesselr on July 25, 2010, 09:28:15 pm
according to rule 5:
5: You are not allowed to enter a project that was started prior the start of the contest. You can use code, images and ideas from it, though.

So since you can use code from a previous project, I'm sure you can start completely new as well.  The TAO program that I am doing was an idea before, but I knew I would have to do it in ASM or something similar.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on July 27, 2010, 06:17:06 pm
Question.

I'm still not positive I'm entering, but...

my Star Trek game was in the works before the contest started. However, I abandoned that one, which was in TI-Basic, and started from scratch, in Axe, after the contest started. Can I use "Star Trek 2 Player" as my entry?
You would be fine. If the entire BASIC game was finished and released, it would have dropped your originality score a little bit, but since there isn't a lot released yet, you would most likely be fine. Graph would be fine as well

Also, since before the contest started, the judging round was only supposed to occur if we had 3 judges at the contest end. Otherwise, we would skip directly to the survey. No judge were nominated yet and there could be more than 3, depending of how many people volunter.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: yunhua98 on July 27, 2010, 06:27:44 pm
Can you be a judge and be in the contest?  Not to be partial, but I really want to see some of those entries!  ;)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Quigibo on July 27, 2010, 06:30:58 pm
You don't need to be a judge to see the entries.  Everyone will post their entries when the contest expires.  And no, no one who has an entry in the contest can be a judge because that's completely biased.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: jnesselr on July 27, 2010, 06:59:36 pm
Oh, and btw, TAO is going to be released separate from the competition.  I will do another game instead.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on July 27, 2010, 07:12:08 pm
Oh ok :(

I hope you still submit something, though x.x
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Builderboy on July 27, 2010, 07:23:37 pm
I personaly am very exited to see all the entries and what people come up with :)  I hope you finish your entry graphmastur!  And everybody else too ^^
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Raylin on August 04, 2010, 08:49:51 am
I have one suggestion.
Perhaps you should have stress testers on the deadline week.
We can't exactly find EVERY bug in our program and since we can't release our projects early, I just thought that this was the next best thing for debugging.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on August 04, 2010, 06:39:13 pm
Personally I feel that competitors should at least do some efforts to make sure their game is as bug free as possible when released. If you test it enough, it should fix most bugs at least and there's less risks of running into dependencies errors when we judge the entries.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ranman on September 04, 2010, 04:48:40 pm
I hope to see a lot of entries in this contest.

Good luck to everyone! The end is near.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Builderboy on September 04, 2010, 04:52:51 pm
The end is near.

But in a good way :D I cant wait to see all of the entries!
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 04, 2010, 06:17:52 pm
I hope to see a lot of entries in this contest.

Good luck to everyone! The end is near.
me too ^^

Also nice to see you're still around Ranman. :)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: willrandship on September 04, 2010, 11:46:58 pm
Hey, i was thinking, if I can't finish my RPG in time, is it OK to submit a really simple game instead? Like, something I could code in a few hours, but still fun to play and original.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 04, 2010, 11:54:14 pm
You can submit a RPG demo or a simple game. It's up to you. Hoping that by simple game, you don't mean this (http://ourl.ca/6059), though :P
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Deep Toaster on September 04, 2010, 11:55:57 pm
Oh yeah, that game. After you posted that topic, I started losing the game there, in thepenguin77's Impossible Game topic, and in the contest topic when someone mentioned making the Hardest Game Ever :P
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: willrandship on September 05, 2010, 01:14:24 am
Nah, not like that, I said fun to play and original, but I meant for more than 5 minutes :P
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ranman on September 05, 2010, 02:13:40 pm
Also nice to see you're still around Ranman. :)

Yeah... I'm still hanging around. Though with 2 kiddos, it can be hard to find the time sometimes.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 05, 2010, 02:15:25 pm
Yeah I understand. Add a job to that x.x
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ikkerens on September 07, 2010, 01:05:21 pm
2 questions:
At which date are we allowed to release the game in public?
And
Will my source stay hidden? Except for judges, but mine is not an open source project
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 07, 2010, 01:55:00 pm
You have to submit your entry before September 16th 12 AM GMT-5. According to your forum profile, this means for you, you have up to 4 AM of your local time to submit it.

The source will remain hidden from the public. However, you should warn me in the email when you submit it to the contest to not release the source in public when all entries are published, in case I forget.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ikkerens on September 07, 2010, 02:13:52 pm
You have to submit your entry before September 16th 12 AM GMT-5. According to your forum profile, this means for you, you have up to 4 AM of your local time to submit it.

No, not that.
But  I have intentions to release it on ticalc as well.
Can I do that immediatly after submitting or do I have to wait for the winners to be announced?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 07, 2010, 02:17:30 pm
Oh ok, sorry. Yes you can submit it to ticalc at the very moment the deadline ends. Even if we did not post the entries here yet, you can still release what you have on ticalc.org (*cough*and our future download section if you want to :P*cough*). When we end the contest we still need to scan the entries for innapropriate content and non-Axe code, anyway, so there may be a delay. I may start before the deadline but if people re-send their entry at last minute due to an update, I'll need to re-check them again.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ikkerens on September 07, 2010, 02:59:29 pm
Well, that time of the day im asleep so don't worry about it.
Just doing some porting of the xLib version now (Which was never released to anyone outside my school)
Btw, for the level design I have someone else, which makes him an author as well), is that against the  rules?

Should I win any prize (don't think I stand a chance tbh), il take care of sharing with him.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 07, 2010, 03:08:40 pm
I assume you mean the Splut game referenced in your forum signature?
/me is curious what is it and can't wait til it is released ^^

As for team work, we are not responsible about any problem that may ensue when sharing prizes, so you do it at your own risk. Also keep in mind that if you receive programming help a whole lot it may affect your final score a bit
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ikkerens on September 07, 2010, 03:15:01 pm
The programming is all mine.
And yes, im talking about the game in my sig.
The name is based on a RL friend of mine his favorite word, dunno what it means tho, just thought it was fitting so I used it.

(And no, not releasing any info yet)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 07, 2010, 03:15:42 pm
No problem, I understand :)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: guy6020665 on September 13, 2010, 09:23:16 pm
Question am i allowed to send a copy of my program to a judge and have them display a screenshot so i can get some feedback about the looks?
I can't take animated screenshots so.....
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 13, 2010, 11:21:53 pm
Idk what you mean. Do you want me to take a screenshot or something?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: guy6020665 on September 13, 2010, 11:24:21 pm
Thats what i was asking but now i've realized that the deadline is this week and i don't think i'll be able to add in any suggestions by then even if i get it finished.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 13, 2010, 11:25:40 pm
Yeah you have until Sept 15th 11:59:59 PM GMT-5 so it wouldn't leave you much time D:
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Jonius7 on September 13, 2010, 11:45:48 pm
oooh the deadline is really soon! i would llike to try some of these programs...
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 13, 2010, 11:52:11 pm
Don't worry, they will most likely come out the next night after the deadline, unless every submission are massive games and there's a lot of code to scan and some games got incredibly long intros :P

That's also unless I get called at work earlier.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Jonius7 on September 13, 2010, 11:56:19 pm
i may like to try competing next time... how will the winner be determined exactly?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 14, 2010, 12:08:17 am
It depends what will be the contest next time. It could be totally something else like it could be

It will also depend about the participation to this 2010 contest. Currently, only one person submitted an entry out of the people that said that would participate. If participation is too low, this might be the last Omnimaga contest.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Jonius7 on September 14, 2010, 01:59:09 am
so nothing's concrete.... awww it would be so bad if there was no future contest... im pretty sure that more people will submit as time goes on (not that there's that much time...)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 14, 2010, 03:33:31 am
Yeah it might all come at last minute
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ikkerens on September 14, 2010, 09:42:15 am
Just submitted my entry, but I found it not filled enough yet.
When I have enough content, I will upload it on ticalc.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Michael_Lee on September 14, 2010, 09:44:49 am
I know I'm waiting until the last minute.  :)
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Deep Toaster on September 14, 2010, 11:25:57 am
Quote from: Ikkerens
Just submitted my entry, but I found it not filled enough yet.
When I have enough content, I will upload it on ticalc.

We're allowed to to that as soon as the voting starts, right? Or do we have to wait until the entire contest is over?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: mapar007 on September 14, 2010, 11:35:13 am
I'm waiting impatiently to see the results, guys.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 14, 2010, 12:46:01 pm
I know I'm waiting until the last minute.  :)
Watch out for Gmail delivering delays, though, especially if your file is large. Sometimes, Gmail will send your e-mail several hours after you submitted it.

Deep Thought: Yes you can on Sept 16th, 12 AM GMT-5. The entries will be made public over here somewhere that day or the day after (if the day after, it would most likely be past 4 PM, though, as I got work)

And yeah to all contestants, only a bit less than 1.5 days left!
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: squidgetx on September 14, 2010, 03:39:50 pm
I'll probably send mine tomorrow in the afternoon or something. I hope gmail's lag won't hit me too hard, but I need to put on some last touches and I have no time today :(

edit: how do you get a link to your forum profile?

edit 2: i think i got it: http://www.omnimaga.org/index.php?action=profile;u=657 ?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 14, 2010, 03:47:56 pm
Yeah that link. Good luck!
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: Ikkerens on September 14, 2010, 03:51:35 pm
Oh, I knew I forgot something... dj, u still want me to send a link to my forum acc?
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 14, 2010, 04:01:05 pm
Well I recognized your e-mail so I guess it should be fine, but feel free to resend it if you desire. This is mostly to ensure the participant got an actual forum account.
Title: Re: Omnimaga holds Axe Parser Programming Contest (RULES UPDATED JULY 17TH)
Post by: DJ Omnimaga on September 16, 2010, 06:12:32 am
Poll is up! Continue the discussion in the survey topic at:

http://ourl.ca/7076

Good luck to all participants!