You should edit this so that every one has a link to the appropriate thread.
Also, please don't vote for my entry, no matter how funny it might be.
Stick Ninja or AXLE...Yeah same here, I would've voted for Tag or Cube Droid except they were pretty hard for me :/
Wait, stickninja crashed your calc? sorry guys....hahaIt won't let me play. It just takes me to a map made up of random parts of RAM. :(
I like your game. It's going on my calc for sure. :DSpoiler For Escape (yunhua98):
Thanks for the interesting read. :) I hope you'll find Cube Droid more enjoyable when it has all 36 levels in the final release. ;D It'll also have documentation that I didn't write in 2 minutes.Thanks, and yeah, Cube droid was great. Although I had to play the flash version to figure most of the stuff out. :PI like your game. It's going on my calc for sure. :DSpoiler For Escape (yunhua98):
Also, please don't vote for my entry, no matter how funny it might be.Graphics are actually pretty good <_<
Escape:Thanks, but I also thought it didn't look that polished. :( What do you suggest? (Noticing AXLE is VERY polished. ;))
Pros: A very fun and an overall good puzzle game.
Cons: It's been done before, and it could use more polishing.
TBH, I couldn't find a whole lot wrong with it. I was thinking maybe some character animations or something.Escape:Thanks, but I also thought it didn't look that polished. :( What do you suggest? (Noticing AXLE is VERY polished. ;))
Pros: A very fun and an overall good puzzle game.
Cons: It's been done before, and it could use more polishing.
Stick Ninja: It didn't work on my calculator.
I am also highly amused by how many of us used Builderboy's flame animation to do transitions.^That
Sorry man, couldn't get you game to work, I pass no judgment.How does it not work? Make sure the levels are all archived b/c the actual game is 20kb so it needs all the space it can get :P
well, the first level showed the character, which could move, but there was no back ground, none of the button other than arrow keys responded. Might be my fault though. :PQuoteSorry man, couldn't get you game to work, I pass no judgment.How does it not work? Make sure the levels are all archived b/c the actual game is 20kb so it needs all the space it can get :P
AXLEI thought that it was pretty clear when the end had been reached. The room has only one door and it's in the dead center.
Graphically, it's great. The speed is great for a smooth scrolling tilemapper, and the game is very stable. It works extremely well. On the other hand, the actual gameplay seems to me as a bit shallow. There isn't much in the way of levels, and I can't seem to discover how to beat level 1 (not for lack of skill, but for lack of knowledge in discovering when the end has been reached). 5/10
Cube DroidThank you, Sir. :) If you would like to play the last level, it's here (http://ourl.ca/11145/228484). The 4th level is also there, because it was messed up in the demo as well, except it was solvable in its "oops" state. ;)
This game is my favorite, and earns my vote. I enjoyed it immensely. It is graphically very pretty, and nice and stable. Even though the last level is impossible, I had loads of fun playing the rest, and they all cause the appropriate amount of thinking and problem solving. The learning curve is a little steep, though - it would have been better if there were a few easy levels to get you started, and a better readme would have gone a long way. I still loved this game, and that why it gets a 9/10 from me, and my vote.
And, this is just a personal preference, but one of the things I really like about it is that it is in one program. :D (Don't hate me)It's okay; I agree. However, I'll still use multiple file programs if they are only available that way. ;) (Don't hate me either)
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmmheh, I should make a 8x8 zoom in button for nymless.
Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmmheh, I should make a 8x8 zoom in button for nymless.
Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
That's the thing that killed me: having multiple levels on calc.^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmmheh, I should make a 8x8 zoom in button for nymless.
Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
Nymless was great in it's drawing and physics, the only thing I would recommend is a level pack. Do that and its a fun game!
Well, its like having 5, 6, or even 7 (depending on the diversity of the levels) different games. But you did good not trying to make a bunch of levels, you focused on the quality of the game, which is truely better.Gosh, thanks.
Look in the help. 2nd to shift, Alpha to switch dimensions, although I think some levels have only one at a time.
2nd and shift doesn't do anything for me. ???It depends on if they're enabled in the options--so if 2nd doesn't shift or alpha doesn't switch then it's probably disabled. Btw objects will only work if they both exist and are enabled.
In DS there are only 4 levels, so from 0 to 3 work. the rest are just empty.I need to fix that...instead of saying the level doesn't exist it makes a new blank one. My bad :P
Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) :/There is a secret exit. Remember, nowhere in the level is off limits. Try jumping along walls. ;)
Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) :/There is a secret exit. Remember, nowhere in the level is off limits. Try jumping along walls. ;)
Cube Droid 15/20:Thank you very much for letting me know exactly what you thought of the game. If you were concerned about my feelings (which you probably weren't, but I still feel like saying this), then I'm really glad you posted what you did. You're feedback, though a little negative, is exactly what I want. :) Thank you for posting why you didn't like it, as now I know what needs to be improved. :DSpoiler For Spoiler:
Anyways, there's my take. I don't have time to play the remaining three games, but if/when I get around to it I'll post what I think of them (and possibly change my vote? we'll see :) ). My apologies if you were offended by any of this, and I'm sincere when I say that all the games were great and I can tell a lot of blood, sweat, and tears (maybe) went into the creation of said games.
You forgot Nymless!
Sigh...why is my entry so buggy? I really don't know why, as my calc seemed to handle it perfectly fine, as did Wabbit =/
Sigh...why is my entry so buggy? I really don't know why, as my calc seemed to handle it perfectly fine, as did Wabbit =/
lol, it seems someone voted for Easy Game. :PNon-moderators cannot see this information, and please don't vote for Easy Game.
Easy Game: Exactly What It Says On The Tin (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin)Do not click that link. It goes to TVTropes, and before you know it it'll be 3 AM and you'll have twelveteen open tabs. I speak from experience.
If this is your first released game, though, i'm impressed! a question: why do the tiles disappear on the left side of the screen? did you redraw the screen every frame and just not make the tilemap wide enough?1: yeah, it is
Nymless Demo (Freyaday)Nah, only one level was included, which is why it's a demo.
i was only able to get one level to load. were there more than that? anyways, the character control is fine (although a bit difficult to get used to), the circles are AWESOME, the 'turn everything else grey' button is a useful feature, and the game play was a bit sparse. maybe that's because i could only get one level, though? am i missing something, frey?
Fancy Pants Adventures World 1 Demo (Deep Thought)Yes, but DeepThought won't continue it. :'(
it's cool, it's buggy, it's a bit hard to control, but it's fun. it isn't really much of a game in it's current state, but i'd absolutely LOVE to see this progress further =D
I will, though.Quote from: shmibsFancy Pants Adventures World 1 Demo (Deep Thought)Yes, but DeepThought won't continue it. :'(
it's cool, it's buggy, it's a bit hard to control, but it's fun. it isn't really much of a game in it's current state, but i'd absolutely LOVE to see this progress further =D
If this is your first released game, though, i'm impressed! a question: why do the tiles disappear on the left side of the screen? did you redraw the screen every frame and just not make the tilemap wide enough?1: yeah, it is
2: I didn't make the rendering area large enough, but that's fixed for Spacky 2 :)
Are you positive that you sent the two appvars to your calc, World1 and World2 (or World01 and World02 depending on the version you downloaded) and that they are in archive?
It's written in the poll, after the question.Of course. I wonder why I didn't think to check there. ???
[19:46:22] Juju oh yeah himO.O
[19:46:31] Juju also I finished compiling the results
[19:46:42] Juju without surprise
[19:46:47] Juju SirCmpwn wins
I actually am quite surprised that Spacky Emprise recieved no votes. :(