Omnimaga

Omnimaga => News => Topic started by: Juju on July 16, 2011, 02:47:05 am

Title: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 16, 2011, 02:47:05 am
(http://www.omnimaga.org/index.php?action=dlattach;topic=8433.0;attach=7762;image)

After 2 months, the submissions finally closed, now it's time to judge them and to run a poll! There is 10 entries this year (compared to 13 last year), all available for download below (http://ourl.ca/12111) (some of them are also available in their respective topic or on ticalc.org). buttsfredkin was the first so submit his entry on the 13th, followed by leafiness0's first version and tloz128 on the 14th-15th night, then everyone else between 8:15pm and 1:09am tonight.

The entries are as follow (by last submission order):
- Spacky Emprise (buttsfredkin) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8639) (topic (http://ourl.ca/11991))
- AXLE (tloz128) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8640) (topic (http://ourl.ca/6946/210170))
- Fancy Pants Adventures World 1 Demo (Deep Thought) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8641) (topic (http://ourl.ca/11871))
- Nymless Demo (Freyaday) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8642) (topic (http://ourl.ca/11110))
- Stick Ninja (squidgetx) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8643) (topic (http://ourl.ca/11805))
- Escape (yunhua98) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8644) (topic (http://ourl.ca/11073))
- Tag (leafiness0) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8645) (topic (http://ourl.ca/11234))
- Dimension Shift (Darl181) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8646) (topic (http://ourl.ca/11071))
- Easy Game (SirCmpwn) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8647) (topic (http://ourl.ca/12109))
- Cube Droid (ztrumpet) (http://www.omnimaga.org/index.php?action=dlattach;topic=9514.0;attach=8649) (topic (http://ourl.ca/11145))

If you are viewing this article from the front page, please click here to access the poll! (http://ourl.ca/12111) (You must be a registered member to vote.)

The judges are Quigibo, ephan, shmibs, Art_of_camelot and z80man. While we judge the many entries we received, we are running a community survey so that all forum members can vote on their favorite contest entry. You have 15 days from now to vote, until July 31st, 2011, 02:00 GMT-4.

When the poll and judging ends, we will add the results together and determine who wins and announce the final results. The first place winner will win $100 in online gift cards.

Good luck to everyone!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 16, 2011, 02:47:17 am
Please note that my entry (Cube Droid Saves the Galaxy) was rushed to completion and thus the final two levels are messed up.  If you would like to play those levels, check this post: http://ourl.ca/11145/228484

Also, I'm glad to see the other entries. :)  From what I've seen so far, Tag is one of my favorite programs of all of 2011.  I hope the others impress me like it has. ^-^ 
Oh, and Sir's entry is too hard for me.  I give up.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: SirCmpwn on July 16, 2011, 02:51:10 am
You should edit this so that every one has a link to the appropriate thread.

Also, please don't vote for my entry, no matter how funny it might be.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 16, 2011, 03:13:53 am
Why you have the same ideas as me Sir? Oh well, edited.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Stefan Bauwens on July 16, 2011, 04:03:36 am
What happened to aetios' game?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 16, 2011, 04:43:59 am
Uhh, how does SirCmpwn have >>9000 downloads?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 04:47:19 am
did someone setup a bot to d/l SirCmpwn's file 12000+ times?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 04:47:35 am
the downloads:
a hour ago, it were 12345Download
     ==> Hack! Not real! In reallity, it were 2!


I'm not able to vote!  :(
Why? ???
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: phenomist on July 16, 2011, 04:48:59 am
I can't vote either.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 04:50:27 am
Where do we vote? the link takes me here...
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 04:52:19 am
Every Time you click the link, You'll open the same page again - this page.
There's a but in the Poll - Noone can vote.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 16, 2011, 04:52:42 am
The poll is above the post. And you should be able to vote?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 04:54:17 am
Yea, juju said something about being able to participate in voting.

I guess they can't ensure you have d/l them all and tested them all and are not a new user under a new name to vote your game up...
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 04:57:30 am
We all can't vote!
And we can't opload any Pictures in our Posts, here!

Something went very wrong!!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 05:00:57 am
p2, we can upload pics. i'll tell u in irc, don't want guests seein it. But everything else ya, we can't  vote. I would like to though.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 16, 2011, 05:01:18 am
What? O_O

I guess we messed up when we set the permissions for this board.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 05:01:21 am
YAY!!
Now we can vote!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 16, 2011, 05:02:01 am
What? O_O

What the hell I did? BTW you need 20 posts to vote.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 05:02:32 am
Cheers, we can vote now!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 05:03:26 am
Er... I have more than 300Posts, and wasn't able to vote, too.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 16, 2011, 05:05:19 am
Yeah, oh well I or Eeems will look at this tomorrow I guess. Good night.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 05:06:45 am
Night?
Here it's 11 o'clock.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 05:09:00 am
I can vote, and have less than 20 posts, refresh the page please.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 05:15:07 am
Something went really wery wrong there.
Haven't you seen, Someone has added 12345downloads to one of the contest entries.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: apcalc on July 16, 2011, 07:46:13 am
Great to see so many entries in the contest!

I wish everyone participating good luck in the contest!! :)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: annoyingcalc on July 16, 2011, 08:37:09 am
WOW those are all looking good send 2 so far about to try AXLE SPANKY was very hard though

EDIT 200th post

EDIT2
You should edit this so that every one has a link to the appropriate thread.

Also, please don't vote for my entry, no matter how funny it might be.

I didnt but it was hilarious
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 09:36:48 am
/me won't vote yet.  I'll try these this later.  Before I go watch HP7 Part2.  ;)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: jsj795 on July 16, 2011, 09:42:30 am
all of the entries were very nice!! I'm still deciding on which entry to vote on... hmmm...
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 09:44:29 am
Stick Ninja or AXLE...
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 09:46:01 am
I like stkninja, even if crashed my calc. it is a well thought out game. very planed, very precise.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: jsj795 on July 16, 2011, 09:46:11 am
Stick Ninja or AXLE...
Yeah same here, I would've voted for Tag or Cube Droid except they were pretty hard for me :/
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 09:53:54 am
tag was good, saving on my os though got skrewed up and i had to re send program. I had never played cube droid, so i didn't quite understand it.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 16, 2011, 10:23:46 am
Yeah, sorry for my lack of instructions; I was too rushed.  Don't worry about not understanding it when the real release comes; there's going to be an in-game tutorial and everything once I get around to it.
As for an easy level, I think 3 is probably the easiest. ;D

My favorite is Tag by far.  It's a classic, well thought-out, fun, difficult puzzle game that I can see myself replaying whenever I feel like playing a game on my calc.  Move over Graviter and Psychee, there's a new puzzle king in town. ^-^

Edit:  Is it just me, or does Crabcake seem pretty unstable?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 10:38:31 am
btw: shmibs and z80man, I didn't know you guys were judging, so I didn't include you in the documentation, I'll do that next time.  :P
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: squidgetx on July 16, 2011, 10:54:49 am
Wait, stickninja crashed your calc? sorry guys....haha

Also: to anyone who is trying to compile the source (hi judges); I realized I left out one of the include files necessary to compile it....To the judges I'm going to ask for some leeway here because I was trying to get it in on time before my computer with time restrictions automatically logged me out =/
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: tloz128 on July 16, 2011, 11:02:57 am
Wow, these game are looking great!

Wait, stickninja crashed your calc? sorry guys....haha
It won't let me play. It just takes me to a map made up of random parts of RAM. :(
There's something wrong with the menu.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 11:07:13 am
Every game I've played with crabcake froze with wabbit, and I had to reset.  But it still works on the 2nd try.

So, I'm not a judge, but here my review for all the entries:

Spoiler For Spacky Emprise (buttsfredkin):
Originality: 4/5
Standard platformer game, but with lots of interesting twists.
Fun Factor: 3/5
Sorta hard (for me) and gets frustrating after a while.
Graphics: 4/5
I can tell what everything is, and they fit the classic platformer feel.
Playability/Speed: 5/5
I haven't encountered major bugs or the like.
Documentation: 2/5
Readme doesn't tell much.  And we have to go search for Crabcake.  If someone doesn't know what crabcake is, that's a problem.  Include a link?
Total: 18/25
Good game in general.
Spoiler For AXLE (tloz128):
Originality: 4/5
Doors, collectibles, enemies you jump on, all part of an amazing platformer reminding everyone of Mario.
Fun Factor: 5/5
Challenging but not too frustrating.
Graphics: 5/5
Amazing monochrome graphics.
Playability/Speed: 3/5
Speed is fine, but the controls lag slightly, making the game sort of unresponsive.  Also didn't work the first time.
Documentation: 4/5
Tells everything I need to know about the game.  Nothing too fancy.
Total: 21/25
Excellent platformer with amazing graphics.
Spoiler For Fancy Pants Adventures World 1 Demo (Deep Thought):
Originality: 4/5
While this is a port, no one has every done it before, AFAIK.
Fun Factor: 3/5
The physics make it really interesting, but gets boring after a while.
Graphics: 3/5
The character sprites look good, the levels are just lines, but that all they really need.
Playability/Speed: 3/5
A couple of frustrating bugs, the speed is great though.
Documentation: 4/5
Tells everything you need to know.
Total: 17/25
Has great potential.  Hopefully will be continued after contest.
Spoiler For Nymless Demo (Freyaday):
Originality: 5/5
Very creative concept.
Fun Factor: 2/5
As with FPA, the physics are great, but gets boring after a while.
Graphics: 2/5
Not much, although that's kinda the point of the game.  :P
Playability/Speed: 5/5
Speed is perfect, no bugs.
Documentation: 5/5
Even has ASCII art explaining the sprites!
Total: 19/25
Give it more time, and we got something great!
Spoiler For Stick Ninja (squidgetx):
Originality: 4/5
Still sorta standard, but very well thought out.
Fun Factor: 5/5
The perfect balance between difficulty and fun.
Graphics: 5/5
Just take one look at the screenshots...
Playability/Speed: 3/5
Speed is good, but took me a long while to actually set up the game.
Documentation: 4/5
Explains controls well.
Total: 21/25
Spoiler For Escape (yunhua98):
doood!  THIS G@ME IS HAARRRIBLE!!!  DON"T DOWNLOAD@111!!!!1!!!one!!1!
Spoiler For Tag (leafiness0):
Originality: 4/5
Once again, a port, but a very original port.  :P  The graphics however aren't so original.
Fun Factor: 4/5
Too hard for me.  XD
Graphics: (3+1)/5
Not very detailed, then again, its 5x5.  Menu is great though. +1 bonus point.
Playability/Speed: 5/5
Just like all his other games, no noticeable bugs, speed is perfect.
Documentation: 5/5
Explains things clearly, Credits are hilarious.
Total: 22/25
Very nice and polished product.
Spoiler For Dimension Shift (Darl181):
Sorry man, couldn't get you game to work, I pass no judgment.
Spoiler For Easy Game (SirCmpwn):
Originality: 15/5
Who ever though of combining 3 awesomely original puzzles together!  5*3!
Fun Factor: 1337/5
I'm gonna play this all day!
Graphics: 666/5
OMG amazing!!!1!!1oneone!!!11!
Playability/Speed: 3492/5
No bugs to speak of, the speed is too fast for puzzle 3, but otherwise perfect!
Documentation: 3491/5
Even has a walkthrough!
Total: 9001/25
A must download!
Spoiler For Cube Droid (ztrumpet):
Originality: 4/5
A unique and fun port.
Fun Factor: 4/5
Fun, but the game is a little too short.  ;)
Graphics: 5/5
Just like the original, very good.
Playability/Speed: 4/5
Speed is okay, some levels sort of messed up. :P
Documentation: 2/5
Doesn't explain much.  :P
Total: 19/25
Very Promising, more levels = awesomer!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 16, 2011, 11:12:42 am
Thanks for the interesting read. :)  I hope you'll find Cube Droid more enjoyable when it has all 36 levels in the final release. ;D  It'll also have documentation that I didn't write in 2 minutes.

Spoiler For Escape (yunhua98):
doood!  THIS G@ME IS HAARRRIBLE!!!  DON"T DOWNLOAD@111!!!!1!!!one!!1!
I like your game.  It's going on my calc for sure. :D
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: squidgetx on July 16, 2011, 11:20:24 am
Yo everyone who is having issues with StickNinja; resend the application, and make sure the appvar is in archive and you have at least 3081 bytes of free RAM. There shouldn't be any problems if you followed the setup instructions in the documentation
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 11:22:05 am
Thanks for the interesting read. :)  I hope you'll find Cube Droid more enjoyable when it has all 36 levels in the final release. ;D  It'll also have documentation that I didn't write in 2 minutes.

Spoiler For Escape (yunhua98):
doood!  THIS G@ME IS HAARRRIBLE!!!  DON"T DOWNLOAD@111!!!!1!!!one!!1!
I like your game.  It's going on my calc for sure. :D
Thanks, and yeah, Cube droid was great.  Although I had to play the flash version to figure most of the stuff out.  :P

and my review was a joke.  XD
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Deep Toaster on July 16, 2011, 11:53:26 am
Lots of entries! :D I'll go check them out when I get the time.
Also, please don't vote for my entry, no matter how funny it might be.
Graphics are actually pretty good <_<
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: tloz128 on July 16, 2011, 12:00:06 pm
Alright, I've played all of the games and I'd like to give my thoughts.

Spacky Emprise:
Pros: Good running animation.
Cons: Enemies falling from the ceiling were annoying.

AXLE:
Pros: I made it.
Cons: I made it.

Fancy Pants Adventures World 1 Demo:
Pros: The physics were very nice.
Cons: It sometimes felt a bit unresponsive and was difficult to tell where you were going.

Nymless Demo:
Pros: The concept is original.
Cons: There's not a whole lot to do yet.

Stick Ninja: It didn't work on my calculator.

Escape:
Pros: A very fun and an overall good puzzle game.
Cons: It's been done before, and it could use more polishing.

Tag:
Pros: Original, very polished, lots of levels.
Cons: Controls felt a bit slippery at times.

Dimension Shift:
Pros: Original and good graphics.
Cons: It's a bit difficult to select things in the menu.

Easy Game: The name says it all.

Cube Droid:
Pros: Very nice looking graphics and an overall great port of the flash game.
Cons: Not too many levels.


Overall the games were very good. :)
Spoiler For shameless self promotion:
Might I point out the excellent level design in AXLE?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 12:03:23 pm
Escape:
Pros: A very fun and an overall good puzzle game.
Cons: It's been done before, and it could use more polishing.
Thanks, but I also thought it didn't look that polished.  :(  What do you suggest?  (Noticing AXLE is VERY polished.  ;))
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: tloz128 on July 16, 2011, 12:11:51 pm
Escape:
Pros: A very fun and an overall good puzzle game.
Cons: It's been done before, and it could use more polishing.
Thanks, but I also thought it didn't look that polished.  :(  What do you suggest?  (Noticing AXLE is VERY polished.  ;))
TBH, I couldn't find a whole lot wrong with it.  I was thinking maybe some character animations or something.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 16, 2011, 12:34:45 pm
Quote from: tloz128 on: Today at 18:00:06
   
Stick Ninja: It didn't work on my calculator.

You must send the APPV on your calc, too!
Then click on LOAD

edit by squidgetx: "New" works too :D lol
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: squidgetx on July 16, 2011, 12:40:38 pm
Hm, here're my little reviews. Note I'm pretty nitpicky, lol.

Spacky Emprise-
Crabcake couldn't seem to work with this one... :(

AXLE-
Great graphics, traditional concept. The physics were a little off though, and movement seemed jerky. Excellent level design and animations, however.

FPA-
I know myself how difficult this would be. I even contemplated trying to make this for the contest. So I'll say you did a pretty good job, considering.

Nymless-
Surprisingly fun to play around in, but a little too simple for my taste. Excellent physics- I enjoyed that.

Stick Ninja-
no comment

Escape-
Looks like the beginning of a great puzzle game. Liek tloz, I agree it could use some more polish. Smooth movements would be awesome :D

Tag-
Great concept and implementation. The controls were slippery though. Nice title/level select screen, did I see that in Graviter before (as well as the platform engine lol j/k)

Dimension Shift-
Took a little while to set this up. The screen flip is beautiful. The menu/level flow could use some work. The platform engine reminded me of Tio ;)

Easy Game-
LPLOLOLOLOLOLOOLlo there's a bug in the last level though, I waited two years and still won.

Cube Droid-
Fun if I knew how to play. I think I should check out the flash game. First impressions: great graphics, menu, and animations.

I am also highly amused by how many of us used Builderboy's flame animation to do transitions.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: leafy on July 16, 2011, 12:54:32 pm
I'm still playing through all the entries, I'll post reviews later.

Quote
I am also highly amused by how many of us used Builderboy's flame animation to do transitions.
^That
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 16, 2011, 02:12:38 pm
People like Nymless, W00t!
Yeah, in the finished product, there will be more chrome.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Darl181 on July 16, 2011, 02:28:09 pm
Quote
Sorry man, couldn't get you game to work, I pass no judgment.
How does it not work?  Make sure the levels are all archived b/c the actual game is 20kb so it needs all the space it can get :P
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: leafy on July 16, 2011, 03:32:38 pm
In DS there are only 4 levels, so from 0 to 3 work. the rest are just empty.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 03:50:53 pm
Quote
Sorry man, couldn't get you game to work, I pass no judgment.
How does it not work?  Make sure the levels are all archived b/c the actual game is 20kb so it needs all the space it can get :P
well, the first level showed the character, which could move, but there was no back ground, none of the button other than arrow keys responded.  Might be my fault though.  :P
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: leafy on July 16, 2011, 03:51:53 pm
Look in the help. 2nd to shift, Alpha to switch dimensions, although I think some levels have only one at a time.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 16, 2011, 04:23:34 pm
2nd and shift doesn't do anything for me.  ???
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: SirCmpwn on July 16, 2011, 04:57:13 pm
Here's my review of all of the games submitted for this year's contest.  All of the games that were made for shells that didn't need to be were a bit disappointing, because sometimes I don't want to go into a shell just to play a game that doesn't take advantage of it's features.  However, I didn't take that into account in my reviews.

Spacky Emprise
This game is a bit strange.  It is somewhat fun to play, but has only okay graphics.  The story should be integrated more - I'm not sure why there is a story in the first place, it's abandoned as soon as the game begins.  The sprites could be a little better, and the ghost could be made more smooth when moving.  However, it is fun to play, and I enjoyed it.  It gets more challenging as you go, and works well.  4/10

AXLE
Graphically, it's great.  The speed is great for a smooth scrolling tilemapper, and the game is very stable.  It works extremely well.  On the other hand, the actual gameplay seems to me as a bit shallow.  There isn't much in the way of levels, and I can't seem to discover how to beat level 1 (not for lack of skill, but for lack of knowledge in discovering when the end has been reached).  5/10

Fancy Pants
A good, solid attempt.  The physics work fairly well, with a few exceptions.  As said in the readme, it isn't done.  The graphics are pretty basic, just lines that disappear when part of them lie off-screen (I know it's an Axe thing, but a custom line drawing routine would have been a good investment).  There isn't really a game here, mostly just a buggy physics demo.  It looks like a good start, though!  2/10

Nymless Demo
This one surpassed my expectations.  It was really quite interesting.  I enjoyed the graphical style, where you could move the player and see the trail behind them.  However, the maps were plain, very static b/w.  Regardless of graphical plain-ness, though, it was very fun.  I enjoyed it quite a bit.  7/10

Stick Ninja
This game was decent.  I thought that it was a little fun, but for some reason it didn't really reach out to me.  I think it's my problem, though, the game looks very good, but for some reason I didn't like it.  I won't give it a score because it just feels like it's something I shouldn't score.  (weird)

Escape
This game is well written and stable, but not very creative.  It reminds me of block dude - simple to make, and a slight diversion during classes.  But due to it's completeness, I give it much more credit.  6/10

Tag
I was really impressed by Tag.  It was innovative, fun, and creative.  It was also complex, yet very complete.  I didn't feel like content was missing, or that it left something to be expected.  It was extremely good.  I do have some qualms, though.  The game is not outrageously difficult to understand, but to execute your solutions require lots of work.  I would get so close to beating a level, and die, and that's why I stopped playing at level 8.  More pixel-perfect control over the player would be nice.  For example, try to walk up to a ledge and stop before you fall off.  It's very difficult.  All that aside, this was very good, and had a good learning curve.  9/10

Dimension Shift
It was nice, but a little difficult.  There was no grace period, you're dropped straight into the difficult levels.  As far as graphics were concerned, it was also pretty basic.  It was still innovative and different, though, so I give it a 6/10

Cube Droid
This game is my favorite, and earns my vote.  I enjoyed it immensely.  It is graphically very pretty, and nice and stable.  Even though the last level is impossible, I had loads of fun playing the rest, and they all cause the appropriate amount of thinking and problem solving.  The learning curve is a little steep, though - it would have been better if there were a few easy levels to get you started, and a better readme would have gone a long way.  I still loved this game, and that why it gets a 9/10 from me, and my vote.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: tloz128 on July 16, 2011, 05:20:35 pm
AXLE
Graphically, it's great.  The speed is great for a smooth scrolling tilemapper, and the game is very stable.  It works extremely well.  On the other hand, the actual gameplay seems to me as a bit shallow.  There isn't much in the way of levels, and I can't seem to discover how to beat level 1 (not for lack of skill, but for lack of knowledge in discovering when the end has been reached).  5/10
I thought that it was pretty clear when the end had been reached. The room has only one door and it's in the dead center.
...also, what would you recommend in terms of level design? ??? I've got four different levels with different tilesets for each and over 9000 (literally) bytes of level data.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 16, 2011, 05:48:34 pm
Cube Droid
This game is my favorite, and earns my vote.  I enjoyed it immensely.  It is graphically very pretty, and nice and stable.  Even though the last level is impossible, I had loads of fun playing the rest, and they all cause the appropriate amount of thinking and problem solving.  The learning curve is a little steep, though - it would have been better if there were a few easy levels to get you started, and a better readme would have gone a long way.  I still loved this game, and that why it gets a 9/10 from me, and my vote.
Thank you, Sir. :)  If you would like to play the last level, it's here (http://ourl.ca/11145/228484).  The 4th level is also there, because it was messed up in the demo as well, except it was solvable in its "oops" state. ;)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 16, 2011, 06:02:06 pm
Why, thank you Sir. I will make it prettier in the future, and levels will look more fantabulous.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: leafy on July 16, 2011, 08:04:34 pm
Spacky Emprise
This game is interesting, but a little poorly implemented. The ghost was a bit awkward in its movements, but overall the game looked fairly nice sprite-wise. (2/10)

AXLE
Some of the best graphics I've seen yet, but oddly the framerate was a little bit slower than I would have liked, but that probably couldn't have been helped. The platforming was amazingly well executed, and levels were fairly intuitive and involved free-running and multiple paths, which I highly enjoyed. (8/10)

Fancy Pants
The physics in this game are amazing, but it's only a demo. Sadly, with a bit more work this could have been an amazing game. (3/10)

Nymless Demo
I highly enjoyed the fact that the player moved out, but the levels were a bit static for my tastes. The programming concepts are highly intriguing, but gameplay not so much. With a bit more work, this can become an amazing game. (5/10)

Stick Ninja
The graphics were excellent, and gameplay was interesting. I especially enjoyed some of the later platforming, along with the special attention to detail with the particle effects upon killing enemies. (7/10)

Escape
Well written, but leaves something to be desired. The game feels complete, yet it misses creativity. It reminds me a lot of box pushing puzzle minigames and the levels were clearly thought out, but it's not my type of game. (6/10)

Tag
Okay, hands down this was one of the worst games ever. It was clear that the author spent little to no time working on this game. The attention to color is horrible, as the game is entirely black and white, with a little bit of flickery greyscale here and there. The game is replete with bugs, and overall it was just a fairly bad experience. I usually try to hold back my criticism, but I'm not even going to rate this game.

Dimension Shift
This game could have been a lot better with more work. The greyscale was really decent, some of the best I've seen, but level design could have been better. There is slight lag upon picking up and throwing boxes, which detracts from the game as you're not sure where the box will land. Graphics are not that good, but it's 4x4 so I'll let it slide. I probably couldn't have thought up better 4x4 sprites, lol. (7/10)

Cube Droid
This one was similar to Escape, but I enjoyed it much more, for some reason. The graphics were great, and the gameplay was very enjoyable. The steep learning curve was what made it fun for me, but a tutorial/walkthrough would have been very nice. (8/10)

I'm going to play these games a bit more in depth before I make my decision.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: thepenguin77 on July 16, 2011, 08:42:54 pm
Well, I played them all, and I have to say my favorite is Tag. Very similar to portal, just slightly different.

This game is quite challenging, some of the levels took me 15 minutes to figure out, and this is a calculator game. In fact, I'm only at level 17 right now and I'm going to save it for later. But I think one of the keys is that it is actually a puzzle, because if I played through it again, it wouldn't take me nearly as long. This shows that it's the puzzle causing me problems and not the game.

And, this is just a personal preference, but one of the things I really like about it is that it is in one program. :D  (Don't hate me)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 16, 2011, 09:17:38 pm
And, this is just a personal preference, but one of the things I really like about it is that it is in one program. :D  (Don't hate me)
It's okay; I agree.  However, I'll still use multiple file programs if they are only available that way. ;)  (Don't hate me either)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: squidgetx on July 16, 2011, 09:30:59 pm
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmm

Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 16, 2011, 09:34:27 pm
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmm

Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
heh, I should make a 8x8 zoom in button for nymless.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 09:45:46 pm
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmm

Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
heh, I should make a 8x8 zoom in button for nymless.

Nymless was great in it's drawing and physics, the only thing I would recommend is a level pack. Do that and its a fun game!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 16, 2011, 09:46:26 pm
^Like if the total file size comes to ~30k haha. If I had time for compression I might've been able to fit StickNinja all in the app though, hmmmm

Leafiness0; You should make Tag smoothscrolling. That way you could use 8x8 graphics :D Also I'm sad that it's 15mhz, :( running my batteries down =/
heh, I should make a 8x8 zoom in button for nymless.

Nymless was great in it's drawing and physics, the only thing I would recommend is a level pack. Do that and its a fun game!
That's the thing that killed me: having multiple levels on calc.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 16, 2011, 09:48:31 pm
Well, its like having 5, 6, or even 7 (depending on the diversity of the levels) different games. But you did good not trying to make a bunch of levels, you focused on the quality of the game, which is truely better.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 16, 2011, 09:49:06 pm
Well, its like having 5, 6, or even 7 (depending on the diversity of the levels) different games. But you did good not trying to make a bunch of levels, you focused on the quality of the game, which is truely better.
Gosh, thanks.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Darl181 on July 16, 2011, 10:16:41 pm
Look in the help. 2nd to shift, Alpha to switch dimensions, although I think some levels have only one at a time.
2nd and shift doesn't do anything for me.  ???
It depends on if they're enabled in the options--so if 2nd doesn't shift or alpha doesn't switch then it's probably disabled.  Btw objects will only work if they both exist and are enabled.
Also, some of the levels have only one dimension ;) so if it looks like there's only one layer that's probably the case.
And yeah, I didn't spend too much time developing levels, I ran out of ideas and just ripped them off of some of my old screenies...

In DS there are only 4 levels, so from 0 to 3 work. the rest are just empty.
I need to fix that...instead of saying the level doesn't exist it makes a new blank one.  My bad :P

Trying out programs now...
btw @tloz AXLE threw ERR:INVALID initially, but after compiling for ion it worked.  I'm assuming you did DCS or something?  Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) :/

AXLE: Great.  Threw ERR:INVALID initially, but after compiling for ion it worked.  Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) :/
EasyGame: Awesome.  This is the next WFRNG.
Tag: Also awesome.  Only problem is that after I beat it and quit and it automatically saved: RAMClearRoll'D.
FPA Demo: Nice.  I have no idea how you did this, while buggy it's still pretty cool.

Still trying the rest..
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ralphdspam on July 16, 2011, 10:17:24 pm
All of the entries were great in their own way!  :D

I still feel disappointed that I couldn't finish that random number generator on time.  :P
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: tloz128 on July 16, 2011, 10:38:57 pm
Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) :/
There is a secret exit. Remember, nowhere in the level is off limits. Try jumping along walls.  ;)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: leafy on July 16, 2011, 10:39:35 pm
Still stuck in some endless loop in the first level (that room where you fall down through a bunch of coins, there's two doors (and only two) at the bottom, both of which redirect to previous rooms) :/
There is a secret exit. Remember, nowhere in the level is off limits. Try jumping along walls.  ;)

I found it ^^ I feel so proud of myself.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Darl181 on July 16, 2011, 11:05:49 pm
So you can walljump or something?
I found a sort of steps thing going up, but one of the steps was just one tile too high :P

Nvm, just held the key until one jump was higher fsr

EDIT: so you jump higher if you're running...doesn't make much sense imho but w/e
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: LincolnB on July 17, 2011, 02:01:07 pm
Ok, I spent the last couple hours playing these games and here's my reviews, spoiler-d out for your convenience :

Spacky Emprise 12/20:
Spoiler For Spoiler:
Not my best work, I'll admit. I actually didn't know about the contest until exactly two weeks before submissions were due, so I just kind of thought, what the heck, why not. Anyways, it's my first platform game, and I'm planning on making a sequel that's hopefully loads better. Currently, though, Spacky Emprise is basically just another platformer. However, there is one thing in here that I'm proud of, and that I was disappointed that I didn't see in any other games - variable-height jumping. This is basically the concept that if you barely tap the jump button, you go about 1 millimeter off the ground, and the longer you hold down the button, the higher you jump. Just a nice little feature I kinda hoped to see in other games, but didn't

AXLE 17/20:
Spoiler For Spoiler:
Sigh....this game was so close to being my vote. It's an awesome platform adventure game, I love the goldilock physics (not too much, not too little, unlike those games *cough* Tag *cough* where you barely tap left and you go across half the screen), but I have one main issue. In an adventure game of any kind, be it platformer, rpg, fps, or anything else like that, there should never, ever, ever, ever, ever, ever, be a point where you have to start over the entire game. In AXLE, I got to the third stage, Pipeline Plummet, and then died, and got sent back to the first stage. After that I put it down, because even though it was fun, it was too epic to recreate the experience. Kind of like if you're watching LOTR, and you fall asleep halfway through, when you wake up, you don't want to start over the entire movie. You want to start halfway through. If that one annoyance was fixed, this game would've probably won it for me.

Fancy Pants Adventures World 1 Demo 8/20:
Spoiler For Spoiler:
This was pretty nice. I'm disappointed that it's not going to be continued, because it clearly has potential. I side with SirCmpwn about the whole entire-line-disappearing-when-it's-only-half-off-the-screen thing. I hope that even though Deep Thought isn't continuing it, someone will step up and complete the game.

Stick Ninja 16/20:
Spoiler For Spoiler:
This game, like AXLE, could have also been great. I love the graphics, the gameplay, and the level design is nice if a little hard. However I have two problems, one isn't very big but the other is gigantic. The small problem: Come on. He's supposed to be a ninja. Why can't he do backflips and stuff :) ? Seriously though, that would have been pretty freaking awesome. The big problem: This game is really, really, buggy. Weird things happen at arbitrary parts in the levels. The screen randomly wigs out, and I get the feeling that the pointer to the current level gets messed up or something. Anyways, it was really disappointing and made me want to stop playing. This game cleared my RAM three times, and one of those times, I had to pop a battery.

Tag 18/20:
Spoiler For Spoiler:
Wow. This game was pretty much the quintessential platform puzzle game. Great concept, however, this game has it's own share of problems, the most promiment of these being the difficulty of the game. I had to stop at level 8 because it was just too hard. I thought I figured out about how to do it, but after attempting the level for about fifteen minutes I just got sick of it. Another big problem is the physics. There's a point where it's just too much. Too often, I would try and inch to the left but go flying into those spike things that make you blow up (which was hilarious, btw, but only to a point) In spite of these problems, this game was well done and gets my vote for the contest.

Easy Game:
Spoiler For Spoiler:
No comment. Title says it all. This game put a smile on my face :) .

Cube Droid 15/20:
Spoiler For Spoiler:
I didn't really get this game. The graphics were great, but seeing as I haven't played the flash game and the readme was not very helpful, I didn't understand how to play. Here's what I perceived from level one: You're the little guy bobbing up and down and you can move around and push blocks and stuff. If you step in front of a laser, you get zapped and die. I think the goal was to collect all those battery-looking things, but after I did that strange things started happening and I had to stop playing. I tried to get into it, but couldn't because nothing made sense to me.

Anyways, there's my take. I don't have time to play the remaining three games, but if/when I get around to it I'll post what I think of them (and possibly change my vote? we'll see :) ). My apologies if you were offended by any of this, and I'm sincere when I say that all the games were great and I can tell a lot of blood, sweat, and tears (maybe) went into the creation of said games.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 17, 2011, 02:39:30 pm
Cube Droid 15/20:
Spoiler For Spoiler:
I didn't really get this game. The graphics were great, but seeing as I haven't played the flash game and the readme was not very helpful, I didn't understand how to play. Here's what I perceived from level one: You're the little guy bobbing up and down and you can move around and push blocks and stuff. If you step in front of a laser, you get zapped and die. I think the goal was to collect all those battery-looking things, but after I did that strange things started happening and I had to stop playing. I tried to get into it, but couldn't because nothing made sense to me.

Anyways, there's my take. I don't have time to play the remaining three games, but if/when I get around to it I'll post what I think of them (and possibly change my vote? we'll see :) ). My apologies if you were offended by any of this, and I'm sincere when I say that all the games were great and I can tell a lot of blood, sweat, and tears (maybe) went into the creation of said games.
Thank you very much for letting me know exactly what you thought of the game.  If you were concerned about my feelings (which you probably weren't, but I still feel like saying this), then I'm really glad you posted what you did.  You're feedback, though a little negative, is exactly what I want. :)  Thank you for posting why you didn't like it, as now I know what needs to be improved. :D
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 17, 2011, 03:18:24 pm
You forgot Nymless!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: squidgetx on July 17, 2011, 03:26:08 pm
Sigh...why is my entry so buggy? I really don't know why, as my calc seemed to handle it perfectly fine, as did Wabbit =/
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: tloz128 on July 17, 2011, 04:36:35 pm
I wanted AXLE to be hard, but maybe I should've put in a continue now that I think about it...
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: LincolnB on July 17, 2011, 06:21:59 pm
Yeah, it was a great game. The difficulty level was great how it was, not so bad, addicting/fun to play, except for that one thing that made you start over.


Quote
You forgot Nymless!

Sorry about that :P I'll get around to reviewing it, and the other entries as soon as I can.


Quote
Sigh...why is my entry so buggy? I really don't know why, as my calc seemed to handle it perfectly fine, as did Wabbit =/

Don't kill yourself. It really was a pretty sweet game. Just out of curiousity, were there any more levels beyond the four doors? I couldn't seem to beat the fourth one (darn mirage/hologram blocks :) ).
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Ti-Programmer on July 17, 2011, 06:23:57 pm
Sigh...why is my entry so buggy? I really don't know why, as my calc seemed to handle it perfectly fine, as did Wabbit =/

It might be that ppl are not following instructions. cause i forgot to put the appvar in archive and it was in ram (or vice versa, i just know it was in the wrong spot) and my ti-nspire 84 mode froze.

Its a really great game, just some support for ppl who don't read the readme before they play it would be great.

like something to detect if its in the wrong spot and tell the user, or move it to the right spot.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: LincolnB on July 17, 2011, 08:46:36 pm
Okay, I got around to Nymless and Escape, but TI-Connect was acting up again (I'm not even surprised anymore) so I couldn't check out Dimesion Shift, but I will as soon as I can.

Nymless 13/20:
Spoiler For Spoiler:
This was a pretty fun demo. It took me a while to figure out exactly how to wall jump, but I think I've got it now. A few tips/pointers in the readme would be nice to get started. I'm not sure if this is how it was supposed to be, but the version I downloaded had no levels. Levels would have made this game really cool, and adding hazards like spikes and stuff. I'm looking forward to this game being completed, and I hope that you're going to continue this, Freyaday?

Escape: 13/20:
Spoiler For Spoiler:
This game was pretty fun to play. However, I beat the whole thing in like two minutes. No offense, but the levels were really easy.  :-\. So yeah. More and harder levels, and possibly smooth scrolling would really make this puzzle game stand out, a lot. As in Freyaday's case, this has potential, so I again hope that you will continue development on this game.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 17, 2011, 10:13:48 pm
Oh dear, I forgot to mention that the two appvars that are included comprise the level that comes with Nymless.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 18, 2011, 10:27:22 am
lol, it seems someone voted for Easy Game.  :P
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Jim Bauwens on July 18, 2011, 11:51:07 am
Wow, nice entries!
Congratulations to all the authors!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: SirCmpwn on July 18, 2011, 12:16:25 pm
lol, it seems someone voted for Easy Game.  :P
Non-moderators cannot see this information, and please don't vote for Easy Game.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 18, 2011, 07:56:30 pm
Here are my reviews in no particular order.

Tag: Loved it. Clear,  if kinda blah graphics, with lots of extra chrome to make up for it (The Paint animations, the blood spatter, the swirlyness of the door) and kick ass menus. The levels kinda pigeonhole you into one solution that takes more precision than the controls provide (why do you go halfway across the room with one press of a button, why?) and the ability to remap the buttons would be much appreciated, because the current setup could be much improved. The game gets too hard too fast, and I'm stuck at level 8, before I even get speed paint. Despite this, the game is excellent, and it's because of its excellence that the flaws stand out so much.

Fancy Pants: Eeek! Interesting concept, but poorly executed. The lines disappear when off the screen, and the jump lags horribly. Needs more explanation and feels like a half-hearted attempt. The character sprites are well done, though

Cube Droid: Extremely pretty, wonderful sprites, and I have no idea what I'm doing.

Axle: Another beauty, but some more explanation could be useful. Didn't work until I recompiled it for Ion. The jumping feels very unpredictable, though, because I have no idea what I can make and what I cannot. It also feels like the jumping height should be lowered, and double jump should be added, but maybe that's just me. It's very old school, and that includes attempting to be Nintendo Hard.

Stick Ninja: Lol, every time I pressed new, it glitched and dropped me on the wrong side of the wall on the first level and gave me 32 lives. Worked when I pressed Load, but the transition left the bottom row of pixels in "load" on the screen. It seems to me that, as a ninja, you should be able to walljump. Nice menu though.
EDIT: Somehow, the load and new options got their positions switched, either that, or I have horrendous memory and got them backwards, so it was actually load that glitched. I think it's the latter.

Escape: Old school. For what it is, it's very good, but what it is has been done to death. It feels like it would be better with even more game elements.

Nymless: What kind of fool do you take me for? This game is a blatant ripoff of N and it doesn't even get the feel right. Pathetic.

Easy Game: Exactly What It Says On The Tin (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin)

Spacky Enterprise: Couldn't get it to work.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: JustCause on July 19, 2011, 12:37:02 am
Easy Game: Exactly What It Says On The Tin (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin)
Do not click that link. It goes to TVTropes, and before you know it it'll be 3 AM and you'll have twelveteen open tabs. I speak from experience.

I wish I could try out all the contest entries...I was so hyped for 'em. Sadly, I don't have my calc, but kudos to all the participants! Omnimaga's cumulative level of amazing has gone up because of you.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: shmibs on July 22, 2011, 09:53:19 pm
congratulations to people for getting these in on time!
although i've been offline for the past week (and will be for the next few days as well), i've been spending time thoroughly going over each of these games, making sure i've completed everything there is to do in all of them, in order to properly form an opinion. i'm not giving any official scores yet, but here are some overall reviews:
Spacky Emprise (buttsfredkin)
the graphics/story are a little odd and seem a bit haphazard, and the gameplay seems a little sparse (there is one enemy and two tile types). if this is your first released game, though, i'm impressed! a question: why do the tiles disappear on the left side of the screen? did you redraw the screen every frame and just not make the tilemap wide enough?

AXLE (tloz128)
the graphics are fantastic. the level design is a bit confusing and non linear. the character jumps too high and the horizontal momentum is more of a nuisance than a game element. the enemies work very well, and i didn't see so much as a single bug.

Fancy Pants Adventures World 1 Demo (Deep Thought)
it's cool, it's buggy, it's a bit hard to control, but it's fun. it isn't really much of a game in it's current state, but i'd absolutely LOVE to see this progress further =D

Nymless Demo (Freyaday)
i was only able to get one level to load. were there more than that? anyways, the character control is fine (although a bit difficult to get used to), the circles are AWESOME, the 'turn everything else grey' button is a useful feature, and the game play was a bit sparse. maybe that's because i could only get one level, though? am i missing something, frey?

Stick Ninja (squidgetx)
beautiful and hella buggy. the insta death fall hazzards which are ever present make health a bit pointless. the candles are a wonderful idea, but weren't utilised much. i really enjoyed the moving platform level.
bug list: loading/saving is broken. sometimes, the "load" or "new" options will make you spawn to the left of the furthest left wall on the map, letting you fall to your death. you are given 32 lives, so that takes a while. when facing left, the sword swing animations are mixed up with the door sprite. after meeting a game over, "new" will often times take you back to that level rather than restarting (in fact, this is the only way i was able to beat the game :P). level... four i think it was (the one with the big tower of destructable blocks next to a bouncy tile) spazzes out sometimes when destroying the blocks on the top of the tower, seemingly propelling you into a random spot in RAM. restarting the app after this causes problems (up/down and clear are unresponsive. only 2nd does anything).
i really liked it, but it has too many playability issues in its current state to get my vote.

Escape (yunhua98)
well made, no bugs, a bit bland. it took maybe five minutes to beat, but the game didn't blow up while playing.

Tag (leafiness0)
the puzzles were fantastic, the different types of tiles added a lot of diversity, player control is a bit weird, but one can get used to it. it basically reused graphics from previous games (right down to the level select screen and the similarity in the title screen styling), which takes away from originality, but i loved it. i noticed two bugs: sometimes objects (like paint and blocks) will freeze in place randomly and on two occasions i was RAM cleared on exiting.

Dimension Shift (Darl181)
fairly entertaining. the puzzles weren't all that difficult, but they were entertaining. there was a LOT of archiving and unarchiving which i think could probably be avoided by reading the level data from archive and keeping the level number appvar in RAM. this resulted in frequent garbage collects, which hurt playability.

Easy Game (SirCmpwn)
...

Cube Droid (ztrumpet)
beautiful graphics, well designed elements, fun puzzles. it was a bit difficult to figure out at first without instructions, and it's basically a port, but i loved it all the same. no bugs to speak of.

i hope i didn't go through this too quickly. i have very little time before i have to leave.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: LincolnB on July 22, 2011, 11:11:27 pm
If this is your first released game, though, i'm impressed! a question: why do the tiles disappear on the left side of the screen? did you redraw the screen every frame and just not make the tilemap wide enough?
1: yeah, it is
2: I didn't make the rendering area large enough, but that's fixed for Spacky 2 :)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 22, 2011, 11:46:55 pm
Nymless Demo (Freyaday)
i was only able to get one level to load. were there more than that? anyways, the character control is fine (although a bit difficult to get used to), the circles are AWESOME, the 'turn everything else grey' button is a useful feature, and the game play was a bit sparse. maybe that's because i could only get one level, though? am i missing something, frey?

Nah, only one level was included, which is why it's a demo.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: p2 on July 23, 2011, 09:01:52 am
Quote from: shmibs
Fancy Pants Adventures World 1 Demo (Deep Thought)
it's cool, it's buggy, it's a bit hard to control, but it's fun. it isn't really much of a game in it's current state, but i'd absolutely LOVE to see this progress further =D
Yes, but DeepThought won't continue it.  :'(
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 23, 2011, 01:08:06 pm
Quote from: shmibs
Fancy Pants Adventures World 1 Demo (Deep Thought)
it's cool, it's buggy, it's a bit hard to control, but it's fun. it isn't really much of a game in it's current state, but i'd absolutely LOVE to see this progress further =D
Yes, but DeepThought won't continue it.  :'(
I will, though.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Munchor on July 23, 2011, 01:27:16 pm
If this is your first released game, though, i'm impressed! a question: why do the tiles disappear on the left side of the screen? did you redraw the screen every frame and just not make the tilemap wide enough?
1: yeah, it is
2: I didn't make the rendering area large enough, but that's fixed for Spacky 2 :)

I cannot play your game "SPACKYE", I just get "You melted" and random graphics whenever I press 2ND in the home screen. I have all the files included loaded and Crabcake too.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: LincolnB on July 23, 2011, 04:24:56 pm
Are you positive that you sent the two appvars to your calc, World1 and World2 (or World01 and World02 depending on the version you downloaded) and that they are in archive?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Munchor on July 23, 2011, 04:38:13 pm
Are you positive that you sent the two appvars to your calc, World1 and World2 (or World01 and World02 depending on the version you downloaded) and that they are in archive?

Archiving! Let me try that :)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 28, 2011, 11:04:52 am
When does voting end?  Is it 1 AM tomorrow, or 1 AM Saturday?
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 28, 2011, 02:43:07 pm
It's written in the poll, after the question.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 28, 2011, 06:08:16 pm
It's written in the poll, after the question.
Of course.  I wonder why I didn't think to check there. ???
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Juju on July 31, 2011, 01:40:44 am
Guys remember you only have 1 hour left to vote :)

EDIT: Voting closed! Now let's see who won.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Munchor on July 31, 2011, 07:54:28 am
It seems like the winner of the community survey was leafiness0, with Tag :) With so many votes, it's likely he'll win the contest, but let's see what the judges think. Juju, can't wait for it =D
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: annoyingcalc on July 31, 2011, 09:25:23 am
IM A FIRIN MY LAZAR AT leafeness0! (for beating squigetx (although tag was my second vote if I could vote twice))
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: DJ Omnimaga on July 31, 2011, 01:05:51 pm
Wow at the results O.O. I kinda expected this for leafiness0, but I wasn't 100% sure because I knew his entry higher difficulty might have reduced the chances a bit, but it was still extremely good. I guess we'll see what the judges think for the final results tho.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: yunhua98 on July 31, 2011, 01:13:37 pm
Lol, no surprise at the results. :P
Congratz leaf!  Even if you already knew.  ;)
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: SirCmpwn on July 31, 2011, 04:13:29 pm
wooo!  Easy Game will definately win over the judges 100%, making up for the lack of votes!
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Munchor on July 31, 2011, 04:14:30 pm
Serious ephan: I am actually very surprised buttkfredkin didn't have any votes and Easy Game had -.-
Funny ephan: Yeah I'm sure Sir, Easy Game will win with the judges.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Freyaday on July 31, 2011, 04:53:50 pm
Aww, I know Nymless wasn't done, but I wish it had gotten another vote. :/
At any rate, leafiness deserves it with Tag./me curses self for not including the level editors
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ztrumpet on July 31, 2011, 04:56:30 pm
I really think Spacky Emprise deserved at least one vote.  It's too bad it didn't receive any; I thought it was a pretty good game. :)

Also, congrats, Leaf!  Tag is awesome! :D
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: DJ Omnimaga on July 31, 2011, 10:34:34 pm
Yeah I agree, I was surprised to see it had no vote.

I wonder what will be the overall results from judges... we'll probably see tomorrow or something.
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: Deep Toaster on July 31, 2011, 10:49:36 pm
Quote from: #omnimaga
[19:46:22]   Juju   oh yeah him
[19:46:31]   Juju   also I finished compiling the results
[19:46:42]   Juju   without surprise
[19:46:47]   Juju   SirCmpwn wins
O.O
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: ralphdspam on July 31, 2011, 11:42:55 pm
Yeah.  Everyone did a great job!  :D
I actually am quite surprised that Spacky Emprise recieved no votes.  :(

And the easy game was way too hard to be called easy.  :P
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: DJ Omnimaga on August 01, 2011, 12:44:28 am
Lol at Juju, but yeah now the results are in ^^ http://ourl.ca/12318
Title: Re: Omnimaga Programming Contest 2011 Part 1: Axe Parser poll and judging starts
Post by: LincolnB on August 02, 2011, 07:43:16 pm
I actually am quite surprised that Spacky Emprise recieved no votes.  :(

Eh, I blame my circumstances. Jk it's all good :) I found out about the contest exactly two weeks before submissions were due, and I thought, what the heck, why not. Plus it's also my first 'real' game that I spent more than a couple hours on.