Author Topic: Omnimaga Programming Contest 2012: Artificial Intelligence  (Read 31487 times)

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Offline Loulou 54

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #105 on: June 16, 2012, 12:55:59 pm »
In the Nspire Basic section, Lua isn't allowed at all ?
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Offline blue_bear_94

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #106 on: June 16, 2012, 12:57:59 pm »
There's a separate Lua section, so I guess not.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #107 on: June 16, 2012, 01:45:41 pm »
Yeah, if your game is in Lua, it logically goes in the Lua section.

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Offline MGOS

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #108 on: June 16, 2012, 01:47:08 pm »
What category do I have to submit in when I use Axe with my own Asm routines?

Offline blue_bear_94

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #109 on: June 16, 2012, 02:02:39 pm »
Axe and Assembly share a category.
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
If you want to implore me to come back, or otherwise contact me, I can be found on GitHub (bluebear94), Twitter (@melranosF_), Reddit (/u/Fluffy8x), or e-mail (if you know my address). As a last resort, send me a PM on Cemetech (bluebear94) or join Touhou Prono (don't be fooled by the name). I've also enabled notifications for PMs on Omnimaga, but I don't advise using that since I might be banned.
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Offline Nick

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #110 on: June 16, 2012, 02:04:41 pm »
i don't want to be the bad guy, but please, before you ask questions read the FIRST post, almost everything you need to know is in there..

it's just because i've seen ten times the same questions by now, and i think it's kinda frustrating if people are too lazy to read the first post instead.

Offline MGOS

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #111 on: June 16, 2012, 02:20:15 pm »
I read it when it was posted first, but it was arranged differently I think. Thanks though

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #112 on: June 17, 2012, 12:12:23 am »
i don't want to be the bad guy, but please, before you ask questions read the FIRST post, almost everything you need to know is in there..

it's just because i've seen ten times the same questions by now, and i think it's kinda frustrating if people are too lazy to read the first post instead.
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Offline ztrumpet

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #113 on: June 17, 2012, 10:15:13 am »
Good AI for contest: Snake game that has AI snake in it along with your snake and you must compete for the food and grow longest, while trying to make the opponent's head run into wall.
I don't know how we did this, but jsj and I came up with the same idea within about 26 hours of each other completely independently of each other.  I began work on a program as described above thinking that if it's fast enough in TI Basic, I'll enter it in the competition.  Right now it needs optimizations, but if I get some in there I think I can make it fast enough that I'll consider entering it.  It's also worth noting that my AI is super simple right now, as I've only placed the foundation for it.

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #114 on: June 17, 2012, 10:22:09 am »
It's been a long time since you heve been on here isnt it?
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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #115 on: June 17, 2012, 10:23:12 am »
It's been a long time since you heve been on here isnt it?
Yeah, it's been a while.  I generally check once or twice a month, and I rarely post much anymore.

Offline TIfanx1999

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #116 on: June 19, 2012, 07:32:20 am »
Good to see you around Ztrumpet. Good luck with your contest entry! =)

Offline jsj795

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #117 on: June 19, 2012, 07:45:35 am »
Good AI for contest: Snake game that has AI snake in it along with your snake and you must compete for the food and grow longest, while trying to make the opponent's head run into wall.
I don't know how we did this, but jsj and I came up with the same idea within about 26 hours of each other completely independently of each other.  I began work on a program as described above thinking that if it's fast enough in TI Basic, I'll enter it in the competition.  Right now it needs optimizations, but if I get some in there I think I can make it fast enough that I'll consider entering it.  It's also worth noting that my AI is super simple right now, as I've only placed the foundation for it.

wow hahaha I just merely elaborated on this:
So something like Siri doesn't work, unless it includes Snake (2-player) with it?

And I was like hmmm, snake with AI, well, 2 snakes, 1 player and 1 AI seems pretty good idea :)

And good luck ztrumpet! hopefully you can finish it!


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Offline ztrumpet

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #118 on: June 22, 2012, 12:08:13 pm »
And good luck ztrumpet! hopefully you can finish it!
Yeah, about that...
Turns out in TI-Basic I can't make it fast enough to be enjoyable while playing, and that's with the simplest AI possible.  So I'm scraping the idea. :/

I may still enter something; it depends if I get another idea or not.

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Re: Omnimaga Programming Contest 2012: Artificial Intelligence
« Reply #119 on: July 01, 2012, 01:32:31 am »
Less than a week to go!  Hopefully we'll all get to see some pretty cool entries; I just finished mine.  (I'm not going to say what it is yet, just remember that it has nothing to do with snake, as detailed above).