Author Topic: Omnimaga seeks for new staff  (Read 17109 times)

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Offline ztrumpet

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Re: Omnimaga seeks for new staff
« Reply #15 on: August 24, 2010, 08:02:16 am »
Do I qualify? I don't really think so....
Well, you need a project and that Metroid game looks really cool, so... ;D

Offline Hot_Dog

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Re: Omnimaga seeks for new staff
« Reply #16 on: August 24, 2010, 10:19:47 am »
Do I qualify? I don't really think so....
Well, you need a project and that Metroid game looks really cool, so... ;D

Wow, what metroid game? 
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Offline ztrumpet

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Re: Omnimaga seeks for new staff
« Reply #17 on: August 24, 2010, 10:40:57 am »
Not new, old: http://ourl.ca/3684

Offline DJ Omnimaga

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Re: Omnimaga seeks for new staff
« Reply #18 on: August 24, 2010, 04:07:17 pm »
Yeah sadly I think he stopped working on it :(

His two RPG projects looks interesting, though.
You wouldn't happen to have an open position for "Spriter of Tomorrow", would you?  ;)

But yeah, I actually haven't been able to get in much programming, and I'll probably do even less with my busy schedule this semester, so I'll pass on this one.
Good luck to whoever applies for this!
Well, we used to have a Pixel artists position for a while on the old forums, back in late 2006 I think, and you did not need to apply, you were automatically added to the group by admins if you were a good pixel artist. However, we removed it later, because they all went inactive due to lack of interest in calc stuff :(

I may eventually re-add the Elite group, though, for all members who got a Major TI Projects sub-forum. Maybe I could include pixel artists in that.
« Last Edit: August 25, 2010, 01:54:21 am by DJ Omnimaga »

Offline qazz42

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Re: Omnimaga seeks for new staff
« Reply #19 on: October 25, 2010, 08:02:09 pm »
wait, if my ban was exactly 7 days , am I still eligible?

Offline DJ Omnimaga

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Re: Omnimaga seeks for new staff
« Reply #20 on: October 25, 2010, 08:06:32 pm »
I forgot but I think if it was 7 days long, you are fine. However, to become staff, you need to have shown projects you are working on or release games that are a bit like Final Fantasy: Magic's End, Illusiat 4 or higher, Elmgon, My First Quandum Transcolator, etc. You would also need to make sure to not be too borderline spammish either.

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Re: Omnimaga seeks for new staff
« Reply #21 on: October 26, 2010, 10:04:19 am »
I might qualify, since i have TI-nspire projects underway, but i'm not sure if i can take the big responsibility. What happens if i make a mistake? I'll think about it over the next few days...
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Re: Omnimaga seeks for new staff
« Reply #22 on: October 26, 2010, 12:10:20 pm »
i want to apply

although i only have plans down atm not code is that ok?

Offline DJ Omnimaga

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Re: Omnimaga seeks for new staff
« Reply #23 on: October 26, 2010, 01:34:17 pm »
Well unfortunately we only accept coders right now. They also need to be rather active on the site. You would probably need to showcase stuff that has been coded and make sure to remain active on the forums to be in the team.

Offline Michael_Lee

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Re: Omnimaga seeks for new staff
« Reply #24 on: October 26, 2010, 01:51:44 pm »
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
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Re: Omnimaga seeks for new staff
« Reply #25 on: October 26, 2010, 01:58:40 pm »
I sent a PM :3

Offline DJ Omnimaga

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Re: Omnimaga seeks for new staff
« Reply #26 on: October 26, 2010, 02:07:08 pm »
Meh, I've only contributed one program so far, plus I'm pretty busy atm, so I'll have to pass.
Got to build up my portfolio, so to speak, right?
Well you would be a pretty good candidate with what you go so far, but I agree that recent activity might be an issue. The staff policies requires a minimum continuous average of 10 posts in 30 days after getting in the team.

As for ASHBAD I think you might eventually be a good candidate, but I would like to see some things, first, to be honest. You received quite a bit of warnings recently and the recent "Vote in my poll please" stuff on IRC was not really appreciated well by people and it even had echoes in #cemetech, if I remember. That is stuff we do not like to see from future staff. Also I would like to maybe see more progress on RandC (coding-wise) before. From what I see you have good potential to eventually get in the team, but I think we should wait a bit.

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Re: Omnimaga seeks for new staff
« Reply #27 on: October 26, 2010, 03:16:55 pm »
As for ASHBAD I think you might eventually be a good candidate, but I would like to see some things, first, to be honest. You received quite a bit of warnings recently and the recent "Vote in my poll please" stuff on IRC was not really appreciated well by people and it even had echoes in #cemetech, if I remember. That is stuff we do not like to see from future staff. Also I would like to maybe see more progress on RandC (coding-wise) before. From what I see you have good potential to eventually get in the team, but I think we should wait a bit.

Meh, sounds fair.  Looks like I'll have to keep my nose clean and RandC in perpetual development for the choosing next time :D

I guess I also haven't been here long enough anyway, so I'll wait a couple of months before I apply again.

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Re: Omnimaga seeks for new staff
« Reply #28 on: October 26, 2010, 03:24:13 pm »
Quote
-Have 50 posts   ✔
-Have been active posting for at least one month   ✔
-Have a good forum/IRC behaviour during that period and no past ban/suspensions longer than 7 days (including the old board).   ✔
-Be involved in at least one of the following:
 *TI game programming   ✔
 *TI game development tools (on calc or on the computer)   ✔
-Have a related project which was updated less than a month ago.   ✔
-The language used to program doesn't matter, same for the TI calculator model.

-(Time) ∨ (skill to be a staff member)  ✘
« Last Edit: October 26, 2010, 03:40:00 pm by Qwerty.55 »
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Offline squidgetx

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Re: Omnimaga seeks for new staff
« Reply #29 on: October 26, 2010, 03:34:20 pm »
Hi.